K线图的惯性滑动,由于官方提供的Scroller没有设置初始位置的方法,不知道后面会不会支持。由于项目急着上线,所以只有采用另一种方案,滑动结束后模拟计算惯性滑动。
思路:
手指滑动结束后,k线惯性滑动轨迹,类似于匀减速运动。所以可以用个定时器,每个100ms让k线继续平移一段距离,只需要计算出每个时刻的速度即可。对于手指离开屏幕时的速度,可以用平均速度来代替。
class SlideInertia {
public callback?: (x: number | null) => void;
private startX: number = 0;
private lastMoveX: number = 0;
private velocity: number = 0;
private startTime: number = 0;
private timerId: number = -1;
constructor(callback?: (x: number | null) => void) {
this.callback = callback
}
public handleTouchStart = (event: GestureEvent) => {
this.startX = event.offsetX;
this.startTime = new Date().getTime();
};
public handleTouchMove = (event: GestureEvent) => {
this.lastMoveX = event.offsetX;
};
public handleTouchEnd = () => {
const curTime = new Date().getTime();
const diffTime = (curTime - this.startTime) / 10;
if (diffTime <= 0) {
return;
}
this.velocity = (this.startX - this.lastMoveX) / diffTime;
// 释放触摸,开始惯性滑动
this.startFling();
this.startTime = 0;
};
private startFling() {
const step = () => {
this.velocity *= 0.9; // 惯性减弱
if (Math.abs(this.velocity) > 1) {
if (this.callback) {
this.callback(this.velocity);
}
this.timerId = setTimeout(step, 100);
} else {
if (this.callback) {
this.callback(null);
}
}
};
this.timerId = setTimeout(step);
}
public clearTimer() {
if (this.timerId > 0) {
clearTimeout(this.timerId);
}
}
}
然后在组件的TouchDown、TouchMove和TouchUP事件处调用,然后回调里面处理滑动即可。
.onActionStart((event) => {
if (!this.mIsTouchRegionStats && !this.mIsLongPressed && event.fingerList.length === 1) {
this.requestParentNotHandleGesture(true);
this.mGestureHelper.startScroll();
this.slideInertia.handleTouchStart(event);
}
})
.onActionEnd(() => {
this.mGestureHelper.stopScroll();
this.onDraw();
})
.onActionUpdate((event?: GestureEvent) => {
if (event && event.fingerList.length === 1) {
if (this.mIsLongPressed) {
let reallyOffsetX: number = event.offsetX - this.mLastOffsetX;
let reallyOffsetY: number = event.offsetY - this.mLastOffsetY;
this.mLastOffsetX = event.offsetX;
this.mLastOffsetY = event.offsetY;
this.mTouchPoint.offset(reallyOffsetX, reallyOffsetY);
let mainRenderTitleHeight = this.titleHeightArr[0];
const padding = UPMarketUIIndexBaseRender.padding;
this.mTouchPoint.y = Math.max(mainRenderTitleHeight + padding, this.mTouchPoint.y);
this.mTouchPoint.y = Math.min(this.totalHeight - padding * 2, this.mTouchPoint.y);
this.mGestureHelper.updateCrossPoint(this.touchX2CrossX(this.mTouchPoint.x), this.mTouchPoint.y);
this.callbackLongClickData();
this.onDraw();
} else if (!this.mGestureHelper.isShowCross()) {
//平移
if (this.mGestureHelper.scroll(event.offsetX, this.totalWidth)) {
this.callbackRegionStatsChanged();
this.onDraw();
}
this.slideInertia.handleTouchMove(event);
}
}
}
})
.onTouch((event: TouchEvent) => {
switch (event.type) {
case TouchType.Down:
this.slideInertia.clearTimer();
this.mIsTouchRegionStats = this.mGestureHelper.isTouchRegionStatsControlPoint(new UPPoint(event.touches[0].x, event.touches[0].y));
if (this.mIsTouchRegionStats) {
this.requestParentNotHandleGesture(true);
}
this.mLastTouchDownPoint.set(event.touches[0].x, event.touches[0].y);
break
case TouchType.Move:
let distanceX: number = Math.abs(this.mLastTouchDownPoint.x - event.touches[0].x);
let distanceY: number = Math.abs(this.mLastTouchDownPoint.y - event.touches[0].y);
if ((distanceX > distanceY && (this.attrs?.supportTranslationAndZoom || this.mIsLongPressed))
|| this.mIsTouchRegionStats) { // 如果触摸点在区间统计控制区域,则支持垂直和水平方向滑动,无需判断distanceX
this.mCanHorizontalScroll = true;
}
if (this.mIsTouchRegionStats) {
let regionStatsIndexChanged = this.mGestureHelper.updateRegionStatsControlPoint(new UPPoint(event.touches[0].x, event.touches[0].y)
, event.touches[0].x - this.mLastTouchDownPoint.x);
if (regionStatsIndexChanged) {
this.callbackRegionStatsChanged();
this.onDraw();
}
}
break
case TouchType.Up:
case TouchType.Cancel:
if (!this.mGestureHelper.isShowRegionStats() && !this.mIsLongPressed) {
this.slideInertia.handleTouchEnd();
}
由于k线图有些操作时不需要惯性滑动的(比如长按、区间统计打开时等),所以将handleTouchStart和handleTouchMove放在了平移手势回调里面。
private slideInertia: SlideInertia = new SlideInertia((offsetX: number | null) => {
if (offsetX == null) {
return;
}
if (this.mGestureHelper.scroll(0, 0, Math.floor(offsetX))) {
this.onDraw();
} else {
this.slideInertia.clearTimer();
}
});