为何需要进行重采样呢?
其实重采样的真正原因是这样的,在我们进行音视频开发中,遇到的很多设备的对于音频的格式要求是不一样的
#include <vector>
#include <iostream>
// 简单的线性插值重采样函数
std::vector<float> resampleAudio(const std::vector<float>& inputAudio, int inputSampleRate, int outputSampleRate) {
int inputLength = inputAudio.size();
int outputLength = static_cast<int>((static_cast<double>(inputLength) / inputSampleRate) * outputSampleRate);
std::vector<float> outputAudio(outputLength);
for (int i = 0; i < outputLength; ++i) {
double pos = static_cast<double>(i) * inputSampleRate / outputSampleRate;
int leftIndex = static_cast<int>(pos);
int rightIndex = leftIndex + 1;
if (rightIndex >= inputLength) {
outputAudio[i] = inputAudio[inputLength - 1];
} else {
double fraction = pos - leftIndex;
outputAudio[i] = (1.0 - fraction) * inputAudio[leftIndex] + fraction * inputAudio[rightIndex];
}
}
return outputAudio;
}
int main() {
// 假设有一段PCM音频数据以及对应的采样率
std::vector<float> inputAudio;
int inputSampleRate = 44100; // 输入音频采样率
// 假设你已经填充了inputAudio数据
int outputSampleRate = 48000; // 输出音频采样率
// 调用重采样函数
std::vector<float> outputAudio = resampleAudio(inputAudio, inputSampleRate, outputSampleRate);
// 处理重采样后的输出音频数据
// ...
return 0;
}