iOS底层探索(十九)多线程(下)GCD
在iOS底层探索(十八)多线程(中)中了解了任务的包装和调用流程,现在继续
dispatch_async
断点堆栈
查看源码,如下:
void
dispatch_async(dispatch_queue_t dq, dispatch_block_t work)
{
dispatch_continuation_t dc = _dispatch_continuation_alloc();
uintptr_t dc_flags = DC_FLAG_CONSUME;
dispatch_qos_t qos;
// 对任务block的封装
qos = _dispatch_continuation_init(dc, dq, work, 0, dc_flags);
// 猜测这里就是创建线程的一系列操作
_dispatch_continuation_async(dq, dc, qos, dc->dc_flags);
}
查看_dispatch_continuation_async
源码,如下:
static inline void
_dispatch_continuation_async(dispatch_queue_class_t dqu,
dispatch_continuation_t dc, dispatch_qos_t qos, uintptr_t dc_flags)
{
#if DISPATCH_INTROSPECTION
if (!(dc_flags & DC_FLAG_NO_INTROSPECTION)) {
// trace一般都是进行一些跟踪操作,
_dispatch_trace_item_push(dqu, dc);
}
#else
(void)dc_flags;
#endif
return dx_push(dqu._dq, dc, qos);
}
在上一篇文章中,在查看bt
堆栈后,并没有查看_dispatch_continuation_pop_inline
这个函数中,我们查看了_dispatch_continuation_invoke_inline
方法,而并没有查看dx_invoke
方法,这个方法和上方dx_push
方法一样,都是通过宏
来进行调用的。我们进行全局搜索dx_push
,源码如下
#define dx_push(x, y, z) dx_vtable(x)->dq_push(x, y, z)
使用宏
来进行定义便于方法。查看dq_push
,根据当前方法的参数不同,查找到相应的搜索。源码如下:
DISPATCH_VTABLE_SUBCLASS_INSTANCE(queue_concurrent, lane,
.do_type = DISPATCH_QUEUE_CONCURRENT_TYPE,
.do_dispose = _dispatch_lane_dispose,
.do_debug = _dispatch_queue_debug,
.do_invoke = _dispatch_lane_invoke,
.dq_activate = _dispatch_lane_activate,
.dq_wakeup = _dispatch_lane_wakeup,
.dq_push = _dispatch_lane_concurrent_push,
);
在源码中,因为我们穿的是并发队列,因此,上方的源码才是我们需要研究的,并且dq_push
指向_dispatch_lane_concurrent_push
函数,查看该函数。
void
_dispatch_lane_concurrent_push(dispatch_lane_t dq, dispatch_object_t dou,
dispatch_qos_t qos)
{
// <rdar://problem/24738102&24743140> reserving non barrier width
// doesn't fail if only the ENQUEUED bit is set (unlike its barrier
// width equivalent), so we have to check that this thread hasn't
// enqueued anything ahead of this call or we can break ordering
if (dq->dq_items_tail == NULL &&
!_dispatch_object_is_waiter(dou) &&
!_dispatch_object_is_barrier(dou) &&
_dispatch_queue_try_acquire_async(dq)) {
// 进行一系列的判断后,进入该方法。
return _dispatch_continuation_redirect_push(dq, dou, qos);
}
_dispatch_lane_push(dq, dou, qos);
}
先查看_dispatch_continuation_redirect_push
函数的源码,如下
DISPATCH_NOINLINE
static void
_dispatch_continuation_redirect_push(dispatch_lane_t dl,
dispatch_object_t dou, dispatch_qos_t qos)
{
if (likely(!_dispatch_object_is_redirection(dou))) {
dou._dc = _dispatch_async_redirect_wrap(dl, dou);
} else if (!dou._dc->dc_ctxt) {
// find first queue in descending target queue order that has
// an autorelease frequency set, and use that as the frequency for
// this continuation.
dou._dc->dc_ctxt = (void *)
(uintptr_t)_dispatch_queue_autorelease_frequency(dl);
}
dispatch_queue_t dq = dl->do_targetq;
if (!qos) qos = _dispatch_priority_qos(dq->dq_priority);
// 递归调用,
// 原因在于GCD也是对象,也存在继承封装的问题,类似于 类 父类 根类的关系。
dx_push(dq, dou, qos);
}
从上方dx_push
的函数调用,可知dx_invoke
也是相同的方法调用。
- 在上一篇中有介绍过,
queue
的创建会依赖于target
类型,在底层会默认为root_queue
,这里的root_queue
相当于NSObject
类,即root_queue
是所有queue
的模型。 - 因此查看
_dispatch_lane_push
方法,为什么会走这个方法呢,
我们给dispatch_async
、_dispatch_continuation_redirect_push
、_dispatch_lane_push
做符号断点。查看汇编以及堆栈。可知,_dispatch_continuation_redirect_push
方法会在dispatch_async
调用之后,block
调用之前执行,_dispatch_lane_push
会在block
调用之后执行。并且在_dispatch_continuation_redirect_push
方法之后会调用_dispatch_root_queue_push
方法,查看_dispatch_root_queue_push
方法源码,如下:
void
_dispatch_root_queue_push(dispatch_queue_global_t rq, dispatch_object_t dou,
dispatch_qos_t qos)
{
#if DISPATCH_USE_KEVENT_WORKQUEUE
dispatch_deferred_items_t ddi = _dispatch_deferred_items_get();
if (unlikely(ddi && ddi->ddi_can_stash)) {
dispatch_object_t old_dou = ddi->ddi_stashed_dou;
// 创建线程
dispatch_priority_t rq_overcommit;
rq_overcommit = rq->dq_priority & DISPATCH_PRIORITY_FLAG_OVERCOMMIT;
if (likely(!old_dou._do || rq_overcommit)) {
dispatch_queue_global_t old_rq = ddi->ddi_stashed_rq;
dispatch_qos_t old_qos = ddi->ddi_stashed_qos;
ddi->ddi_stashed_rq = rq;
ddi->ddi_stashed_dou = dou;
ddi->ddi_stashed_qos = qos;
_dispatch_debug("deferring item %p, rq %p, qos %d",
dou._do, rq, qos);
if (rq_overcommit) {
ddi->ddi_can_stash = false;
}
if (likely(!old_dou._do)) {
return;
}
// push the previously stashed item
qos = old_qos;
rq = old_rq;
dou = old_dou;
}
}
#endif
#if HAVE_PTHREAD_WORKQUEUE_QOS
if (_dispatch_root_queue_push_needs_override(rq, qos)) {
return _dispatch_root_queue_push_override(rq, dou, qos);
}
#else
(void)qos;
#endif
_dispatch_root_queue_push_inline(rq, dou, dou, 1);
}
上方的代码是在所有调用queue
时都会进入的代码中,因此这份代码在整个GCD
中都尤为重要。
