BIO/NIO聊天室

BIO

涉及到的 知识点:

一个 demo,实现的功能是 客户端 发广播,搜索目标服务器的 ip,port, 得到之后建立 TCP连接。 实现 客户端 服务端 互相收发数据, 两者都是 既可以 收 也可以主动的 发。

Client端

客户端主入口

  • 进行 UDP 搜索,拿到 对应的 server 回传的 服务端信息, 然后建立tcp连接;
  • 所以 服务端 要 先 打开 TCP的监听线程;若是先打开了udp线程,那么有可能客户端 已经根据 信息发送过来了tcp连接,而服务端 tcp线程还没打开的情况。(为什么不用CountDownLatch? 这个是在同一台机器上运行的线程 等待其他线程执行完用的。 而此时客户端 和 服务端的线程 不在 一台机器, 客户端的tcp连接线程 不能 用CountDownLatch 等待 服务端的tcp监听启动。所以对于 服务端 入口, 一定要 确保 tcp监听已经打开,才能 启动 udp线程)
package client;

import client.bean.ServerInfo;

import java.io.IOException;

public class Client {
    public static void main(String[] args) {
        ServerInfo info = UDPSearcher.searchServer(10000);
        System.out.println("Server:" + info);

        if (info != null) {
            try {
                TCPClient.linkWith(info);
            } catch (IOException e) {
                e.printStackTrace();
            }
        }
    }
}

UDPClient

进行UDP搜索,在局域网内 发 广播, 接收 服务器回送的 服务器信息。所以 服务器信息 要封装成一个 bean。

代码思路:
首先要有一个监听进程,负责监听指定的回送端口,要先等这个线程起来,所以用一个latch,在监听起来之后 countdown;
之后就是 构造数据发送广播
然后还有收到回送,所以这里也用一个latch,若超时则结束的。 在监听中若收到了回送,这个latch countsown

import java.io.IOException;
import java.net.DatagramPacket;
import java.net.DatagramSocket;
import java.net.InetAddress;
import java.nio.ByteBuffer;
import java.util.ArrayList;
import java.util.List;
import java.util.concurrent.CountDownLatch;
import java.util.concurrent.TimeUnit;

public class UDPSearcher {
    private static final int LISTEN_PORT = UDPConstants.PORT_CLIENT_RESPONSE;

    public static ServerInfo searchServer(int timeout) {
        System.out.println("UDPSearcher Started.");

        // 成功收到回送的栅栏
        CountDownLatch receiveLatch = new CountDownLatch(1);
        Listener listener = null;
        try {
            listener = listen(receiveLatch);
            sendBroadcast();
            receiveLatch.await(timeout, TimeUnit.MILLISECONDS);
        } catch (Exception e) {
            e.printStackTrace();
        }
        // 完成
        System.out.println("UDPSearcher Finished.");
        if (listener == null) {
            return null;
        }
        List<ServerInfo> devices = listener.getServerAndClose();
        if (devices.size() > 0) {
            return devices.get(0);
        }
        return null;
    }

    private static Listener listen(CountDownLatch receiveLatch) throws InterruptedException {
        System.out.println("UDPSearcher start listen.");
        CountDownLatch startDownLatch = new CountDownLatch(1);
        Listener listener = new Listener(LISTEN_PORT, startDownLatch, receiveLatch);
        listener.start();
        startDownLatch.await();
        return listener;
    }

    private static void sendBroadcast() throws IOException {
        System.out.println("UDPSearcher sendBroadcast started.");

        // 作为搜索方,让系统自动分配端口
        DatagramSocket ds = new DatagramSocket();

        // 构建一份请求数据
        ByteBuffer byteBuffer = ByteBuffer.allocate(128);
        // 头部
        byteBuffer.put(UDPConstants.HEADER);
        // CMD命名
        byteBuffer.putShort((short) 1);
        // 回送端口信息
        byteBuffer.putInt(LISTEN_PORT);
        // 直接构建packet
        DatagramPacket requestPacket = new DatagramPacket(byteBuffer.array(),
                byteBuffer.position() + 1);
        // 广播地址
        requestPacket.setAddress(InetAddress.getByName("255.255.255.255"));
        // 设置服务器端口
        requestPacket.setPort(UDPConstants.PORT_SERVER);

        // 发送
        ds.send(requestPacket);
        ds.close();

        // 完成
        System.out.println("UDPSearcher sendBroadcast finished.");
    }

    private static class Listener extends Thread {
        private final int listenPort;
        private final CountDownLatch startDownLatch;
        private final CountDownLatch receiveDownLatch;
        private final List<ServerInfo> serverInfoList = new ArrayList<>();
        private final byte[] buffer = new byte[128];
        private final int minLen = UDPConstants.HEADER.length + 2 + 4;
        private boolean done = false;
        private DatagramSocket ds = null;

        private Listener(int listenPort, CountDownLatch startDownLatch, CountDownLatch receiveDownLatch) {
            super();
            this.listenPort = listenPort;
            this.startDownLatch = startDownLatch;
            this.receiveDownLatch = receiveDownLatch;
        }

