c#编程细节(六)AOP

理论概述

/// AOP:面向切面编程   编程思想
/// OOP:一切皆对象,对象交互组成功能,功能叠加组成模块,模块叠加组成系统
///      类--砖头     系统--房子
///      类--细胞     系统--人
///      面向对象是非常适合做大型系统
///      应对需求变化扩展的时候,比较困难;
///      面向对象是静态的:任何需求的细微变化,都可能导致比较大的影响
///      
/// 设计模式:设计出灵活 可扩展 可重用 的架构    可以解决部分问题
///           都在折腾抽象/类
/// 永远无法解决类的内部变化
/// 
/// AOP:面向切面编程  编程思想  
///      就是解决类的内部变化问题
///      能做到让开发者动态的修改一个静态的面向对象模型,
///      在不破坏封装的前提下,去增加各种功能:非业务逻辑,是一些公共逻辑
///      是对OOP的有效补充
///      有了AOP之后,OOP也变得简单了

装饰器以及代理模式实现方法

/// <summary>
    /// 装饰器模式实现静态代理
    /// AOP 在方法前后增加自定义的方法
    /// 
    /// 简单的proxy静态AOP
    /// </summary>
    public class DecoratorAOP
    {
        public static void Show()
        {
            User user = new User()
            {
                Name = "老六",
                Password = "123123123123"
            };
            IUserProcessor processor = new UserProcessor();
            processor.RegUser(user);//没有使用AOP
            Console.WriteLine("***************");

            processor = new UserProcessorDecorator(processor);
            processor.RegUser(user);//使用了AOP
        }

        public interface IUserProcessor
        {
            void RegUser(User user);
        }
        public class UserProcessor : IUserProcessor
        {
            public void RegUser(User user)
            {
                Console.WriteLine("用户已注册。Name:{0},PassWord:{1}", user.Name, user.Password);
            }
        }

        /// <summary>
        /// 装饰器的模式去提供一个AOP功能
        /// </summary>
        public class UserProcessorDecorator : IUserProcessor
        {
            private IUserProcessor UserProcessor { get; set; }
            public UserProcessorDecorator(IUserProcessor userprocessor)
            {
                UserProcessor = userprocessor;
            }

            public void RegUser(User user)
            {
                BeforeProceed(user);

                this.UserProcessor.RegUser(user);

                AfterProceed(user);
            }

            /// <summary>
            /// 业务逻辑之前
            /// </summary>
            /// <param name="user"></param>
            public void BeforeProceed(User user)
            {
                Console.WriteLine("方法执行前");
            }
            /// <summary>
            /// 业务逻辑之后
            /// </summary>
            /// <param name="user"></param>
            public void AfterProceed(User user)
            {
                Console.WriteLine("方法执行后");
            }
        }

代理模式以及两者的区别参照 https://www.cnblogs.com/LJP-JumpAndFly/p/12165369.html
代理模式分为静态代理和动态代理,静态代码量会增大很多,动态更符合AOP的思想
下面是代理模式实现aop动态

/// <summary>
    /// 使用.Net Remoting/RealProxy 实现动态代理
    /// 局限在业务类必须是继承自MarshalByRefObject类型
    /// </summary>
    public class RealProxyAOP
    {
        public static void Show()
        {
            User user = new User()
            {
                Name = "Eleven",
                Password = "123456"
            };

            UserProcessor processor = new UserProcessor();
            processor.RegUser(user);

            Console.WriteLine("*********************");
            UserProcessor userProcessor = TransparentProxy.Create<UserProcessor>();
            userProcessor.RegUser(user);
        }

        /// <summary>
        /// 真实代理
        /// </summary>
        /// <typeparam name="T"></typeparam>
        public class MyRealProxy<T> : RealProxy
        {
            private T tTarget;
            public MyRealProxy(T target)
                : base(typeof(T))
            {
                this.tTarget = target;
            }

            public override IMessage Invoke(IMessage msg)
            {
                BeforeProceede(msg);

                IMethodCallMessage callMessage = (IMethodCallMessage)msg;
                object returnValue = callMessage.MethodBase.Invoke(this.tTarget, callMessage.Args);

                AfterProceede(msg);

                return new ReturnMessage(returnValue, new object[0], 0, null, callMessage);
            }
            public void BeforeProceede(IMessage msg)
            {
                Console.WriteLine("方法执行前可以加入的逻辑");
            }
            public void AfterProceede(IMessage msg)
            {
                Console.WriteLine("方法执行后可以加入的逻辑");
            }
        }

        /// <summary>
        /// 透明代理
        /// </summary>
        public static class TransparentProxy
        {
            public static T Create<T>()
            {
                T instance = Activator.CreateInstance<T>();
                MyRealProxy<T> realProxy = new MyRealProxy<T>(instance);
                T transparentProxy = (T)realProxy.GetTransparentProxy();
                return transparentProxy;
            }
        }


        public interface IUserProcessor
        {
            void RegUser(User user);
        }

        /// <summary>
        /// 必须继承自MarshalByRefObject父类,否则无法生成
        /// </summary>
        public class UserProcessor : MarshalByRefObject, IUserProcessor
        {
            public void RegUser(User user)
            {
                Console.WriteLine("用户已注册。用户名称{0} Password{1}", user.Name, user.Password);
            }
        }

