线程池的原理和使用

1.为什么需要线程池?

Thread pools address two different problems: they usually * provide improved performance when executing large numbers of * asynchronous tasks, due to reduced per-task invocation overhead, * and they provide a means of bounding and managing the resources, * including threads, consumed when executing a collection of tasks. * Each {@code ThreadPoolExecutor} also maintains some basic * statistics, such as the number of completed tasks.

2.线程池的基本参数

corePoolSize
maximumPoolSize
keepAliveTime
BlockingQueue
defaultHandler

state的解读
高八位显示状态,低八位显示worker数量

  private final AtomicInteger ctl = new AtomicInteger(ctlOf(RUNNING, 0));
    private static final int COUNT_BITS = Integer.SIZE - 3;
    private static final int CAPACITY   = (1 << COUNT_BITS) - 1;

    // runState is stored in the high-order bits
    private static final int RUNNING    = -1 << COUNT_BITS;
    private static final int SHUTDOWN   =  0 << COUNT_BITS;
    private static final int STOP       =  1 << COUNT_BITS;
    private static final int TIDYING    =  2 << COUNT_BITS;
    private static final int TERMINATED =  3 << COUNT_BITS;

3.工作原理

(1)执行任务

①excute(Runable r)添加任务
如果小于核心线程数,添加任务直接添加worker,不会放入工作队列;
到达核心线程后,将woker放入工作队列;
工作队列满后,在增加worker,直至最大线程数;
两个队列都满了,使用拒绝策略。
在这里插入图片描述
源码:

public void execute(Runnable command) {
        if (command == null)
            throw new NullPointerException();
        /*
         * Proceed in 3 steps:
         *
         * 1. If fewer than corePoolSize threads are running, try to
         * start a new thread with the given command as its first
         * task.  The call to addWorker atomically checks runState and
         * workerCount, and so prevents false alarms that would add
         * threads when it shouldn't, by returning false.
         *
         * 2. If a task can be successfully queued, then we still need
         * to double-check whether we should have added a thread
         * (because existing ones died since last checking) or that
         * the pool shut down since entry into this method. So we
         * recheck state and if necessary roll back the enqueuing if
         * stopped, or start a new thread if there are none.
         *
         * 3. If we cannot queue task, then we try to add a new
         * thread.  If it fails, we know we are shut down or saturated
         * and so reject the task.
         */
        int c = ctl.get();
        if (workerCountOf(c) < corePoolSize) {
            if (addWorker(command, true))
                return;
            c = ctl.get();
        }
        if (isRunning(c) && workQueue.offer(command)) {
            int recheck = ctl.get();
            if (! isRunning(recheck) && remove(command))
                reject(command);
            else if (workerCountOf(recheck) == 0)
                addWorker(null, false);
        }
        else if (!addWorker(command, false))
            reject(command);
    }

②addWorker().
将Runnable对象和线程池new的线程封装到Worker中,将Worker添加到Hashset workers中

private boolean addWorker(Runnable firstTask, boolean core) {
        retry:
        for (;;) {
            int c = ctl.get();
            int rs = runStateOf(c);

            // Check if queue empty only if necessary.
            if (rs >= SHUTDOWN &&
                ! (rs == SHUTDOWN &&
                   firstTask == null &&
                   ! workQueue.isEmpty()))
                return false;

            for (;;) {
                int wc = workerCountOf(c);
                if (wc >= CAPACITY ||
                    wc >= (core ? corePoolSize : maximumPoolSize))
                    return false;
                if (compareAndIncrementWorkerCount(c))
                    break retry;
                c = ctl.get();  // Re-read ctl
                if (runStateOf(c) != rs)
                    continue retry;
                // else CAS failed due to workerCount change; retry inner loop
            }
        }

        boolean workerStarted = false;
        boolean workerAdded = false;
        Worker w = null;
        try {
            w = new Worker(firstTask);
            final Thread t = w.thread;
            if (t != null) {
                final ReentrantLock mainLock = this.mainLock;
                mainLock.lock();
                try {
                    // Recheck while holding lock.
                    // Back out on ThreadFactory failure or if
                    // shut down before lock acquired.
                    int rs = runStateOf(ctl.get());

