最近由于项目需要,捣鼓了一个模拟按动的按钮的自定义View。借着这个例子,总结一下自定义View的使用方式。效果如下:
按下后
由于如果用selector会放大后面一张图片,所以只有自定义View:
public class ButtonView extends ImageView {
float width; //图片宽高
float height;
float Vwidth; //View宽高
int Vheight;
static final int offset = 15; //阴影相对圆心偏移量
float scaleX; //x方向缩放,这里为了使图片匹配控件大小
float scaleY;
boolean touchdraw; //判断重绘是否是点击事件引起的
Bitmap bitmap;
Paint paint;
MotionEvent event;
//第一种获得图片资源的方法,在attrs中定义,在layout xml中设置ButtonView_Image的值
public ButtonView(Context context, AttributeSet attrs) {
super(context, attrs);
paint = new Paint();
TypedArray a = context.getTheme().obtainStyledAttributes(attrs,
R.styleable.ButtonView, 0, 0);
bitmap = BitmapFactory.decodeResource(context.getResources(),
a.getResourceId(R.styleable.ButtonView_Image, 0));
width = bitmap.getWidth();
height = bitmap.getHeight();
paint.setColor(0x44000000);
paint.setStyle(Style.FILL);
touchdraw = false;
a.recycle();
}
//第二种获得图片资源的方法,在java代码里调用该方法,可动态指定图片资源
public void setbitmap(Bitmap bitmap) {
this.bitmap = bitmap;
width = bitmap.getWidth();
height = bitmap.getHeight();
touchdraw = false;
invalidate();
}
@Override
protected void onDraw(Canvas canvas) {
scaleX = Vwidth / (width + offset);
scaleY = Vheight / (height + offset);
Log.i("scaleX", "" + scaleX + "");
if (touchdraw == false) {
canvas.scale(scaleX, scaleY);
canvas.drawCircle(width / 2 + offset, height / 2 + offset,
width / 2, paint);
canvas.drawBitmap(bitmap, 0, 0, null);
} else {
if (event.getAction() == MotionEvent.ACTION_UP) {
canvas.scale(scaleX, scaleY);
canvas.drawCircle(width / 2 + offset, height / 2 + offset,
width / 2, paint);
canvas.drawBitmap(bitmap, 0, 0, null);
} else {
canvas.scale(scaleX, scaleY);
canvas.drawBitmap(bitmap, 15, 15, null);
}
touchdraw = false;
super.onDraw(canvas);
}
}
@Override
public boolean onTouchEvent(MotionEvent event) {
this.event = event;
touchdraw = true;
invalidate();
return super.onTouchEvent(event);
}
@Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
//onMeasur是测量View和子View的大小
//自定义View执行方法顺序依次为:构造函数;onMeasure调用多次;onDraw
//View的大小在xml中设置,所以这个不用自己再去控制它了,这里最后可以获得控件大小
if (MeasureSpec.getSize(widthMeasureSpec) != 0) {
Vwidth = MeasureSpec.getSize(widthMeasureSpec);
Vheight = MeasureSpec.getSize(heightMeasureSpec);
}
super.onMeasure(widthMeasureSpec, heightMeasureSpec);
}
}
静态使用View,必须增加命名空间:
LayoutXml
xmlns:ButtonView="http://schemas.android.com/apk/res/com.xxx"
<com.xxx.View.ButtonView
android:id="@+id/music"
android:layout_width="35dp"
android:layout_height="35dp"
android:layout_alignParentBottom="true"
android:layout_alignRight="@id/play"
android:layout_marginBottom="20dp"
**ButtonView:Image="@drawable/music"**
android:onClick="music" />
attrs.xml里增加:
<resources>
<declare-styleable name="ButtonView">
<attr name="Image" format="reference" />
</declare-styleable>
</resources>
此处资源用构造函数里的attrs参数调用,format有几种格式。
动态使用View,直接调用setbitmap方法即可。
int[] musicImg = { R.drawable.music, R.drawable.w_music, R.drawable.p_music };
Bitmap bitmap5 = BitmapFactory.decodeResource(getResources(),
musicImg[config.Theme]);
music.setbitmap(bitmap5);
通过此例可以基本掌握自定义View的使用,CheckBox之类难用的控件就可以放弃而自定义View了。
注意目前该代码必须设置静态资源,否则会报错,后面我会想办法改进。有疑问请留言。