        @Override
        public void run() {
            super.run();

            // 通知已启动
            startDownLatch.countDown();
            try {
                // 监听回送端口
                ds = new DatagramSocket(listenPort);
                // 构建接收实体
                DatagramPacket receivePack = new DatagramPacket(buffer, buffer.length);

                while (!done) {
                    // 接收
                    ds.receive(receivePack);

                    // 打印接收到的信息与发送者的信息
                    // 发送者的IP地址
                    String ip = receivePack.getAddress().getHostAddress();
                    int port = receivePack.getPort();
                    int dataLen = receivePack.getLength();
                    byte[] data = receivePack.getData();
                    boolean isValid = dataLen >= minLen
                            && ByteUtils.startsWith(data, UDPConstants.HEADER);

                    System.out.println("UDPSearcher receive form ip:" + ip
                            + "\tport:" + port + "\tdataValid:" + isValid);

                    if (!isValid) {
                        // 无效继续
                        continue;
                    }

                    ByteBuffer byteBuffer = ByteBuffer.wrap(buffer, UDPConstants.HEADER.length, dataLen);
                    final short cmd = byteBuffer.getShort();
                    final int serverPort = byteBuffer.getInt();
                    if (cmd != 2 || serverPort <= 0) {
                        System.out.println("UDPSearcher receive cmd:" + cmd + "\tserverPort:" + serverPort);
                        continue;
                    }

                    String sn = new String(buffer, minLen, dataLen - minLen);
                    ServerInfo info = new ServerInfo(serverPort, ip, sn);
                    serverInfoList.add(info);
                    // 成功接收到一份
                    receiveDownLatch.countDown();
                }
            } catch (Exception ignored) {
            } finally {
                close();
            }
            System.out.println("UDPSearcher listener finished.");
        }

        private void close() {
            if (ds != null) {
                ds.close();
                ds = null;
            }
        }

        List<ServerInfo> getServerAndClose() {
            done = true;
            close();
            return serverInfoList;
        }
    }
}
serverinfo bean
public class ServerInfo {
    private String sn;
    private int port;
    private String address;

    public ServerInfo(int port, String ip, String sn) {
        this.port = port;
        this.address = ip;
        this.sn = sn;
    }

    public String getSn() {
        return sn;
    }

    public void setSn(String sn) {
        this.sn = sn;
    }

    public int getPort() {
        return port;
    }

    public void setPort(int port) {
        this.port = port;
    }

    public String getAddress() {
        return address;
    }

    public void setAddress(String address) {
        this.address = address;
    }

    @Override
    public String toString() {
        return "ServerInfo{" +
                "sn='" + sn + '\'' +
                ", port=" + port +
                ", address='" + address + '\'' +
                '}';
    }
}

TCPClient

主动发起( connect) TCP连接,读 写 数据

package client;

import client.bean.ServerInfo;
import clink.net.qiujuer.clink.utils.CloseUtils;

import java.io.*;
import java.net.Inet4Address;
import java.net.InetSocketAddress;
import java.net.Socket;
import java.net.SocketTimeoutException;

public class TCPClient {
    public static void linkWith(ServerInfo info) throws IOException {
        Socket socket = new Socket();
        // 超时时间
        socket.setSoTimeout(3000);

        // 连接本地,端口2000;超时时间3000ms
        socket.connect(new InetSocketAddress(Inet4Address.getByName(info.getAddress()), info.getPort()), 3000);

        System.out.println("已发起服务器连接,并进入后续流程~");
        System.out.println("客户端信息:" + socket.getLocalAddress() + " P:" + socket.getLocalPort());
        System.out.println("服务器信息:" + socket.getInetAddress() + " P:" + socket.getPort());

        try {
            ReadHandler readHandler = new ReadHandler(socket.getInputStream());
            readHandler.start();

            // 发送接收数据
            write(socket);

            // 退出操作
            readHandler.exit();
        } catch (Exception e) {
            System.out.println("异常关闭");
        }

        // 释放资源
        socket.close();
        System.out.println("客户端已退出~");
    }

    private static void write(Socket client) throws IOException {
        // 构建键盘输入流
        InputStream in = System.in;
        BufferedReader input = new BufferedReader(new InputStreamReader(in));

        // 得到Socket输出流,并转换为打印流
        OutputStream outputStream = client.getOutputStream();
        PrintStream socketPrintStream = new PrintStream(outputStream);

        do {
            // 键盘读取一行
            String str = input.readLine();
            // 发送到服务器
            socketPrintStream.println(str);

            if ("00bye00".equalsIgnoreCase(str)) {
                break;
            }
        } while (true);

