关于XML的妙趣横生

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System.Xml;


public class BeiBaoXML : MonoBehaviour {
    [SerializeField]
    UIGrid grid;
    [SerializeField]
    UISprite sp;
    [SerializeField]
    TextAsset asset;
    public GameObject PropItemObj, PropItemClone;
    private int limit=40;
    private List<wuqi> wuqiList;
    private void Awake()
    {
        wuqiList = new List<wuqi>();
        PropItemObj = Resources.Load<GameObject>("PropItem");
    }
    // Use this for initialization
    void Start() {
        Analysis();//解析XML
        Initialize();//初始化
    }
    private void Analysis() {
        XmlDocument doc = new XmlDocument();
        doc.LoadXml(asset.text);
        XmlNodeList nodeList = doc.SelectSingleNode("root").ChildNodes;
        for (int i = 0; i < nodeList.Count; i++) {
            wuqiList.Add(new wuqi() {
                id = ((XmlElement)nodeList[i]).GetAttribute("id"),
                name = ((XmlElement)nodeList[i]).GetAttribute("name"),
                icon = ((XmlElement)nodeList[i]).GetAttribute("icon"),
                describe = ((XmlElement)nodeList[i]).GetAttribute("describe")
            });
        }
    }
    private void Initialize() {
        for (int i = 0; i < limit; i++) {
            PropItemClone = NGUITools.AddChild(grid.gameObject, PropItemObj);
            if (i < wuqiList.Count) {
                PropItemClone.transform.Find("Icon").GetComponent<UISprite>().spriteName = wuqiList[i].icon;
                UIEventListener.Get(PropItemClone.transform.Find("Icon").gameObject).onClick = OnWuQiClick;
                PropItemClone.transform.Find("Icon").gameObject.name = i.ToString();
            }
        }
    }
    private void OnWuQiClick(GameObject obj) {
        sp.gameObject.SetActive(true);
        sp.gameObject.transform.Find("Sprite").GetComponent<UISprite>().spriteName = obj.GetComponent<UISprite>().spriteName;
        sp.gameObject.transform.Find("Label1").GetComponent<UILabel>().text = wuqiList[int.Parse(obj.name)].name;
        sp.gameObject.transform.Find("Label2").GetComponent<UILabel>().text = wuqiList[int.Parse(obj.name)].describe;
    }
    // Update is called once per frame
    void Update () {

}
}
public class wuqi {
    public string id, name, icon, describe;
    public override string ToString()
    {
        return id + " " + name + " " + icon + " " + describe;
    }
}
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