查看最后一个方法_dispatch_root_queue_push_inline
,源码如下:
DISPATCH_ALWAYS_INLINE
static inline void
_dispatch_root_queue_push_inline(dispatch_queue_global_t dq,
dispatch_object_t _head, dispatch_object_t _tail, int n)
{
struct dispatch_object_s *hd = _head._do, *tl = _tail._do;
if (unlikely(os_mpsc_push_list(os_mpsc(dq, dq_items), hd, tl, do_next))) {
return _dispatch_root_queue_poke(dq, n, 0);
}
}
查看_dispatch_root_queue_poke
函数,源码如下:
DISPATCH_NOINLINE
void
_dispatch_root_queue_poke(dispatch_queue_global_t dq, int n, int floor)
{
if (!_dispatch_queue_class_probe(dq)) {
return;
}
#if !DISPATCH_USE_INTERNAL_WORKQUEUE
#if DISPATCH_USE_PTHREAD_POOL
if (likely(dx_type(dq) == DISPATCH_QUEUE_GLOBAL_ROOT_TYPE))
#endif
{
if (unlikely(!os_atomic_cmpxchg2o(dq, dgq_pending, 0, n, relaxed))) {
_dispatch_root_queue_debug("worker thread request still pending "
"for global queue: %p", dq);
return;
}
}
#endif // !DISPATCH_USE_INTERNAL_WORKQUEUE
return _dispatch_root_queue_poke_slow(dq, n, floor);
}
查看_dispatch_root_queue_poke_slow
函数。源码如下:
{
DISPATCH_NOINLINE
static void
_dispatch_root_queue_poke_slow(dispatch_queue_global_t dq, int n, int floor)
int remaining = n;
int r = ENOSYS;
// 线程初始化,
_dispatch_root_queues_init();
_dispatch_debug_root_queue(dq, __func__);
_dispatch_trace_runtime_event(worker_request, dq, (uint64_t)n);
#if !DISPATCH_USE_INTERNAL_WORKQUEUE
#if DISPATCH_USE_PTHREAD_ROOT_QUEUES
if (dx_type(dq) == DISPATCH_QUEUE_GLOBAL_ROOT_TYPE)
#endif
{
_dispatch_root_queue_debug("requesting new worker thread for global "
"queue: %p", dq);
r = _pthread_workqueue_addthreads(remaining,
_dispatch_priority_to_pp_prefer_fallback(dq->dq_priority));
(void)dispatch_assume_zero(r);
return;
}
#endif // !DISPATCH_USE_INTERNAL_WORKQUEUE
#if DISPATCH_USE_PTHREAD_POOL
dispatch_pthread_root_queue_context_t pqc = dq->do_ctxt;
// 查看是否需要创建多条线程。
if (likely(pqc->dpq_thread_mediator.do_vtable)) {
while (dispatch_semaphore_signal(&pqc->dpq_thread_mediator)) {
_dispatch_root_queue_debug("signaled sleeping worker for "
"global queue: %p", dq);
if (!--remaining) {
return;
}
}
}
bool overcommit = dq->dq_priority & DISPATCH_PRIORITY_FLAG_OVERCOMMIT;
if (overcommit) {
os_atomic_add2o(dq, dgq_pending, remaining, relaxed);
} else {
if (!os_atomic_cmpxchg2o(dq, dgq_pending, 0, remaining, relaxed)) {
_dispatch_root_queue_debug("worker thread request still pending for "
"global queue: %p", dq);
return;
}
}
int can_request, t_count;
// seq_cst with atomic store to tail <rdar://problem/16932833>
// 依赖线程池进行 atomic的创建。
t_count = os_atomic_load2o(dq, dgq_thread_pool_size, ordered);
do {
can_request = t_count < floor ? 0 : t_count - floor;
if (remaining > can_request) {
_dispatch_root_queue_debug("pthread pool reducing request from %d to %d",
remaining, can_request);
os_atomic_sub2o(dq, dgq_pending, remaining - can_request, relaxed);
remaining = can_request;
}
if (remaining == 0) {
_dispatch_root_queue_debug("pthread pool is full for root queue: "
"%p", dq);
return;
}
} while (!os_atomic_cmpxchgvw2o(dq, dgq_thread_pool_size, t_count,
t_count - remaining, &t_count, acquire));
#if !defined(_WIN32)
pthread_attr_t *attr = &pqc->dpq_thread_attr;
pthread_t tid, *pthr = &tid;
#if DISPATCH_USE_MGR_THREAD && DISPATCH_USE_PTHREAD_ROOT_QUEUES
if (unlikely(dq == &_dispatch_mgr_root_queue)) {
pthr = _dispatch_mgr_root_queue_init();
}
#endif
// 对线程进行创建处理。
do {
_dispatch_retain(dq); // released in _dispatch_worker_thread
while ((r = pthread_create(pthr, attr, _dispatch_worker_thread, dq))) {
if (r != EAGAIN) {
(void)dispatch_assume_zero(r);
}
_dispatch_temporary_resource_shortage();
}
} while (--remaining);
#else // defined(_WIN32)
#if DISPATCH_USE_MGR_THREAD && DISPATCH_USE_PTHREAD_ROOT_QUEUES
if (unlikely(dq == &_dispatch_mgr_root_queue)) {
_dispatch_mgr_root_queue_init();
}
#endif
do {
_dispatch_retain(dq); // released in _dispatch_worker_thread
#if DISPATCH_DEBUG
unsigned dwStackSize = 0;
#else
unsigned dwStackSize = 64 * 1024;
#endif
uintptr_t hThread = 0;
while (!(hThread = _beginthreadex(NULL, dwStackSize, _dispatch_worker_thread_thunk, dq, STACK_SIZE_PARAM_IS_A_RESERVATION, NULL))) {
if (errno != EAGAIN) {
(void)dispatch_assume(hThread);
}
_dispatch_temporary_resource_shortage();
}
if (_dispatch_mgr_sched.prio > _dispatch_mgr_sched.default_prio) {
(void)dispatch_assume_zero(SetThreadPriority((HANDLE)hThread, _dispatch_mgr_sched.prio) == TRUE);
}
CloseHandle((HANDLE)hThread);
} while (--remaining);
#endif // defined(_WIN32)
#else
(void)floor;
#endif // DISPATCH_USE_PTHREAD_POOL
}
查看_dispatch_root_queues_init
方法。源码如下:
DISPATCH_ALWAYS_INLINE
static inline void
