JAVA面向对象编程程序设计——中国象棋

一、团队介绍

连正(队长) | 棋盘的实现,棋子的行动,界面的设计等
王浩天 | 棋局规则(各子的行动限制),网络对战

二、项目gitee地址

https://gitee.com/immutablelupo/china-chess

三、项目流程图

在这里插入图片描述

四、面向对象设计图

1.实现两方兵的行走规则。

在这里插入图片描述
2.初始化棋盘,其他棋子的行走规则,棋子的选取等。
在这里插入图片描述
3.棋子的坐标。棋子的初始落位。
在这里插入图片描述

4.两个客户端之间的信息处理。
在这里插入图片描述

五、项目关键代码

兵的移动:一次只能移动一格,判断并是否在敌方半场来确定可移动的方向

public static List<Integer[]> bingMove(Chess chess ){
        int i = chess.getI();
        int j = chess.getJ();
        if(chesses[j][i] != chess){
            System.out.println("exp");
        }
        List<Integer[]> list = new ArrayList<>();
        if(Main.colorR.equals(chess.getColor())){
            if(j<5){
                if(j>0){
                    if(chesses[j-1][i] ==null){
                        Integer[] integers = {i,j-1};
                        list.add(integers);
                    }else{
                        if(!chesses[j-1][i].getColor().equals(chess.getColor())){
                            Integer[] integers = {i,j-1};
                            list.add(integers);
                        }
                    }
                }
                if(i>0){
                    if(chesses[j][i-1] ==null){
                        Integer[] integers = {i-1,j};
                        list.add(integers);
                    }else{
                        if(!chesses[j][i-1].getColor().equals(chess.getColor())){
                            Integer[] integers = {i-1,j};
                            list.add(integers);
                        }
                    }
                }
                if(i<9){
                    if(chesses[j][i+1] ==null){
                        Integer[] integers = {i+1,j};
                        list.add(integers);
                    }else{
                        if(!chesses[j][i+1].getColor().equals(chess.getColor())){
                            Integer[] integers = {i+1,j};
                            list.add(integers);
                        }
                    }
                }
            }
        }
        return list;
    }

整个棋盘的实现

public static  void drawPlace(GraphicsContext gc) {
        gc.setLineWidth(3);
        gc.strokeLine(girdW / 3, girdH / 3, girdW / 3, canvasH - girdH / 3);
        gc.strokeLine(girdW / 3 * 2 + girdW * 8, girdH / 3, girdW / 3 * 2 + girdW * 8, canvasH - girdH / 3);
        gc.strokeLine(girdW / 3, girdH / 3 + girdH * 0, canvasW - girdW / 3, girdH / 3 + girdH * 0);
        gc.strokeLine(girdW / 3, girdH / 3 * 2 + girdH * 9, canvasW - girdW / 3, girdH / 3 * 2 + girdH * 9);
        gc.setLineWidth(1);
        //竖线
        for (int i = 0; i < 9; i++) {
            //河界要断开
            if (i == 0 || i == 8) {
                gc.strokeLine(girdW / 2 + girdW * i, girdH / 2, girdW / 2 + girdW * i, canvasH - girdH / 2);
            } else {
                gc.strokeLine(girdW / 2 + girdW * i, girdH / 2, girdW / 2 + girdW * i, canvasH - girdH / 2 - girdH * 5);
                gc.strokeLine(girdW / 2 + girdW * i, canvasH - girdH / 2 - girdH * 4, girdW / 2 + girdW * i, canvasH - girdH / 2);
            }
        }
        //横线
        for (int i = 0; i < 10; i++) {
            gc.strokeLine(girdW / 2, girdH / 2 + girdH * i, canvasW - girdW / 2, girdH / 2 + girdH * i);
        }


