【PS滤镜】卷页滤镜的使用

      为了解决同学的想要制作卷叶效果的海报的问题,用了一个晚上的时间学习通过建立多张图层以及建立路径等等PS技术制作出来的卷页效果还不如直接使用PS插件,卷页滤镜的效果好,还是高科技好啊,下面简单说下如何使用卷叶滤镜。

一、首先百度下载卷叶滤镜。真的是找了好久,终于下载成功,很多网站上都是一些错误或者链接到广告页面,真怕我的电脑重了病毒。终于下载成功http://www.smzy.com/smzy/smzy90764.html,我是在这里下载到的,大家也可以去百度搜搜。

【PS滤镜】卷页滤镜的使用 - 蒲公英 - 三尾猫

打开内容如下,第一个exe文件就是安装包,第二个exe文件时注册机,会生成注册码,如果不对滤镜进行注册的话,制作的效果就会有水印,想要祛除水印的话,就需要进行注册。

【PS滤镜】卷页滤镜的使用 - 蒲公英 - 三尾猫

二、安装,双击avpagecurl12.exe

界面如下:

【PS滤镜】卷页滤镜的使用 - 蒲公英 - 三尾猫
确定安装地址,默认会自动安装你的Photoshop安装目录下,点击INSTALL。
如果在安装的过程中你的Photoshop是打开的话,需要重新启动Photoshop,才可以在滤镜下见到
【PS滤镜】卷页滤镜的使用 - 蒲公英 - 三尾猫
三、使用滤镜。
选中要进行卷页的图层,点击滤镜——AV Bros.
【PS滤镜】卷页滤镜的使用 - 蒲公英 - 三尾猫
注意:第一次使用,需要点击右上角i按钮,进行注册,这是就是用到了注册机
注册界面如下:
【PS滤镜】卷页滤镜的使用 - 蒲公英 - 三尾猫
这就需要运行压缩包的注册机,将内容点进去,Register即可。
接下来,回到卷页滤镜的界面,就可以对相应参数进行调整,达到自己想要的效果

Angle页面弯曲的角度:在一定范围内用来调整页面翻转的方向和角度。(大的翻转方向在预示窗口上调)
Level弯曲的级数:页面在同一角度时,所卷曲的幅度。Twirl变形:可以造成卷曲两端的粗细不同。
Radius弯曲半径:调整它可以变换页面的弯曲程度。
Obliquity倾斜程度:与变形类似。
Opacity透明度
Highlight高光程度:想做出金属光泽背景就离不开它

如果你想换个背景或调整一下背景的颜色,那么单击界面下方的Define Back按钮。可以从菜单中选择层色、前景色、背景色或是调用一幅图像。

四、为了将效果更加好,可通过自由变换,和加入图层投影制造阴影,能够使效果更好。

【PS滤镜】卷页滤镜的使用 - 蒲公英 - 三尾猫
The "Unity3D Book Page Curl" is a unity package that is used to create a book with page flip effect using unity3D native UI tools. Getting Started Create your first book:  Import the unity package  Create a canvas and EventSystem objects if you don't have one (the easiest way to create them is by adding any UI object -like a button- then you can delete it).  Drag a book prefab under the Canvas element  Resize the book on your scene and reposition the anchors as required.  Select the book from hierarchy to show it in inspector.  Assign the canvas to the canvas slot in inspector  Assign the background sprite with the sprite that you want to show on the right or left side when all pages flipped to the other side.  To edit the book pages, expand the Book Pages list in inspector, change the Size to your pages count, then start drag your pages in the Element boxes in order  Set the current page to the page that you want to be shown initially in the right side of the book.  If you want to call any function when any page flipped add it to the OnFlip Event List.  If you want to resize the area that the user can drag the page from it, open the Book node in inspector to show its children, you will find two objects "RightHotSpot" and "LeftHotSpot" resize them and set their anchors as required.  RUN and enjoy the page curl effect! Create Automatic Flipping Book:  After creating your book as mentioned above add an "Auto Flip" component on it.  Choose flipping direction( if you choose left to right make sure that the current page of the book component is equal to your page count "last page index + 1").  Uncheck the interactable check in the book component.  Specify the page flipping time parameters (Page Flip Time, Time Between Pages, Delay before Start flipping, Number of Animation frames for each page flip).  Check "Auto Start Flip" if you want the book to start flipping automatically, or uncheck it and call the StartFlipping() function in your code. Control Flipping Manually: This section will explore how to create a scene like the “Example_2_Controled Flipping” scene  To be able to let the user control page flipping using some buttons, create your book, add an "Auto Flip" component on it and configured them as mentioned above.  Uncheck the “interactable” of the book and "Auto Start Flip" of the “Auto Flip” components.  Add previous and next buttons to your scene (check Example_2_Controled Flipping scene if you have any issues setting them correctly).  Add a new slot on each button OnClick list by clicking the (+) sign, assign the Book as the game object then select the “AutoFlip->FlipRightPage” for the next button and “Auto Flip->Flip Left Page” to the previous button.  If you need to flip the page from code (based on custom action) you can call the FlipLeftPage() or FlipRightPage().
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