_dispatch_root_queues_init(void)
{
// 使用单例进行调用。
dispatch_once_f(&_dispatch_root_queues_pred, NULL,
_dispatch_root_queues_init_once);
}
dispatch_once_f
函数会在单例模块中讲解,这里就先不赘述了,我们查看_dispatch_root_queues_init_once
方法。源码如下
static void
_dispatch_root_queues_init_once(void *context DISPATCH_UNUSED)
{
_dispatch_fork_becomes_unsafe();
#if DISPATCH_USE_INTERNAL_WORKQUEUE
size_t i;
for (i = 0; i < DISPATCH_ROOT_QUEUE_COUNT; i++) {
_dispatch_root_queue_init_pthread_pool(&_dispatch_root_queues[i], 0,
_dispatch_root_queues[i].dq_priority);
}
#else
int wq_supported = _pthread_workqueue_supported();
int r = ENOTSUP;
if (!(wq_supported & WORKQ_FEATURE_MAINTENANCE)) {
DISPATCH_INTERNAL_CRASH(wq_supported,
"QoS Maintenance support required");
}
#if DISPATCH_USE_KEVENT_SETUP
struct pthread_workqueue_config cfg = {
.version = PTHREAD_WORKQUEUE_CONFIG_VERSION,
.flags = 0,
.workq_cb = 0,
.kevent_cb = 0,
.workloop_cb = 0,
.queue_serialno_offs = dispatch_queue_offsets.dqo_serialnum,
#if PTHREAD_WORKQUEUE_CONFIG_VERSION >= 2
.queue_label_offs = dispatch_queue_offsets.dqo_label,
#endif
};
#endif
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Wunreachable-code"
// 判断整个内核的workqueue
if (unlikely(!_dispatch_kevent_workqueue_enabled)) {
#if DISPATCH_USE_KEVENT_SETUP
cfg.workq_cb = _dispatch_worker_thread2;
r = pthread_workqueue_setup(&cfg, sizeof(cfg));
#else
r = _pthread_workqueue_init(_dispatch_worker_thread2,
offsetof(struct dispatch_queue_s, dq_serialnum), 0);
#endif // DISPATCH_USE_KEVENT_SETUP
#if DISPATCH_USE_KEVENT_WORKLOOP
// 事务循环
} else if (wq_supported & WORKQ_FEATURE_WORKLOOP) {
#if DISPATCH_USE_KEVENT_SETUP
cfg.workq_cb = _dispatch_worker_thread2;
cfg.kevent_cb = (pthread_workqueue_function_kevent_t) _dispatch_kevent_worker_thread;
cfg.workloop_cb = (pthread_workqueue_function_workloop_t) _dispatch_workloop_worker_thread;
r = pthread_workqueue_setup(&cfg, sizeof(cfg));
#else
r = _pthread_workqueue_init_with_workloop(_dispatch_worker_thread2,
(pthread_workqueue_function_kevent_t)
_dispatch_kevent_worker_thread,
(pthread_workqueue_function_workloop_t)
_dispatch_workloop_worker_thread,
offsetof(struct dispatch_queue_s, dq_serialnum), 0);
#endif // DISPATCH_USE_KEVENT_SETUP
#endif // DISPATCH_USE_KEVENT_WORKLOOP
#if DISPATCH_USE_KEVENT_WORKQUEUE
} else if (wq_supported & WORKQ_FEATURE_KEVENT) {
#if DISPATCH_USE_KEVENT_SETUP
cfg.workq_cb = _dispatch_worker_thread2;
cfg.kevent_cb = (pthread_workqueue_function_kevent_t) _dispatch_kevent_worker_thread;
r = pthread_workqueue_setup(&cfg, sizeof(cfg));
#else
r = _pthread_workqueue_init_with_kevent(_dispatch_worker_thread2,
(pthread_workqueue_function_kevent_t)
_dispatch_kevent_worker_thread,
offsetof(struct dispatch_queue_s, dq_serialnum), 0);
#endif // DISPATCH_USE_KEVENT_SETUP
#endif
} else {
DISPATCH_INTERNAL_CRASH(wq_supported, "Missing Kevent WORKQ support");
}
#pragma clang diagnostic pop
if (r != 0) {
DISPATCH_INTERNAL_CRASH((r << 16) | wq_supported,
"Root queue initialization failed");
}
#endif // DISPATCH_USE_INTERNAL_WORKQUEUE
}
可知在底层进行_dispatch_worker_thread2
注册的句柄。
下层是使用os_atomic_load2o
进行回调。这个就自己去看吧。
dispatch_once_t 单例
从上方dispatch_async
中的源码_dispatch_root_queues_init
可以知道dispatch_once_t
的方法,查看dispatch_once_f
的源码,如下:
// 只进来一次 - 那么在运行时一定会定义一个标识符进行判断。
DISPATCH_NOINLINE
void
dispatch_once_f(dispatch_once_t *val, void *ctxt, dispatch_function_t func)
{
// l 为静态变量,为static dispatch_once_t onceToken;
dispatch_once_gate_t l = (dispatch_once_gate_t)val;
#if !DISPATCH_ONCE_INLINE_FASTPATH || DISPATCH_ONCE_USE_QUIESCENT_COUNTER
uintptr_t v = os_atomic_load(&l->dgo_once, acquire);
if (likely(v == DLOCK_ONCE_DONE)) {
return;
}
#if DISPATCH_ONCE_USE_QUIESCENT_COUNTER
if (likely(DISPATCH_ONCE_IS_GEN(v))) {
return _dispatch_once_mark_done_if_quiesced(l, v);
}
#endif
#endif
// _dispatch_once_gate_tryenter 即为判断
if (_dispatch_once_gate_tryenter(l)) {
// 进行调用
return _dispatch_once_callout(l, ctxt, func);
}
// 如果没有访问到锁,则进行等待。
return _dispatch_once_wait(l);
}
查看_dispatch_once_gate_tryenter
源码,如下
DISPATCH_ALWAYS_INLINE
static inline bool
_dispatch_once_gate_tryenter(dispatch_once_gate_t l)
{
// 对l进行比较,然后进行解锁,返回
return os_atomic_cmpxchg(&l->dgo_once, DLOCK_ONCE_UNLOCKED,
(uintptr_t)_dispatch_lock_value_for_self(), relaxed);
}
查看_dispatch_once_callout
方法,即调用,源码如下
DISPATCH_NOINLINE
static void
_dispatch_once_callout(dispatch_once_gate_t l, void *ctxt,
dispatch_function_t func)
{
// 对block进行调用执行
_dispatch_client_callout(ctxt, func);
// 进行标记
_dispatch_once_gate_broadcast(l);
}
查看_dispatch_once_gate_broadcast
函数,源码如下:
DISPATCH_ALWAYS_INLINE
static inline void