        // 资源释放
        socketPrintStream.close();
    }

    static class ReadHandler extends Thread {
        private boolean done = false;
        private final InputStream inputStream;

        ReadHandler(InputStream inputStream) {
            this.inputStream = inputStream;
        }

        @Override
        public void run() {
            super.run();
            try {
                // 得到输入流,用于接收数据
                BufferedReader socketInput = new BufferedReader(new InputStreamReader(inputStream));

                do {
                    String str;
                    try {
                        // 客户端拿到一条数据
                        str = socketInput.readLine();
                    } catch (SocketTimeoutException e) {
                        continue;
                    }
                    if (str == null) {
                        System.out.println("连接已关闭,无法读取数据!");
                        break;
                    }
                    // 打印到屏幕
                    System.out.println(str);
                } while (!done);
            } catch (Exception e) {
                if (!done) {
                    System.out.println("连接异常断开:" + e.getMessage());
                }
            } finally {
                // 连接关闭
                CloseUtils.close(inputStream);
            }
        }

        void exit() {
            done = true;
            CloseUtils.close(inputStream);
        }
    }
}

Server端

server 入口函数

import constants.TCPConstants;

import java.io.BufferedReader;
import java.io.IOException;
import java.io.InputStreamReader;

public class Server {
    public static void main(String[] args) throws IOException {
        TCPServer tcpServer = new TCPServer(TCPConstants.PORT_SERVER);
        boolean isSucceed = tcpServer.start();
        if (!isSucceed) {
            System.out.println("Start TCP server failed!");
            return;
        }

        UDPProvider.start(TCPConstants.PORT_SERVER);

        BufferedReader bufferedReader = new BufferedReader(new InputStreamReader(System.in));
        String str;
        do {
            str = bufferedReader.readLine();
            tcpServer.broadcast(str);
        } while (!"00bye00".equalsIgnoreCase(str));

        UDPProvider.stop();
        tcpServer.stop();
    }
}

UDPServer

服务端处理 UDP 请求的 类

package server;

import clink.net.qiujuer.clink.utils.ByteUtils;
import constants.UDPConstants;

import java.net.DatagramPacket;
import java.net.DatagramSocket;
import java.nio.ByteBuffer;
import java.util.UUID;

class UDPProvider {
    private static Provider PROVIDER_INSTANCE;

    static void start(int port) {
    	//因为provider是个单例模式,所以开始前先判断如果当前有连接,需要先停止
        stop();
        String sn = UUID.randomUUID().toString();
        Provider provider = new Provider(sn, port);
        provider.start();
        PROVIDER_INSTANCE = provider;
    }

    static void stop() {
        if (PROVIDER_INSTANCE != null) {
            PROVIDER_INSTANCE.exit();
            PROVIDER_INSTANCE = null;
        }
    }

    private static class Provider extends Thread {
    	//服务器端的udp主要就是接收到广播后,匹配了就传回去自己的信息,然后再建立TCP连接
        private final byte[] sn;
        private final int port;
        private boolean done = false;
        //服务器端的socket
        private DatagramSocket ds = null;
        // 存储消息的Buffer
        final byte[] buffer = new byte[128];

        Provider(String sn, int port) {
            super();
            this.sn = sn.getBytes();
            this.port = port;
        }

        @Override
        public void run() {
            super.run();

            System.out.println("UDPProvider Started.");

            try {
                // 监听20000 端口
                ds = new DatagramSocket(UDPConstants.PORT_SERVER);
                // 接收消息的Packet
                DatagramPacket receivePack = new DatagramPacket(buffer, buffer.length);

                while (!done) {

                    // 接收
                    ds.receive(receivePack);

                    // 打印接收到的信息与发送者的信息
                    // 发送者的IP地址
                    String clientIp = receivePack.getAddress().getHostAddress();
                    int clientPort = receivePack.getPort();
                    int clientDataLen = receivePack.getLength();
                    byte[] clientData = receivePack.getData();
                    //验证合法性
                    boolean isValid = clientDataLen >= (UDPConstants.HEADER.length + 2 + 4)
                            && ByteUtils.startsWith(clientData, UDPConstants.HEADER);

                    System.out.println("UDPProvider receive form ip:" + clientIp
                            + "\tport:" + clientPort + "\tdataValid:" + isValid);

                    if (!isValid) {
                        // 无效继续
                        continue;
                    }

                    // 解析命令与回送端口
                    int index = UDPConstants.HEADER.length;
                    short cmd = (short) ((clientData[index++] << 8) | (clientData[index++] & 0xff));
                    int responsePort = (((clientData[index++]) << 24) |
                            ((clientData[index++] & 0xff) << 16) |
                            ((clientData[index++] & 0xff) << 8) |
                            ((clientData[index] & 0xff)));

