LifeCycle源码解析

LifeCycle基本使用

1.1.声明一个监听的观察者,这里方法最多支持两个参数,且只有Any类型可以有两个,其他类型最多只能有一个参数,而且参数类型都固定,不可以定义其他类型

const val MTAG = "MLifeCycle"

class MLifeCycle : LifecycleObserver {

    fun log(msg: String) {
        Log.e(MTAG, msg)
    }

    @OnLifecycleEvent(Lifecycle.Event.ON_ANY)
    fun onAny() {
        log("onAny1 ")
    }

    @OnLifecycleEvent(Lifecycle.Event.ON_ANY)
    fun onAny2(owener: LifecycleOwner, mEvent: Lifecycle.Event) {
        log("onAny2 $mEvent " )
    }


    @OnLifecycleEvent(Lifecycle.Event.ON_CREATE)
    fun onCreate(owener: LifecycleOwner) {
        log("onCreate")
    }

    @OnLifecycleEvent(Lifecycle.Event.ON_START)
    fun onStart() {
        log("onStart")
    }

    @OnLifecycleEvent(Lifecycle.Event.ON_DESTROY)
    fun onDestroy() {
        log("onDestory")
    }

    @OnLifecycleEvent(Lifecycle.Event.ON_PAUSE)
    fun onPause() {
        log("onPause")
    }

    @OnLifecycleEvent(Lifecycle.Event.ON_RESUME)
    fun onResume() {
        log("onResume")
    }

1.2.在Activity中调用

    override fun onCreate(savedInstanceState: Bundle?) {
        super.onCreate(savedInstanceState)
        ......
        lifecycle.addObserver(MLifeCycle())
    }

方法很简单,调用这句话就可以监听到页面的周期信息了

源码分析

先看下页面的入口处,这里有个核心代码

androidx.activity.ComponentActivity
    
@Override
protected void onCreate(@Nullable Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        mSavedStateRegistryController.performRestore(savedInstanceState);
        ReportFragment.injectIfNeededIn(this);
        if (mContentLayoutId != 0) {
            setContentView(mContentLayoutId);
        }
    }

在父类Activity中有个ReportFrgemtn的注入方法

    public static void injectIfNeededIn(Activity activity) {
        // ProcessLifecycleOwner should always correctly work and some activities may not extend
        // FragmentActivity from support lib, so we use framework fragments for activities
        android.app.FragmentManager manager = activity.getFragmentManager();
        if (manager.findFragmentByTag(REPORT_FRAGMENT_TAG) == null) {
            manager.beginTransaction().add(new ReportFragment(), REPORT_FRAGMENT_TAG).commit();
            // Hopefully, we are the first to make a transaction.
            manager.executePendingTransactions();
        }
    }

这里实际上是给Activity中添加了一个ReportFragment ,而这个Fragment里面没有页面逻辑,只有一些生命周期监听的和分发的方法,这也是LifeCycle的核心,因为Fragent正常添加的生命周期和Activity基本上是同步的,通过这个Fragement的周期监听去推导Activity的生命周期,然后把状态发送给观察者

随便找一个生命周期

  @Override
    public void onResume() {
        super.onResume();
        dispatchResume(mProcessListener);
        dispatch(Lifecycle.Event.ON_RESUME);
}

 private void dispatch(Lifecycle.Event event) {
        Activity activity = getActivity();
        if (activity instanceof LifecycleRegistryOwner) {
            ((LifecycleRegistryOwner) activity).getLifecycle().handleLifecycleEvent(event);
            return;
        }

        if (activity instanceof LifecycleOwner) {
            Lifecycle lifecycle = ((LifecycleOwner) activity).getLifecycle();
            if (lifecycle instanceof LifecycleRegistry) {
                ((LifecycleRegistry) lifecycle).handleLifecycleEvent(event);
            }
        }
    }

这里Fragment生命周期发生变化会去调用Activity中的getLifeCycle方法,获取到相应的LifeCycleOwner后再去调用handleLifecycleEvent把当前的LifeCycleEvent传递过去,后续就交给该对象去处理了

