一、团队介绍
连正(队长) | 棋盘的实现,棋子的行动,界面的设计等
王浩天 | 棋局规则(各子的行动限制),网络对战
二、项目gitee地址
https://gitee.com/immutablelupo/china-chess
三、项目流程图
四、面向对象设计图
1.实现两方兵的行走规则。
2.初始化棋盘,其他棋子的行走规则,棋子的选取等。
3.棋子的坐标。棋子的初始落位。
4.两个客户端之间的信息处理。
五、项目关键代码
兵的移动:一次只能移动一格,判断并是否在敌方半场来确定可移动的方向
public static List<Integer[]> bingMove(Chess chess ){
int i = chess.getI();
int j = chess.getJ();
if(chesses[j][i] != chess){
System.out.println("exp");
}
List<Integer[]> list = new ArrayList<>();
if(Main.colorR.equals(chess.getColor())){
if(j<5){
if(j>0){
if(chesses[j-1][i] ==null){
Integer[] integers = {i,j-1};
list.add(integers);
}else{
if(!chesses[j-1][i].getColor().equals(chess.getColor())){
Integer[] integers = {i,j-1};
list.add(integers);
}
}
}
if(i>0){
if(chesses[j][i-1] ==null){
Integer[] integers = {i-1,j};
list.add(integers);
}else{
if(!chesses[j][i-1].getColor().equals(chess.getColor())){
Integer[] integers = {i-1,j};
list.add(integers);
}
}
}
if(i<9){
if(chesses[j][i+1] ==null){
Integer[] integers = {i+1,j};
list.add(integers);
}else{
if(!chesses[j][i+1].getColor().equals(chess.getColor())){
Integer[] integers = {i+1,j};
list.add(integers);
}
}
}
}
}
return list;
}
整个棋盘的实现
public static void drawPlace(GraphicsContext gc) {
gc.setLineWidth(3);
gc.strokeLine(girdW / 3, girdH / 3, girdW / 3, canvasH - girdH / 3);
gc.strokeLine(girdW / 3 * 2 + girdW * 8, girdH / 3, girdW / 3 * 2 + girdW * 8, canvasH - girdH / 3);
gc.strokeLine(girdW / 3, girdH / 3 + girdH * 0, canvasW - girdW / 3, girdH / 3 + girdH * 0);
gc.strokeLine(girdW / 3, girdH / 3 * 2 + girdH * 9, canvasW - girdW / 3, girdH / 3 * 2 + girdH * 9);
gc.setLineWidth(1);
//竖线
for (int i = 0; i < 9; i++) {
//河界要断开
if (i == 0 || i == 8) {
gc.strokeLine(girdW / 2 + girdW * i, girdH / 2, girdW / 2 + girdW * i, canvasH - girdH / 2);
} else {
gc.strokeLine(girdW / 2 + girdW * i, girdH / 2, girdW / 2 + girdW * i, canvasH - girdH / 2 - girdH * 5);
gc.strokeLine(girdW / 2 + girdW * i, canvasH - girdH / 2 - girdH * 4, girdW / 2 + girdW * i, canvasH - girdH / 2);
}
}
//横线
for (int i = 0; i < 10; i++) {
gc.strokeLine(girdW / 2, girdH / 2 + girdH * i, canvasW - girdW / 2, girdH / 2 + girdH * i);
}
gc.setTextAlign(TextAlignment.CENTER);
gc.setFont(new Font(fontName, fontSize));
gc.fillText("楚河 ", girdW / 2 + girdW * 3, canvasH - girdH * 5 + fontSize / 3);
//画帅的x
gc.strokeLine(girdW / 2 + girdW * 3, girdH / 2, girdW / 2 + girdW * 5, girdH / 2 + girdH * 2);
gc.strokeLine(girdW / 2 + girdW * 3, girdH / 2 + girdH * 2, girdW / 2 + girdW * 5, girdH / 2);
//画将x
gc.strokeLine(girdW / 2 + girdW * 3, canvasH - girdH / 2, girdW / 2 + girdW * 5, canvasH - girdH / 2 - girdH * 2);
gc.strokeLine(girdW / 2 + girdW * 3, canvasH - girdH / 2 - girdH * 2, girdW / 2 + girdW * 5, canvasH - girdH / 2);