                    // 判断合法性
                    if (cmd == 1 && responsePort > 0) {
                        // 构建一份回送数据//回送的是服务器信息
                        ByteBuffer byteBuffer = ByteBuffer.wrap(buffer);
                        byteBuffer.put(UDPConstants.HEADER);
                        byteBuffer.putShort((short) 2);
                        byteBuffer.putInt(port);
                        byteBuffer.put(sn);
                        int len = byteBuffer.position();
                        // 直接根据发送者构建一份回送信息
                        DatagramPacket responsePacket = new DatagramPacket(buffer,
                                len,
                                receivePack.getAddress(),//发送者的ip
                                responsePort);
                        ds.send(responsePacket);
                        System.out.println("UDPProvider response to:" + clientIp + "\tport:" + responsePort + "\tdataLen:" + len);
                    } else {
                        System.out.println("UDPProvider receive cmd nonsupport; cmd:" + cmd + "\tport:" + port);
                    }
                }
            } catch (Exception ignored) {
            } finally {
                close();
            }

            // 完成
            System.out.println("UDPProvider Finished.");
        }

        private void close() {
            if (ds != null) {
                ds.close();
                ds = null;
            }
        }

        /**
         * 提供结束
         */
        void exit() {
            done = true;
            close();
        }
    }
}

TCPServer

处理tcp连接的类,这个类主要负责 监听 指定 端口, 接受连接(accept),拿到对应的socket。 数据的 读和写 由handler类来单独处理。

package server;

import server.handle.ClientHandler;

import java.io.IOException;
import java.net.ServerSocket;
import java.net.Socket;
import java.util.ArrayList;
import java.util.List;

public class TCPServer {
    private final int port;
    private ClientListener mListener;
    private List<ClientHandler> clientHandlerList = new ArrayList<>();

    public TCPServer(int port) {
        this.port = port;
    }

    public boolean start() {
        try {
            ClientListener listener = new ClientListener(port);
            mListener = listener;
            listener.start();
        } catch (IOException e) {
            e.printStackTrace();
            return false;
        }
        return true;
    }

    public void stop() {
        if (mListener != null) {
            mListener.exit();
        }

        for (ClientHandler clientHandler : clientHandlerList) {
            clientHandler.exit();
        }

        clientHandlerList.clear();
    }

    public void broadcast(String str) {
        for (ClientHandler clientHandler : clientHandlerList) {
            clientHandler.send(str);
        }
    }

    private class ClientListener extends Thread {
        private ServerSocket server;
        private boolean done = false;

        private ClientListener(int port) throws IOException {
            server = new ServerSocket(port);
            System.out.println("服务器信息:" + server.getInetAddress() + " P:" + server.getLocalPort());
        }

        @Override
        public void run() {
            super.run();

            System.out.println("服务器准备就绪~");
            // 等待客户端连接
            do {
                // 得到客户端
                Socket client;
                try {
                    client = server.accept();
                } catch (IOException e) {
                    continue;
                }
                try {
                    // 客户端构建异步线程
                    ClientHandler clientHandler = new ClientHandler(client,
                            handler -> clientHandlerList.remove(handler));
                    // 读取数据并打印
                    clientHandler.readToPrint();
                    clientHandlerList.add(clientHandler);
                } catch (IOException e) {
                    e.printStackTrace();
                    System.out.println("客户端连接异常:" + e.getMessage());
                }
            } while (!done);

            System.out.println("服务器已关闭!");
        }

        void exit() {
            done = true;
            try {
                server.close();
            } catch (IOException e) {
                e.printStackTrace();
            }
        }
    }
}

ClientHandler

处理 TCP连接建立之后的 数据 读写的类。

package server.handle;

import clink.net.qiujuer.clink.utils.CloseUtils;

import java.io.*;
import java.net.Socket;
import java.util.concurrent.ExecutorService;
import java.util.concurrent.Executors;

public class ClientHandler {
    private final Socket socket;
    private final ClientReadHandler readHandler;
    private final ClientWriteHandler writeHandler;
    private final CloseNotify closeNotify;

    public ClientHandler(Socket socket, CloseNotify closeNotify) throws IOException {
        this.socket = socket;
        this.readHandler = new ClientReadHandler(socket.getInputStream());
        this.writeHandler = new ClientWriteHandler(socket.getOutputStream());
        this.closeNotify = closeNotify;
        System.out.println("新客户端连接:" + socket.getInetAddress() +
                " P:" + socket.getPort());
    }

    public void exit() {
        readHandler.exit();
        writeHandler.exit();
        CloseUtils.close(socket);
        System.out.println("客户端已退出:" + socket.getInetAddress() +
                " P:" + socket.getPort());
    }

    public void send(String str) {
        writeHandler.send(str);
    }

    public void readToPrint() {
        readHandler.start();
    }

    private void exitBySelf() {
        exit();
        closeNotify.onSelfClosed(this);
    }

    public interface CloseNotify {
        void onSelfClosed(ClientHandler handler);
    }

    class ClientReadHandler extends Thread {
        private boolean done = false;
        private final InputStream inputStream;

