室友扫雷通关来炫耀!我用Python做出自动扫雷十秒通关!

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图片.png

自动扫雷一般分为两种,一种是读取内存数据,而另一种是通过分析图片获得数据,并通过模拟鼠标操作,这里我用的是第二种方式。

代码已上传至GitHub:

https://github.com/chestnut-egg/GoMine

作者:mengy7762

一、准备工作

1.扫雷游戏

我是win10,没有默认的扫雷,所以去扫雷网下载

http://www.saolei.net/BBS/

图片.png

2.python 3

我的版本是 python 3.6.1

3.python的第三方库

室友扫雷通关来炫耀!我用Python做出自动扫雷十秒通关!

win32api,win32gui,win32con,Pillow,numpy,opencv可通过 pip install --upgrade SomePackage 来进行安装注意:有的版本是下载pywin32,但是有的要把pywin32升级到最高并自动下载了pypiwin32,具体情况每个python版本可能都略有不同

我给出我的第三方库和版本仅供参考

室友扫雷通关来炫耀!我用Python做出自动扫雷十秒通关!

二、关键代码组成

1.找到游戏窗口与坐标

#扫雷游戏窗口class_name = "TMain"title_name = "Minesweeper Arbiter "hwnd = win32gui.FindWindow(class_name, title_name)
#窗口坐标left = 0top = 0right = 0bottom = 0if hwnd:    
print("找到窗口")    
left, top, right, bottom = win32gui.GetWindowRect(hwnd)    
#win32gui.SetForegroundWindow(hwnd)    
print("窗口坐标:")    
print(str(left)+' '+str(right)+' '+str(top)+' '+str(bottom))
else:    
print("未找到窗口")

2.锁定并抓取雷区图像

#锁定雷区坐标
#去除周围功能按钮以及多余的界面
#具体的像素值是通过QQ的截图来判断的left += 15top += 101right -= 15bottom -= 42
#抓取雷区图像rect = (left, top, right, bottom)
img = ImageGrab.grab().crop(rect)

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3.各图像的RGBA值

#数字1-8 周围雷数
#0 未被打开
#ed 被打开 空白
#hongqi 红旗
#boom 普通雷
#boom_red 踩中的雷
rgba_ed = [(225, (192, 192, 192)), (31, (128, 128, 128))]
rgba_hongqi = [(54, (255, 255, 255)), (17, (255, 0, 0)), 
(109, (192, 192, 192)), (54, (128, 128, 128)), (22, (0, 0, 0))]
rgba_0 = [(54, (255, 255, 255)), (148, (192, 192, 192)),
 (54, (128, 128, 128))]
rgba_1 = [(185, (192, 192, 192)), (31, (128, 128, 128)), 
(40, (0, 0, 255))]
rgba_2 = [(160, (192, 192, 192)), (31, (128, 128, 128)),
 (65, (0, 128, 0))]
rgba_3 = [(62, (255, 0, 0)), (163, (192, 192, 192)), (31,
 (128, 128, 128))]
rgba_4 = [(169, (192, 192, 192)), (31, (128, 128, 128)), 
(56, (0, 0, 128))]
rgba_5 = [(70, (128, 0, 0)), (155, (192, 192, 192)), (31,
 (128, 128, 128))]
rgba_6 = [(153, (192, 192, 192)), (31, (128, 128, 128)), 
(72, (0, 128, 128))]
rgba_8 = [(149, (192, 192, 192)), (107, (128, 128, 128))]
rgba_boom = [(4, (255, 255, 255)), (144, (192, 192, 192)), 
(31, (128, 128, 128)), (77, (0, 0, 0))]
rgba_boom_red = [(4, (255, 255, 255)), (144, (255, 0, 0)), 
(31, (128, 128, 128)), (77, (0, 0, 0))]

(左右滑动可查看完整代码)

4.扫描雷区图像保存至一个二维数组map

#扫描雷区图像def showmap():    
img = ImageGrab.grab().crop(rect)    
for y in range(blocks_y):        
for x in range(blocks_x):            
this_image = img.crop((x * block_width, y * block_height, (x + 1) * block_width, (y + 1) * block_height))            
if this_image.getcolors() == rgba_0:                
map[y][x] = 0            
elif this_image.getcolors() == rgba_1:                
map[y][x] = 1            
elif this_image.getcolors() == rgba_2:                
map[y][x] = 2            
elif this_image.getcolors() == rgba_3:                
map[y][x] = 3           
 elif this_image.getcolors() == rgba_4:                
map[y][x] = 4            
elif this_image.getcolors() == rgba_5:                
map[y][x] = 5            
elif this_image.getcolors() == rgba_6:                
map[y][x] = 6            
elif this_image.getcolors() == rgba_8:                
map[y][x] = 8            
elif this_image.getcolors() == rgba_ed:                
map[y][x] = -1            
elif this_image.getcolors() == rgba_hongqi:                
map[y][x] = -4            
elif this_image.getcolors() == rgba_boom or this_image.getcolors() == rgba_boom_red:                
global gameover                
gameover = 1                
break                
#sys.exit(0)            
else:                
print("无法识别图像")                
print("坐标")                
print((y,x))                
print("颜色")                
print(this_image.getcolors())                
sys.exit(0)    
#print(map)