//画炮的标
gc.strokeLine(girdW / 2 + girdW / 3 * 2, girdH / 2 + girdH * 2 - girdH / 10, girdW / 2 + girdW - girdW / 10, girdH / 2 + girdH * 2 - girdH / 10);
gc.strokeLine(girdW / 2 + girdW / 3 * 2, girdH / 2 + girdH * 2 + girdH / 10, girdW / 2 + girdW - girdW / 10, girdH / 2 + girdH * 2 + girdH / 10);
gc.strokeLine(girdW / 2 + girdW + girdW / 10, girdH / 2 + girdH * 2 - girdH / 10, girdW / 2 + girdW * 1 + girdW / 3, girdH / 2 + girdH * 2 - girdH / 10);
gc.strokeLine(girdW / 2 + girdW + girdW / 10, girdH / 2 + girdH * 2 + girdH / 10, girdW / 2 + girdW * 1 + girdW / 3, girdH / 2 + girdH * 2 + girdH / 10);
gc.strokeLine(girdW / 2 + girdW / 3 * 2, girdH / 2 + girdH * 7 - girdH / 10, girdW / 2 + girdW - girdW / 10, girdH / 2 + girdH * 7 - girdH / 10);
gc.strokeLine(girdW / 2 + girdW / 3 * 2, girdH / 2 + girdH * 7 + girdH / 10, girdW / 2 + girdW - girdW / 10, girdH / 2 + girdH * 7 + girdH / 10);
gc.strokeLine(girdW / 2 + girdW + girdW / 10, girdH / 2 + girdH * 7 - girdH / 10, girdW / 2 + girdW * 1 + girdW / 3, girdH / 2 + girdH * 7 - girdH / 10);
gc.strokeLine(girdW / 2 + girdW + girdW / 10, girdH / 2 + girdH * 7 + girdH / 10, girdW / 2 + girdW * 1 + girdW / 3, girdH / 2 + girdH * 7 + girdH / 10);
gc.strokeLine(girdW / 2 + girdW / 3 * 2 + girdW * 6, girdH / 2 + girdH * 2 - girdH / 10, girdW / 2 + girdW - girdW / 10 + girdW * 6, girdH / 2 + girdH * 2 - girdH / 10);
gc.strokeLine(girdW / 2 + girdW / 3 * 2 + girdW * 6, girdH / 2 + girdH * 2 + girdH / 10, girdW / 2 + girdW - girdW / 10 + girdW * 6, girdH / 2 + girdH * 2 + girdH / 10);
gc.strokeLine(girdW / 2 + girdW + girdW / 10 + girdW * 6, girdH / 2 + girdH * 2 - girdH / 10, girdW / 2 + girdW * 1 + girdW / 3 + girdW * 6, girdH / 2 + girdH * 2 - girdH / 10);
gc.strokeLine(girdW / 2 + girdW + girdW / 10 + girdW * 6, girdH / 2 + girdH * 2 + girdH / 10, girdW / 2 + girdW * 1 + girdW / 3 + girdW * 6, girdH / 2 + girdH * 2 + girdH / 10);
gc.strokeLine(girdW / 2 + girdW / 3 * 2 + girdW * 6, girdH / 2 + girdH * 7 - girdH / 10, girdW / 2 + girdW - girdW / 10 + girdW * 6, girdH / 2 + girdH * 7 - girdH / 10);
gc.strokeLine(girdW / 2 + girdW / 3 * 2 + girdW * 6, girdH / 2 + girdH * 7 + girdH / 10, girdW / 2 + girdW - girdW / 10 + girdW * 6, girdH / 2 + girdH * 7 + girdH / 10);
gc.strokeLine(girdW / 2 + girdW + girdW / 10 + girdW * 6, girdH / 2 + girdH * 7 - girdH / 10, girdW / 2 + girdW * 1 + girdW / 3 + girdW * 6, girdH / 2 + girdH * 7 - girdH / 10);
gc.strokeLine(girdW / 2 + girdW + girdW / 10 + girdW * 6, girdH / 2 + girdH * 7 + girdH / 10, girdW / 2 + girdW * 1 + girdW / 3 + girdW * 6, girdH / 2 + girdH * 7 + girdH / 10);
