今天闲来无事网上搜下flex播放gif动画 同时推荐一个不错的gif动画系列 史前动物 百度你就知道!
Flex里Image控件插入gif动画的图片默认只显示一帧,也就是说是不会动的,我们可以借助GifPlayer类包来实现Flex里插入动画的Gif图片。
GifPlayer下载: http://code.google.com/p/as3gif/downloads/list
实例里演示了几个常用的功能:播放、停止、到第几帧播放、到第几帧停止。
<?xml version="1.0" encoding="utf-8"?>
<mx:Application xmlns:mx="http://www.adobe.com/2006/mxml"
layout="absolute" horizontalAlign="center"
creationComplete="init();" preloader="com.preload.PreLoad"
backgroundColor="0x414141" >
<mx:Style source="flex/yfskin/yflexskin.css" />
<mx:Script>
<![CDATA[
import flash.net.URLRequest;
import org.gif.player.GIFPlayer;
import org.gif.events.FileTypeEvent;
import org.gif.events.GIFPlayerEvent;
import org.gif.events.FrameEvent;
import org.gif.events.TimeoutEvent;
private var _myGIFPlayer:GIFPlayer = new GIFPlayer();//实例化GIFPlayer实例
private var _totalFrame:Number;//总帧数
//private var _currentFrame:Number;
private function init():void
{
var request:URLRequest = new URLRequest("md.gif");//同级目录下得md.gif图片
_myGIFPlayer.load(request);
img.addChild(_myGIFPlayer);//img控件添加播放
_myGIFPlayer.addEventListener(GIFPlayerEvent.COMPLETE, onCompleteGIF);//载入gif图片完毕时的回调函数
_myGIFPlayer.addEventListener(FrameEvent.FRAME_RENDERED, onFrameRendered);//读取帧的回调函数
//_myGIFPlayer.addEventListener(TimeoutEvent.TIME_OUT, onTimeOut);
}
private function onCompleteGIF(event:GIFPlayerEvent):void
{
_totalFrame = _myGIFPlayer.totalFrames;//总帧数
totalframe.text = String(_totalFrame);
}
private function onFrameRendered(event:FrameEvent):void
{
currentframe.text = String(_myGIFPlayer.currentFrame);//当前播放的帧数
}
private function onTimeOut(event:TimeoutEvent):void
{
trace ("gif is error!");
}
private function play():void
{
_myGIFPlayer.play();
}
private function stop():void
{
_myGIFPlayer.stop();
}
private function gotoandplay():void
{
var numFrame:Number = Math.floor(Math.random() * _totalFrame ) + 1;
_myGIFPlayer.gotoAndPlay(numFrame);
gotoplaybtn.label = "gotoPlay(" + numFrame + ")";
}
private function gotoandstop():void
{
var numFrame:Number = Math.floor(Math.random() * _totalFrame ) + 1;
_myGIFPlayer.gotoAndStop(numFrame);
gotostopbtn.label = "gotoStop(" + numFrame + ")";
}
]]>
</mx:Script>
<mx:Image id="img" width="217" height="300" top="30" left="240"/>
<mx:ApplicationControlBar width="80%" left="50" bottom="20" >
<mx:Button label="Play" height="22" click="play();" styleName="primaryButton" />
<mx:Button label="Stop" height="22" click="stop();" />
<mx:Button id="gotoplaybtn" height="22" label="gotoPlay(rand)" click="gotoandplay();" />
<mx:Button id="gotostopbtn" height="22" label="gotoStop(rand)" click="gotoandstop();" />
<mx:Label text="TotalFrame:" />
<mx:Label id="totalframe" />
<mx:Label text="CurrentFrame:" />
<mx:Label id="currentframe" />
</mx:ApplicationControlBar>
</mx:Application>
首先感谢网上前辈的代码 但是没说明下载下来的gifPlayer怎么用 研究下 下载后的东西就几百k 目录如下
把 org文件夹(71kb左右) 考到你的工程目录下保证引包时能找到就行了 例如
import org.gif.player.GIFPlayer;
接下来就是粘贴代码 和准备gif图片 发挥你的想象编写更炫的效果!
我写了个程序循环播放某一个文件夹下所有gif图片 但是当播放完一张后载入第二张图片时速度非常慢 不知道为什么?(难道是flex编译时把gif图片也编译进去了????)