        ClientReadHandler(InputStream inputStream) {
            this.inputStream = inputStream;
        }

        @Override
        public void run() {
            super.run();
            try {
                // 得到输入流,用于接收数据
                BufferedReader socketInput = new BufferedReader(new InputStreamReader(inputStream));

                do {
                    // 客户端拿到一条数据
                    String str = socketInput.readLine();
                    if (str == null) {
                        System.out.println("客户端已无法读取数据!");
                        // 退出当前客户端
                        ClientHandler.this.exitBySelf();
                        break;
                    }
                    // 打印到屏幕
                    System.out.println(str);
                } while (!done);
            } catch (Exception e) {
                if (!done) {
                    System.out.println("连接异常断开");
                    ClientHandler.this.exitBySelf();
                }
            } finally {
                // 连接关闭
                CloseUtils.close(inputStream);
            }
        }

        void exit() {
            done = true;
            CloseUtils.close(inputStream);
        }
    }


    /**
     * 这里为什么用单线程池,而不是使用一个线程呢?
     * 因为涉及到 可能需要等 其他的线程把数据传来,然后才能发送, 线程之间 由 合作的关系,单个线程不方便管理,所以用线程池来协调
     */
    class ClientWriteHandler {
        private boolean done = false;
        private final PrintStream printStream;
        private final ExecutorService executorService;

        ClientWriteHandler(OutputStream outputStream) {
            this.printStream = new PrintStream(outputStream);
            this.executorService = Executors.newSingleThreadExecutor();
        }

        void exit() {
            done = true;
            CloseUtils.close(printStream);
            executorService.shutdownNow();
        }

        void send(String str) {
            executorService.execute(new WriteRunnable(str));
        }

        class WriteRunnable implements Runnable {
            private final String msg;

            WriteRunnable(String msg) {
                this.msg = msg;
            }

            @Override
            public void run() {
                if (ClientWriteHandler.this.done) {
                    return;
                }

                try {
                    ClientWriteHandler.this.printStream.println(msg);
                } catch (Exception e) {
                    e.printStackTrace();
                }
            }
        }
    }
}

CloseUtil

关闭工具类, 用来减少重复的代码

public class CloseUtils {
    public static void close(Closeable... closeables) {
        if (closeables == null) {
            return;
        }
        for (Closeable closeable : closeables) {
            try {
                closeable.close();
            } catch (IOException e) {
                e.printStackTrace();
            }
        }
    }
}

NIO 聊天室基础版

code逻辑

原本的聊天室 server端业务逻辑:

1 一个监听端口线程,accept连接
2 对每个连接创建一个clienthandler 线程 去进行 客户端 读写操作;
3 对于消息的转发, 需要所有的当前在线客户端信息,因此,必须得主线程来做。还有一些启动 关闭操作也得主线程。 转发也是使用了单线程池

ClientHandler 中:
1 读: 从客户端读数据 ClientReadHandler extends Thread, 为什么这里也要开新的线程? 因为 BufferedReader socketInput = new BufferedReader(new InputStreamReader(inputStream)); 流是阻塞的, 如果不用新的线程,可能会影响后面信息的读取;
读到之后, 要通知 主线程, 让主线程对所有在线的客户端进行转发clientHandlerCallback.onNewMessageArrived
2 写: 这里用了一个 单线程池。

NIO改造之后的逻辑

注意这里只是改成了使用NIO, 线程还是很多;
TCP Server:

TCP Server:

1 private Selector selector;
private ServerSocketChannel server;
两个全局变量

2 start():

try {
            //是选择,监听还是得自己写
            selector = Selector.open();
            //相当于连接 和 流打开
            ServerSocketChannel server = ServerSocketChannel.open();
            // 设置为非阻塞
            server.configureBlocking(false);
            // 绑定本地端口
            server.socket().bind(new InetSocketAddress(port));
            // 注册客户端连接到达监听,这里只是注册事件,所以可以写在监听前面,真正的接收某个连接,在监听里面
            server.register(selector, SelectionKey.OP_ACCEPT);

            this.server = server;


            System.out.println("服务器信息:" + server.getLocalAddress().toString());

            // 启动客户端监听
            /****
             * 3333333333333333333
             */
            ClientListener listener = this.listener = new ClientListener();
            listener.start();
        } catch (IOException e) {
            e.printStackTrace();
            return false;
        }
        return true;
    }

ClientListener
/***
     * 33333333333333
     */
    private class ClientListener extends Thread {
        private boolean done = false;