    }

Castle实现AOP

这个方法并不实用,但跟着网课稍微介绍一下

using Castle.DynamicProxy;//Castle.Core

namespace MyAOP
{
    /// <summary>
    /// 使用Castle\DynamicProxy 实现动态代理
    /// 方法必须是虚方法
    /// </summary>
    public class CastleProxyAOP
    {
        public static void Show()
        {
            User user = new User()
            {
                Name = "Eleven",
                Password = "123456"
            };
            ProxyGenerator generator = new ProxyGenerator();
            MyInterceptor interceptor = new MyInterceptor();
            UserProcessor userprocessor = generator.CreateClassProxy<UserProcessor>(interceptor);
            userprocessor.RegUser(user);
        }
        public interface IUserProcessor
        {
            void RegUser(User user);
        }

        public class UserProcessor : IUserProcessor
        {
            /// <summary>
            /// 必须带上virtual 否则无效~
            /// </summary>
            /// <param name="user"></param>
            public virtual void RegUser(User user)
            {
                Console.WriteLine($"用户已注册。Name:{user.Name},PassWord:{user.Password}");
            }
        }

        public class MyInterceptor : IInterceptor
        {
            public void Intercept(IInvocation invocation)
            {
                PreProceed(invocation);
                invocation.Proceed();
                PostProceed(invocation);
            }
            public void PreProceed(IInvocation invocation)
            {
                Console.WriteLine("方法执行前");
            }

            public void PostProceed(IInvocation invocation)
            {
                Console.WriteLine("方法执行后");
            }
        }
    }
}

使用EntLib\PIAB Unity 实现动态代理

首先将你的要代理的类注入到IUnityContainer容器,有两种方式
1

                IUnityContainer container = new UnityContainer();
                container.RegisterType<IUserProcessor, UserProcessor>();
                IUserProcessor processor = container.Resolve<IUserProcessor>();
                processor.RegUser(user);

2使用配置文件进行配置

//配置UnityContainer
                IUnityContainer container = new UnityContainer();
                ExeConfigurationFileMap fileMap = new ExeConfigurationFileMap();
                fileMap.ExeConfigFilename = Path.Combine(AppDomain.CurrentDomain.BaseDirectory + "CfgFiles\\Unity.Config");
                Configuration configuration = ConfigurationManager.OpenMappedExeConfiguration(fileMap, ConfigurationUserLevel.None);
                UnityConfigurationSection configSection = (UnityConfigurationSection)configuration.GetSection(UnityConfigurationSection.SectionName);
                configSection.Configure(container, "aopContainer");
//配置完容器,实例类并调用方法
                IUserProcessor processor = container.Resolve<IUserProcessor>();
                processor.RegUser(user);
                User userNew1 = processor.GetUser(user);
                User userNew2 = processor.GetUser(user);

这有这一块代码可能还看不出AOP在哪里,其实都体现在配置文件中

<configuration>
  <configSections>
    <section name="unity" type="Microsoft.Practices.Unity.Configuration.UnityConfigurationSection, Unity.Configuration"/>
  </configSections>
  <unity>
    <sectionExtension type="Microsoft.Practices.Unity.InterceptionExtension.Configuration.InterceptionConfigurationExtension, Unity.Interception.Configuration"/>
    <containers>
      <container name="aopContainer">
        <extension type="Interception"/>
        <register type="MyAOP.UnityWay.IUserProcessor,MyAOP" mapTo="MyAOP.UnityWay.UserProcessor,MyAOP">
          <interceptor type="InterfaceInterceptor"/> <!--这里是方式的选择,除了这里的接口还可以使用虚方法等,但不好用不介绍了-->
          <!--下面就是功能件,UserProcessor实例执行方法前会先进入下面几个类-->
          <interceptionBehavior type="MyAOP.UnityWay.ExceptionLoggingBehavior, MyAOP"/>
          <interceptionBehavior type="MyAOP.UnityWay.CachingBehavior, MyAOP"/>
          <interceptionBehavior type="MyAOP.UnityWay.LogBeforeBehavior, MyAOP"/>
          <interceptionBehavior type="MyAOP.UnityWay.ParameterCheckBehavior, MyAOP"/>
          <interceptionBehavior type="MyAOP.UnityWay.LogAfterBehavior, MyAOP"/>
        </register>

        <!--<register type="MyAOP.UnityWay.IUserProcessor,MyAOP" mapTo="MyAOP.UnityWay.UserProcessor,MyAOP">
          <interceptor type="InterfaceInterceptor"/>
          <interceptionBehavior type="MyAOP.UnityWay.ExceptionLoggingBehavior, MyAOP"/>
          <interceptionBehavior type="MyAOP.UnityWay.CachingBehavior, MyAOP"/>
          <interceptionBehavior type="MyAOP.UnityWay.LogBeforeBehavior, MyAOP"/>
          <interceptionBehavior type="MyAOP.UnityWay.ParameterCheckBehavior, MyAOP"/>
          <interceptionBehavior type="MyAOP.UnityWay.LogAfterBehavior, MyAOP"/>
        </register>-->
      </container>
    </containers>
  </unity>
</configuration>

从这里就发现这个unity实现AOP的模式完全类似于管道中间件,那我们继续看“”中间件“”

using Unity.Interception.InterceptionBehaviors;
using Unity.Interception.PolicyInjection.Pipeline;

namespace MyAOP.UnityWay
{
    /// <summary>
    /// 不需要特性
    /// </summary>
    public class LogBeforeBehavior : IInterceptionBehavior
    {
        public IEnumerable<Type> GetRequiredInterfaces()
        {
            return Type.EmptyTypes;
        }
        public IMethodReturn Invoke(IMethodInvocation input, GetNextInterceptionBehaviorDelegate getNext)
        {
            Console.WriteLine("LogBeforeBehavior");
            Console.WriteLine(input.MethodBase.Name);
            foreach (var item in input.Inputs)
            {
                Console.WriteLine(Newtonsoft.Json.JsonConvert.SerializeObject(item));
                //反射&序列化获取更多信息
            }
            //这个不就相似与执行下一个中间件吗
            return getNext().Invoke(input, getNext);//
        }

        public bool WillExecute
        {
            get { return true; }
        }
    }
}

评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值