gc.strokeLine(girdW / 2 + girdW * 1 - girdW / 10, girdH / 2 + girdH * 1 + girdH / 3 * 2, girdW / 2 + girdW * 1 - girdW / 10, girdH / 2 + girdH * 2 - girdH / 10);
gc.strokeLine(girdW / 2 + girdW * 1 - girdW / 10, girdH / 2 + girdH * 2 + girdH / 10, girdW / 2 + girdW * 1 - girdW / 10, girdH / 2 + girdH * 2 + girdH / 3);
gc.strokeLine(girdW / 2 + girdW * 1 + girdW / 10, girdH / 2 + girdH * 1 + girdH / 3 * 2, girdW / 2 + girdW * 1 + girdW / 10, girdH / 2 + girdH * 2 - girdH / 10);
gc.strokeLine(girdW / 2 + girdW * 1 + girdW / 10, girdH / 2 + girdH * 2 + girdH / 10, girdW / 2 + girdW * 1 + girdW / 10, girdH / 2 + girdH * 2 + girdH / 3);
gc.strokeLine(girdW / 2 + girdW * 1 - girdW / 10, girdH / 2 + girdH * 6 + girdH / 3 * 2, girdW / 2 + girdW * 1 - girdW / 10, girdH / 2 + girdH * 7 - girdH / 10);
gc.strokeLine(girdW / 2 + girdW * 1 - girdW / 10, girdH / 2 + girdH * 7 + girdH / 10, girdW / 2 + girdW * 1 - girdW / 10, girdH / 2 + girdH * 7 + girdH / 3);
gc.strokeLine(girdW / 2 + girdW * 1 + girdW / 10, girdH / 2 + girdH * 6 + girdH / 3 * 2, girdW / 2 + girdW * 1 + girdW / 10, girdH / 2 + girdH * 7 - girdH / 10);
gc.strokeLine(girdW / 2 + girdW * 1 + girdW / 10, girdH / 2 + girdH * 7 + girdH / 10, girdW / 2 + girdW * 1 + girdW / 10, girdH / 2 + girdH * 7 + girdH / 3);
gc.strokeLine(girdW / 2 + girdW * 7 - girdW / 10, girdH / 2 + girdH * 1 + girdH / 3 * 2, girdW / 2 + girdW * 7 - girdW / 10, girdH / 2 + girdH * 2 - girdH / 10);
gc.strokeLine(girdW / 2 + girdW * 7 - girdW / 10, girdH / 2 + girdH * 2 + girdH / 10, girdW / 2 + girdW * 7 - girdW / 10, girdH / 2 + girdH * 2 + girdH / 3);
gc.strokeLine(girdW / 2 + girdW * 7 + girdW / 10, girdH / 2 + girdH * 1 + girdH / 3 * 2, girdW / 2 + girdW * 7 + girdW / 10, girdH / 2 + girdH * 2 - girdH / 10);
gc.strokeLine(girdW / 2 + girdW * 7 + girdW / 10, girdH / 2 + girdH * 2 + girdH / 10, girdW / 2 + girdW * 7 + girdW / 10, girdH / 2 + girdH * 2 + girdH / 3);
gc.strokeLine(girdW / 2 + girdW * 7 - girdW / 10, girdH / 2 + girdH * 6 + girdH / 3 * 2, girdW / 2 + girdW * 7 - girdW / 10, girdH / 2 + girdH * 7 - girdH / 10);
gc.strokeLine(girdW / 2 + girdW * 7 - girdW / 10, girdH / 2 + girdH * 7 + girdH / 10, girdW / 2 + girdW * 7 - girdW / 10, girdH / 2 + girdH * 7 + girdH / 3);
gc.strokeLine(girdW / 2 + girdW * 7 + girdW / 10, girdH / 2 + girdH * 6 + girdH / 3 * 2, girdW / 2 + girdW * 7 + girdW / 10, girdH / 2 + girdH * 7 - girdH / 10);
gc.strokeLine(girdW / 2 + girdW * 7 + girdW / 10, girdH / 2 + girdH * 7 + girdH / 10, girdW / 2 + girdW * 7 + girdW / 10, girdH / 2 + girdH * 7 + girdH / 3);
}
棋子移动时触发的“吃”,和胜利的判定
public void PlayChess(int i,int j, GraphicsContext gc)
{
Chess chess = CanvasUtils.clickChess(i*girdW,j*girdH);
if(chess != null)
{