        gc.setTextAlign(TextAlignment.CENTER);
        gc.setFont(new Font(fontName, fontSize));
        gc.fillText("楚河              ", girdW / 2 + girdW * 3, canvasH - girdH * 5 + fontSize / 3);
        //画帅的x
        gc.strokeLine(girdW / 2 + girdW * 3, girdH / 2, girdW / 2 + girdW * 5, girdH / 2 + girdH * 2);
        gc.strokeLine(girdW / 2 + girdW * 3, girdH / 2 + girdH * 2, girdW / 2 + girdW * 5, girdH / 2);
        //画将x
        gc.strokeLine(girdW / 2 + girdW * 3, canvasH - girdH / 2, girdW / 2 + girdW * 5, canvasH - girdH / 2 - girdH * 2);
        gc.strokeLine(girdW / 2 + girdW * 3, canvasH - girdH / 2 - girdH * 2, girdW / 2 + girdW * 5, canvasH - girdH / 2);
        //画炮的标
        gc.strokeLine(girdW / 2 + girdW / 3 * 2, girdH / 2 + girdH * 2 - girdH / 10, girdW / 2 + girdW - girdW / 10, girdH / 2 + girdH * 2 - girdH / 10);
        gc.strokeLine(girdW / 2 + girdW / 3 * 2, girdH / 2 + girdH * 2 + girdH / 10, girdW / 2 + girdW - girdW / 10, girdH / 2 + girdH * 2 + girdH / 10);
        gc.strokeLine(girdW / 2 + girdW + girdW / 10, girdH / 2 + girdH * 2 - girdH / 10, girdW / 2 + girdW * 1 + girdW / 3, girdH / 2 + girdH * 2 - girdH / 10);
        gc.strokeLine(girdW / 2 + girdW + girdW / 10, girdH / 2 + girdH * 2 + girdH / 10, girdW / 2 + girdW * 1 + girdW / 3, girdH / 2 + girdH * 2 + girdH / 10);

        gc.strokeLine(girdW / 2 + girdW / 3 * 2, girdH / 2 + girdH * 7 - girdH / 10, girdW / 2 + girdW - girdW / 10, girdH / 2 + girdH * 7 - girdH / 10);
        gc.strokeLine(girdW / 2 + girdW / 3 * 2, girdH / 2 + girdH * 7 + girdH / 10, girdW / 2 + girdW - girdW / 10, girdH / 2 + girdH * 7 + girdH / 10);
        gc.strokeLine(girdW / 2 + girdW + girdW / 10, girdH / 2 + girdH * 7 - girdH / 10, girdW / 2 + girdW * 1 + girdW / 3, girdH / 2 + girdH * 7 - girdH / 10);
        gc.strokeLine(girdW / 2 + girdW + girdW / 10, girdH / 2 + girdH * 7 + girdH / 10, girdW / 2 + girdW * 1 + girdW / 3, girdH / 2 + girdH * 7 + girdH / 10);

        gc.strokeLine(girdW / 2 + girdW / 3 * 2 + girdW * 6, girdH / 2 + girdH * 2 - girdH / 10, girdW / 2 + girdW - girdW / 10 + girdW * 6, girdH / 2 + girdH * 2 - girdH / 10);
        gc.strokeLine(girdW / 2 + girdW / 3 * 2 + girdW * 6, girdH / 2 + girdH * 2 + girdH / 10, girdW / 2 + girdW - girdW / 10 + girdW * 6, girdH / 2 + girdH * 2 + girdH / 10);
        gc.strokeLine(girdW / 2 + girdW + girdW / 10 + girdW * 6, girdH / 2 + girdH * 2 - girdH / 10, girdW / 2 + girdW * 1 + girdW / 3 + girdW * 6, girdH / 2 + girdH * 2 - girdH / 10);
        gc.strokeLine(girdW / 2 + girdW + girdW / 10 + girdW * 6, girdH / 2 + girdH * 2 + girdH / 10, girdW / 2 + girdW * 1 + girdW / 3 + girdW * 6, girdH / 2 + girdH * 2 + girdH / 10);

        gc.strokeLine(girdW / 2 + girdW / 3 * 2 + girdW * 6, girdH / 2 + girdH * 7 - girdH / 10, girdW / 2 + girdW - girdW / 10 + girdW * 6, girdH / 2 + girdH * 7 - girdH / 10);
        gc.strokeLine(girdW / 2 + girdW / 3 * 2 + girdW * 6, girdH / 2 + girdH * 7 + girdH / 10, girdW / 2 + girdW - girdW / 10 + girdW * 6, girdH / 2 + girdH * 7 + girdH / 10);
        gc.strokeLine(girdW / 2 + girdW + girdW / 10 + girdW * 6, girdH / 2 + girdH * 7 - girdH / 10, girdW / 2 + girdW * 1 + girdW / 3 + girdW * 6, girdH / 2 + girdH * 7 - girdH / 10);
        gc.strokeLine(girdW / 2 + girdW + girdW / 10 + girdW * 6, girdH / 2 + girdH * 7 + girdH / 10, girdW / 2 + girdW * 1 + girdW / 3 + girdW * 6, girdH / 2 + girdH * 7 + girdH / 10);