_dispatch_once_gate_broadcast(dispatch_once_gate_t l)
{
// 进行加锁标记,
dispatch_lock value_self = _dispatch_lock_value_for_self();
uintptr_t v;
#if DISPATCH_ONCE_USE_QUIESCENT_COUNTER
v = _dispatch_once_mark_quiescing(l);
#else
v = _dispatch_once_mark_done(l);
#endif
if (likely((dispatch_lock)v == value_self)) return;
_dispatch_gate_broadcast_slow(&l->dgo_gate, (dispatch_lock)v);
}
查看_dispatch_once_mark_done
方法,源码如下
DISPATCH_ALWAYS_INLINE
static inline uintptr_t
_dispatch_once_mark_done(dispatch_once_gate_t dgo)
{
// 进行对比,如果当前值不同,则修改为相同,并且将值改为`DLOCK_ONCE_DONE`
return os_atomic_xchg(&dgo->dgo_once, DLOCK_ONCE_DONE, release);
}
该方法修改值为DLOCK_ONCE_DONE
在dispatch_once_f
中的判断中直接返回。
如果觉得不确认从dispatch_async
过来的方法,我们在源码中搜索dispatch_once
的源码,如下:
void
dispatch_once(dispatch_once_t *val, dispatch_block_t block)
{
dispatch_once_f(val, block, _dispatch_Block_invoke(block));
}
可知,仍然调用的是dispatch_once_f
方法。
dispatch_barrier_async 栅栏函数
栅栏函数的使用要求,必须是自定义的异步队列。
async
与sync
的区别就是同步
与异步
的区别,barrier
才是栅栏,意义是在等待这个函数调用之前的任务执行完毕后再执行,也就是堵塞当前队列,至于是否需要堵塞当前任务之后的任务时,需要考虑同步、异步的关系。- 栅栏函数拦的是队列。
- 不可以使用全局并发队列,因为全局并发队列中存在处理系统逻辑,拦截后相当于系统给的任务也被拦截了
- 栅栏函数的队列必须使用自定义的并发队列,不可以使用串行队列。
看如下代码是否有问题:
- (void)demo {
dispatch_queue_t concurrentQueue = dispatch_queue_create("cooci", DISPATCH_QUEUE_CONCURRENT);
for (int i = 0; i<1000; i++) {
dispatch_async(concurrentQueue, ^{
NSString *imageName = [NSString stringWithFormat:@"%d.jpg", (i % 10)];
NSURL *url = [[NSBundle mainBundle] URLForResource:imageName withExtension:nil];
NSData *data = [NSData dataWithContentsOfURL:url];
UIImage *image = [UIImage imageWithData:data];
[self.mArray addObject:image];
});
}
}
运行可知,会抛出异常,原因在于:
- 在数组的
addObject:
函数调用中,会存在release
旧值,retain
新值,这个原理在之前的文章中有讲过,在数组新增时,永远是删除重写比先查找再插入消耗的更小 - 在多线程并发运行时,会出现这样一种情况,就是数组在同一时间执行了两次
release
或者retain
,这是就会报错。
解决办法:将数组添加对象方法添加到栅栏函数中。
dispatch_barrier_async(concurrentQueue , ^{
[self.mArray addObject:image];
});
- 可以运行了。开心😊
- 可以试验一下将当前队列换成全局队列,试着运行一下,会有意外收获呦。
- 将队列换成串行队列呢
dispatch_sync
查看dispatch_sync
源码,如下:
void
dispatch_sync(dispatch_queue_t dq, dispatch_block_t work)
{
uintptr_t dc_flags = DC_FLAG_BLOCK;
if (unlikely(_dispatch_block_has_private_data(work))) {
return _dispatch_sync_block_with_privdata(dq, work, dc_flags);
}
_dispatch_sync_f(dq, work, _dispatch_Block_invoke(work), dc_flags);
}
查看_dispatch_sync_f
方法源码,如下:
static void
_dispatch_sync_f(dispatch_queue_t dq, void *ctxt, dispatch_function_t func,
uintptr_t dc_flags)
{
_dispatch_sync_f_inline(dq, ctxt, func, dc_flags);
}
查看_dispatch_sync_f_inline
源码,如下:
DISPATCH_ALWAYS_INLINE
static inline void
_dispatch_sync_f_inline(dispatch_queue_t dq, void *ctxt,
dispatch_function_t func, uintptr_t dc_flags)
{
// 判断是否为串行队列。
if (likely(dq->dq_width == 1)) {
return _dispatch_barrier_sync_f(dq, ctxt, func, dc_flags);
}
if (unlikely(dx_metatype(dq) != _DISPATCH_LANE_TYPE)) {
DISPATCH_CLIENT_CRASH(0, "Queue type doesn't support dispatch_sync");
}
dispatch_lane_t dl = upcast(dq)._dl;
// Global concurrent queues and queues bound to non-dispatch threads
// always fall into the slow case, see DISPATCH_ROOT_QUEUE_STATE_INIT_VALUE
if (unlikely(!_dispatch_queue_try_reserve_sync_width(dl))) {
return _dispatch_sync_f_slow(dl, ctxt, func, 0, dl, dc_flags);
}
if (unlikely(dq->do_targetq->do_targetq)) {
return _dispatch_sync_recurse(dl, ctxt, func, dc_flags);
}
// 并发队列的执行。
_dispatch_introspection_sync_begin(dl);
_dispatch_sync_invoke_and_complete(dl, ctxt, func DISPATCH_TRACE_ARG(
_dispatch_trace_item_sync_push_pop(dq, ctxt, func, dc_flags)));
}
- 当队列为串行队列时,会执行
_dispatch_barrier_sync_f
方法,即同步栅栏函数。
查看_dispatch_barrier_sync_f
方法源码,如下:
DISPATCH_NOINLINE
static void
_dispatch_barrier_sync_f(dispatch_queue_t dq, void *ctxt,
dispatch_function_t func, uintptr_t dc_flags)
{
_dispatch_barrier_sync_f_inline(dq, ctxt, func, dc_flags);
}
查看_dispatch_barrier_sync_f_inline
方法,源码如下:
DISPATCH_ALWAYS_INLINE
static inline void
_dispatch_barrier_sync_f_inline(dispatch_queue_t dq, void *ctxt,
dispatch_function_t func, uintptr_t dc_flags)
{
dispatch_tid tid = _dispatch_tid_self();
if (unlikely(dx_metatype(dq) != _DISPATCH_LANE_TYPE)) {
DISPATCH_CLIENT_CRASH(0, "Queue type doesn't support dispatch_sync");
}
dispatch_lane_t dl = upcast(dq)._dl;
// The more correct thing to do would be to merge the qos of the thread
// that just acquired the barrier lock into the queue state.
//
// However this is too expensive for the fast path, so skip doing it.
// The chosen tradeoff is that if an enqueue on a lower priority thread
// contends with this fast path, this thread may receive a useless override.