                    if (rs < SHUTDOWN ||
                        (rs == SHUTDOWN && firstTask == null)) {
                        if (t.isAlive()) // precheck that t is startable
                            throw new IllegalThreadStateException();
                        workers.add(w);
                        int s = workers.size();
                        if (s > largestPoolSize)
                            largestPoolSize = s;
                        workerAdded = true;
                    }
                } finally {
                    mainLock.unlock();
                }
                if (workerAdded) {
                    t.start();//此处
                    workerStarted = true;
                }
            }
        } finally {
            if (! workerStarted)
                addWorkerFailed(w);
        }
        return workerStarted;
    }

注意Woker实现了Runnable接口,线程池new的线程又将Worker对象放了进去:

Worker(Runnable firstTask) {
            setState(-1); // inhibit interrupts until runWorker
            this.firstTask = firstTask;
            this.thread = getThreadFactory().newThread(this);
        }

        /** Delegates main run loop to outer runWorker  */
        public void run() {
            runWorker(this);
        }

③ runWorker()
t.start()跑的对象就是worker,worker.run()又调用外部类的runWorker()方法,该方法使用一个死循环不断getTask()

 /** Delegates main run loop to outer runWorker  */
        public void run() {
            runWorker(this);
        }
final void runWorker(Worker w) {
        Thread wt = Thread.currentThread();
        Runnable task = w.firstTask;
        w.firstTask = null;
        w.unlock(); // allow interrupts
        boolean completedAbruptly = true;
        try {
            while (task != null || (task = getTask()) != null) {
                w.lock();
                // If pool is stopping, ensure thread is interrupted;
                // if not, ensure thread is not interrupted.  This
                // requires a recheck in second case to deal with
                // shutdownNow race while clearing interrupt
                if ((runStateAtLeast(ctl.get(), STOP) ||
                     (Thread.interrupted() &&
                      runStateAtLeast(ctl.get(), STOP))) &&
                    !wt.isInterrupted())
                    wt.interrupt();
                try {
                    beforeExecute(wt, task);
                    Throwable thrown = null;
                    try {
                        task.run();
                    } catch (RuntimeException x) {
                        thrown = x; throw x;
                    } catch (Error x) {
                        thrown = x; throw x;
                    } catch (Throwable x) {
                        thrown = x; throw new Error(x);
                    } finally {
                        afterExecute(task, thrown);
                    }
                } finally {
                    task = null;
                    w.completedTasks++;
                    w.unlock();
                }
            }
            completedAbruptly = false;
        } finally {
            processWorkerExit(w, completedAbruptly);//出口
        }
    }

看看为什么会拿不到任务:getTask():

private Runnable getTask() {
        boolean timedOut = false; // Did the last poll() time out?

        for (;;) {
            int c = ctl.get();
            int rs = runStateOf(c);

            // Check if queue empty only if necessary.
            if (rs >= SHUTDOWN && (rs >= STOP || workQueue.isEmpty())) {
                decrementWorkerCount();
                return null;
            }

            int wc = workerCountOf(c);

            // Are workers subject to culling?
            boolean timed = allowCoreThreadTimeOut || wc > corePoolSize;

            if ((wc > maximumPoolSize || (timed && timedOut))
                && (wc > 1 || workQueue.isEmpty())) {
                if (compareAndDecrementWorkerCount(c))
                    return null;
                continue;
            }

            try {
                Runnable r = timed ?
                    workQueue.poll(keepAliveTime, TimeUnit.NANOSECONDS) :
                    workQueue.take();
                if (r != null)
                    return r;
                timedOut = true;
            } catch (InterruptedException retry) {
                timedOut = false;
            }
        }
    }