        gc.strokeLine(girdW / 2 + girdW * 1 - girdW / 10, girdH / 2 + girdH * 1 + girdH / 3 * 2, girdW / 2 + girdW * 1 - girdW / 10, girdH / 2 + girdH * 2 - girdH / 10);
        gc.strokeLine(girdW / 2 + girdW * 1 - girdW / 10, girdH / 2 + girdH * 2 + girdH / 10, girdW / 2 + girdW * 1 - girdW / 10, girdH / 2 + girdH * 2 + girdH / 3);
        gc.strokeLine(girdW / 2 + girdW * 1 + girdW / 10, girdH / 2 + girdH * 1 + girdH / 3 * 2, girdW / 2 + girdW * 1 + girdW / 10, girdH / 2 + girdH * 2 - girdH / 10);
        gc.strokeLine(girdW / 2 + girdW * 1 + girdW / 10, girdH / 2 + girdH * 2 + girdH / 10, girdW / 2 + girdW * 1 + girdW / 10, girdH / 2 + girdH * 2 + girdH / 3);

        gc.strokeLine(girdW / 2 + girdW * 1 - girdW / 10, girdH / 2 + girdH * 6 + girdH / 3 * 2, girdW / 2 + girdW * 1 - girdW / 10, girdH / 2 + girdH * 7 - girdH / 10);
        gc.strokeLine(girdW / 2 + girdW * 1 - girdW / 10, girdH / 2 + girdH * 7 + girdH / 10, girdW / 2 + girdW * 1 - girdW / 10, girdH / 2 + girdH * 7 + girdH / 3);
        gc.strokeLine(girdW / 2 + girdW * 1 + girdW / 10, girdH / 2 + girdH * 6 + girdH / 3 * 2, girdW / 2 + girdW * 1 + girdW / 10, girdH / 2 + girdH * 7 - girdH / 10);
        gc.strokeLine(girdW / 2 + girdW * 1 + girdW / 10, girdH / 2 + girdH * 7 + girdH / 10, girdW / 2 + girdW * 1 + girdW / 10, girdH / 2 + girdH * 7 + girdH / 3);


        gc.strokeLine(girdW / 2 + girdW * 7 - girdW / 10, girdH / 2 + girdH * 1 + girdH / 3 * 2, girdW / 2 + girdW * 7 - girdW / 10, girdH / 2 + girdH * 2 - girdH / 10);
        gc.strokeLine(girdW / 2 + girdW * 7 - girdW / 10, girdH / 2 + girdH * 2 + girdH / 10, girdW / 2 + girdW * 7 - girdW / 10, girdH / 2 + girdH * 2 + girdH / 3);
        gc.strokeLine(girdW / 2 + girdW * 7 + girdW / 10, girdH / 2 + girdH * 1 + girdH / 3 * 2, girdW / 2 + girdW * 7 + girdW / 10, girdH / 2 + girdH * 2 - girdH / 10);
        gc.strokeLine(girdW / 2 + girdW * 7 + girdW / 10, girdH / 2 + girdH * 2 + girdH / 10, girdW / 2 + girdW * 7 + girdW / 10, girdH / 2 + girdH * 2 + girdH / 3);

        gc.strokeLine(girdW / 2 + girdW * 7 - girdW / 10, girdH / 2 + girdH * 6 + girdH / 3 * 2, girdW / 2 + girdW * 7 - girdW / 10, girdH / 2 + girdH * 7 - girdH / 10);
        gc.strokeLine(girdW / 2 + girdW * 7 - girdW / 10, girdH / 2 + girdH * 7 + girdH / 10, girdW / 2 + girdW * 7 - girdW / 10, girdH / 2 + girdH * 7 + girdH / 3);
        gc.strokeLine(girdW / 2 + girdW * 7 + girdW / 10, girdH / 2 + girdH * 6 + girdH / 3 * 2, girdW / 2 + girdW * 7 + girdW / 10, girdH / 2 + girdH * 7 - girdH / 10);
        gc.strokeLine(girdW / 2 + girdW * 7 + girdW / 10, girdH / 2 + girdH * 7 + girdH / 10, girdW / 2 + girdW * 7 + girdW / 10, girdH / 2 + girdH * 7 + girdH / 3);
    }