//
// Global concurrent queues and queues bound to non-dispatch threads
// always fall into the slow case, see DISPATCH_ROOT_QUEUE_STATE_INIT_VALUE
// 栅栏函数也会死锁
if (unlikely(!_dispatch_queue_try_acquire_barrier_sync(dl, tid))) {
return _dispatch_sync_f_slow(dl, ctxt, func, DC_FLAG_BARRIER, dl,
DC_FLAG_BARRIER | dc_flags);
}
if (unlikely(dl->do_targetq->do_targetq)) {
return _dispatch_sync_recurse(dl, ctxt, func,
DC_FLAG_BARRIER | dc_flags);
}
_dispatch_introspection_sync_begin(dl);
_dispatch_lane_barrier_sync_invoke_and_complete(dl, ctxt, func
DISPATCH_TRACE_ARG(_dispatch_trace_item_sync_push_pop(
dq, ctxt, func, dc_flags | DC_FLAG_BARRIER)));
}
当栅栏函数没有出现死锁时,会执行_dispatch_introspection_sync_begin
方法,源码如下:
DISPATCH_ALWAYS_INLINE
static inline void
_dispatch_introspection_sync_begin(dispatch_queue_class_t dq)
{
if (!_dispatch_introspection.debug_queue_inversions) return;
// 记录
_dispatch_introspection_order_record(dq._dq);
}
查看_dispatch_introspection_order_record
方法,源码如下
void
_dispatch_introspection_order_record(dispatch_queue_t top_q)
{
dispatch_queue_t bottom_q = _dispatch_queue_get_current();
dispatch_queue_order_entry_t e, it;
const int pcs_skip = 1, pcs_n_max = 128;
void *pcs[pcs_n_max];
int pcs_n;
if (!bottom_q || !bottom_q->do_targetq || !top_q->do_targetq) {
return;
}
dispatch_queue_t top_tq = _dispatch_queue_bottom_target_queue(top_q);
dispatch_queue_t bottom_tq = _dispatch_queue_bottom_target_queue(bottom_q);
dispatch_queue_introspection_context_t ttqic = top_tq->do_finalizer;
dispatch_queue_introspection_context_t btqic = bottom_tq->do_finalizer;
_dispatch_unfair_lock_lock(&ttqic->dqic_order_top_head_lock);
LIST_FOREACH(it, &ttqic->dqic_order_top_head, dqoe_order_top_list) {
if (it->dqoe_bottom_tq == bottom_tq) {
// that dispatch_sync() is known and validated
// move on
_dispatch_unfair_lock_unlock(&ttqic->dqic_order_top_head_lock);
return;
}
}
_dispatch_unfair_lock_unlock(&ttqic->dqic_order_top_head_lock);
_dispatch_introspection_order_check(NULL, top_q, top_tq, bottom_q, bottom_tq);
pcs_n = MAX(backtrace(pcs, pcs_n_max) - pcs_skip, 0);
bool copy_top_label = false, copy_bottom_label = false;
size_t size = sizeof(struct dispatch_queue_order_entry_s)
+ (size_t)pcs_n * sizeof(void *);
if (_dispatch_queue_label_needs_free(top_q)) {
size += strlen(top_q->dq_label) + 1;
copy_top_label = true;
}
if (_dispatch_queue_label_needs_free(bottom_q)) {
size += strlen(bottom_q->dq_label) + 1;
copy_bottom_label = true;
}
e = _dispatch_calloc(1, size);
e->dqoe_top_tq = top_tq;
e->dqoe_bottom_tq = bottom_tq;
e->dqoe_pcs_n = pcs_n;
memcpy(e->dqoe_pcs, pcs + pcs_skip, (size_t)pcs_n * sizeof(void *));
// and then lay out the names of the queues at the end
char *p = (char *)(e->dqoe_pcs + pcs_n);
if (copy_top_label) {
e->dqoe_top_label = strcpy(p, top_q->dq_label);
p += strlen(p) + 1;
} else {
e->dqoe_top_label = top_q->dq_label ?: "";
}
if (copy_bottom_label) {
e->dqoe_bottom_label = strcpy(p, bottom_q->dq_label);
} else {
e->dqoe_bottom_label = bottom_q->dq_label ?: "";
}
_dispatch_unfair_lock_lock(&ttqic->dqic_order_top_head_lock);
LIST_FOREACH(it, &ttqic->dqic_order_top_head, dqoe_order_top_list) {
if (unlikely(it->dqoe_bottom_tq == bottom_tq)) {
// someone else validated it at the same time
// go away quickly
_dispatch_unfair_lock_unlock(&ttqic->dqic_order_top_head_lock);
free(e);
return;
}
}
LIST_INSERT_HEAD(&ttqic->dqic_order_top_head, e, dqoe_order_top_list);
_dispatch_unfair_lock_unlock(&ttqic->dqic_order_top_head_lock);
_dispatch_unfair_lock_lock(&btqic->dqic_order_bottom_head_lock);
LIST_INSERT_HEAD(&btqic->dqic_order_bottom_head, e, dqoe_order_bottom_list);
_dispatch_unfair_lock_unlock(&btqic->dqic_order_bottom_head_lock);
}
上方代码中有很多不需要关注的方法。因此查看_dispatch_lane_barrier_sync_invoke_and_complete
方法,即begin
之后调用的方法。源码如下:
DISPATCH_NOINLINE
static void
_dispatch_lane_barrier_sync_invoke_and_complete(dispatch_lane_t dq,
void *ctxt, dispatch_function_t func DISPATCH_TRACE_ARG(void *dc))
{
// 下层的调用执行。
_dispatch_sync_function_invoke_inline(dq, ctxt, func);
_dispatch_trace_item_complete(dc);
if (unlikely(dq->dq_items_tail || dq->dq_width > 1)) {
return _dispatch_lane_barrier_complete(dq, 0, 0);
}
// Presence of any of these bits requires more work that only
// _dispatch_*_barrier_complete() handles properly
//
// Note: testing for RECEIVED_OVERRIDE or RECEIVED_SYNC_WAIT without
// checking the role is sloppy, but is a super fast check, and neither of
// these bits should be set if the lock was never contended/discovered.