        @Override
        public void run() {
            super.run();
            Selector selector = TCPServer.this.selector;
            System.out.println("服务器准备就绪~");
            // 等待客户端连接,必须是个循环不断的过程
            do {
                // 得到客户端
                try {
                    //本来是accept
                    if (selector.select() == 0) {
                        if (done) {
                            break;
                        }
                        continue;
                    }
                    //获取当前就绪的事件用selector.selectedKeys(), 然后再放进了迭代器
                    Iterator<SelectionKey> iterator = selector.selectedKeys().iterator();
                    while (iterator.hasNext()) {
                        if (done) {
                            break;
                        }
                        //已经使用了,要及时清除掉
                        SelectionKey key = iterator.next();
                        iterator.remove();

                        // 检查当前Key的状态是否是我们关注的
                        // 客户端到达状态
                        if (key.isAcceptable()) {
                            ServerSocketChannel serverSocketChannel = (ServerSocketChannel) key.channel();
                            // 非阻塞状态拿到客户端连接
                            //这里的 accept 为什么不阻塞? 因为 从selector那里 拿到的key是Acceptable()的
                            SocketChannel socketChannel = serverSocketChannel.accept();

                            try {
                                // 客户端构建异步线程???
                                /**
                                 * 这不还是一个客户端一个线程吗
                                 */
                                ClientHandler clientHandler = new ClientHandler(socketChannel, TCPServer.this);
                                // 读取数据并打印
                                clientHandler.readToPrint();
                                // 添加同步处理
                                synchronized (TCPServer.this) {
                                    clientHandlerList.add(clientHandler);
                                }
                            } catch (IOException e) {
                                e.printStackTrace();
                                System.out.println("客户端连接异常:" + e.getMessage());
                            }
                        }
                    }
                } catch (IOException e) {
                    e.printStackTrace();
                }

            } while (!done);

            System.out.println("服务器已关闭!");
        }

        void exit() {
            done = true;
            // 唤醒当前的阻塞
            selector.wakeup();
        }
    }

ClientHandler

public class ClientHandler {
    private final SocketChannel socketChannel;
    private final ClientReadHandler readHandler;
    private final ClientWriteHandler writeHandler;
    private final ClientHandlerCallback clientHandlerCallback;
    private final String clientInfo;

    /**
     * 1111111111
     * socket 变 SocketChannel, 注册读写事件
     * @param socketChannel
     * @param clientHandlerCallback
     * @throws IOException
     */
    public ClientHandler(SocketChannel socketChannel, ClientHandlerCallback clientHandlerCallback) throws IOException {
        this.socketChannel = socketChannel;

        // 设置非阻塞模式
        socketChannel.configureBlocking(false);

        //读写事件
        //selector 怎么那么多啊, 一个处理读一个处理写
        Selector readSelector = Selector.open();
        socketChannel.register(readSelector, SelectionKey.OP_READ);
        this.readHandler = new ClientReadHandler(readSelector);

        Selector writeSelector = Selector.open();
        socketChannel.register(writeSelector, SelectionKey.OP_WRITE);
        this.writeHandler = new ClientWriteHandler(writeSelector);


        this.clientHandlerCallback = clientHandlerCallback;
        this.clientInfo = socketChannel.getRemoteAddress().toString();
        System.out.println("新客户端连接:" + clientInfo);
    }

    public String getClientInfo() {
        return clientInfo;
    }

    public void exit() {
        readHandler.exit();
        writeHandler.exit();
        CloseUtils.close(socketChannel);
        System.out.println("客户端已退出:" + clientInfo);
    }

    public void send(String str) {
        writeHandler.send(str);
    }

    public void readToPrint() {
        readHandler.start();
    }

    private void exitBySelf() {
        exit();
        clientHandlerCallback.onSelfClosed(this);
    }

    public interface ClientHandlerCallback {
        // 自身关闭通知
        void onSelfClosed(ClientHandler handler);

        // 收到消息时通知
        void onNewMessageArrived(ClientHandler handler, String msg);
    }

    /**
     * 2222222222222222
     * 改造读
     */
    class ClientReadHandler extends Thread {
        private boolean done = false;
        private final Selector selector;
        //通道输出得用这个
        private final ByteBuffer byteBuffer;

        ClientReadHandler(Selector selector) {
            this.selector = selector;
            this.byteBuffer = ByteBuffer.allocate(256);
        }

        @Override
        public void run() {
            super.run();
            try {
                //读操作,怎么拿到数据,从selectionKey中
                do {
                    // 客户端拿到一条数据
                    if (selector.select() == 0) {
                        if (done) {
                            break;
                        }
                        continue;
                    }

                    Iterator<SelectionKey> iterator = selector.selectedKeys().iterator();
                    while (iterator.hasNext()) {
                        if (done) {
                            break;
                        }

