- /// <summary>
- ///键盘钩子
- /// </summary>
- public class KeyboardHook {
- public event KeyEventHandler KeyDownEvent;
- public event KeyPressEventHandler KeyPressEvent;
- public event KeyEventHandler KeyUpEvent;
- public delegate int HookProc(int nCode, Int32 wParam, IntPtr lParam);
- static int hKeyboardHook = 0; //声明键盘钩子处理的初始值。
- //值在Microsoft SDK的Winuser.h里查询
- public const int WH_KEYBOARD_LL = 13; //线程键盘钩子监听鼠标消息设为2,全局键盘监听鼠标消息设为13。
- HookProc KeyboardHookProcedure; //声明KeyboardHookProcedure作为HookProc类型。
- //键盘结构
- [StructLayout(LayoutKind.Sequential)]
- public class KeyboardHookStruct
- {
- public int vkCode; //定一个虚拟键码。该代码必须有一个价值的范围1至254 。
- public int scanCode; // 指定的硬件扫描码的关键。
- public int flags; // 键标志
- public int time; // 指定的时间戳记的这个讯息。
- public int dwExtraInfo; // 指定额外信息相关的信息。
- }
- //使用此功能,安装了一个钩子。
- [DllImport("user32.dll",CharSet=CharSet.Auto,
- CallingConvention=CallingConvention.StdCall)]
- public static extern int SetWindowsHookEx(int idHook, HookProc lpfn,
- IntPtr hInstance, int threadId);
- //调用此函数卸载钩子。
- [DllImport("user32.dll",CharSet=CharSet.Auto,
- CallingConvention=CallingConvention.StdCall)]
- public static extern bool UnhookWindowsHookEx(int idHook);
- //使用此功能,通过信息钩子继续下一个钩子
- [DllImport("user32.dll",CharSet=CharSet.Auto,
- CallingConvention=CallingConvention.StdCall)]
- public static extern int CallNextHookEx(int idHook, int nCode,
- Int32 wParam, IntPtr lParam);
- // 取得当前线程编号(线程钩子需要用到)
- [DllImport("kernel32.dll")]
- static extern int GetCurrentThreadId();
- public void Start()
- {
- // 安装键盘钩子
- if(hKeyboardHook == 0)
- {
- KeyboardHookProcedure = new HookProc(KeyboardHookProc);
- hKeyboardHook = SetWindowsHookEx( WH_KEYBOARD_LL,KeyboardHookProcedure, Marshal.GetHINSTANCE(Assembly.GetExecutingAssembly().GetModules()[0]),0);
- //************************************
- //键盘线程钩子
- //SetWindowsHookEx( 2,KeyboardHookProcedure, IntPtr.Zero, GetCurrentThreadId());//指定要监听的线程idGetCurrentThreadId(),
- //键盘全局钩子,需要引用空间(using System.Reflection;)
- //SetWindowsHookEx( 13,MouseHookProcedure,Marshal.GetHINSTANCE(Assembly.GetExecutingAssembly().GetModules()[0]),0);
- //
- //关于SetWindowsHookEx (int idHook, HookProc lpfn, IntPtr hInstance, int threadId)函数将钩子加入到钩子链表中,说明一下四个参数:
- //idHook 钩子类型,即确定钩子监听何种消息,上面的代码中设为2,即监听键盘消息并且是线程钩子,如果是全局钩子监听键盘消息应设为13,
- //线程钩子监听鼠标消息设为7,全局钩子监听鼠标消息设为14。lpfn 钩子子程的地址指针。如果dwThreadId参数为0 或是一个由别的进程创建的
- //线程的标识,lpfn必须指向DLL中的钩子子程。 除此以外,lpfn可以指向当前进程的一段钩子子程代码。钩子函数的入口地址,当钩子钩到任何
- //消息后便调用这个函数。hInstance应用程序实例的句柄。标识包含lpfn所指的子程的DLL。如果threadId 标识当前进程创建的一个线程,而且子
- //程代码位于当前进程,hInstance必须为NULL。可以很简单的设定其为本应用程序的实例句柄。threaded 与安装的钩子子程相关联的线程的标识符。
- //如果为0,钩子子程与所有的线程关联,即为全局钩子。
- //************************************
- //如果SetWindowsHookEx失败。
- if(hKeyboardHook == 0 ) {
- Stop();
- throw new Exception("安装键盘钩子失败");
- }
- }
- }
- public void Stop()
- {
- bool retKeyboard = true;
- if(hKeyboardHook != 0)
- {
- retKeyboard = UnhookWindowsHookEx(hKeyboardHook);
- hKeyboardHook = 0;
- }
- if (!(retKeyboard)) throw new Exception("卸载钩子失败!");
- }
- //ToAscii职能的转换指定的虚拟键码和键盘状态的相应字符或字符。
- [DllImport("user32")]
- public static extern int ToAscii(int uVirtKey, //[in] 指定虚拟关键代码进行翻译。
- int uScanCode, // [in] 指定的硬件扫描码的关键须翻译成英文。高阶位的这个值设定的关键,如果是(不压) 。
- byte[] lpbKeyState, // [in] 指针,以256字节数组,包含当前键盘的状态。每个元素(字节)的数组包含状态的一个关键。如果高阶位的字节是一套,关键是下跌(按下)。在低比特,如果设置表明,关键是对切换。在此功能,只有肘位的CAPS LOCK键是相关的。在切换状态的NUM个锁和滚动锁定键被忽略。
- byte[] lpwTransKey, // [out] 指针的缓冲区收到翻译字符或字符。
- int fuState); // [in] Specifies whether a menu is active. This parameter must be 1 if a menu is active, or 0 otherwise.
