数据结构探险——栈篇

以下内容源于慕课网的学习整理,如有侵权,请告知删除。

1、栈

  • 后进先出(LIFO)

2、单一数据类型栈

MyStack.h

//在MyStack.h文件中
#ifndef MYSTACK_H
#define MYSTACK_H
 
class MyStack
{
public:
	MyStack(int size);		//分配内存初始化栈空间,设定栈容量,栈顶
	~MyStack();				//回收栈空间内存
	bool StackEmpty();		//判栈空
	bool StackFull();		//判栈满
	void ClearStack();		//清空栈
	int StackLength();		//已有元素个数
	bool Push(char elem);	//元素入栈,栈顶上升
	bool pop(char &elem);	//元素出栈,栈顶下降
	void StackTraverse();	//遍历栈中所有元素
 
private:
	char *m_pBuffer;	//栈空间指针
	int m_iSize;		//栈容量
	int m_iTop;			//栈顶(栈中元素个数)
};
 
#endif // !MYSTACK_H

MyStack.cpp

//MyStack.cpp文件中
#include <iostream>
#include "MyStack.h"
 
using namespace std;
 
MyStack::MyStack(int size)
{
	m_iSize = size;
	m_iTop = 0;
	m_pBuffer = new char[size];
}
MyStack::~MyStack()
{
	delete[]m_pBuffer;
}
bool MyStack::StackEmpty()
{
	if (m_iTop == 0)
	{
		return true;
	}
	return false;
}
bool MyStack::StackFull()
{
	if (m_iTop == m_iSize)
	{
		return true;
	}
	return false;
}
void MyStack::ClearStack()
{
	m_iTop = 0;
}
int MyStack::StackLength()
{
	return m_iTop;
}
bool MyStack::Push(char elem)
{
	if (StackFull())
	{
		return false;
	}
	m_pBuffer[m_iTop] = elem;
	m_iTop++;
	return true;
}
bool MyStack::pop(char &elem)
{
	if (StackEmpty())
	{
		return false;
	}
	m_iTop--;
	elem = m_pBuffer[m_iTop];
	return true;
}
void MyStack::StackTraverse()
{
	for (int i = 0; i < m_iTop; i++)
	{
		cout << m_pBuffer[i] << ",";
	}
}

demo.cpp

//demo.cpp文件中
#include <iostream>
#include "MyStack.h"
//#include"demo.h"
 
using namespace std;
 
int main()
{
	MyStack *p = new MyStack(5);
 
 
	p->Push('h');
	p->Push('e');
	p->Push('l');
	p->Push('l');
	p->Push('o');
 
	p->StackTraverse();
 
	char elem = '0';
	p->pop(elem);
 
	if (p->StackEmpty())
	{
		cout << "空栈" << endl;
	}
	if (p->StackFull())
	{
		cout << "满栈" << endl;
	}
	cout << "栈中元素个数:" << p->StackLength() << endl;
	p->StackTraverse();
	
	delete p;
	p = NULL;
 
	return 0;
}

3、栈模板

MyStack.h

//在MyStack.h文件中
#ifndef MYSTACK_H
#define MYSTACK_H
 
template <typename T>
class MyStack
{
public:
	MyStack(int size);		//分配内存初始化栈空间,设定栈容量,栈顶
	~MyStack();				//回收栈空间内存
	bool StackEmpty();		//判栈空
	bool StackFull();		//判栈满
	void ClearStack();		//清空栈
	int StackLength();		//已有元素个数
	bool Push(T elem);		//元素入栈,栈顶上升
	bool pop(T &elem);		//元素出栈,栈顶下降
	void StackTraverse();	//遍历栈中所有元素
 
private:
	T *m_pBuffer;		//栈空间指针
	int m_iSize;		//栈容量
	int m_iTop;			//栈顶(栈中元素个数)
};
 
template <typename T>
MyStack<T>::MyStack(int size)
{
	m_iSize = size;
	m_iTop = 0;
	m_pBuffer = new T[size];
}
template <typename T>
MyStack<T>::~MyStack()
{
	delete[]m_pBuffer;
}
template <typename T>
bool MyStack<T>::StackEmpty()
{
	if (m_iTop == 0)
	{
		return true;
	}
	return false;
}
template <typename T>
bool MyStack<T>::StackFull()
{
	if (m_iTop == m_iSize)
	{
		return true;
	}
	return false;
}
template <typename T>
void MyStack<T>::ClearStack()
{
	m_iTop = 0;
}
template <typename T>
int MyStack<T>::StackLength()
{
	return m_iTop;
}
template <typename T>
bool MyStack<T>::Push(T elem)
{
	if (StackFull())
	{
		return false;
	}
	m_pBuffer[m_iTop] = elem;
	m_iTop++;
	return true;
}
template <typename T>
bool MyStack<T>::pop(T &elem)
{
	if (StackEmpty())
	{
		return false;
	}
	m_iTop--;
	elem = m_pBuffer[m_iTop];
	return true;
}
template <typename T>
void MyStack<T>::StackTraverse()
{
	for (int i = 0; i < m_iTop; i++)
	{
		cout << m_pBuffer[i];
	}
}
 
#endif // !MYSTACK_H

Test.h

//在Test.h文件中
#ifndef TEST_H
#define TEST_H
 
#include<ostream>
using namespace std;
 
class Coordinate
{
	friend ostream &operator<<(ostream &out, Coordinate &coor);
public:
	Coordinate(int x=0,int y=0);
	~Coordinate();
 
private:
	int m_iX;
	int m_iY;
};
 
Coordinate::Coordinate(int x, int y)
{
	m_iX = x;
	m_iY = y;
}
 
Coordinate::~Coordinate()
{
}
 
ostream &operator<<(ostream &out, Coordinate &coor)
{
	out << "(" << coor.m_iX << "," << coor.m_iY << ") ";
	return out;
}
 
 
 
#endif // !TEST_H

demo.cpp

//在Demo.cpp文件中
#include <iostream>
#include "MyStack.h"
#include "Test.h"
using namespace std;

int main()
{
   MyStack<Coordinate> *p = new MyStack<Coordinate>(5);

   Coordinate c1 = Coordinate(5, 8);

   p->Push(Coordinate(3, 2));
   p->Push(Coordinate(6, 9));
   p->Push(Coordinate(4, 7));
   p->Push(Coordinate(2, 5));
   p->Push(Coordinate(0, 1));

   p->StackTraverse();

   p->pop(c1);

   if (p->StackEmpty())
   {
   	cout << "空栈" << endl;
   }
   if (p->StackFull())
   {
   	cout << "满栈" << endl;
   }
   cout << "栈中元素个数:" << p->StackLength() << endl;
   p->StackTraverse();
   
   delete p;
   p = NULL;

   return 0;
}

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