1.括号匹配检测,行编辑,迷宫求解代码
/*
* $filename: MyStackApplication.java,v $
* $Date: 2014-3-11 $
* Copyright (C) ZhengHaibo, Inc. All rights reserved.
* This software is Made by Zhenghaibo.
*/
package edu.njupt.zhb;
import java.util.Stack;
/*
*@author: ZhengHaibo
*web: http://blog.csdn.net/nuptboyzhb
*mail: zhb931706659@126.com
*2014-3-11 Nanjing,njupt,China
*/
/**
* 使用栈完成相应的算法
*/
public class MyStackApplication {
/**
* @param args
*/
public static void main(String[] args) {
// TODO Auto-generated method stub
new MyStackApplication().conversion(100,8);
System.out.println(new MyStackApplication().isMacth("({[]})(){[}[]"));
System.out.println(new MyStackApplication().lineEdit("if(@whli##ilr#e(s#*s)"));
char[][] maze = {{'1','1','1','1','1','1','1','1','1','1'},
{'1','0','0','1','1','1','0','0','1','1'},
{'1','0','0','1','1','0','0','1','0','1'},
{'1','0','0','0','0','0','0','1','0','1'},
{'1','0','0','0','0','1','1','0','0','1'},
{'1','0','0','1','1','1','0','0','0','1'},
{'1','0','0','0','0','1','0','1','0','1'},
{'1','0','1','1','0','0','0','1','0','1'},
{'1','1','0','0','0','0','1','0','0','1'},
{'1','1','1','1','1','1','1','1','1','1'}};
new MyStackApplication().mazeExit(maze,8,8,1,7);
}
/**
* 将10进制数字n转化为k进制
* @param n
* @param k
*/
public void conversion(int n,final int k){
Stack stack = new Stack();
while(n!=0){
int num = n%k;
stack.push(num);
n=n/k;
}
while(!stack.isEmpty()){
System.out.print(stack.pop());
}
}
/**
* 判断字符串中的括号是否匹配
* @param string
* @return
*/
public boolean isMacth(String string){
char [] str = string.toCharArray();
Stack stack = new Stack();
for(int i=0;i<str.length;i++){
switch (str[i]) {
case '{':
case '[':
case '(':
stack.push(Integer.valueOf(str[i]));
break;
case '}':
char c1 = (char)((Integer)stack.pop()).intValue();
if(c1!='{'){
return false;
}
break;
case ']':
char c2 = (char)((Integer)stack.pop()).intValue();
if(c2!='['){
return false;
}
break;
case ')':
char c3 = (char)((Integer)stack.pop()).intValue();
if(c3!='('){
return false;
}
break;
default:
break;
}
}
return true;
}
/**
* 处理行编辑程序
* 解释:当用户发现刚刚输入了一个错误的字符,可补进一个退格“#”,
* 用于表示前一个字符无效;如果发现之前输入的难以补救,则插入一个退行符‘@’,表示之前的均无效
* 例如:
* 字符串:if(@whli##ilr#e(s#*s)
* 实际有效:while(*s)
* @param string
*/
public String lineEdit(String string){
Stack stack = new Stack();
char []str = string.toCharArray();
for(int i=0;i<str.length;i++){
if(str[i]=='#'){//如果发现一个#,就弹出一个字符
if(!stack.isEmpty()){
stack.pop();
}
}else if(str[i]=='@'){//如果发现一个@,就清空栈
stack.clear();
}else {//将字符加入栈
stack.push(Integer.valueOf(str[i]));
}
}
//将stack中的元素放入另一个栈,进行反转
Stack result = new Stack();
while(!stack.isEmpty()){
result.push(stack.pop());
}
//将result栈中的元素放入到数组中
char []resultStr = new char[result.size()];
int i=0;
while(!result.isEmpty()){
resultStr[i++]=(char)((Integer)result.pop()).intValue();
}
return new String(resultStr);
}
/**
*保存迷宫中的一个单元格
*/
public class Cell{
int x;//单元格所在行
int y;//单元格所在列
boolean isVisited=false;