                        SelectionKey key = iterator.next();
                        iterator.remove();
                        //读到了一个,拿到当前的连接channel
                        //这些处理都差不多, 只不过这里判断的是 是否可读
                        if (key.isReadable()) {
                            SocketChannel client = (SocketChannel) key.channel();
                            // 清空操作
                            byteBuffer.clear();
                            // 读取
                            int read = client.read(byteBuffer);
                            if (read > 0) {
                                // 丢弃换行符
                                String str = new String(byteBuffer.array(), 0, read - 1);
                                // 通知到TCPServer
                                clientHandlerCallback.onNewMessageArrived(ClientHandler.this, str);
                            } else {
                                System.out.println("客户端已无法读取数据!");
                                // 退出当前客户端
                                ClientHandler.this.exitBySelf();
                                break;
                            }
                        }
                    }
                } while (!done);
            } catch (Exception e) {
                if (!done) {
                    System.out.println("连接异常断开");
                    ClientHandler.this.exitBySelf();
                }
            } finally {
                // 连接关闭
                CloseUtils.close(selector);
            }
        }

        /**
         *  只关 selector???
         */
        void exit() {
            done = true;
            selector.wakeup();
            CloseUtils.close(selector);
        }
    }

    /**
     * 3 3333333333333333
     */
    class ClientWriteHandler {
        private boolean done = false;
        private final Selector selector;
        private final ByteBuffer byteBuffer;
        private final ExecutorService executorService;

        ClientWriteHandler(Selector selector) {
            this.selector = selector;
            this.byteBuffer = ByteBuffer.allocate(256);
            this.executorService = Executors.newSingleThreadExecutor();
        }

        void exit() {
            done = true;
            CloseUtils.close(selector);
            executorService.shutdownNow();
        }

        void send(String str) {
            if (done) {
                return;
            }
            executorService.execute(new WriteRunnable(str));
        }

        /**
         * 444444444444444444
         */
        class WriteRunnable implements Runnable {
            private final String msg;

            WriteRunnable(String msg) {
                this.msg = msg + '\n';
            }

            @Override
            public void run() {
                if (ClientWriteHandler.this.done) {
                    return;
                }

                byteBuffer.clear();
                byteBuffer.put(msg.getBytes());
                // 反转操作, 重点,把指针换到前面,因为put之后指针在最后,而发送数据是从指针位置开始发送
                //反转后再发送,才不是发送的空数据
                //翻转后, 指针才会指向初始位置, 结束指针才会指向结束位置
                byteBuffer.flip();

                while (!done && byteBuffer.hasRemaining()) {
                    try {
                        int len = socketChannel.write(byteBuffer);
                        // len = 0 合法,因为是非阻塞io ,而又直接发送的,所以不一定有数据要发送;只有负数才是异常的。
                        if (len < 0) {
                            System.out.println("客户端已无法发送数据!");
                            //自己退出
                            ClientHandler.this.exitBySelf();
                            break;
                        }
                    } catch (Exception e) {
                        e.printStackTrace();
                    }
                }
            }
        }
    }
}

4 进一步的线程优化

上面的例子中, selector一个线程, 每个channel对应两个线程,一个读一个写; 现在针对这部分优化;
但是 为什么 clientHandler已经拿到了socketChannel, 为什么还有 读写各自一个selector;

不是直接使用一个线程,这样容易造成拥塞(因为所有的任务都在这一个线程串行执行), 而是 监听与数据处理线程分离;, 监听一个线程, 用来处理accept, 所有的socketChannel对应的数据的输入输出 一个线程(或者一个线程池)。
实际上也不需要给所有的客户端分配线程,因为网络带宽是有限的, 一旦带宽被占据了, 数据也是没办法发送接收的。

类库

在这里插入图片描述

IoSelectorProvider

主要负责 读写在 selector的注册:
共有变量和构造函数

private final AtomicBoolean isClosed = new AtomicBoolean(false);

    /**
     * 555555555555555555
     * readSelector的锁是否处于某个过程
     */
    private final AtomicBoolean inRegInput = new AtomicBoolean(false);
    private final AtomicBoolean inRegOutput = new AtomicBoolean(false);

    private final Selector readSelector;
    private final Selector writeSelector;

    private final HashMap<SelectionKey, Runnable> inputCallbackMap = new HashMap<>();
    private final HashMap<SelectionKey, Runnable> outputCallbackMap = new HashMap<>();

    private final ExecutorService inputHandlePool;
    private final ExecutorService outputHandlePool;

    public IoSelectorProvider() throws IOException {
        readSelector = Selector.open();
        writeSelector = Selector.open();

        inputHandlePool = Executors.newFixedThreadPool(4,
                new IoProviderThreadFactory("IoProvider-Input-Thread-"));
        outputHandlePool = Executors.newFixedThreadPool(4,
                new IoProviderThreadFactory("IoProvider-Output-Thread-"));

