130. Surrounded Regions

Given a 2D board containing 'X' and 'O' (the letter O), capture all regions surrounded by 'X'.

A region is captured by flipping all 'O's into 'X's in that surrounded region.

For example,

X X X X
X O O X
X X O X
X O X X

After running your function, the board should be:

X X X X
X X X X
X X X X
X O X X

answer:

typedef struct{
    int x, y;
}Node;

class Solution {
public:
    void solve(vector<vector<char> >& board) {
        int row = board.size();
        if(row == 0) return;
        int col = board[0].size();
        bool visit[row * col] = {false};

        vector<Node> cube;

        for(int i = 0; i < row; i ++){
            for(int j = 0; j < col; j ++){
                if(board[i][j] == 'O' && !visit[i * col + j]){
                    bool change = true;
                    Node node = {i, j};
                    cube.push_back(node);
                    visit[i * col + j] = true;
                    int start = 0;
                    while(start < cube.size()){
                        Node temp = cube[start];
                        if(temp.x > 0){
                            int neighber = (temp.x - 1) * col + temp.y;
                            Node near = {temp.x - 1, temp.y};
                            if(!visit[neighber] && board[temp.x - 1][temp.y] == 'O'){
                                cube.push_back(near);
                                visit[neighber] = true;
                            }
                        }
                        else
                            change = false;
                        if(temp.y < col - 1){
                            int neighber = temp.x * col + temp.y + 1;
                            Node near = {temp.x, temp.y + 1};
                            if(!visit[neighber] && board[temp.x][temp.y + 1] == 'O'){
                                cube.push_back(near);
                                visit[neighber] = true;
                            }
                        }
                        else    change = false;
                        if(temp.x < row - 1){
                            int neighber = (temp.x + 1) * col + temp.y;
                            Node near = {temp.x + 1, temp.y};
                            if(!visit[neighber] && board[temp.x + 1][temp.y] == 'O'){
                                cube.push_back(near);
                                visit[neighber] = true;
                            }
                        }
                        else    change = false;
                        if(temp.y > 0){
                            int neighber = temp.x * col + temp.y - 1;
                            Node near = {temp.x, temp.y - 1};
                            if(!visit[neighber] && board[temp.x][temp.y - 1] == 'O'){
                                cube.push_back(near);
                                visit[neighber] = true;
                            }
                        }
                        else    change = false;
                        start ++;
                    }
                    if(change){
                        for(int i = 0; i < cube.size(); i ++){
                            Node temp = cube[i];
                            board[temp.x][temp.y] = 'X';
                        }
                    }
                    cube.clear();
                }
            }
        }
    }
};



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