if(selectChess == null )
{
if(chess.getColor().equals("R")&&roundchange==0||chess.getColor().equals("B")&&roundchange==1)
{
{
if(roundchange==0)
{
roundchange = roundchange + 1;
}
else if(roundchange==1)
{
roundchange = roundchange - 1;
}
System.out.println(roundchange);
CanvasUtils.selectChess(chess, gc);
}
}
}
else
{
CanvasUtils.moveChess(i, j, gc);//吃棋子
if(Tool!=null) {
if (Tool.chessName.equals("帥") || Tool.chessName.equals("將"))
System.out.println("win!");
}
}
}
else
{
CanvasUtils.moveChess(i, j, gc);//移动到没有棋子的地方
if(Tool!=null) {
if (Tool.chessName.equals("帥") || Tool.chessName.equals("將"))
System.out.println("win!");
}
}
}
服务器,读取并转发客户端送来的信息。
public class Server {
ServerSocket serverSocket = null;
static Map<Integer, Socket> map = new HashMap<Integer, Socket>();
public static int i=1;
public static int flag3=0;
public static BufferedWriter bwa = null;
public static BufferedWriter bwb = null;
public void socket() throws IOException {
try {
ServerSocket ss = new ServerSocket(8887);
System.out.println("启动服务器....");
//客户端1
ExecutorService executor= Executors.newFixedThreadPool(1);
CompletableFuture<String> future2 = CompletableFuture.supplyAsync(()-> {
try {
System.out.println("异步启动:");
try {
while(true) {
Socket s1 = ss.accept();
InetAddress inetAddress=s1.getInetAddress();
System.out.println("客户端:" +"2:"+ s1.getInetAddress().getLocalHost() + "已连接到服务器");
flag3++;
i++;
System.out.println(i);
if (s1 != null) {
try {
while(true) {
// 3.获取socket通道的输入流(输入流的读取方式为一行一行的读取方式 ----> readLine())
// 4.获取通道的输入流(也是一行一行的写出 BufferedWriter ->newLine())
// 当用户点击“发送”按钮的时候才会,写出数据
BufferedReader br1 = new BufferedReader(new InputStreamReader(s1.getInputStream()));
Server.bwb = new BufferedWriter(new OutputStreamWriter(s1.getOutputStream()));
if(flag3==2)
{
String line1="双方棋手已就位,请红色方先开始棋局";
bwa.write(line1);
System.out.println("服务端发送信息:"+line1);
bwa.newLine(); // 换行
bwa.flush(); //
bwb.write(line1);
System.out.println("服务端发送信息:"+line1);
bwb.newLine(); // 换行
bwb.flush(); //
}
String line = null;
while ((line = br1.readLine()) != null) {
System.out.println("客户端发送信息:" + line);
// 将读取的数据拼接到文本域中显示
if (line.contains("#")) {
bwa.write(line);
System.out.println("服务端发送信息:"+line);
bwa.newLine(); // 换行
bwa.flush(); //
}
}
System.out.println(line);
}
} catch(Exception e){
e.printStackTrace();
}
}
}
} catch (IOException e) {
e.printStackTrace();
}
Thread.sleep(5000);
return "finish";
} catch (InterruptedException e) {
System.err.println("错误!");
return "wrong!";
}
},executor);
//客户端2
while (true) {
Socket s2 = ss.accept();
InetAddress inetAddress = s2.getInetAddress();
System.out.println("客户端:" + "1:" + s2.getInetAddress().getLocalHost() + "已连接到服务器");
flag3++;