        // 开始输出输入的监听
        startRead();
        startWrite();
    }
/**
     * 111111111111111111
     * 开始 读
     */
    private void startRead() {
        Thread thread = new Thread("Clink IoSelectorProvider ReadSelector Thread") {
            @Override
            public void run() {
                while (!isClosed.get()) {
                    try {
                        // 这里有对readSelector的读操作
                        if (readSelector.select() == 0) {
                            waitSelection(inRegInput);
                            continue;
                        }
                        /**
                        为什么一定要有取消注册?
                        因为 这里 可以看到对channel的读是 用一个线程池来处理的,可以理解为立即就有结果,也就是数组可以很快遍历,没有阻塞
                        那么如果存在某个 channel 没有完成读操作, 那么下一次循环readSelector.select() == 0 仍然不是0, 也就是没完成的话
                        这个channel的读,会仍然注册在selector 上, 在这次的循环中,仍然会被加入 线程池。。
                         如果有的任务执行缓慢, 那么会在线程池大量堆积。。
                        这当然是要避免的。,所以对于,已经提交到线程池的,要及时取消注册。
                         */

                        Set<SelectionKey> selectionKeys = readSelector.selectedKeys();
                        for (SelectionKey selectionKey : selectionKeys) {
                            if (selectionKey.isValid()) {
                                //处理 当前 事件的 ,需要声明 当前 究竟是读事件,还是写事件
                                //将 执行结果的 返回 存到map中
                                // 异步 ,用的线程池
                                handleSelection(selectionKey, SelectionKey.OP_READ, inputCallbackMap, inputHandlePool);
                            }
                        }
                        selectionKeys.clear();
                    } catch (IOException e) {
                        e.printStackTrace();
                    }
                }
            }


        };
        thread.setPriority(Thread.MAX_PRIORITY);
        thread.start();
    }
 /**
     * 22222222222222222222222222
     * 如何 处理 所有的 注册到 selector上的事件
     
     */
    private static void handleSelection(SelectionKey key, int keyOps,
                                        HashMap<SelectionKey, Runnable> map,
                                        ExecutorService pool) {
        // 重点,!!!!!!!!!!!!!!!!!!!!!
        // 为什么要先取消注册??? 看1的注释
        // 取消继续对keyOps的监听
        //selector只有注册操作, 看3,没有取消注册,所以这里要自己实现
        //各种readyOps(),其实都是int值, 注册事件其实就是叠加ops的int值,要取消事件, 就把值去掉key.readyOps() & ~keyOps
        key.interestOps(key.readyOps() & ~keyOps);

        Runnable runnable = null;
        //拿到当前 key 对应的runnable,然后加入线程池进行异步调度
        try {
            runnable = map.get(key);
        } catch (Exception ignored) {

        }

        if (runnable != null && !pool.isShutdown()) {
            // 异步调度
            pool.execute(runnable);
        }
    }
 /**
     * 3333333333333333333
     */
    @Override
    public boolean registerInput(SocketChannel channel, HandleInputCallback callback) {
        // 注册了 channel, 则 当前 channel只要可读,就要进行回调。
        /*
        这里必须有取消注册的过程, 原因可以看1 的注释
         */

        return registerSelection(channel, readSelector, SelectionKey.OP_READ, inRegInput,
                inputCallbackMap, callback) != null;
    }
/**
     * 444444444444444444444
     * 1 有对readSelector 的读操作,
     * 这里也有,这里的是 添加内容, 相当于写, 所以要加锁, 锁住readSelector,或者锁住操作readSelector的代码
     * 用原子布尔值当锁, 见5
     *
     */
    private static SelectionKey registerSelection(SocketChannel channel, Selector selector,
                                                  int registerOps, AtomicBoolean locker,
                                                  HashMap<SelectionKey, Runnable> map,
                                                  Runnable runnable) {

        //noinspection SynchronizationOnLocalVariableOrMethodParameter
        synchronized (locker) {
            // 设置锁定状态
            locker.set(true);

            try {
                // 唤醒当前的selector,让selector不处于select()状态
                //先唤醒,避免注册无效, 可以说是二次select?????不懂
                selector.wakeup();

                SelectionKey key = null;
                if (channel.isRegistered()) {
                    // 查询是否已经注册过
                    key = channel.keyFor(selector);
                    if (key != null) {
                        key.interestOps(key.readyOps() | registerOps);
                    }
                }

                if (key == null) {
                    // 注册selector得到Key
                    key = channel.register(selector, registerOps);
                    // 注册回调
                    map.put(key, runnable);
                }

                return key;
            } catch (ClosedChannelException e) {
                return null;
            } finally {
                // 解除锁定状态
                locker.set(false);
                try {
                    // 通知
                    locker.notify();
                } catch (Exception ignored) {
                }
            }
        }
    }
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