我们上面注册的时候也是用的这个方法  getLifeCyle().addObserver(...)添加的观察者,所以注册和处理全是在这个对象中

值得一提的是CompentActivity本身实现了LifecycleOwener方法

public class ComponentActivity extends androidx.core.app.ComponentActivity implements
        LifecycleOwner,
        ViewModelStoreOwner,
        SavedStateRegistryOwner,
        OnBackPressedDispatcherOwner {  ... }

而且LifecycleRegistryOwner已经被废弃,在新版api里已经没有调用,后续的我们就默认都是LifecycleOwner,本片主要讲Activity相关,所以也就算当前Activity本身(Fragment也实现了LifecycleOwner方法,周期方法也同样适用于Fragment)

@SuppressWarnings({"WeakerAccess", "unused"})
@Deprecated
public interface LifecycleRegistryOwner extends LifecycleOwner {
    @NonNull
    @Override
    LifecycleRegistry getLifecycle();
}

这个类目前已经被废弃

回到上面的getLifecycle()方法

androidx.activity.ComponentActivity

private final LifecycleRegistry mLifecycleRegistry = new LifecycleRegistry(this);   

public Lifecycle getLifecycle() {
        return mLifecycleRegistry;
    }

可以看出Activity中lifeCycle其实是这个LifecycleRegistry,而也是在这个类里面会处理注册和周期监管的所有逻辑

先看下构造方法

 public LifecycleRegistry(@NonNull LifecycleOwner provider) {
        mLifecycleOwner = new WeakReference<>(provider);
        mState = INITIALIZED;
    }

这里用弱引用包装了这个provider,毕竟考虑到Activity引用泄露问题;然后会把当前的State状态设置成INITIALIZED

这里的State上篇也提到过,是当前页面状态的表示,有以下几个类型

 public enum State {
        DESTROYED,
        INITIALIZED,
        CREATED,
        STARTED,
        RESUMED;

        public boolean isAtLeast(@NonNull State state) {
            return compareTo(state) >= 0;
        }
    }

这个顺序格式有严格要求,后续判断状态也用到了这些状态的顺序判断

然后上面提到了ReportFragment发送的LifecycleEvent则会和这个用一定的规则对应,先看下有哪些

 public enum Event {
        ON_CREATE,
        ON_START,
        ON_RESUME,
        ON_PAUSE,
        ON_STOP,
        ON_DESTROY,
        ON_ANY
    }

而后续会有一个方法进行对应,根据Event转换等价成对应的State

 static State getStateAfter(Event event) {
        switch (event) {
            case ON_CREATE:
            case ON_STOP:
                return CREATED;
            case ON_START:
            case ON_PAUSE:
                return STARTED;
            case ON_RESUME:
                return RESUMED;
            case ON_DESTROY:
                return DESTROYED;
            case ON_ANY:
                break;
        }
        throw new IllegalArgumentException("Unexpected event value " + event);
    }

可以看出转换并不是按周期一一对应的

Fragment的主要生命周期和Activity基本同步,而区别页面活动性的主要标记便是onResume这个生命周期;

当页面创建到显示的时候会经历 onCreate -> onStart -> onResume

当页面被其他页面覆盖会经历   onResume ->  onPause -> onStop        

当页面重新显示的时候会经历    onStop  ->   onPause -> onResume

以上列出了周期起始终止

而根据上面的转换State,三个过程分可以表示成

1.      CREATED ->  STARTED ->  RESUME

2.      RESUME  ->  STARTED  ->  CREATED

3.     CREATED ->  STARTED ->  RESUME

这样可能还是感觉有点不直观,后续判断是根据枚举的ordinal值,比方说我把CREATED假定是1

1.    1 -> 2 -> 3     2.   3 ->2 -> 1     3.   1 -> 2 -> 3

也就是说从不活跃变成活跃是正序递增的state, 从活跃变成不活跃是递减,而上面的DESTROY状态是排在首位,不参与这个循环,一旦匹配就表示销毁了

然后我们看下注册的入口方法

  @Override
    public void addObserver(@NonNull LifecycleObserver observer) {
        State initialState = mState == DESTROYED ? DESTROYED : INITIALIZED;
        ObserverWithState statefulObserver = new ObserverWithState(observer, initialState);
        ObserverWithState previous = mObserverMap.putIfAbsent(observer, statefulObserver);

