#include <iostream>
#include<cmath>
using namespace std;
class Triangle
{
public:
void setABC(double x,double y,double z);
double perimeter();
double area();
void setA(double x);
{
a=x;
}
void setB(double y);
{
b=y;
}
void setC(double z);
{
c=z;
}
bool isTriangle()
{
if(a+b>c&&a+c>b&&c+b>a)
{
return true;
}
else
return false;
}
private:
double a,b,c;
};
double Triangle::perimeter()
{
return a+b+c;
}
double Triangle::area()
{
double n;
n=(1.0/2)*(a+b+c);
return sqrt(n*(n+a)*(n-b)*(n-c));
}
int main()
{
Triangle tri1;
double x,y,z;
cin>>x>>y>>z;
tri1.setA(x);
tri1.setB(y);
tri1.setC(z);
if(tri.isTriangle())
{
cout<<"周长:"<<tri1.perimeter()<<'\t'<<"面积:"<<tri1.area()<<endl;
}
else
{
cout<<"不能构成三角形"<<endl;
}
return 0;
#include<cmath>
using namespace std;
class Triangle
{
public:
void setABC(double x,double y,double z);
double perimeter();
double area();
void setA(double x);
{
a=x;
}
void setB(double y);
{
b=y;
}
void setC(double z);
{
c=z;
}
bool isTriangle()
{
if(a+b>c&&a+c>b&&c+b>a)
{
return true;
}
else
return false;
}
private:
double a,b,c;
};
double Triangle::perimeter()
{
return a+b+c;
}
double Triangle::area()
{
double n;
n=(1.0/2)*(a+b+c);
return sqrt(n*(n+a)*(n-b)*(n-c));
}
int main()
{
Triangle tri1;
double x,y,z;
cin>>x>>y>>z;
tri1.setA(x);
tri1.setB(y);
tri1.setC(z);
if(tri.isTriangle())
{
cout<<"周长:"<<tri1.perimeter()<<'\t'<<"面积:"<<tri1.area()<<endl;
}
else
{
cout<<"不能构成三角形"<<endl;
}
return 0;
}