(左右滑动可查看完整代码)

5.扫雷算法

这里我采用的最基础的算法

1.首先点出一个点

2.扫描所有数字,如果周围空白+插旗==数字,则空白均有雷,右键点击空白插旗

3.扫描所有数字,如果周围插旗==数字,则空白均没有雷,左键点击空白

4.循环2、3,如果没有符合条件的,则随机点击一个白块

#插旗def banner():    
showmap()    for y in range(blocks_y):        
for x in range(blocks_x):            
if 1 <= map[y][x] and map[y][x] <= 5:                
boom_number = map[y][x]                
block_white = 0                
block_qi = 0                
for yy in range(y-1,y+2):                    
for xx in range(x-1,x+2):                        
if 0 <= yy and 0 <= xx and yy < blocks_y and xx < blocks_x:                            
if not (yy == y and xx == x):
if map[yy][xx] == 0:                                    
block_white += 1                                
elif map[yy][xx] == -4:                                    
block_qi += 1if boom_number == block_white + block_qi:for yy in range(y - 1, y + 2):                        
for xx in range(x - 1, x + 2):                            
if 0 <= yy and 0 <= xx and yy < blocks_y and xx < blocks_x:                                if not (yy == y and xx == x):                                    
if map[yy][xx] == 0:                                        
win32api.SetCursorPos([left+xx*block_width, top+yy*block_height])                                        
win32api.mouse_event(win32con.MOUSEEVENTF_RIGHTDOWN, 0, 0, 0, 0)                                        
win32api.mouse_event(win32con.MOUSEEVENTF_RIGHTUP, 0, 0, 0, 0)                                        
showmap()
#点击白块def dig():    
showmap()    
iscluck = 0    
for y in range(blocks_y):        
for x in range(blocks_x):            
if 1 <= map[y][x] and map[y][x] <= 5:                
boom_number = map[y][x]                
block_white = 0               
 block_qi = 0                
for yy in range(y - 1, y + 2):                    
for xx in range(x - 1, x + 2):                        
if 0 <= yy and 0 <= xx and yy < blocks_y and xx < blocks_x:                            
if not (yy == y and xx == x):                                
if map[yy][xx] == 0:                                    
block_white += 1                                
elif map[yy][xx] == -4:                                    
block_qi += 1if boom_number == block_qi and block_white > 
0:for yy in range(y - 1, y + 2):                        
for xx in range(x - 1, x + 2):                            
if 0 <= yy and 0 <= xx and yy < blocks_y and xx < blocks_x:                                if not(yy == y and xx == x):                                    
if map[yy][xx] == 0:                                        
win32api.SetCursorPos([left + xx * block_width, top + yy * block_height])                                        
win32api.mouse_event(win32con.MOUSEEVENTF_LEFTDOWN, 0, 0, 0, 0)                                        
win32api.mouse_event(win32con.MOUSEEVENTF_LEFTUP, 0, 0, 0, 0)                                        
iscluck = 1    
if iscluck == 0:        
luck()
#随机点击def luck():    
fl = 1    
while(fl):        
random_x = random.randint(0, blocks_x - 1)        
random_y = random.randint(0, blocks_y - 1)        
if(map[random_y][random_x] == 0):            
win32api.SetCursorPos([left + random_x * block_width, top + random_y * block_height])            
win32api.mouse_event(win32con.MOUSEEVENTF_LEFTDOWN, 0, 0, 0, 0)            
win32api.mouse_event(win32con.MOUSEEVENTF_LEFTUP, 0, 0, 0, 0)            fl = 0def gogo():    
win32api.SetCursorPos([left, top])    
win32api.mouse_event(win32con.MOUSEEVENTF_LEFTDOWN, 0, 0, 0, 0)    win32api.mouse_event(win32con.MOUSEEVENTF_LEFTUP, 0, 0, 0, 0)    
showmap()    
global gameover    
while(1):        
if(gameover == 0):            
banner()            
banner()            
dig()        
else:            
gameover = 0            
win32api.keybd_event(113, 0, 0, 0)            
win32api.SetCursorPos([left, top])            
win32api.mouse_event(win32con.MOUSEEVENTF_LEFTDOWN, 0, 0, 0, 0)            
win32api.mouse_event(win32con.MOUSEEVENTF_LEFTUP, 0, 0, 0, 0)            
showmap()
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