        if (previous != null) {
            return;
        }
        LifecycleOwner lifecycleOwner = mLifecycleOwner.get();
        if (lifecycleOwner == null) {
            // it is null we should be destroyed. Fallback quickly
            return;
        }

        boolean isReentrance = mAddingObserverCounter != 0 || mHandlingEvent;
        State targetState = calculateTargetState(observer);
        mAddingObserverCounter++;
        while ((statefulObserver.mState.compareTo(targetState) < 0
                && mObserverMap.contains(observer))) {
            pushParentState(statefulObserver.mState);
            statefulObserver.dispatchEvent(lifecycleOwner, upEvent(statefulObserver.mState));
            popParentState();
            // mState / subling may have been changed recalculate
            targetState = calculateTargetState(observer);
        }

        if (!isReentrance) {
            // we do sync only on the top level.
            sync();
        }
        mAddingObserverCounter--;
    }

这里会先创建一个ObserverWithState对象,这里会存储我们注册的observer对象和状态信息,初始化时候initialState只有DESTROY和INITIALIZED两个状态

然后把这个对象添加到集合中,以observer作为key,如果key曾添加过,那么这里返回的previous就不为空,后续也就不执行

private State calculateTargetState(LifecycleObserver observer) {
        Entry<LifecycleObserver, ObserverWithState> previous = mObserverMap.ceil(observer);

        State siblingState = previous != null ? previous.getValue().mState : null;
        State parentState = !mParentStates.isEmpty() ? mParentStates.get(mParentStates.size() - 1)
                : null;
        return min(min(mState, siblingState), parentState);
    }

这个方法会获取obsercerMap中的上一个注册的observer,并拿该状态和当前页面保存的状态进行对比,一般情况下,这两个状态都是相等的,而如果当期是新注册的observer,那么privious就为空,这个返回的就是当前页面的状态

最后会拿statefulObserver.mState这个状态和刚算出的页面状态进行比较,其实就是上面的两种销毁或初始化状态,而两个状态在声明的时候都比存活的生命周期靠前,所以条件正常是满足的,然后会调用dispacthEvent把事件发送出去,然后接着下一轮循环,一直到observer内的状态更新为和页面相同;就是说如果当前页面状态是Resume的,那么会把包括Resume在内的之前的状态全部分发一遍

比如上面的注册我用Handler延迟5000后再进行

 Handler().postDelayed({
            lifecycle.addObserver(MLifeCycle())
        }, 5000
        )

打印的结果是

03-28 19:57:15.655  E/MLifeCycle: start delay handler
03-28 19:57:20.657  E/MLifeCycle: onCreate
03-28 19:57:20.657  E/MLifeCycle: onAny1 
03-28 19:57:20.657  E/MLifeCycle: onAny2 ON_CREATE 
03-28 19:57:20.657  E/MLifeCycle: onStart
03-28 19:57:20.657  E/MLifeCycle: onAny1 
03-28 19:57:20.657  E/MLifeCycle: onAny2 ON_START 
03-28 19:57:20.657  E/MLifeCycle: onResume
03-28 19:57:20.657  E/MLifeCycle: onAny1 
03-28 19:57:20.657  E/MLifeCycle: onAny2 ON_RESUME 

也就验证了我们的想法

看下upEvent方法

 private static Event upEvent(State state) {
        switch (state) {
            case INITIALIZED:
            case DESTROYED:
                return ON_CREATE;
            case CREATED:
                return ON_START;
            case STARTED:
                return ON_RESUME;
            case RESUMED:
                throw new IllegalArgumentException();
        }
        throw new IllegalArgumentException("Unexpected state value " + state);
    }

可以看出,这里计算的是下一个生命周期,上面的首次往后推算的就是ON_CREATE这个,同样也会有往前推算的方法

private static Event downEvent(State state) {
        switch (state) {
            case INITIALIZED:
                throw new IllegalArgumentException();
            case CREATED:
                return ON_DESTROY;
            case STARTED:
                return ON_STOP;
            case RESUMED:
                return ON_PAUSE;
            case DESTROYED:
                throw new IllegalArgumentException();
        }
        throw new IllegalArgumentException("Unexpected state value " + state);
    }

回到上面的对象创建,上面创建了一个ObsrverWithState对象

  static class ObserverWithState {
        State mState;
        LifecycleEventObserver mLifecycleObserver;

