观察者模式的应用场景

观察者模式(Observer Pattern)定义了对象之间的一对多依赖,让多个观察者对象同时监听一个主体对象,当主体对象发生变化时,它的所有依赖者(观察者)都会收到通知并更新,属于行为型模式。观察者模式有时也叫做发布订阅模式。观察者模式主要用于在关联行为之间建立一套触发机制的场景。观察者模式在现实生活应用也非常广泛,比如:微信朋友圈动态通知、消息通知、邮件通知、广播通知、桌面程序的事件响应等(如下图)。

现在大家都用过我们的生态圈了,当小伙伴们在生态圈中提问的时候,如果有设置指定老师回答,对应的老师就会收到邮件通知,这就是观察者模式的一种应用场景。我们有些小伙伴可能会想到MQ,异步队列等,其实JDK 本身就提供这样的API。我们用代码来还原一下这样一个应用场景,创建GPer 类:

public class GPer extends Observable{

    private String name = "GPer生态圈";
    private static GPer gper = null;
    private GPer(){}

    public static GPer getInstance(){
        if(null == gper){
            gper = new GPer();
        }
        return gper;
    }

    public String getName() {
        return name;
    }

    public void publishQuestion(Question question){
        System.out.println(question.getUserName() + "在" + this.name + "上提交了一个问题。");
        setChanged();
        notifyObservers(question);
    }
}

创建问题Question 类:

public class Question {

    private String userName;
    private String content;

    public String getUserName() {
        return userName;
    }

    public void setUserName(String userName) {
        this.userName = userName;
    }

    public String getContent() {
        return content;
    }

    public void setContent(String content) {
        this.content = content;
    }
}

创建老师Teacher 类:

public class Teacher implements Observer {
    private String name;
    public Teacher(String name){
        this.name = name;
    }

    public void update(Observable o, Object arg) {
        GPer gper = (GPer)o;
        Question question = (Question)arg;
        System.out.println("===============================");
        System.out.println(name + "老师,你好!\n" +
        "您收到了一个来自“" + gper.getName() + "”的提问,希望您解答,问题内容如下:\n" +
        question.getContent() + "\n" +
        "提问者:" + question.getUserName());
    }
}

客户端测试代码:

public class ObserverTest {
    public static void main(String[] args) {
        GPer gper = GPer.getInstance();
        Teacher tom = new Teacher("Tom");
        Teacher mic = new Teacher("Mic");


        //这为没有@Tom老师
        Question question = new Question();
        question.setUserName("小明");
        question.setContent("观察者设计模式适用于哪些场景?");
        gper.addObserver(tom);
        gper.addObserver(mic);
        gper.publishQuestion(question);


    }

}

在下面我们再来设计一个业务场景,帮助小伙伴更好的理解观察者模式。JDK 源码中,观察者模式也应用非常多。例如java.awt.Event 就是观察者模式的一种,只不过Java 很少被用来写桌面程序。我们自己用代码来实现一下,以帮助小伙伴们更深刻地了解观察者模式的实现原理。首先,创建Event 类:

/**
 * 监听器的一种包装,标准事件源格式的定义
 */
public class Event {
    //事件源,事件是由谁发起的保存起来
    private Object source;
    //事件触发,要通知谁
    private Object target;
    //事件触发,要做什么动作,回调
    private Method callback;
    //事件的名称,触发的是什么事件
    private String trigger;
    //事件触发的时间
    private long time;

    public Event(Object target, Method callback) {
        this.target = target;
        this.callback = callback;
    }

    public Event setSource(Object source) {
        this.source = source;
        return this;
    }

    public Event setTime(long time) {
        this.time = time;
        return this;
    }

    public Object getSource() {
        return source;
    }

    public Event setTrigger(String trigger) {
        this.trigger = trigger;
        return this;
    }

    public long getTime() {
        return time;
    }

    public Object getTarget() {
        return target;
    }

    public Method getCallback() {
        return callback;
    }

    @Override
    public String toString() {
        return "Event{" + "\n" +
                "\tsource=" + source.getClass() + ",\n" +
                "\ttarget=" + target.getClass() + ",\n" +
                "\tcallback=" + callback + ",\n" +
                "\ttrigger='" + trigger + "',\n" +
                "\ttime=" + time + "'\n" +
                '}';
    }
}

创建EventLisenter 类:

/**
 * 监听器,它就是观察者
 */
public class EventLisenter {

    //JDK底层的Lisenter通常也是这样来设计的
    protected Map<String,Event> events = new HashMap<String,Event>();

