程序小白天天打卡(抽象的应用)

2018/2/16

java

package package2;
/*英雄类  父类*/
public abstract class Hero {
	private long id;
	private String name;
	private int level;
	private int maxHp;
	private int hp;
	private int attack;
	private int x;
	private int y;
	/*计算两个英雄的距离*/
	protected double getDistance(int x1,int y1,int x2,int y2)
	{
		return Math.sqrt(Math.pow(x2-x1, 2)+Math.pow(y2-y1, 2));
		
	}
	
	public Hero()
	{
		setMaxHp(100);
		setHp(100);
	}
	public Hero(long id,String name)
	{
		this();
		setId(id);
		setName(name);
	}
	/*父类使用模板模式进行对战
	 * 规定默认情况下的流程*/
	public void PK(Hero hero)
	{
		//1.计算距离是否可以攻击对方
		if(canFightByDistance(hero)&&hp>0&&hero.getHp()>0)
		{
			fight(hero);
		}
		else
		{
			System.out.println("抱歉,距离不够哟");
		}
		//2.如果可以攻击,调用攻击方法
		//3.打印结果
		System.out.println("两位英雄的当前状态");
		System.out.println("名称\tHP\tX坐标\tY坐标");
		System.out.println(name+"\t"+hp+"\t"+x+"\t"+y);
		System.out.printf("%s\t%d\t%d\t%d",hero.getName(),hero.getHp(),hero.getX(),hero.getY());
	}
	/*判断英雄的距离,是否可以被攻击*/
	public abstract boolean canFightByDistance(Hero hero);
	public abstract void fight(Hero hero);
	
		
	
	
		
	
	
	public long getId() {
		return id;
	}
	public void setId(long id) {
		this.id = id;
	}
	public String getName() {
		return name;
	}
	public void setName(String name) {
		this.name = name;
	}
	public int getLevel() {
		return level;
	}
	public void setLevel(int level) {
		if(level<0&&level>100)
		{
			this.level=1;
		}
		else {
			this.level = level;
		}
		
	}
	public int getMaxHp() {
		return maxHp;
	}
	public void setMaxHp(int maxHp) {
		this.maxHp = maxHp;
	}
	public int getHp() {
		return hp;
	}
	public void setHp(int hp) {
		this.hp = hp;
	}
	public int getAttack() {
		return attack;
	}
	public void setAttack(int attack) {
		this.attack = attack;
	}
	public int getX() {
		
		return x;
	}
	public void setX(int x) {
		this.x = x;
	}
	public int getY() {
		
		return y;
	}
	public void setY(int y) {
		this.y = y;
	}

}
package package2;
/*战士类*/
public class Warrior extends Hero {

	public  Warrior() {
		super();
		setName("默认英雄");
	}
	public Warrior(long id,String name,int x,int y)
	{
		super(id,name);//继承父类构造
		setX(x);
		setY(y);
		
	}
	@Override
	public boolean canFightByDistance(Hero hero) {
		double distance=getDistance(getX(), getY(), hero.getX(), hero.getY());
		//假设战士的攻击距离为100
		return distance<=100;
	}

	@Override
	public void fight(Hero hero) {
		//生成随机的攻击力
		//减掉传入英雄对象的hp
		int attack=(int)(Math.random()*1000)%51+20;//20到70
		setAttack(attack);
		hero.setHp(hero.getHp()-attack);
		System.out.println();
		System.out.println(getName()+"成功实现了一次攻击");
		System.out.println();
		System.out.println("当前英雄"+getName()+"的攻击力为"+attack);
		System.out.println();
		
		
	}

}
package package2;

public class heroText {

public static void main(String[] args) {
	Hero hero1=new Warrior(1,"典韦",0,0);
	Hero hero2=new Warrior(2,"曹操",50,50);
	System.out.println("比赛开始");
	while(true) 
	{
		
		hero1.PK(hero2);
                hero2.PK(hero1)
		
		
		
		
		System.out.println();
		if(hero1.getHp()<0)
		{
			
			hero1.PK(hero2);
			System.out.println();
			System.out.println(hero2.getName()+"获胜");
		
		}
		else
		{
			
			hero1.PK(hero2);
			System.out.println();
			System.out.println(hero1.getName()+"获胜");
		
		}
		
		break;
		
		
	}
	
	}
}
	

		
		



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