        ObserverWithState(LifecycleObserver observer, State initialState) {
            mLifecycleObserver = Lifecycling.lifecycleEventObserver(observer);
            mState = initialState;
        }

        void dispatchEvent(LifecycleOwner owner, Event event) {
            State newState = getStateAfter(event);
            mState = min(mState, newState);
            mLifecycleObserver.onStateChanged(owner, event);
            mState = newState;
        }
    }

这里会把把observer包装成一个LifecyclleEventObserver,发送事件的时候会调用该对象的onStateChanged方法,并把自身的状态更改为新状态,具体分发先放着,后面讲

上面提到,ReportFragment状态变更会调用相应的LifeCycle的handleLifecycleEvent方法传递

public void handleLifecycleEvent(@NonNull Lifecycle.Event event) {
        State next = getStateAfter(event);
        moveToState(next);
    }

先把相应的Event对应成上面的枚举状态类型,然后调用moveToState方法

private void moveToState(State next) {
        if (mState == next) {
            return;
        }
        mState = next;
        if (mHandlingEvent || mAddingObserverCounter != 0) {
            mNewEventOccurred = true;
            // we will figure out what to do on upper level.
            return;
        }
        mHandlingEvent = true;
        sync();
        mHandlingEvent = false;
    }

这里会有状态判断,状态不同的才能执行下一步,并把状态更新成最新状态

  private void sync() {
        LifecycleOwner lifecycleOwner = mLifecycleOwner.get();
        if (lifecycleOwner == null) {
            throw new IllegalStateException("LifecycleOwner of this LifecycleRegistry is already"
                    + "garbage collected. It is too late to change lifecycle state.");
        }
        while (!isSynced()) {
            mNewEventOccurred = false;
            // no need to check eldest for nullability, because isSynced does it for us.
            if (mState.compareTo(mObserverMap.eldest().getValue().mState) < 0) {
                backwardPass(lifecycleOwner);
            }
            Entry<LifecycleObserver, ObserverWithState> newest = mObserverMap.newest();
            if (!mNewEventOccurred && newest != null
                    && mState.compareTo(newest.getValue().mState) > 0) {
                forwardPass(lifecycleOwner);
            }
        }
        mNewEventOccurred = false;
    }

这里会有两种状态判断

1.取mObserverMap中的第一个元素的状态,如果当前页面的状态小于该元素的状态调用backwardPass方法

2.去mObserverMap中最后一个元素的状态,如果当前页面的状态大于该元素的状态调用forwardPass方法

这里的计算还是依据上面提到的枚举判断

这两个方法也是有些许差异

private void backwardPass(LifecycleOwner lifecycleOwner) {
        Iterator<Entry<LifecycleObserver, ObserverWithState>> descendingIterator =
                mObserverMap.descendingIterator();
        while (descendingIterator.hasNext() && !mNewEventOccurred) {
            Entry<LifecycleObserver, ObserverWithState> entry = descendingIterator.next();
            ObserverWithState observer = entry.getValue();
            while ((observer.mState.compareTo(mState) > 0 && !mNewEventOccurred
                    && mObserverMap.contains(entry.getKey()))) {
                Event event = downEvent(observer.mState);
                pushParentState(getStateAfter(event));
                observer.dispatchEvent(lifecycleOwner, event);
                popParentState();
            }
        }
    }

这里有个倒叙遍历迭代器,我们再分析一下上面的状态变化;当页面状态小于该元素状态,对应于上面的流程2

RESUME  ->  STARTED  ->  CREATED

 根据上面的算法,这里相当于是从resume->onpause->onstop,也就是说页面变更成不活跃的状态

然后会倒叙遍历观察者obvserver,然后通过downEvent推算下一个生命周期,依次发送消息

比如我顺序注册了observer1, observer2,observer3 这三个观察对象,当页面变更成不活跃的状态时,会按照顺序先通知observer3的周期Event的变更 ON_PAUSE->ON_STOP,然后通知observer2的,最后通知observer1的