- //获取按键的状态
- [DllImport("user32")]
- public static extern int GetKeyboardState(byte[] pbKeyState);
- private const int WM_KEYDOWN = 0x100;//KEYDOWN
- private const int WM_KEYUP = 0x101;//KEYUP
- private const int WM_SYSKEYDOWN = 0x104;//SYSKEYDOWN
- private const int WM_SYSKEYUP = 0x105;//SYSKEYUP
- private int KeyboardHookProc(int nCode, Int32 wParam, IntPtr lParam)
- {
- // 侦听键盘事件
- if ((nCode >= 0) && (KeyDownEvent != null || KeyUpEvent != null || KeyPressEvent != null))
- {
- KeyboardHookStruct MyKeyboardHookStruct = (KeyboardHookStruct) Marshal.PtrToStructure(lParam, typeof(KeyboardHookStruct));
- // raise KeyDown
- if (KeyDownEvent != null && (wParam == WM_KEYDOWN || wParam == WM_SYSKEYDOWN))
- {
- Keys keyData=(Keys)MyKeyboardHookStruct.vkCode;
- KeyEventArgs e = new KeyEventArgs(keyData);
- KeyDownEvent(this, e);
- }
- //键盘按下
- if (KeyPressEvent != null && wParam == WM_KEYDOWN)
- {
- byte[] keyState = new byte[256];
- GetKeyboardState(keyState);
- byte[] inBuffer= new byte[2];
- if (ToAscii(MyKeyboardHookStruct.vkCode,
- MyKeyboardHookStruct.scanCode,
- keyState,
- inBuffer,
- MyKeyboardHookStruct.flags)==1)
- {
- KeyPressEventArgs e = new KeyPressEventArgs((char)inBuffer[0]);
- KeyPressEvent(this, e);
- }
- }
- // 键盘抬起
- if (KeyUpEvent != null && (wParam == WM_KEYUP || wParam == WM_SYSKEYUP))
- {
- Keys keyData=(Keys)MyKeyboardHookStruct.vkCode;
- KeyEventArgs e = new KeyEventArgs(keyData);
- KeyUpEvent(this, e);
- }
- }
- //如果返回1,则结束消息,这个消息到此为止,不再传递。
- //如果返回0或调用CallNextHookEx函数则消息出了这个钩子继续往下传递,也就是传给消息真正的接受者
- return CallNextHookEx(hKeyboardHook, nCode, wParam, lParam);
- }
- ~KeyboardHook()
- {
- Stop();
- }
- }
- //以下是调用
- private KeyboardHook k_hook;
- private void HookForm_Load(object sender, EventArgs e)
- {
- try
- {
- if (this.buttonKeyHook.Text == "安装键盘钩子")
- {
- k_hook = new KeyboardHook();
- k_hook.KeyDownEvent += new KeyEventHandler(hook_KeyDown);
- k_hook.Start();
- this.buttonKeyHook.Text = "卸载键盘钩子";
- }else if(k_hook!=null)
- {
- k_hook.Stop();
- this.buttonKeyHook.Text = "安装键盘钩子";
- }
- }
- catch (Exception ex)
- {
- MessageBox.Show(ex.Message);
- }
- }
- private void hook_KeyDown(object sender, KeyEventArgs e)
- {
- //自己写吧
- }