将getTask的逻辑整理一下:
在这里插入图片描述
可以看到如果设定了允许超时,如果获取不到任务,直接返回null,线程数-1,不管你的线程数量有多少;如果没有设定允许超时超过最大核心线程数,直接返回null,将worker原子-1;如果大于核心线程而小于最大线程数,在keelAliveTime时间内无法获取到任务超时,标记timeout会被置为true,再次尝试会直接将worker数-1,返回空;如果小于等于核心线程数,将调用workQueue.take()方法自旋获取任务(默认是ArrayBlockingQueue):
此方法会在进入队列后直接挂起指定时间后,会自动唤醒尝试进入同步队列获取锁,如果在指定时间内还没任务直接返回null;

public E poll(long timeout, TimeUnit unit) throws InterruptedException {
        long nanos = unit.toNanos(timeout);
        final ReentrantLock lock = this.lock;
        lock.lockInterruptibly();
        try {
            while (count == 0) {
                if (nanos <= 0)
                    return null;
                nanos = notEmpty.awaitNanos(nanos);
            }
            return dequeue();
        } finally {
            lock.unlock();
        }
    }

await必须由获取锁的其他线程唤醒,否则将一直挂起,也就是说当有任务进入队列时,就会被唤醒;如果被唤醒后依旧没拿到任务getTask会进入死循环再次进入take方法:

public E take() throws InterruptedException {
        final ReentrantLock lock = this.lock;
        lock.lockInterruptibly();
        try {
            while (count == 0)
                notEmpty.await();
            return dequeue();
        } finally {
            lock.unlock();
        }
    }
private E dequeue() {
        // assert lock.getHoldCount() == 1;
        // assert items[takeIndex] != null;
        final Object[] items = this.items;
        @SuppressWarnings("unchecked")
        E x = (E) items[takeIndex];
        items[takeIndex] = null;
        if (++takeIndex == items.length)
            takeIndex = 0;
        count--;
        if (itrs != null)
            itrs.elementDequeued();
        notFull.signal();
        return x;
    }
private void enqueue(E x) {
        // assert lock.getHoldCount() == 1;
        // assert items[putIndex] == null;
        final Object[] items = this.items;
        items[putIndex] = x;
        if (++putIndex == items.length)
            putIndex = 0;
        count++;
        notEmpty.signal();
    }

当又新任务进入队列时,offer会获取主锁,并调用enqueue方法唤醒等待的核心线程:

public boolean offer(E e) {
        checkNotNull(e);
        final ReentrantLock lock = this.lock;
        lock.lock();
        try {
            if (count == items.length)
                return false;
            else {
                enqueue(e);
                return true;
            }
        } finally {
            lock.unlock();
        }
    }

其他获取不到任务的线程怎么办?

④processWorkerExit(Worker w, boolean completedAbruptly)
在这里插入图片描述

如果是异常,则移除此worker,如果不是则结算完成的任务后,也要移除掉。

private void processWorkerExit(Worker w, boolean completedAbruptly) {
        if (completedAbruptly) // If abrupt, then workerCount wasn't adjusted
            decrementWorkerCount();

        final ReentrantLock mainLock = this.mainLock;
        mainLock.lock();
        try {
            completedTaskCount += w.completedTasks;
            workers.remove(w);
        } finally {
            mainLock.unlock();
        }

        tryTerminate();

        int c = ctl.get();
        if (runStateLessThan(c, STOP)) {
            if (!completedAbruptly) {
                int min = allowCoreThreadTimeOut ? 0 : corePoolSize;
                if (min == 0 && ! workQueue.isEmpty())
                    min = 1;
                if (workerCountOf(c) >= min)
                    return; // replacement not needed
            }
            addWorker(null, false);
        }
    }

移除掉后,tryTerminate():

 final void tryTerminate() {
        for (;;) {
            int c = ctl.get();
            if (isRunning(c) ||
                runStateAtLeast(c, TIDYING) ||
                (runStateOf(c) == SHUTDOWN && ! workQueue.isEmpty()))
                return;
            if (workerCountOf(c) != 0) { // Eligible to terminate
                interruptIdleWorkers(ONLY_ONE);
                return;
            }

            final ReentrantLock mainLock = this.mainLock;
            mainLock.lock();
            try {
                if (ctl.compareAndSet(c, ctlOf(TIDYING, 0))) {
                    try {
                        terminated();
                    } finally {
                        ctl.set(ctlOf(TERMINATED, 0));
                        termination.signalAll();
                    }
                    return;
                }
            } finally {
                mainLock.unlock();
            }
            // else retry on failed CAS
        }
    }

