JS实现继承的6种方式

原型链继承

特点:实例可继承的属性有:实例的构造函数的属性,父类构造函数的属性,父类原型的属性

缺点:原型上的属性是共享的,一个实例修改了原型属性,另一个实例的原型属性也会被修改,并且实例无法向构造函数传参

    //原型链继承
    function Parent() {
      this.name = "parent";
      this.play = [1, 2, 3, 4];
    }
    function Child() {
      this.type = "child";
    }
    Child.prototype = new Parent();

    let c1 = new Child();
    let c2 = new Child();

    c1.play.push(5);
    console.log(c1.play); //[1,2,3,4,5]
    console.log(c2.play); //[1,2,3,4,5]

构造函数继承

特点:用.call或.apply将父类构造函数引入子类函数,可以继承多规格构造函数(call多个)

缺点:只继承了父类构造函数的属性,没有继承父类原型上的属性

    //构造函数继承
    function Parent() {
      this.name = "parent";
      this.play = [1, 2, 3, 4];
    }
    Parent.prototype.getName = function () {
      return this.name;
    };
    function Child() {
      Parent.call(this);
      this.type = "child";
    }
    let c1 = new Child();
    let c2 = new Child();
    c1.play.push(5);
    console.log(c1.play); //[1,2,3,4,5]
    console.log(c2.play); //[1,2,3,4]
    console.log(c1.getName); //underfind

组合继承(组合原型链继承和构造函数继承)

特点:可以继承父类原型上的属性,可以传参,可以复用。并且每个新实例引入的构造函数属性都是私有的

缺点:调用了两次父类构造函数(耗内存

    // 组合继承
    function Parent() {
      this.name = "parent";
      this.play = [1, 2, 3];
    }
    Parent.prototype.getName = function () {
      return this.name;
    };
    function Child() {
      //第二次调用父类构造函数
      Parent.call(this);
      this.type = "child";
    }
	//第一次调用父类构造函数
    Child.prototype = new Parent();
    Child.prototype.constructor = Child;

    let c1 = new Child();
    let c2 = new Child();
    c1.play.push(4);
    console.log(c1.play); //[1,2,3,4]
    console.log(c2.play); //[1,2,3]

原型式继承

特点:借助Object.create()方法实现普通对象的继承

缺点:Object.create方法实现的是浅拷贝,多个实例的引用类型属性指向相同的内存,存在篡改的可能

    // 原型式继承;
    let parent = {
      name: "parent",
      play: [1, 2, 3],
      getName: function () {
        return this.name;
      },
    };
    let child1 = Object.create(parent);
    child1.name = "xiaoyang";
    child1.play.push(4);

    let child2 = Object.create(parent);
    child2.play.push(5);
    
    console.log(child1.name); //xiaoyang
    console.log(child1.getName == parent.getName);
    console.log(child1.getName()); //xiaoyang
    console.log(child1.play); //[1,2,3,4,5]
    console.log(child2.play); //[1,2,3,4,5]

寄生式继承

特点:在原型式继承外面套了一层函数

缺点:与原型式继承一样

    //寄生式继承
    let parent = {
      name: "parent",
      play: [1, 2, 3, 4],
      getName: function () {
        return this.name;
      },
    };
    function clone(orginal) {
      let clone = Object.create(orginal);
      clone.getPlay = function () {
        return this.play;
      };
      return clone;
    }
    let child = clone(parent);

    console.log(child.name); //parent
    console.log(child.play); //[1,2,3,4]

寄生组合式继承(最优)

特点:也是借助Object.create()方法实现普通对象的继承,在此基础上进行改造

    //寄生组合式继承
    function clone(parent, child) {
      child.prototype = Object.create(parent.prototype);
      child.prototype.constructor = child;
    }

    function Parent() {
      this.name = "parent";
      this.play = [1, 2, 3, 4];
    }
    Parent.prototype.getName = function () {
      return this.name;
    };

    function Child() {
      Parent.call(this);
      this.friend = "xiaoyang";
    }

    clone(Parent, Child);

    Child.prototype.getFriend = function () {
      return this.friend;
    };
    let c1 = new Child();
    let c2 = new Child();
    c1.play.push(5);
    console.log(c1.play); //[1,2,3,4,5]
    console.log(c2.play); //[1,2,3,4]
    console.log(c1.getName()); //parent
    console.log(c1.getFriend()); //xiaoyang

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