PAT甲级 1042 Shuffling Machine(字符串的处理)

原题链接:

https://pintia.cn/problem-sets/994805342720868352/exam/problems/type/7?problemSetProblemId=994805442671132672&page=0

思路:

从编号1开始遍历每一张牌的位置变化,即求出这张牌经过K次洗牌后所在的位置。

再将编号转换为每张牌的具体名字,存储到最终结果的数组中。

代码:

#include <iostream>
#include <string>
using namespace std;

#define endl '\n'

int K;
int shuffling[55];
string card[55];

string cvt(int x) {//将数字转换为字符串
	string num;
	if (x >= 10) {
		num += x / 10 + '0';
	}
	num += x % 10 + '0';
	return num;
}

string pre = "SHCDJ";
string i2s(int x) {//将牌的编号转换为具体的牌名
	string ans;
	ans = pre[(x-1) / 13];
	string num = cvt((x-1) % 13+1);
	ans += num;
	return ans;
}

signed main() {
	ios::sync_with_stdio(0), cin.tie(0), cout.tie(0);

	cin >> K;
	for (int i = 1; i <= 54; i++) {
		cin >> shuffling[i];
	}

	for (int i = 1; i <= 54; i++) {//遍历每一张牌的位置
		int position = i;
		for (int i = 0; i < K; i++) {
			position = shuffling[position];
		}
		card[position] = i2s(i);
		//cout << card[position] << endl;
	}

	for (int i = 1; i <= 54; i++) {
		cout << card[i];
		if (i != 54) {
			cout << " ";
		}
	}
	return 0;
}

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A shuffling machine in C++ can be implemented using an array to represent the deck of cards and using the random number generator to shuffle the cards. Here is a sample code for a shuffling machine: ``` #include <iostream> #include <cstdlib> #include <ctime> using namespace std; const int NUM_CARDS = 52; class ShufflingMachine { private: int deck[NUM_CARDS]; int position; public: ShufflingMachine() { for (int i = 0; i < NUM_CARDS; i++) { deck[i] = i; } position = 0; } void shuffle() { srand(time(NULL)); for (int i = 0; i < NUM_CARDS; i++) { int j = rand() % NUM_CARDS; swap(deck[i], deck[j]); } position = 0; } int dealCard() { if (position >= NUM_CARDS) { shuffle(); } return deck[position++]; } }; int main() { ShufflingMachine shuffler; shuffler.shuffle(); for (int i = 0; i < NUM_CARDS; i++) { cout << shuffler.dealCard() << " "; } cout << endl; return 0; } ``` In this code, the `ShufflingMachine` class represents the shuffling machine. The `deck` array stores the deck of cards, and the `position` variable keeps track of the current position in the deck. The `shuffle` method shuffles the deck by randomly swapping cards. It uses the `srand` function to seed the random number generator with the current time, and the `rand` function to generate random indices for swapping cards. The `dealCard` method deals the next card from the deck. If the deck has been exhausted, it calls the `shuffle` method to shuffle the cards again. In the `main` function, we create a `ShufflingMachine` object and shuffle the cards. Then we deal all the cards and print them out.

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