相反forwardPass方法则是正序通知

private void forwardPass(LifecycleOwner lifecycleOwner) {
        Iterator<Entry<LifecycleObserver, ObserverWithState>> ascendingIterator =
                mObserverMap.iteratorWithAdditions();
        while (ascendingIterator.hasNext() && !mNewEventOccurred) {
            Entry<LifecycleObserver, ObserverWithState> entry = ascendingIterator.next();
            ObserverWithState observer = entry.getValue();
            while ((observer.mState.compareTo(mState) < 0 && !mNewEventOccurred
                    && mObserverMap.contains(entry.getKey()))) {
                pushParentState(observer.mState);
                observer.dispatchEvent(lifecycleOwner, upEvent(observer.mState));
                popParentState();
            }
        }
    }

当页面状态小于该元素状态,对应于上面的流程1或3

CREATED  ->  STARTED  ->  RESUME

 根据上面的算法,这里相当于是从onCreate -> onStart -> onResume 或者 onstop->onpause->resume

也就是说页面变更成活跃的状态

这里是正序迭代器,通过upEvent向前推算周期,上面的通知顺序则变成observer1 -> observer2 -> observer3

比如上面的例子,我简化部分周期,并注册三个观察者

当页面创建到展示时

E/MLifeCycle  1: onCreate
E/MLifeCycle  2: onCreate
E/MLifeCycle  3: onCreate
E/MLifeCycle  1: onStart
E/MLifeCycle  2: onStart
E/MLifeCycle  3: onStart
E/MLifeCycle  1: onResume
E/MLifeCycle  2: onResume
E/MLifeCycle  3: onResume

当返回桌面时候

E/MLifeCycle  3: onPause
E/MLifeCycle  2: onPause
E/MLifeCycle  1: onPause
E/MLifeCycle  3: onStop
E/MLifeCycle  2: onStop
E/MLifeCycle  1: onStop

再重新打开页面时候

E/MLifeCycle  1: onStart
E/MLifeCycle  2: onStart
E/MLifeCycle  3: onStart
E/MLifeCycle  1: onResume
E/MLifeCycle  2: onResume
E/MLifeCycle  3: onResume

这和我们上面的推断是符合的

接下来回到上面提到的分发的方法,首先会创建一个LifecycleEventObserver,然后调用这个对象的onStateChanged方法

 static class ObserverWithState {
        State mState;
        LifecycleEventObserver mLifecycleObserver;

        ObserverWithState(LifecycleObserver observer, State initialState) {
            mLifecycleObserver = Lifecycling.lifecycleEventObserver(observer);
            mState = initialState;
        }

        void dispatchEvent(LifecycleOwner owner, Event event) {
            State newState = getStateAfter(event);
            mState = min(mState, newState);
            mLifecycleObserver.onStateChanged(owner, event);
            mState = newState;
        }
    }

这里需要关注一下这个创建方法

 static LifecycleEventObserver lifecycleEventObserver(Object object) {
        boolean isLifecycleEventObserver = object instanceof LifecycleEventObserver;
        boolean isFullLifecycleObserver = object instanceof FullLifecycleObserver;
        if (isLifecycleEventObserver && isFullLifecycleObserver) {
            return new FullLifecycleObserverAdapter((FullLifecycleObserver) object,
                    (LifecycleEventObserver) object);
        }
        if (isFullLifecycleObserver) {
            return new FullLifecycleObserverAdapter((FullLifecycleObserver) object, null);
        }

        if (isLifecycleEventObserver) {
            return (LifecycleEventObserver) object;
        }

        final Class<?> klass = object.getClass();
        int type = getObserverConstructorType(klass);
        if (type == GENERATED_CALLBACK) {
            List<Constructor<? extends GeneratedAdapter>> constructors =
                    sClassToAdapters.get(klass);
            if (constructors.size() == 1) {
                GeneratedAdapter generatedAdapter = createGeneratedAdapter(
                        constructors.get(0), object);
                return new SingleGeneratedAdapterObserver(generatedAdapter);
            }
            GeneratedAdapter[] adapters = new GeneratedAdapter[constructors.size()];
            for (int i = 0; i < constructors.size(); i++) {
                adapters[i] = createGeneratedAdapter(constructors.get(i), object);
            }
            return new CompositeGeneratedAdaptersObserver(adapters);
        }
        return new ReflectiveGenericLifecycleObserver(object);
    }

