借用下网上一个例子,一个简单的客户端通过访问服务器具有涂鸦功能的应用。略微修改。
1.客户端
package
{
import flash.display.Sprite;
import flash.events.MouseEvent;
import flash.events.NetStatusEvent;
import flash.events.SyncEvent;
import flash.net.NetConnection;
import flash.net.SharedObject;
import flash.text.TextField;
import flash.text.TextFieldAutoSize;
import fl.events.ColorPickerEvent;
import flash.events.Event;
import flash.geom.ColorTransform;
import flash.net.URLRequest;
import flash.display.Loader;
public class RemoteStore extends Sprite
{
private var remoteStore:SharedObject;
private var con:NetConnection;
private var pos:Array;
private var isDrawing:Boolean = false;
private var lineColor:uint;
private var lineThickness:Number = 1.0;
private var points:Array;
private var isFirstSync:Boolean = true;
private var sprite:Sprite=new Sprite();
private var UserName:String = "123";
public function RemoteStore()
{
mog_lb.text = "正在连接服务器....";
this.addChild(mog_lb);
var picreq:URLRequest = new URLRequest("ms.jpg");
var pic:Loader=new Loader();
pic.load(picreq);
bank.addChild(pic);
bank.addChild(sprite);
con=new NetConnection();
var clientObj:Object = new Object();//flash.net.NetConnection 无法调用回调 onBWDone。
clientObj.WB = WB;
con.client = clientObj;
con.connect("rtmp://localhost/RemoteStore");
con.addEventListener(NetStatusEvent.NET_STATUS,onConNetStatu);
}
public function onConNetStatu(e:NetStatusEvent):void
{
if (e.info.code == "NetConnection.Connect.Success")
{
remoteStore = SharedObject.getRemote("DrawDemo",con.uri,false);
remoteStore.connect(con);
remoteStore.fps = 10;
remoteStore.data.pos = points;
remoteStore.client = this;
remoteStore.addEventListener(SyncEvent.SYNC,onSynchandler);
mog_lb.text = "成功连接服务器...";
trace("NetConnection.Connect.Success");
}
if (e.info.code == "NetConnection.Connect.Failed")
{
mog_lb.text = "连接服务器失败..";
}
}
public function onSynchandler(e:SyncEvent):void
{
if (isFirstSync)
{
this.bank.addEventListener(MouseEvent.MOUSE_MOVE,onmouseMove);
this.bank.addEventListener(MouseEvent.MOUSE_DOWN,onmouseDown);
this.bank.addEventListener(MouseEvent.MOUSE_UP,onmouseUp);
cleaner.addEventListener(MouseEvent.CLICK,clicker);
btn.addEventListener(MouseEvent.CLICK,clicker1);
}
if (isDrawing)
{
return;
}
if (remoteStore.data.pos != null)
{
this.sprite.graphics.lineStyle(lineThickness,lineColor);
var pos:Array = remoteStore.data.pos as Array;
for (var i:int=0; i<pos.length; i++)
{
if (i == 0)
{
this.sprite.graphics.moveTo(pos[i].x,pos[i].y);
}
else
{
this.sprite.graphics.lineTo(pos[i].x,pos[i].y);
}
}
}
}
public function onmouseUp(e:MouseEvent):void
{
remoteStore.setProperty("pos",points);
isDrawing = false;
remoteStore.send("setLineStyle",lineThickness,lineColor,colorTran);
}
public function onmouseDown(e:MouseEvent):void
{
getcolor.addEventListener(ColorPickerEvent.CHANGE,changeHandler);
getnum.addEventListener(Event.CHANGE, changeNum);
e.updateAfterEvent();
this.sprite.graphics.lineStyle(lineThickness,lineColor);
points=new Array();
this.sprite.graphics.moveTo(e.localX,e.localY);
points.push({x:e.localX,y:e.localY});
}
public function onmouseMove(e:MouseEvent):void
{
if (e.buttonDown)
{
this.sprite.graphics.lineTo(e.localX,e.localY);
var p:Object = {x:e.localX,y:e.localY};
points.push(p);
isDrawing = true;
e.updateAfterEvent();
}
}
public function setLineStyle(thickness:Number,clr:uint,col:uint):void
{
colorTran = col;
lineThickness = thickness;
lineColor = clr;
}
public function changeHandler(e:ColorPickerEvent):void
{
lineColor = e.target.selectedColor;
}
public function changeNum(event:Event):void
{
lineThickness = event.target.value;
}
public function clicker(event:MouseEvent):void
{
this.sprite.graphics.clear();
con.call("clearWB", null,UserName);
}
public function clicker1(event:MouseEvent):void
{
this.sprite.graphics.clear();
con.call("clearWB", null,UserName);
}
public function WB(UserName:Object):void
{
trace("------WB--------");
this.sprite.graphics.clear();
}
}
}
2、服务器端:
application.onAppStart = function() {
trace("onAppStart");
};
application.onConnect = function(client, uName) {
trace("onConnect = "+uName);
client.UserName = uName;
application.acceptConnection(client);
//接收客户端传来的数据 (跟客户端的 client_nc.call 相对应)
client.clearWB= function(aa) {
trace(aa)
application.broadcastMsg("WB", aa);
};
};
application.onAppStop = function() {
trace("onAppStop");
};
3、所存问题
问题:FMS设置完好,端口也已经开放,可连接上服务器,但是访问不到main.asc文件。
解答:网上的一些例子都是基于fms3.0。当时装的是FMS4.0试用版本,所以没有访问成功。以为要重装为fms3.0,无意间在天地会上发现了一种方法,竟然解决了。方法如下:安装FMS后,必须在C:\Windows\system32\drivers\etc\hosts,也就是打开host这个文件,用记事本程序打开,在最后一行,加入:127.0.0.1 activate.adobe.com 。重启服务器,搞定!