如果工作线程不是0,将一个空闲线程的中断标志置为true,这里onlyone就是一个的意思,那这个空闲的线程是不是恰好就是当前线程呢?
应该是。因为,在跑任务的线程是持有锁的,空闲线程才会释放锁,释放了锁才能tryLock获取锁,当前线程确实已经在之前释放过了锁,所以才能获取到锁。

 private void interruptIdleWorkers(boolean onlyOne) {
        final ReentrantLock mainLock = this.mainLock;
        mainLock.lock();
        try {
            for (Worker w : workers) {
                Thread t = w.thread;
                if (!t.isInterrupted() && w.tryLock()) {
                    try {
                        t.interrupt();
                    } catch (SecurityException ignore) {
                    } finally {
                        w.unlock();
                    }
                }
                if (onlyOne)
                    break;
            }
        } finally {
            mainLock.unlock();
        }
    }

移除掉worker后,如果线程池允许超时,当前线woreker移除后为0,那么就必须再添加一个线程,保持最小为1的worker数量;如果不允许超时,必须维持核心线程数,必须再添加一个worker。
到这里一个线程就结束了。

(2)ShutDown()以及线程池状态的转换

当任务已经跑完,或者我们要暂停线程池,我手动去shutdown:

public void shutdown() {
        final ReentrantLock mainLock = this.mainLock;
        mainLock.lock();
        try {
            checkShutdownAccess();
            advanceRunState(SHUTDOWN);
            interruptIdleWorkers();
            onShutdown(); // hook for ScheduledThreadPoolExecutor
        } finally {
            mainLock.unlock();
        }
        tryTerminate();
    }

①advanceRunState(SHUTDOWN)
将线程池状态转换为SHUTDOWN

private void advanceRunState(int targetState) {
        for (;;) {
            int c = ctl.get();
            if (runStateAtLeast(c, targetState) ||
                ctl.compareAndSet(c, ctlOf(targetState, workerCountOf(c))))
                break;
        }
    }

②interruptIdleWorkers():

private void interruptIdleWorkers() {
        interruptIdleWorkers(false);
    }

false代表全部清除,true代表只清除一个;

③onShutdown()
看不懂…

/**
     * Performs any further cleanup following run state transition on
     * invocation of shutdown.  A no-op here, but used by
     * ScheduledThreadPoolExecutor to cancel delayed tasks.
     */
    void onShutdown() {
    }

④tryTerminate()
再转换为TIDYING状态和TERMINATED状态

final void tryTerminate() {
        for (;;) {
            int c = ctl.get();
            if (isRunning(c) ||
                runStateAtLeast(c, TIDYING) ||
                (runStateOf(c) == SHUTDOWN && ! workQueue.isEmpty()))
                return;
            if (workerCountOf(c) != 0) { // Eligible to terminate
                interruptIdleWorkers(ONLY_ONE);
                return;
            }

            final ReentrantLock mainLock = this.mainLock;
            mainLock.lock();//执行一下内容:直接转换为TIDYING状态和TERMINATED状态
            try {
                if (ctl.compareAndSet(c, ctlOf(TIDYING, 0))) {
                    try {
                        terminated();//此方法内容啥也没没有
                    } finally {
                        ctl.set(ctlOf(TERMINATED, 0));
                        termination.signalAll();
                    }
                    return;
                }
            } finally {
                mainLock.unlock();
            }
            // else retry on failed CAS
        }
    }

这几种状态有什么区别呢??
shutdown后,getTask都返回null,那么所有线程跑完手里的任务后都会变成空闲线程,另外excute方法中也不再接受任务:
在这里插入图片描述在这里插入图片描述
关键是其他状态似乎没有什么区别啊??(待补充)

(3)BlockingQueue

基本上是juc包中的并发容器。
在这里插入图片描述

①ArrayBlockingQueue
本质上是个数组,使用可重入锁阻塞,没有扩概念。

 public ArrayBlockingQueue(int capacity, boolean fair) {
        if (capacity <= 0)
            throw new IllegalArgumentException();
        this.items = new Object[capacity];
        lock = new ReentrantLock(fair);
        notEmpty = lock.newCondition();
        notFull =  lock.newCondition();
    }