这里有两种主要类型区分,一种是依赖GenerateAdapter自动生成,一种是通过反射

自动生成方法需要配置依赖编译器,kotlin的依赖是这个 ; java的把kapt替换成annotationProcessor

kapt  "androidx.lifecycle:lifecycle-compiler:2.0.0"

然后上面的MLifeCycle编译后生成的文件是

public class MLifeCycle_LifecycleAdapter implements GeneratedAdapter {
  final MLifeCycle mReceiver;

  MLifeCycle_LifecycleAdapter(MLifeCycle receiver) {
    this.mReceiver = receiver;
  }

  @Override
  public void callMethods(LifecycleOwner owner, Lifecycle.Event event, boolean onAny,
      MethodCallsLogger logger) {
    boolean hasLogger = logger != null;
    if (onAny) {
      if (!hasLogger || logger.approveCall("onAny", 1)) {
        mReceiver.onAny();
      }
      if (!hasLogger || logger.approveCall("onAny2", 4)) {
        mReceiver.onAny2(owner,event);
      }
      return;
    }
    if (event == Lifecycle.Event.ON_CREATE) {
      if (!hasLogger || logger.approveCall("onCreate", 2)) {
        mReceiver.onCreate(owner);
      }
      return;
    }
    if (event == Lifecycle.Event.ON_START) {
      if (!hasLogger || logger.approveCall("onStart", 1)) {
        mReceiver.onStart();
      }
      return;
    }
    if (event == Lifecycle.Event.ON_DESTROY) {
      if (!hasLogger || logger.approveCall("onDestroy", 1)) {
        mReceiver.onDestroy();
      }
      return;
    }
    if (event == Lifecycle.Event.ON_PAUSE) {
      if (!hasLogger || logger.approveCall("onPause", 1)) {
        mReceiver.onPause();
      }
      return;
    }
    if (event == Lifecycle.Event.ON_RESUME) {
      if (!hasLogger || logger.approveCall("onResume", 1)) {
        mReceiver.onResume();
      }
      return;
    }
  }
}

里面进行Lifecycle.Event判断,直接调用我们注册的observer的相应Event对应的方法,这个很简单;我们再看下反射类型的代码

class ReflectiveGenericLifecycleObserver implements LifecycleEventObserver {
    private final Object mWrapped;
    private final CallbackInfo mInfo;

    ReflectiveGenericLifecycleObserver(Object wrapped) {
        mWrapped = wrapped;
        mInfo = ClassesInfoCache.sInstance.getInfo(mWrapped.getClass());
    }

    @Override
    public void onStateChanged(LifecycleOwner source, Event event) {
        mInfo.invokeCallbacks(source, event, mWrapped);
    }
}

这里会有一个存储注册信息的类,然后这里的onStateChanged方法会通过反射去回调对应的方法,看下这里的通知的方法

static class CallbackInfo {
        final Map<Lifecycle.Event, List<MethodReference>> mEventToHandlers;
        final Map<MethodReference, Lifecycle.Event> mHandlerToEvent;

        CallbackInfo(Map<MethodReference, Lifecycle.Event> handlerToEvent) {
            mHandlerToEvent = handlerToEvent;
            mEventToHandlers = new HashMap<>();
            for (Map.Entry<MethodReference, Lifecycle.Event> entry : handlerToEvent.entrySet()) {
                Lifecycle.Event event = entry.getValue();
                List<MethodReference> methodReferences = mEventToHandlers.get(event);
                if (methodReferences == null) {
                    methodReferences = new ArrayList<>();
                    mEventToHandlers.put(event, methodReferences);
                }
                methodReferences.add(entry.getKey());
            }
        }

        @SuppressWarnings("ConstantConditions")
        void invokeCallbacks(LifecycleOwner source, Lifecycle.Event event, Object target) {
            invokeMethodsForEvent(mEventToHandlers.get(event), source, event, target);
            invokeMethodsForEvent(mEventToHandlers.get(Lifecycle.Event.ON_ANY), source, event,
                    target);
        }

        private static void invokeMethodsForEvent(List<MethodReference> handlers,
                LifecycleOwner source, Lifecycle.Event event, Object mWrapped) {
            if (handlers != null) {
                for (int i = handlers.size() - 1; i >= 0; i--) {
                    handlers.get(i).invokeCallback(source, event, mWrapped);
                }
            }
        }
    }

