自定义View排列

//梯形排列
@Override
protected void onLayout(boolean changed, int l, int t, int r, int b) {
    int row = 0;
    int right = 0;
    int bottom = 0;
    for (int i = 0; i < getChildCount(); i++) {
        View childView = getChildAt(i);
        int childW = childView.getMeasuredWidth();
        int childH = childView.getMeasuredHeight();
        right += childW;
        bottom += row * (childH+5)+childH;
        if (right>r){
            row++;
            right = childW;
            bottom += row * (childH+5)+childH;
        }
        childView.layout(right - childW,bottom - childH,right,bottom);
    }
}
 
 
//横排排列
@Override
protected void onLayout(boolean changed, int l, int t, int r, int b) {
    int mPaddingLeft = getPaddingLeft();
    int mPaddingRight = getPaddingRight();
    int mPaddingTop = getPaddingTop();

    int lineX = mPaddingLeft;
    int lineY = mPaddingTop;

    int lineWidth = r - l;
    int usefulWidth = lineWidth - mPaddingLeft - mPaddingRight;
    int lineUsed = mPaddingLeft + mPaddingRight;
    int lineHeight = 0;
    for (int i = 0; i < this.getChildCount(); i++) {
        View child = this.getChildAt(i);
        if (child.getVisibility() == GONE) {
            continue;
        }
        MarginLayoutParams mlp = (MarginLayoutParams) child.getLayoutParams();
        int childWidth = child.getMeasuredWidth();
        int childHeight = child.getMeasuredHeight();
        int spaceWidth = mlp.leftMargin + childWidth + mlp.rightMargin;
        int spaceHeight = mlp.topMargin + childHeight + mlp.bottomMargin;
        if (lineUsed + spaceWidth > lineWidth) {
            //approach the limit of width and move to next line

            lineY += lineHeight + lineSpacing;
            lineUsed = mPaddingLeft + mPaddingRight;
            lineX = mPaddingLeft;
            lineHeight = 0;
        }
        child.layout(lineX + mlp.leftMargin, lineY + mlp.topMargin, lineX + mlp.leftMargin + childWidth, lineY + mlp.topMargin + childHeight);
        if (spaceHeight > lineHeight) {
            lineHeight = spaceHeight;
        }
        lineUsed += spaceWidth;
        lineX += spaceWidth;

    }
}
### Android自定义View实现圆环排列的功能 要在Android中通过自定义View实现圆环排列功能,可以通过`Canvas`和`Paint`对象完成。以下是详细的实现方式: #### 1. 创建自定义View类 创建一个新的类继承自`View`,并重写`onDraw()`方法[^3]。 ```java public class CircleArrangeView extends View { private Paint paint; private int centerX, centerY; // 圆心坐标 private float radius; // 外围大圆的半径 private List<Point> points; // 存储小圆的位置 public CircleArrangeView(Context context) { this(context, null); } public CircleArrangeView(Context context, AttributeSet attrs) { super(context, attrs); init(); } private void init() { paint = new Paint(Paint.ANTI_ALIAS_FLAG); paint.setColor(Color.BLUE); // 设置画笔颜色 paint.setStyle(Paint.Style.FILL); // 设置填充模式 points = new ArrayList<>(); } } ``` --- #### 2. 计算圆环上的点位 在`onSizeChanged()`方法中计算外围大圆的圆心以及各个小圆的位置。假设我们需要放置N个小圆,则它们均匀分布在大圆周上。 ```java @Override protected void onSizeChanged(int w, int h, int oldw, int oldh) { super.onSizeChanged(w, h, oldw, oldh); centerX = w / 2; // 获取视图宽度的一半作为X轴圆心 centerY = h / 2; // 获取视图高度的一半作为Y轴圆心 radius = Math.min(centerX, centerY) * 0.8f; // 半径取较小值的80% calculatePoints(12); // 假设放置12个小圆 } private void calculatePoints(int count) { points.clear(); double angleStep = (Math.PI * 2) / count; // 每一个小圆之间的角度差 for (int i = 0; i < count; i++) { double angle = i * angleStep; int x = (int) (centerX + Math.cos(angle) * radius); // 小圆的X坐标 int y = (int) (centerY + Math.sin(angle) * radius); // 小圆的Y坐标 points.add(new Point(x, y)); } } ``` --- #### 3. 绘制圆环及其子项 在`onDraw()`方法中调用`canvas.drawCircle()`绘制外圈的大圆,并逐一绘制内部的小圆。 ```java @Override protected void onDraw(Canvas canvas) { super.onDraw(canvas); // 绘制外部大圆 paint.setColor(Color.GRAY); paint.setStrokeWidth(10); // 设置描边粗细 paint.setStyle(Paint.Style.STROKE); // 描边模式 canvas.drawCircle(centerX, centerY, radius, paint); // 绘制小圆 paint.setColor(Color.RED); paint.setStyle(Paint.Style.FILL); // 填充模式 for (Point point : points) { canvas.drawCircle(point.x, point.y, 50, paint); // 小圆直径为100px } } ``` --- #### 完整代码示例 以下是完整的代码实现: ```java import android.content.Context; import android.graphics.Canvas; import android.graphics.Color; import android.graphics.Paint; import android.util.AttributeSet; import android.view.View; import java.util.ArrayList; import java.util.List; public class CircleArrangeView extends View { private Paint paint; private int centerX, centerY; // 圆心坐标 private float radius; // 外围大圆的半径 private List<Point> points; // 存储小圆的位置 public CircleArrangeView(Context context) { this(context, null); } public CircleArrangeView(Context context, AttributeSet attrs) { super(context, attrs); init(); } private void init() { paint = new Paint(Paint.ANTI_ALIAS_FLAG); paint.setColor(Color.BLUE); // 设置画笔颜色 paint.setStyle(Paint.Style.FILL); // 设置填充模式 points = new ArrayList<>(); } @Override protected void onSizeChanged(int w, int h, int oldw, int oldh) { super.onSizeChanged(w, h, oldw, oldh); centerX = w / 2; // 获取视图宽度的一半作为X轴圆心 centerY = h / 2; // 获取视图高度的一半作为Y轴圆心 radius = Math.min(centerX, centerY) * 0.8f; // 半径取较小值的80% calculatePoints(12); // 假设放置12个小圆 } private void calculatePoints(int count) { points.clear(); double angleStep = (Math.PI * 2) / count; // 每一个小圆之间的角度差 for (int i = 0; i < count; i++) { double angle = i * angleStep; int x = (int) (centerX + Math.cos(angle) * radius); // 小圆的X坐标 int y = (int) (centerY + Math.sin(angle) * radius); // 小圆的Y坐标 points.add(new Point(x, y)); } } @Override protected void onDraw(Canvas canvas) { super.onDraw(canvas); // 绘制外部大圆 paint.setColor(Color.GRAY); paint.setStrokeWidth(10); // 设置描边粗细 paint.setStyle(Paint.Style.STROKE); // 描边模式 canvas.drawCircle(centerX, centerY, radius, paint); // 绘制小圆 paint.setColor(Color.RED); paint.setStyle(Paint.Style.FILL); // 填充模式 for (Point point : points) { canvas.drawCircle(point.x, point.y, 50, paint); // 小圆直径为100px } } } ``` --- #### 注意事项 - `drawCircle`函数的第一个参数是圆心的X坐标,第二个参数是圆心的Y坐标,第三个参数是圆的半径,第四个参数是画笔对象[^2]。 - 如果需要动态调整大小或数量,可以在运行时修改`calculatePoints()`中的参数。 --- 相关问题
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值