②DelayedWorkQueue

③LinkedBlockingQueue
就是个链表,使用重入锁实现阻塞

/** The capacity bound, or Integer.MAX_VALUE if none */
    private final int capacity;

    /** Current number of elements */
    private final AtomicInteger count = new AtomicInteger();

    /**
     * Head of linked list.
     * Invariant: head.item == null
     */
    transient Node<E> head;

    /**
     * Tail of linked list.
     * Invariant: last.next == null
     */
    private transient Node<E> last;

    /** Lock held by take, poll, etc */
    private final ReentrantLock takeLock = new ReentrantLock();

    /** Wait queue for waiting takes */
    private final Condition notEmpty = takeLock.newCondition();

    /** Lock held by put, offer, etc */
    private final ReentrantLock putLock = new ReentrantLock();

    /** Wait queue for waiting puts */
    private final Condition notFull = putLock.newCondition();

④PriorityBlockingQueue
应该是个自动扩容并排序的并发容器

private static final int DEFAULT_INITIAL_CAPACITY = 11;

    /**
     * Priority queue represented as a balanced binary heap: the two
     * children of queue[n] are queue[2*n+1] and queue[2*(n+1)].  The
     * priority queue is ordered by comparator, or by the elements'
     * natural ordering, if comparator is null: For each node n in the
     * heap and each descendant d of n, n <= d.  The element with the
     * lowest value is in queue[0], assuming the queue is nonempty.
     */
    transient Object[] queue; // non-private to simplify nested class access

    /**
     * The number of elements in the priority queue.
     */
    private int size = 0;

    /**
     * The comparator, or null if priority queue uses elements'
     * natural ordering.
     */
    private final Comparator<? super E> comparator;

    /**
     * The number of times this priority queue has been
     * <i>structurally modified</i>.  See AbstractList for gory details.
     */
    transient int modCount = 0; // non-private to simplify nested class access

⑤SynchronousQueue

(4)拒绝策略

实现RejectedExecutionHandler接口
①CallerRunsPolicy
啥也不干,输出一句话就完了

public void rejectedExecution(Runnable r, ThreadPoolExecutor e) {
            if (!e.isShutdown()) {
                r.run();
            }
        }
    }

②CallerRunsPolicy
由主线程跑掉任务

public void rejectedExecution(Runnable r, ThreadPoolExecutor e) {
            if (!e.isShutdown()) {
                r.run();
            }
        }
    }

③DiscardOldestPolicy
删掉一个任务来了装新任务

public void rejectedExecution(Runnable r, ThreadPoolExecutor e) {
            if (!e.isShutdown()) {
                e.getQueue().poll();
                e.execute(r);
            }
        }

④DiscardtPolicy
啥也不干,相当于直接把新任务丢弃。

 /**
         * Does nothing, which has the effect of discarding task r.
         *
         * @param r the runnable task requested to be executed
         * @param e the executor attempting to execute this task
         */
        public void rejectedExecution(Runnable r, ThreadPoolExecutor e) {
        }

(5)如何使用线程池

初始化参数太多,有木有线程的用?

ExecutorService executorService= Executors.newCachedThreadPool();

①newCachedThreadPool

 public static ExecutorService newCachedThreadPool() {
        return new ThreadPoolExecutor(0, Integer.MAX_VALUE,
                                      60L, TimeUnit.SECONDS,
                                      new SynchronousQueue<Runnable>());
    }

②newFixedThreadPool

public static ExecutorService newFixedThreadPool(int nThreads) {
        return new ThreadPoolExecutor(nThreads, nThreads,
                                      0L, TimeUnit.MILLISECONDS,
                                      new LinkedBlockingQueue<Runnable>());
    }

③newScheduledThreadPool

public ScheduledThreadPoolExecutor(int corePoolSize) {
        super(corePoolSize, Integer.MAX_VALUE, 0, NANOSECONDS,
              new DelayedWorkQueue());
    }

④newSingleThreadExecutor

public static ExecutorService newSingleThreadExecutor() {
        return new FinalizableDelegatedExecutorService
            (new ThreadPoolExecutor(1, 1,
                                    0L, TimeUnit.MILLISECONDS,
                                    new LinkedBlockingQueue<Runnable>()));
    }
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