这里存了两个Map

一个是Lifecycle.Event 对应的所有方法信息,一对多,一个Event能同时注册多个方法

一个是方法对应的Event类型,一对一,一个方法只能对应一个Event

每次事件产生都会同时发送两次事件,一个是当前发送的Event,另一个是ON_ANY类型,这个类型是每次都会发送

invokeCallbacks方法会遍历当前Event对应的所有方法信息,全部调用一遍

mEventToHandlers是通过mHandlerToEvent遍历生成的

 static class MethodReference {
        final int mCallType;
        final Method mMethod;

        MethodReference(int callType, Method method) {
            mCallType = callType;
            mMethod = method;
            mMethod.setAccessible(true);
        }

        void invokeCallback(LifecycleOwner source, Lifecycle.Event event, Object target) {
            //noinspection TryWithIdenticalCatches
            try {
                switch (mCallType) {
                    case CALL_TYPE_NO_ARG:
                        mMethod.invoke(target);
                        break;
                    case CALL_TYPE_PROVIDER:
                        mMethod.invoke(target, source);
                        break;
                    case CALL_TYPE_PROVIDER_WITH_EVENT:
                        mMethod.invoke(target, source, event);
                        break;
                }
            } catch (InvocationTargetException e) {
                throw new RuntimeException("Failed to call observer method", e.getCause());
            } catch (IllegalAccessException e) {
                throw new RuntimeException(e);
            }
        }
}

MethodRefence方法则会通过反射去调用存储的方法信息,可以看出没最多有两个参数类型,同时两个类型都是指定类型,顺序也是固定的,分别是LifecycleOwner和Lifecycle.Event

回到上面的创建方法

private final Map<Class, CallbackInfo> mCallbackMap = new HashMap<>(); 
CallbackInfo getInfo(Class klass) {
        CallbackInfo existing = mCallbackMap.get(klass);
        if (existing != null) {
            return existing;
        }
        existing = createInfo(klass, null);
        return existing;
    }

这里会用一个Map缓存当前类的信息

private CallbackInfo createInfo(Class klass, @Nullable Method[] declaredMethods) {
        Class superclass = klass.getSuperclass();
        Map<MethodReference, Lifecycle.Event> handlerToEvent = new HashMap<>();
        if (superclass != null) {
            CallbackInfo superInfo = getInfo(superclass);
            if (superInfo != null) {
                handlerToEvent.putAll(superInfo.mHandlerToEvent);
            }
        }

        Class[] interfaces = klass.getInterfaces();
        for (Class intrfc : interfaces) {
            for (Map.Entry<MethodReference, Lifecycle.Event> entry : getInfo(
                    intrfc).mHandlerToEvent.entrySet()) {
                verifyAndPutHandler(handlerToEvent, entry.getKey(), entry.getValue(), klass);
            }
        }

        Method[] methods = declaredMethods != null ? declaredMethods : getDeclaredMethods(klass);
        boolean hasLifecycleMethods = false;
        for (Method method : methods) {
            OnLifecycleEvent annotation = method.getAnnotation(OnLifecycleEvent.class);
            if (annotation == null) {
                continue;
            }
            hasLifecycleMethods = true;
            Class<?>[] params = method.getParameterTypes();
            int callType = CALL_TYPE_NO_ARG;
            if (params.length > 0) {
                callType = CALL_TYPE_PROVIDER;
                if (!params[0].isAssignableFrom(LifecycleOwner.class)) {
                    throw new IllegalArgumentException(
                            "invalid parameter type. Must be one and instanceof LifecycleOwner");
                }
            }
            Lifecycle.Event event = annotation.value();

            if (params.length > 1) {
                callType = CALL_TYPE_PROVIDER_WITH_EVENT;
                if (!params[1].isAssignableFrom(Lifecycle.Event.class)) {
                    throw new IllegalArgumentException(
                            "invalid parameter type. second arg must be an event");
                }
                if (event != Lifecycle.Event.ON_ANY) {
                    throw new IllegalArgumentException(
                            "Second arg is supported only for ON_ANY value");
                }
            }
            if (params.length > 2) {
                throw new IllegalArgumentException("cannot have more than 2 params");
            }
            MethodReference methodReference = new MethodReference(callType, method);
            verifyAndPutHandler(handlerToEvent, methodReference, event, klass);
        }
        CallbackInfo info = new CallbackInfo(handlerToEvent);
        mCallbackMap.put(klass, info);
        mHasLifecycleMethods.put(klass, hasLifecycleMethods);
        return info;
    }

