classPlayer1:def__init__(self,name,atk):
self.name = name
self.atk = atk
defattack(self):
e = Enemy1(100)
e.denmage(self.atk)# --------------classPlayer2:def__init__(self, name, atk):
self.name = name
self.atk = atk
self.e = Enemy2(100)defattack(self):
self.e.denmage(self.atk)classEnemy2:def__init__(self, hp, name="小兵"):
self.hp = hp
self.name = name
defdenmage(self, value):
self.hp -= value
if value <=0:return'death'#----------classPlayer3:def__init__(self, name, atk):
self.name = name
self.atk = atk
defattack(self,target):
target.denmage(self.atk)classEnemy3:def__init__(self, hp, name="小兵"):
self.hp = hp
self.name = name
defdenmage(self, value):
self.hp -= value
if value <=0:return'death'