    //事件名称和一个目标对象来触发事件
    public void addLisenter(String eventType,Object target){
        try {
            this.addLisenter(
                    eventType,
                    target,
                    target.getClass().getMethod("on" + toUpperFirstCase(eventType),Event.class));
        }catch (Exception e){
            e.printStackTrace();
        }
    }

    public void addLisenter(String eventType,Object target,Method callback){
        //注册事件
        events.put(eventType, new Event(target, callback));
    }


    //触发,只要有动作就触发
    private void trigger(Event event) {
        event.setSource(this);
        event.setTime(System.currentTimeMillis());

        try {
            //发起回调
            if(event.getCallback() != null){
                //用反射调用它的回调函数
                event.getCallback().invoke(event.getTarget(),event);
            }
        } catch (Exception e) {
            e.printStackTrace();
        }
    }

    //事件名称触发
    protected void trigger(String trigger){
        if(!this.events.containsKey(trigger)){return;}
        trigger(this.events.get(trigger).setTrigger(trigger));
    }

    //逻辑处理的私有方法,首字母大写
    private String toUpperFirstCase(String str){
        char[] chars = str.toCharArray();
        chars[0] -= 32;
        return String.valueOf(chars);
    }

}

创建MouseEventType 接口:

public interface MouseEventType {
    //单击
    String ON_CLICK = "click";

    //双击
    String ON_DOUBLE_CLICK = "doubleClick";

    //弹起
    String ON_UP = "up";

    //按下
    String ON_DOWN = "down";

    //移动
    String ON_MOVE = "move";

    //滚动
    String ON_WHEEL = "wheel";

    //悬停
    String ON_OVER = "over";

    //失焦
    String ON_BLUR = "blur";

    //获焦
    String ON_FOCUS = "focus";
}

创建Mouse 类:

public class Mouse extends EventLisenter {

    public void click(){
        System.out.println("调用单击方法");
        this.trigger(MouseEventType.ON_CLICK);
    }

    public void doubleClick(){
        System.out.println("调用双击方法");
        this.trigger(MouseEventType.ON_DOUBLE_CLICK);
    }

    public void up(){
        System.out.println("调用弹起方法");
        this.trigger(MouseEventType.ON_UP);
    }

    public void down(){
        System.out.println("调用按下方法");
        this.trigger(MouseEventType.ON_DOWN);
    }

    public void move(){
        System.out.println("调用移动方法");
        this.trigger(MouseEventType.ON_MOVE);
    }

    public void wheel(){
        System.out.println("调用滚动方法");
        this.trigger(MouseEventType.ON_WHEEL);
    }

    public void over(){
        System.out.println("调用悬停方法");
        this.trigger(MouseEventType.ON_OVER);
    }

    public void blur(){
        System.out.println("调用获焦方法");
        this.trigger(MouseEventType.ON_BLUR);
    }

    public void focus(){
        System.out.println("调用失焦方法");
        this.trigger(MouseEventType.ON_FOCUS);
    }
}

创建回调方法MouseEventCallback 类:

/**
 * 自己写的逻辑,用于回调
 */
public class MouseEventCallback {

    public void onClick(Event e){
        System.out.println("===========触发鼠标单击事件==========" + "\n" + e);
    }

    public void onDoubleClick(Event e){
        System.out.println("===========触发鼠标双击事件==========" + "\n" + e);
    }

    public void onUp(Event e){
        System.out.println("===========触发鼠标弹起事件==========" + "\n" + e);
    }

    public void onDown(Event e){
        System.out.println("===========触发鼠标按下事件==========" + "\n" + e);
    }

    public void onMove(Event e){
        System.out.println("===========触发鼠标移动事件==========" + "\n" + e);
    }

    public void onWheel(Event e){
        System.out.println("===========触发鼠标滚动事件==========" + "\n" + e);
    }

    public void onOver(Event e){
        System.out.println("===========触发鼠标悬停事件==========" + "\n" + e);
    }

    public void onBlur(Event e){
        System.out.println("===========触发鼠标失焦事件==========" + "\n" + e);
    }

    public void onFocus(Event e){
        System.out.println("===========触发鼠标获焦事件==========" + "\n" + e);
    }

}

客户端测试代码:

public class MouseEventTest {
    public static void main(String[] args) {

        MouseEventCallback callback = new MouseEventCallback();

        Mouse mouse = new Mouse();

        //@谁?  @回调方法
        mouse.addLisenter(MouseEventType.ON_CLICK,callback);
        mouse.addLisenter(MouseEventType.ON_FOCUS,callback);

        mouse.click();

        mouse.focus();


    }
}

 

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