这个创建的方法比较好理解,会遍历当前类的所有方法,获取有OnLifecycleEvent注解的方法,然后获取对应的value值,判断有无形参,如果有判断形参类型是否匹配,不匹配直接抛出异常;最后把方法和Event一一对应保存在CallBackInfo中的Map里,方便后续反射调用

private void verifyAndPutHandler(Map<MethodReference, Lifecycle.Event> handlers,
            MethodReference newHandler, Lifecycle.Event newEvent, Class klass) {
        Lifecycle.Event event = handlers.get(newHandler);
        if (event != null && newEvent != event) {
            Method method = newHandler.mMethod;
            throw new IllegalArgumentException(
                    "Method " + method.getName() + " in " + klass.getName()
                            + " already declared with different @OnLifecycleEvent value: previous"
                            + " value " + event + ", new value " + newEvent);
        }
        if (event == null) {
            handlers.put(newHandler, newEvent);
        }
    }

这个方法会有缓存判断,同一个方法只能对应一个Event;这里整个流程就分析完毕了

 

总结

1.Lifecycle通过向Activity里添加一个ReportFragment,并监听这个Fragment的生命周期变化,并把变更的状态通过LifeEvent传递给注册的Observer

2.自定义LifecycleObserver方法参数有限制,普通类型最多支持一个参数,Any类型最多支持两个参数;且参数类型和顺序也有限制,必须为LifecycleOwner和Lifecycle.Event

3.声明的Any类型方法每次事件发送都会调用,其他类型的只有当该类型事件触发才会调用;也可以只定义一个Any类型的方法,用其中的第二个参数类型Event类型进行判断处理相应的逻辑

4.当Oserver对象被注册时,会依次触发对应的周期方法,并更新相应的状态信息,直到与当期页面状态相同;也就是说,如果页面已经是Resume状态,那么这个状态前面的周期也会依次回调,直到调用到声明的Resume方法如果有的话,确保周期的完整性;类似于粘性注册

5.Fragment的LifecycleEvent会按照一定规则对应成State的状态信息,主要是onPause和onStop会有所不同;onPause会对应成State的START状态,onStop会对应成CREATED状态;这样的好处是,页面变更成活跃状态时(包含第一次创建),状态的枚举ordinal值是增大的,而页面变更为不活跃状态时,状态的ordinal值是减小的,方便后面推断和计算

6.根据页面状态变更流程的不同,注册的回调顺序也有差异,这里主要是根

6.1 页面从不活跃变更成活跃状态时候,会按照注册的顺序依次通知周期变更

6.2页面从活跃变更成不活跃状态的时候,会按照注册的顺序逆序通知周期变更

7.当生命周期变更时,会直接拿到页面的LifeCycle对象,并通过调用handleLifecycleEvent方法传递当期的周期Event事件,而这最终会通过适配器或者反射方式去调用我们注册的LifecycleObserver的相应标记的Event方法;这里分为两种

7.1 适配器模式,这个是编译器自动生成的,需要引入相应编译依赖,这个会把注册的LifecycleObserver传入,并在方法中进行Event判断,选择调用标记过的相应的Event方法

7.2 当不引入编译依赖,运行时会通过反射去实现同样的功能;

运行时会先遍历当前注册的LifecycleObserver中所有的方法,获取有Event标记的,然后把该方法和Event进行对应并缓存到map集合中,形成Map<方法信息,Event>的结构,并根据这个结构额外创建一个新的Map缓存,结构是Map<Event,List<方法信息> ;

其中第一个Map是一对一的关系,一个方法只能对应一个周期Event配置,第二个是一对多的关系,一个Event可以对应多个声明的方法;

当外部调用变更通知方法时,会把当期要变更的Event传递进来,然后通过上面定义的Map查询出所对应的所有方法,如果有声明,那么就依次反射调用这些方法,这样实际上也是去调用我们注册的Observer内的方法

 

补上大致的流程图

 

 

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