CodeForce 526B Om Nom and Dark Park(dp + 递归)

Om Nom and Dark Park
time limit per test
1 second
memory limit per test
256 megabytes
input
standard input
output
standard output

Om Nom is the main character of a game "Cut the Rope". He is a bright little monster who likes visiting friends living at the other side of the park. However the dark old parks can scare even somebody as fearless as Om Nom, so he asks you to help him.

The park consists of 2n + 1 - 1 squares connected by roads so that the scheme of the park is a full binary tree of depth n. More formally, the entrance to the park is located at the square 1. The exits out of the park are located at squares 2n, 2n + 1, ..., 2n + 1 - 1 and these exits lead straight to the Om Nom friends' houses. From each square i (2 ≤ i < 2n + 1) there is a road to the square . Thus, it is possible to go from the park entrance to each of the exits by walking along exactly n roads.

To light the path roads in the evening, the park keeper installed street lights along each road. The road that leads from square  i to square   has  ai lights.

Om Nom loves counting lights on the way to his friend. Om Nom is afraid of spiders who live in the park, so he doesn't like to walk along roads that are not enough lit. What he wants is that the way to any of his friends should have in total the same number of lights. That will make him feel safe.

He asked you to help him install additional lights. Determine what minimum number of lights it is needed to additionally place on the park roads so that a path from the entrance to any exit of the park contains the same number of street lights. You may add an arbitrary number of street lights to each of the roads.

Input

The first line contains integer n (1 ≤ n ≤ 10) — the number of roads on the path from the entrance to any exit.

The next line contains 2n + 1 - 2 numbers a2, a3, ... a2n + 1 - 1 — the initial numbers of street lights on each road of the park. Here ai is the number of street lights on the road between squares i and . All numbers ai are positive integers, not exceeding 100.

Output

Print the minimum number of street lights that we should add to the roads of the park to make Om Nom feel safe.

Sample test(s)
input
2
1 2 3 4 5 6
output
5
Note

Picture for the sample test. Green color denotes the additional street lights.


题意:给出一棵满2叉树,深度为n,每条边有一个权值,可以对这些权值加上一个正整数吗, 问最小需要加多少可以使 从根节点到所有叶子结点的路径上的权值之和都相等。


#include <cstdio>
#include <cstring>
#include <cmath>
#include <algorithm>
using namespace std;

const int MaxN = 5000;
int dp[MaxN]; // dp[i]表示从第i个结点到出口共有多少个路灯
int a[MaxN]; // a[i]表示连接结点i/2和结点i的路上有多少个路灯
int m, n;
int ans;

int dfs(int x) {
    if(x >= m) return 0;
    dp[x * 2] = dfs(x * 2);
    dp[x * 2 + 1] = dfs(x * 2 + 1);
    dp[x] = max(dp[x * 2] + a[x * 2], dp[x * 2 + 1] + a[x * 2 + 1]);
    ans += (dp[x] - a[x * 2] - dp[x * 2]) + (dp[x] - a[x * 2 + 1] - dp[x * 2 + 1]);
    return dp[x];
}

int main() {
    while(~scanf("%d", &n)) {
        memset(dp, 0, sizeof(dp));
        m = (int)pow(2, n + 1);
        for(int i = 2; i <= m - 1; i++)
            scanf("%d", &a[i]);
        int p = dfs(1);
        printf("%d\n", ans);
    }
    return 0;
}


