DownloadManager

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
using System;

public class DownloadManager : MonoBehaviour {
    private static DownloadManager _instance;
    public static DownloadManager Instacne
    {
        get
        {
            if (_instance == null)
            {
                _instance = FindObjectOfType(typeof(DownloadManager)) as DownloadManager;
            }
            return _instance;
        }
    }


    public delegate void LoadCallBack(params object[] args);

    public void LoadScene(string name, LoadCallBack callBack, params object[] args)
    {
        StartCoroutine(Load(name,callBack,args));
    }

    AsyncOperation async = null;
    private IEnumerator Load(string name, LoadCallBack callBack, params object[] args)
    {
        async = SceneManager.LoadSceneAsync(name);
        yield return async;
        Resources.UnloadUnusedAssets();
        GC.Collect();

        if (callBack != null)
        {
            callBack(args);
        }

        async = null;
    }






	// Use this for initialization
	void Start () {
		
	}
	
	// Update is called once per frame
	void Update () {
		
	}
}

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