const uint64_t fail_unlock_mask = DISPATCH_QUEUE_SUSPEND_BITS_MASK |
DISPATCH_QUEUE_ENQUEUED | DISPATCH_QUEUE_DIRTY |
DISPATCH_QUEUE_RECEIVED_OVERRIDE | DISPATCH_QUEUE_SYNC_TRANSFER |
DISPATCH_QUEUE_RECEIVED_SYNC_WAIT;
uint64_t old_state, new_state;
// similar to _dispatch_queue_drain_try_unlock
// 对下层的loop的状态的释放。
os_atomic_rmw_loop2o(dq, dq_state, old_state, new_state, release, {
new_state = old_state - DISPATCH_QUEUE_SERIAL_DRAIN_OWNED;
new_state &= ~DISPATCH_QUEUE_DRAIN_UNLOCK_MASK;
new_state &= ~DISPATCH_QUEUE_MAX_QOS_MASK;
if (unlikely(old_state & fail_unlock_mask)) {
os_atomic_rmw_loop_give_up({
// 系统内核级的交互。
return _dispatch_lane_barrier_complete(dq, 0, 0);
});
}
});
if (_dq_state_is_base_wlh(old_state)) {
_dispatch_event_loop_assert_not_owned((dispatch_wlh_t)dq);
}
}
查看_dispatch_sync_function_invoke_inline
方法,查看下层的调用执行。
DISPATCH_ALWAYS_INLINE
static inline void
_dispatch_sync_function_invoke_inline(dispatch_queue_class_t dq, void *ctxt,
dispatch_function_t func)
{
dispatch_thread_frame_s dtf;
_dispatch_thread_frame_push(&dtf, dq);
_dispatch_client_callout(ctxt, func);
_dispatch_perfmon_workitem_inc();
_dispatch_thread_frame_pop(&dtf);
}
死锁
查看_dispatch_queue_try_acquire_barrier_sync
方法,源码如下
DISPATCH_ALWAYS_INLINE DISPATCH_WARN_RESULT
static inline bool
_dispatch_queue_try_acquire_barrier_sync(dispatch_queue_class_t dq, uint32_t tid)
{
// 挂起
return _dispatch_queue_try_acquire_barrier_sync_and_suspend(dq._dl, tid, 0);
}
查看_dispatch_queue_try_acquire_barrier_sync_and_suspend
方法源码,如下:
DISPATCH_ALWAYS_INLINE DISPATCH_WARN_RESULT
static inline bool
_dispatch_queue_try_acquire_barrier_sync_and_suspend(dispatch_lane_t dq,
uint32_t tid, uint64_t suspend_count)
{
uint64_t init = DISPATCH_QUEUE_STATE_INIT_VALUE(dq->dq_width);
uint64_t value = DISPATCH_QUEUE_WIDTH_FULL_BIT | DISPATCH_QUEUE_IN_BARRIER |
_dispatch_lock_value_from_tid(tid) |
(suspend_count * DISPATCH_QUEUE_SUSPEND_INTERVAL);
uint64_t old_state, new_state;
return os_atomic_rmw_loop2o(dq, dq_state, old_state, new_state, acquire, {
uint64_t role = old_state & DISPATCH_QUEUE_ROLE_MASK;
if (old_state != (init | role)) {
os_atomic_rmw_loop_give_up(break);
}
new_state = value | role;
});
}
该方法的操作为,将线程挂起,即为等待当前任务完成后再将线程至为就绪状态。
查看死锁时的堆栈信息。
可以看到,当执行_dispatch_sync_f_slow
方法之后就发生了死锁,查看该方法,源码如下:
DISPATCH_NOINLINE
static void
_dispatch_sync_f_slow(dispatch_queue_class_t top_dqu, void *ctxt,
dispatch_function_t func, uintptr_t top_dc_flags,
dispatch_queue_class_t dqu, uintptr_t dc_flags)
{
dispatch_queue_t top_dq = top_dqu._dq;
dispatch_queue_t dq = dqu._dq;
if (unlikely(!dq->do_targetq)) {
return _dispatch_sync_function_invoke(dq, ctxt, func);
}
pthread_priority_t pp = _dispatch_get_priority();
// 任务
struct dispatch_sync_context_s dsc = {
.dc_flags = DC_FLAG_SYNC_WAITER | dc_flags,
.dc_func = _dispatch_async_and_wait_invoke,
.dc_ctxt = &dsc,
.dc_other = top_dq,
.dc_priority = pp | _PTHREAD_PRIORITY_ENFORCE_FLAG,
.dc_voucher = _voucher_get(),
.dsc_func = func,
.dsc_ctxt = ctxt,
.dsc_waiter = _dispatch_tid_self(),
};
// 将任务加入队列
_dispatch_trace_item_push(top_dq, &dsc);
__DISPATCH_WAIT_FOR_QUEUE__(&dsc, dq);
if (dsc.dsc_func == NULL) {
// dsc_func being cleared means that the block ran on another thread ie.
// case (2) as listed in _dispatch_async_and_wait_f_slow.
dispatch_queue_t stop_dq = dsc.dc_other;
return _dispatch_sync_complete_recurse(top_dq, stop_dq, top_dc_flags);
}
_dispatch_introspection_sync_begin(top_dq);
_dispatch_trace_item_pop(top_dq, &dsc);
_dispatch_sync_invoke_and_complete_recurse(top_dq, ctxt, func,top_dc_flags
DISPATCH_TRACE_ARG(&dsc));
}
查看__DISPATCH_WAIT_FOR_QUEUE__
方法,因为这是堆栈中的最后一个函数,源码如下
DISPATCH_NOINLINE
static void
__DISPATCH_WAIT_FOR_QUEUE__(dispatch_sync_context_t dsc, dispatch_queue_t dq)
{
// 判断当前的任务加入的队列,是否为正在等待的状态
uint64_t dq_state = _dispatch_wait_prepare(dq);
// dsc 当前任务依赖的队列。
if (unlikely(_dq_state_drain_locked_by(dq_state, dsc->dsc_waiter))) {
DISPATCH_CLIENT_CRASH((uintptr_t)dq_state,
"dispatch_sync called on queue "
"already owned by current thread");
}
// Blocks submitted to the main thread MUST run on the main thread, and
// dispatch_async_and_wait also executes on the remote context rather than
// the current thread.
//
// For both these cases we need to save the frame linkage for the sake of
// _dispatch_async_and_wait_invoke
_dispatch_thread_frame_save_state(&dsc->dsc_dtf);
if (_dq_state_is_suspended(dq_state) ||
_dq_state_is_base_anon(dq_state)) {
dsc->dc_data = DISPATCH_WLH_ANON;
} else if (_dq_state_is_base_wlh(dq_state)) {
dsc->dc_data = (dispatch_wlh_t)dq;
} else {
_dispatch_wait_compute_wlh(upcast(dq)._dl, dsc);
}
if (dsc->dc_data == DISPATCH_WLH_ANON) {
dsc->dsc_override_qos_floor = dsc->dsc_override_qos =
(uint8_t)_dispatch_get_basepri_override_qos_floor();
_dispatch_thread_event_init(&dsc->dsc_event);
}
dx_push(dq, dsc, _dispatch_qos_from_pp(dsc->dc_priority));
_dispatch_trace_runtime_event(sync_wait, dq, 0);
if (dsc->dc_data == DISPATCH_WLH_ANON) {
_dispatch_thread_event_wait(&dsc->dsc_event); // acquire
} else {
_dispatch_event_loop_wait_for_ownership(dsc);
}
if (dsc->dc_data == DISPATCH_WLH_ANON) {
_dispatch_thread_event_destroy(&dsc->dsc_event);
// If _dispatch_sync_waiter_wake() gave this thread an override,
// ensure that the root queue sees it.