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### 回答1: #include <stdio.h> int main(){ //定义一个3*3的数组用来存储棋盘 int board[3][3]={0}; int x,y,turn=1; while (1){ //打印棋盘 printf("当前棋盘:\n"); for (x=0;x<3;x++){ for (y=0;y<3;y++){ printf("%d ",board[x][y]); } printf("\n"); } //根据turn的值来判断谁轮到落子 if (turn==1){ printf("轮到X落子,请输入落子的位置(x y):"); }else { printf("轮到O落子,请输入落子的位置(x y):"); } scanf("%d %d",&x,&y); //将落子位置的值设置为对应的值 board[x][y] = turn; //改变轮到谁落子 turn = -turn; //判断谁赢了 if (board[0][0]==board[1][1] && board[1][1]==board[2][2] && board[2][2]!=0){ printf("游戏结束,获胜者是%c\n",board[0][0]==1?'X':'O'); break; } if (board[2][0]==board[1][1] && board[1][1]==board[0][2] && board[0][2]!=0){ printf("游戏结束,获胜者是%c\n",board[2][0]==1?'X':'O'); break; } for (x=0;x<3;x++){ if (board[x][0]==board[x][1] && board[x][1]==board[x][2] && board[x][2]!=0){ printf("游戏结束,获胜者是%c\n", board[x][0] == 1 ? 'X' : 'O'); break; } if (board[0][x]==board[1][x] && board[1][x]==board[2][x] && board[2][x]!=0){ printf("游戏结束,获胜者是%c\n", board[0][x] == 1 ? 'X' : 'O'); break; } } } return 0; } ### 回答2: 为了回答这个问题,需要提供题目的具体要求和规则。由于提供的信息不够具体,无法为您提供准确的代码。但是,我可以给您一个简单的Tic-tac-toe游戏的示例代码,供您参考: ```c #include <stdio.h> #include <stdbool.h> // 判断游戏是否结束 bool isGameOver(char board[][3]) { // 判断每行是否有3个相同的棋子 for(int i = 0; i < 3; i++) { if(board[i][0] != '.' && board[i][0] == board[i][1] && board[i][0] == board[i][2]) { return true; } } // 判断每列是否有3个相同的棋子 for(int i = 0; i < 3; i++) { if(board[0][i] != '.' && board[0][i] == board[1][i] && board[0][i] == board[2][i]) { return true; } } // 判断对角线是否有3个相同的棋子 if(board[0][0] != '.' && board[0][0] == board[1][1] && board[0][0] == board[2][2]) { return true; } if(board[0][2] != '.' && board[0][2] == board[1][1] && board[0][2] == board[2][0]) { return true; } return false; } // 输出棋盘 void printBoard(char board[][3]) { for(int i = 0; i < 3; i++) { for(int j = 0; j < 3; j++) { printf("%c ", board[i][j]); } printf("\n"); } } int main() { char board[3][3]; // 初始化棋盘 for(int i = 0; i < 3; i++) { for(int j = 0; j < 3; j++) { board[i][j] = '.'; } } int player = 1; // 玩家1先下 int row, col; while(true) { printf("Player %d's turn:\n", player); printf("Row: "); scanf("%d", &row); printf("Column: "); scanf("%d", &col); // 判断输入是否合法 if(row < 0 || row >= 3 || col < 0 || col >= 3 || board[row][col] != '.') { printf("Invalid move. Try again.\n"); continue; } // 下棋 board[row][col] = (player == 1) ? 'X' : 'O'; // 输出棋盘 printBoard(board); // 判断游戏是否结束 if(isGameOver(board)) { printf("Player %d wins!\n", player); break; } // 切换玩家 player = (player == 1) ? 2 : 1; } return 0; } ``` 这段代码实现了一个简单的命令行下的Tic-tac-toe游戏。玩家1使用'X'棋子,玩家2使用'O'棋子。玩家依次输入行和列,下棋后更新棋盘,并判断游戏是否结束。当游戏结束时,会输出获胜者并结束游戏。 ### 回答3: 题目要求实现一个井字棋游戏的判断胜负函数。给定一个3x3的井字棋棋盘,用C语言编写一个函数,判断当前是否存在某个玩家获胜或者平局。 题目要求代码中定义一个3x3的字符数组board来表示棋盘,其中 'X' 表示玩家1在该位置放置了一个棋子, 'O' 表示玩家2在该位置放置了一个棋子, '.' 表示该位置没有棋子。 下面是实现此题的C语言代码: ```c #include <stdio.h> #include <stdbool.h> // 用于使用bool类型 bool checkWin(char board[3][3]) { // 检查每一行是否有获胜的情况 for (int row = 0; row < 3; row++) { if (board[row][0] == board[row][1] && board[row][1] == board[row][2] && board[row][0] != '.') { return true; } } // 检查每一列是否有获胜的情况 for (int col = 0; col < 3; col++) { if (board[0][col] == board[1][col] && board[1][col] == board[2][col] && board[0][col] != '.') { return true; } } // 检查对角线是否有获胜的情况 if ((board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[0][0] != '.') || (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[0][2] != '.')) { return true; } return false; // 没有获胜的情况 } int main() { char board[3][3]; // 存储棋盘状态 // 读取棋盘状态 for (int i = 0; i < 3; i++) { scanf("%s", board[i]); } // 调用检查胜负的函数,并输出结果 if (checkWin(board)) { printf("YES\n"); } else { printf("NO\n"); } return 0; } ``` 这个程序中定义了一个函数checkWin,用于检查是否有玩家获胜。遍历棋盘的每一行、每一列和对角线,判断是否有连续相同的字符且不为'.',如果有,则返回true;否则返回false。 在主函数main中,首先定义一个3x3的字符数组board,然后通过循环从标准输入中读取棋盘状态。接着调用checkWin函数进行胜负判断,并根据结果输出"YES"或者"NO"。最后返回0表示程序正常结束。 请注意,该代码只包含了检查胜负的功能,并没有包含其他如用户输入、判断平局等功能。如果需要完整的游戏代码,请告知具体要求。
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