棋子移动时触发的“吃”,和胜利的判定

 public void PlayChess(int i,int j, GraphicsContext gc)
    {


        Chess chess = CanvasUtils.clickChess(i*girdW,j*girdH);

        if(chess != null)
        {
            if(selectChess == null )
            {
                if(chess.getColor().equals("R")&&roundchange==0||chess.getColor().equals("B")&&roundchange==1)
                {
                    {
                        if(roundchange==0)
                        {
                            roundchange = roundchange + 1;
                        }
                        else if(roundchange==1)
                        {
                            roundchange = roundchange - 1;
                        }
                        System.out.println(roundchange);
                        CanvasUtils.selectChess(chess, gc);

                    }
                }
            }
            else
            {

                CanvasUtils.moveChess(i, j, gc);//吃棋子
                if(Tool!=null) {
                    if (Tool.chessName.equals("帥") || Tool.chessName.equals("將"))
                        System.out.println("win!");
                }

            }
        }
        else
        {

            CanvasUtils.moveChess(i, j, gc);//移动到没有棋子的地方
            if(Tool!=null) {
                if (Tool.chessName.equals("帥") || Tool.chessName.equals("將"))
                    System.out.println("win!");
            }
        }
    }

服务器,读取并转发客户端送来的信息。

public class Server {

    ServerSocket serverSocket = null;
    static Map<Integer, Socket> map = new HashMap<Integer, Socket>();
    public static int i=1;
    public static int flag3=0;
    public static BufferedWriter bwa = null;
    public static BufferedWriter bwb = null;

    public void socket() throws IOException {
        try {

            ServerSocket ss = new ServerSocket(8887);
            System.out.println("启动服务器....");
            //客户端1
            ExecutorService executor= Executors.newFixedThreadPool(1);
            CompletableFuture<String> future2 = CompletableFuture.supplyAsync(()-> {
                try {


                    System.out.println("异步启动:");

                    try {
                        while(true) {
                            Socket s1 = ss.accept();
                            InetAddress inetAddress=s1.getInetAddress();
                            System.out.println("客户端:" +"2:"+ s1.getInetAddress().getLocalHost() + "已连接到服务器");
                            flag3++;
                            i++;
                            System.out.println(i);
                            if (s1 != null) {

                                try {
                                    while(true) {
                                        // 3.获取socket通道的输入流(输入流的读取方式为一行一行的读取方式 ----> readLine())

                                        // 4.获取通道的输入流(也是一行一行的写出  BufferedWriter ->newLine())
                                        // 当用户点击“发送”按钮的时候才会,写出数据
                                        BufferedReader br1 = new BufferedReader(new InputStreamReader(s1.getInputStream()));
                                        Server.bwb = new BufferedWriter(new OutputStreamWriter(s1.getOutputStream()));
                                        if(flag3==2)
                                        {
                                            String line1="双方棋手已就位,请红色方先开始棋局";
                                            bwa.write(line1);
                                            System.out.println("服务端发送信息:"+line1);
                                            bwa.newLine(); // 换行
                                            bwa.flush();  //

                                            bwb.write(line1);
                                            System.out.println("服务端发送信息:"+line1);
                                            bwb.newLine(); // 换行
                                            bwb.flush();  //

                                        }
                                        String line = null;
                                        while ((line = br1.readLine()) != null) {
                                            System.out.println("客户端发送信息:" + line);
                                            // 将读取的数据拼接到文本域中显示
                                            if (line.contains("#")) {
                                                bwa.write(line);
                                                System.out.println("服务端发送信息:"+line);
                                                bwa.newLine(); // 换行
                                                bwa.flush();  //

                                            }
                                        }
                                        System.out.println(line);
                                    }


                                } catch(Exception e){
                                    e.printStackTrace();
                                }
                            }
                        }

                    } catch (IOException e) {
                        e.printStackTrace();
                    }


                    Thread.sleep(5000);
                    return "finish";
                } catch (InterruptedException e) {
                    System.err.println("错误!");
                    return "wrong!";
                }
            },executor);
            //客户端2
                    while (true) {
                        Socket s2 = ss.accept();
                        InetAddress inetAddress = s2.getInetAddress();
                        System.out.println("客户端:" + "1:" + s2.getInetAddress().getLocalHost() + "已连接到服务器");
                        flag3++;
                        if (s2 != null) {