char c = ' ';//用于保存是墙、可通路或起点到终点的路径
public Cell(int x,int y,boolean isVisited,char c){
this.x = x;
this.y = y;
this.isVisited = isVisited;
this.c = c;
}
}
/**
* 打印迷宫的可通路径
* @param maze 迷宫矩阵
* @param startX 起点横坐标
* @param startY 起点纵坐标
* @param endX 终点横坐标
* @param endY 终点纵坐标
*/
public void mazeExit(char [][]maze,int startX,int startY,int endX,int endY){
Cell [][]cells = createMaze(maze);
System.out.println("---------------------");
displayMaze(cells);
Stack<Cell> stack = new Stack<Cell>();
Cell startCell = cells[startX][startY];
Cell endCell = cells[endX][endY];
startCell.isVisited=true;
stack.push(startCell);
while(!stack.isEmpty()){
Cell currentCell = stack.peek();
int x = currentCell.x;
int y = currentCell.y;
if(currentCell==endCell){//找到了终点
while(!stack.isEmpty()){
Cell cell = stack.pop();//取出终点
cell.c='*';//设置为可通路径
//栈中除了含有路径之外,还包含了未继续探索的单元
while (!stack.isEmpty()&&!isNearByCell(stack.peek(),cell)){//不连续相邻的,删除
stack.pop();
}
}
System.out.println("---------------------");
displayMaze(cells);
return;
}else{//未找到终点之前
boolean isContinue = false;
if(!cells[x+1][y].isVisited&&cells[x+1][y].c=='0'){//右 (未被访问且不是强)
cells[x+1][y].isVisited = true;
stack.push(cells[x+1][y]);
isContinue = true;
}
if(!cells[x][y+1].isVisited&&cells[x][y+1].c=='0'){//下 (未被访问且不是强)
cells[x][y+1].isVisited = true;
stack.push(cells[x][y+1]);
isContinue = true;
}
if(!cells[x-1][y].isVisited&&cells[x-1][y].c=='0'){//左 (未被访问且不是强)
cells[x-1][y].isVisited = true;
stack.push(cells[x-1][y]);
isContinue = true;
}
if(!cells[x][y-1].isVisited&&cells[x][y-1].c=='0'){//上 (未被访问且不是强)
cells[x][y-1].isVisited = true;
stack.push(cells[x][y-1]);
isContinue = true;
}
if(!isContinue){//该节点的周围都不能继续访问了,删除之
stack.pop();
}
}
}
}
/**
* 判断是否是邻近的单元格
* @param cell1
* @param cell2
* @return
*/
private boolean isNearByCell(Cell cell1, Cell cell2) {
// TODO Auto-generated method stub
if(cell1.x==cell2.x&&Math.abs(cell1.y-cell2.y)==1){//上下相邻
return true;
}
if(cell1.y==cell2.y&&Math.abs(cell1.x-cell2.x)==1){//左右相邻
return true;
}
return false;
}
/**
* 根据迷宫矩阵,创建迷宫的Cell矩阵
* @param maze
* @return
*/
public Cell[][] createMaze(char[][] maze) {
// TODO Auto-generated method stub
Cell [][]cells = new Cell[maze.length][];
for(int i = 0;i<maze.length;i++){
cells[i] = new Cell[maze[i].length];
for(int j=0;j<maze[i].length;j++){
cells[i][j]=new Cell(i, j, false, maze[i][j]);
}
}
return cells;
}
/**
* 打印迷宫
* @param cells
*/
public void displayMaze(Cell [][]cells){
for(int i=0;i<cells.length;i++){
for(int j=0;j<cells[i].length;j++){
System.out.print(cells[i][j].c);
}
System.out.println();
}
}
}
运行结果:
144false
while(*s)
---------------------
1111111111
1001110011
1001100101
1000000101
1000011001
1001110001
1000010101
1011000101
1100001001
1111111111
---------------------
1111111111
100111**11
10011**101
1*****0101
1*00011001
1*0111***1
1****1*1*1
1011***1*1
11000010*1
1111111111
2.求表达式的值:
参考博客:http://blog.csdn.net/txg703003659/article/details/6926100