节流(throttle
)和防抖(debounce
)
- 防抖
当持续触发事件时,一段时间内没有再触发事件,事件处理函数才会执行一次,如果设定的时间到来之前又一次触发了事件,就重新开始延时。function debounce(fn, wait) { let timeout = null; return function() { if (timeout !== null) clearTimeout(timeout) timeout = setTimeout(fn ,wait) } } function handle() { console.log('事件调用成功') } window.addEventListener('scroll', debounce(handle, 1000))
- 节流
持续触发时,保持一定时间段内只调用一次事件处理函数。节流有两种实现方式。- 时间戳
function throttle(fun, delay) { let prev = Date.now() return function() { const now = Date.now() if (now - prev >= delay) { fun() prev = Date.now() } } } function handle { console.log('事件调用成功') } window.addEventListener('scroll', throttle(handle, 1000))
- 定时器
function throttle(fun, delay) { let timeout = null; return function() { if (!timeout) { timeout = setTimeout(() => { fun() timeout = null }, delay) } } } function handle() { console.log('事件调用成功') } window.addEventListener('scroll', throttle(handle, 1000))
- 时间戳