if (dsc->dsc_override_qos > dsc->dsc_override_qos_floor) {
_dispatch_set_basepri_override_qos(dsc->dsc_override_qos);
}
}
}
查看_dq_state_drain_locked_by
方法的源码,如下:
DISPATCH_ALWAYS_INLINE
static inline bool
_dq_state_drain_locked_by(uint64_t dq_state, dispatch_tid tid)
{
return _dispatch_lock_is_locked_by((dispatch_lock)dq_state, tid);
}
查看_dispatch_lock_is_locked_by
方法,源码如下:
DISPATCH_ALWAYS_INLINE
static inline bool
_dispatch_lock_is_locked_by(dispatch_lock lock_value, dispatch_tid tid)
{
// equivalent to _dispatch_lock_owner(lock_value) == tid
return ((lock_value ^ tid) & DLOCK_OWNER_MASK) == 0;
}
^
异或操作,相同为1不同为0,DLOCK_OWNER_MASK
等于((dispatch_lock)0xfffffffc)
一个超大值。
根据上方的同步函数的原理
- 当前的队列应该挂起
- 往队列中加入任务
- 判断是否需要等待
- 判断当前的任务与要等待的任务是否相同
- 如果相同则为死锁
也就是说,系统将当前队列进行挂起状态,但是sync需要同步执行。则会抛出异常。
DISPATCH_CLIENT_CRASH((uintptr_t)dq_state,
"dispatch_sync called on queue "
"already owned by current thread");
dispatch_semaphore_t
我们知道,semaphore
需要有两个方法配合使用,即dispatch_semaphore_wait
和dispatch_semaphore_signal
方法,
dispatch_semaphore_signal
查看dispatch_semaphore_signal
方法源码,如下
long
dispatch_semaphore_signal(dispatch_semaphore_t dsema)
{
// 对信号量的值进行 ++
long value = os_atomic_inc2o(dsema, dsema_value, release);
if (likely(value > 0)) {
return 0;
}
if (unlikely(value == LONG_MIN)) {
DISPATCH_CLIENT_CRASH(value,
"Unbalanced call to dispatch_semaphore_signal()");
}
// 否则进入长等待。
return _dispatch_semaphore_signal_slow(dsema);
}
查看os_atomic_inc2o
方法,源码如下:
#define os_atomic_inc2o(p, f, m) \
os_atomic_add2o(p, f, 1, m)
查看os_atomic_add2o
,源码如下:
#define os_atomic_add2o(p, f, v, m) \
os_atomic_add(&(p)->f, (v), m)
查看os_atomic_add
,源码如下
#define os_atomic_add(p, v, m) \
_os_atomic_c11_op((p), (v), m, add, +)
查看_os_atomic_c11_op
,源码如下
#define _os_atomic_c11_op(p, v, m, o, op) \
({ _os_atomic_basetypeof(p) _v = (v), _r = \
atomic_fetch_##o##_explicit(_os_atomic_c11_atomic(p), _v, \
memory_order_##m); (__typeof__(_r))(_r op _v); })
该函数中将##o##
替换成上个函数传过来的参数,即add
,该方法为atomic_fetch_add_explicit
,这个是
C语言中的原子性的++
方法。至此也就可以知道,这个方法是执行+1
的操作。
dispatch_semaphore_wait
long
dispatch_semaphore_wait(dispatch_semaphore_t dsema, dispatch_time_t timeout)
{
// 进行-- 操作。
long value = os_atomic_dec2o(dsema, dsema_value, acquire);
if (likely(value >= 0)) {
return 0;
}
return _dispatch_semaphore_wait_slow(dsema, timeout);
}
dispatch_group_t
最直接的作用:控制任务执行顺序
- dispatch_group_create 创建组
- dispatch_group_async 进组任务
- dispatch_group_notify 进组任务执行完毕通知
- dispatch_group_wait 进组任务执行等待时间
- dispatch_group_enter 进组
- dispatch_group_leave 出组
自定义一段源码,如下:
- (void)groupDemo{
dispatch_group_t group = dispatch_group_create();
dispatch_group_enter(group);
dispatch_group_async(group, dispatch_get_global_queue(0, 0), ^{
NSLog(@"890");
dispatch_group_leave(group);
});
dispatch_async(dispatch_get_global_queue(0, 0), ^{
sleep(1);
NSLog(@"123");
});
dispatch_group_enter(group);
dispatch_async(dispatch_get_global_queue(0, 0), ^{
sleep(1);
NSLog(@"4567");
dispatch_group_leave(group);
});
dispatch_group_notify(group, dispatch_get_main_queue(), ^{
NSLog(@"");
});
NSLog(@"主线程事务正常执行");
}
通知组的作用:
- 异步调用两个任务,需要两个任务完成后才执行另一个任务
dispatch_group_notify
并不是等待任务完成,而是enter
与leave
成对匹配就会执行,将dispatch_group_notify
放在group
代码的最上面执行即可查看。- 当
group
比leave
多时,将不能调用到notify
函数中 - 当
leave
比group
多时,将会崩溃 dispatch_group_async
起到了enter
与leave
同样的作用。
dispatch_group_t底层是什么样的?
dispatch_group_create
下载libdispatch-1173.60.1
的源码,搜索dispatch_group_create
源码查看,如下:
dispatch_group_t
dispatch_group_create(void)
{
return _dispatch_group_create_with_count(0);
}
查看_dispatch_group_create_with_count
源码,如下:
static inline dispatch_group_t
_dispatch_group_create_with_count(uint32_t n)
{
// 创建
dispatch_group_t dg = _dispatch_object_alloc(DISPATCH_VTABLE(group),
sizeof(struct dispatch_group_s));
dg->do_next = DISPATCH_OBJECT_LISTLESS;
dg->do_targetq = _dispatch_get_default_queue(false);
if (n) {
// 当为0时不执行
os_atomic_store2o(dg, dg_bits,
(uint32_t)-n * DISPATCH_GROUP_VALUE_INTERVAL, relaxed);
os_atomic_store2o(dg, do_ref_cnt, 1, relaxed); // <rdar://22318411>
}
return dg;
}
dispatch_group_enter
查看dispatch_group_enter
的源码,如下
void
dispatch_group_enter(dispatch_group_t dg)
{
// The value is decremented on a 32bits wide atomic so that the carry
// for the 0 -> -1 transition is not propagated to the upper 32bits.
// 进行 -1 的操作。
uint32_t old_bits = os_atomic_sub_orig2o(dg, dg_bits,
DISPATCH_GROUP_VALUE_INTERVAL, acquire);
uint32_t old_value = old_bits & DISPATCH_GROUP_VALUE_MASK;
if (unlikely(old_value == 0)) {
_dispatch_retain(dg); // <rdar://problem/22318411>
}
if (unlikely(old_value == DISPATCH_GROUP_VALUE_MAX)) {
// 如果 group比leave过多时,就会执行崩溃
DISPATCH_CLIENT_CRASH(old_bits,
"Too many nested calls to dispatch_group_enter()");
}
}
对dg_bits
操作就能堵塞住吗,notify
又是怎么操作的呢?