                            try {
                                while (true)
                                {
                                    // 3.获取socket通道的输入流(输入流的读取方式为一行一行的读取方式 ----> readLine())

                                    // 4.获取通道的输入流(也是一行一行的写出  BufferedWriter ->newLine())
                                    // 当用户点击“发送”按钮的时候才会,写出数据
                                    BufferedReader br1 = new BufferedReader(new InputStreamReader(s2.getInputStream()));
                                Server.bwa = new BufferedWriter(new OutputStreamWriter(s2.getOutputStream()));
                                    if(flag3==2)
                                    {
                                        String line1="双方棋手已就位,请红色方开始棋局";
                                        bwa.write(line1);
                                        System.out.println("服务端发送信息:"+line1);
                                        bwa.newLine(); // 换行
                                        bwa.flush();  //

                                        bwb.write(line1);
                                        System.out.println("服务端发送信息:"+line1);
                                        bwb.newLine(); // 换行
                                        bwb.flush();  //

                                    }
                                String line = null;
                                while ((line = br1.readLine()) != null) {
                                    System.out.println("客户端发送信息:" + line);
                                    // 将读取的数据拼接到文本域中显示
                                        bwb.write(line);
                                        System.out.println("服务端发送信息:"+line);
                                        bwb.newLine(); // 换行
                                        bwb.flush();  //
                                }
                                System.out.println(line);
                            }


                            } catch (Exception e) {
                                e.printStackTrace();
                            }


                        }
                    }



        } catch (IOException e) {
            e.printStackTrace();
        }
    }
    public static void main(String[] args) throws IOException {
        new Server().socket();
    }
}

七、客户端发送信息

public void sendServer(String msg)
    {
        try {
            bw1.write(msg);
            bw1.newLine(); // 换行
            bw1.flush();  //
        } catch (IOException e) {
            e.printStackTrace();
        }

    }

八、客户端接收信息

btn.setOnAction(actionEvent -> {

            ExecutorService executor= Executors.newFixedThreadPool(1);
            CompletableFuture<String> future2 = CompletableFuture.supplyAsync(()-> {
                try {

                    try{
                        /*******客户端 TCP协议*********/
                        // 1.创建一个客户端的套接字(尝试连接)
                        Socket socket = new Socket("127.0.0.1",8887);

                        // 2.获取socket通道的输入流
                        BufferedReader br = new BufferedReader(new InputStreamReader(socket.getInputStream()));


                        bw1 = new BufferedWriter(new OutputStreamWriter(socket.getOutputStream()));

                        String line = null;
                        while((line = br.readLine()) !=null)
                        {

                            textarea.appendText("服务器发送信息:"+line);

                            if(line.contains("#"))
                            {
                                String ti=String.valueOf(line.charAt(1));
                                String tj=String.valueOf(line.charAt(2));
                                String ta=String.valueOf(line.charAt(3));
                                String tb=String.valueOf(line.charAt(4));
                                System.out.println(ti+tj+ta+tb);
                                updateChess(Integer.parseInt(ta),Integer.parseInt(tb),Integer.parseInt(ti),Integer.parseInt(tj),gc);
                                textarea.appendText("对方落子:"+line.substring(1,3)+"-->"+line.substring(3,5));
                                stop=0;
                                if(roundchange==1)
                                {
                                    roundchange = roundchange - 1;
                                }
                                else if(roundchange==0)
                                {
                                    roundchange=roundchange+1;
                                }

                            }
                          if(line.contains("@"))
                            {
                                textarea.appendText(line);
                            }

                        }
                        System.out.println(line);
                        // 3. 获取输出流

                        // 4.关闭流
                        socket.close();

                        /******************************/
                    }
                    catch(Exception e){
                        e.printStackTrace();
                    }

                    Thread.sleep(5000);
                    return "finish";



                } catch (InterruptedException e) {
                    System.err.println("错误!");
                    return "wrong!";
                }
            },executor);




        });

六、运行截图

单机版的运行
在这里插入图片描述
网络对战版
在这里插入图片描述
两者连接
在这里插入图片描述
在这里插入图片描述
在这里插入图片描述

七、尚待改进

1.象棋走棋提示不是很完善,登陆系统也没有实现;
2.课设虽然很早已经开始让我们考虑,由于其他学科和考试等原因在计网课设之后才开始,时间太短界面过于简陋。

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