if (s2 != null) {
try {
while (true)
{
// 3.获取socket通道的输入流(输入流的读取方式为一行一行的读取方式 ----> readLine())
// 4.获取通道的输入流(也是一行一行的写出 BufferedWriter ->newLine())
// 当用户点击“发送”按钮的时候才会,写出数据
BufferedReader br1 = new BufferedReader(new InputStreamReader(s2.getInputStream()));
Server.bwa = new BufferedWriter(new OutputStreamWriter(s2.getOutputStream()));
if(flag3==2)
{
String line1="双方棋手已就位,请红色方开始棋局";
bwa.write(line1);
System.out.println("服务端发送信息:"+line1);
bwa.newLine(); // 换行
bwa.flush(); //
bwb.write(line1);
System.out.println("服务端发送信息:"+line1);
bwb.newLine(); // 换行
bwb.flush(); //
}
String line = null;
while ((line = br1.readLine()) != null) {
System.out.println("客户端发送信息:" + line);
// 将读取的数据拼接到文本域中显示
bwb.write(line);
System.out.println("服务端发送信息:"+line);
bwb.newLine(); // 换行
bwb.flush(); //
}
System.out.println(line);
}
} catch (Exception e) {
e.printStackTrace();
}
}
}
} catch (IOException e) {
e.printStackTrace();
}
}
public static void main(String[] args) throws IOException {
new Server().socket();
}
}
七、客户端发送信息
public void sendServer(String msg)
{
try {
bw1.write(msg);
bw1.newLine(); // 换行
bw1.flush(); //
} catch (IOException e) {
e.printStackTrace();
}
}
八、客户端接收信息
btn.setOnAction(actionEvent -> {
ExecutorService executor= Executors.newFixedThreadPool(1);
CompletableFuture<String> future2 = CompletableFuture.supplyAsync(()-> {
try {
try{
/*******客户端 TCP协议*********/
// 1.创建一个客户端的套接字(尝试连接)
Socket socket = new Socket("127.0.0.1",8887);
// 2.获取socket通道的输入流
BufferedReader br = new BufferedReader(new InputStreamReader(socket.getInputStream()));
bw1 = new BufferedWriter(new OutputStreamWriter(socket.getOutputStream()));
String line = null;
while((line = br.readLine()) !=null)
{
textarea.appendText("服务器发送信息:"+line);
if(line.contains("#"))
{
String ti=String.valueOf(line.charAt(1));
String tj=String.valueOf(line.charAt(2));
String ta=String.valueOf(line.charAt(3));
String tb=String.valueOf(line.charAt(4));
System.out.println(ti+tj+ta+tb);
updateChess(Integer.parseInt(ta),Integer.parseInt(tb),Integer.parseInt(ti),Integer.parseInt(tj),gc);
textarea.appendText("对方落子:"+line.substring(1,3)+"-->"+line.substring(3,5));
stop=0;
if(roundchange==1)
{
roundchange = roundchange - 1;
}
else if(roundchange==0)
{
roundchange=roundchange+1;
}
}
if(line.contains("@"))
{
textarea.appendText(line);
}
}
System.out.println(line);
// 3. 获取输出流
// 4.关闭流
socket.close();
/******************************/
}
catch(Exception e){
e.printStackTrace();
}
Thread.sleep(5000);
return "finish";
} catch (InterruptedException e) {
System.err.println("错误!");
return "wrong!";
}
},executor);
});
六、运行截图
单机版的运行
网络对战版
两者连接
七、尚待改进
1.象棋走棋提示不是很完善,登陆系统也没有实现;
2.课设虽然很早已经开始让我们考虑,由于其他学科和考试等原因在计网课设之后才开始,时间太短界面过于简陋。