dispatch_group_notify
查看dispatch_group_notify
的源码,如下:
static inline void
_dispatch_group_notify(dispatch_group_t dg, dispatch_queue_t dq,
dispatch_continuation_t dsn)
{
uint64_t old_state, new_state;
dispatch_continuation_t prev;
dsn->dc_data = dq;
_dispatch_retain(dq);
// dg 转成 os state
prev = os_mpsc_push_update_tail(os_mpsc(dg, dg_notify), dsn, do_next);
if (os_mpsc_push_was_empty(prev)) _dispatch_retain(dg);
os_mpsc_push_update_prev(os_mpsc(dg, dg_notify), prev, dsn, do_next);
if (os_mpsc_push_was_empty(prev)) {
os_atomic_rmw_loop2o(dg, dg_state, old_state, new_state, release, {
new_state = old_state | DISPATCH_GROUP_HAS_NOTIFS;
if ((uint32_t)old_state == 0) {
os_atomic_rmw_loop_give_up({
// 释放后进行苏醒。
return _dispatch_group_wake(dg, new_state, false);
});
}
});
}
}
查看os_mpsc_push_update_tail
的源码,如下
// Returns true when the queue was empty and the head must be set
#define os_mpsc_push_update_tail(Q, tail, _o_next) ({ \
os_mpsc_node_type(Q) _tl = (tail); \
os_atomic_store2o(_tl, _o_next, NULL, relaxed); \
os_atomic_xchg(_os_mpsc_tail Q, _tl, release); \
})
查看_dispatch_group_wake
的源码,如下:
static void
_dispatch_group_wake(dispatch_group_t dg, uint64_t dg_state, bool needs_release)
{
// 异步任务
uint16_t refs = needs_release ? 1 : 0; // <rdar://problem/22318411>
if (dg_state & DISPATCH_GROUP_HAS_NOTIFS) {
dispatch_continuation_t dc, next_dc, tail;
// Snapshot before anything is notified/woken <rdar://problem/8554546>
dc = os_mpsc_capture_snapshot(os_mpsc(dg, dg_notify), &tail);
do {
dispatch_queue_t dsn_queue = (dispatch_queue_t)dc->dc_data;
next_dc = os_mpsc_pop_snapshot_head(dc, tail, do_next);
// 找到队列进行执行。
_dispatch_continuation_async(dsn_queue, dc,
_dispatch_qos_from_pp(dc->dc_priority), dc->dc_flags);
_dispatch_release(dsn_queue);
} while ((dc = next_dc));
refs++;
}
if (dg_state & DISPATCH_GROUP_HAS_WAITERS) {
_dispatch_wake_by_address(&dg->dg_gen);
}
if (refs) _dispatch_release_n(dg, refs);
}
查看_dispatch_continuation_async
的源码,如下:
DISPATCH_ALWAYS_INLINE
static inline void
_dispatch_continuation_async(dispatch_queue_class_t dqu,
dispatch_continuation_t dc, dispatch_qos_t qos, uintptr_t dc_flags)
{
#if DISPATCH_INTROSPECTION
if (!(dc_flags & DC_FLAG_NO_INTROSPECTION)) {
_dispatch_trace_item_push(dqu, dc);
}
#else
(void)dc_flags;
#endif
return dx_push(dqu._dq, dc, qos);
}
这块源码与上节课相同,即为队列的任务调用。
dispatch_group_leave
查看dispatch_group_leave
的源码,如下:
void
dispatch_group_leave(dispatch_group_t dg)
{
// The value is incremented on a 64bits wide atomic so that the carry for
// the -1 -> 0 transition increments the generation atomically.
// 执行 +1 的操作
uint64_t new_state, old_state = os_atomic_add_orig2o(dg, dg_state,
DISPATCH_GROUP_VALUE_INTERVAL, release);
uint32_t old_value = (uint32_t)(old_state & DISPATCH_GROUP_VALUE_MASK);
/*
判断自己是否能唤醒
*/
if (unlikely(old_value == DISPATCH_GROUP_VALUE_1)) {
old_state += DISPATCH_GROUP_VALUE_INTERVAL;
do {
new_state = old_state;
if ((old_state & DISPATCH_GROUP_VALUE_MASK) == 0) {
new_state &= ~DISPATCH_GROUP_HAS_WAITERS;
new_state &= ~DISPATCH_GROUP_HAS_NOTIFS;
} else {
// If the group was entered again since the atomic_add above,
// we can't clear the waiters bit anymore as we don't know for
// which generation the waiters are for
new_state &= ~DISPATCH_GROUP_HAS_NOTIFS;
}
if (old_state == new_state) break;
} while (unlikely(!os_atomic_cmpxchgv2o(dg, dg_state,
old_state, new_state, &old_state, relaxed)));
// 进行唤醒。
return _dispatch_group_wake(dg, old_state, true);
}
// 当leave比group多时,崩溃。
if (unlikely(old_value == 0)) {
DISPATCH_CLIENT_CRASH((uintptr_t)old_value,
"Unbalanced call to dispatch_group_leave()");
}
}
dispatch_group_async
查看dispatch_group_async
的源码如下:
void
dispatch_group_async(dispatch_group_t dg, dispatch_queue_t dq,
dispatch_block_t db)
{
dispatch_continuation_t dc = _dispatch_continuation_alloc();
uintptr_t dc_flags = DC_FLAG_CONSUME | DC_FLAG_GROUP_ASYNC;
dispatch_qos_t qos;
qos = _dispatch_continuation_init(dc, dq, db, 0, dc_flags);
_dispatch_continuation_group_async(dg, dq, dc, qos);
}
查看_dispatch_continuation_group_async
方法源码,如下
static inline void
_dispatch_continuation_group_async(dispatch_group_t dg, dispatch_queue_t dq,
dispatch_continuation_t dc, dispatch_qos_t qos)
{
dispatch_group_enter(dg);
dc->dc_data = dg;
_dispatch_continuation_async(dq, dc, qos, dc->dc_flags);
}
上面方法执行了dispatch_group_enter
,查看_dispatch_continuation_async
方法源码,如下
static inline void
_dispatch_continuation_async(dispatch_queue_class_t dqu,
dispatch_continuation_t dc, dispatch_qos_t qos, uintptr_t dc_flags)
{
#if DISPATCH_INTROSPECTION
if (!(dc_flags & DC_FLAG_NO_INTROSPECTION)) {
_dispatch_trace_item_push(dqu, dc);
}
#else
(void)dc_flags;
#endif
return dx_push(dqu._dq, dc, qos);
}
上面的方法_dispatch_continuation_async
为队列调用,但是这里却只有enter
却没有leave
,而当前的group
的东西是可用的,也就是说leave
进行了隐性执行,那么根据group
的经验,可知,在任务完成后将会进行leave
调用。查看堆栈。
在堆栈中可知,调用了_dispatch_client_callout
方法,在源码中进行全局搜索。找到相应的位置。_dispatch_continuation_with_group_invoke
方法。
static inline void
_dispatch_continuation_with_group_invoke(dispatch_continuation_t dc)
{
struct dispatch_object_s *dou = dc->dc_data;
unsigned long type = dx_type(dou);
if (type == DISPATCH_GROUP_TYPE) {
_dispatch_client_callout(dc->dc_ctxt, dc->dc_func);
_dispatch_trace_item_complete(dc);
dispatch_group_leave((dispatch_group_t)dou);
} else {
DISPATCH_INTERNAL_CRASH(dx_type(dou), "Unexpected object type");
}
}
在这个方法中可知,调用了leave
的方法