所需要使用的插件Mick
下载地址:https://github.com/MasterYexl/Mick
let cheatMike = new Mick(12, "", "[0,12]cheatMod", "[0,12]1000");//首先定义一个连击管理
let cheats = ["↑", "↑", "↓", "↓", "←", "→", "←", "→", "b", "a", "b", "a"];//定义作弊码/彩蛋触发所需要的按键
let swc = 0;//这里表示是否激活了作弊/彩蛋
function cheatMod() {
if (swc === 1) return;//激活了作弊就不用在判断了!
let a = getKey();//获取按键值
let nub = cheatMike.getTimes() - 1;//获取连击等级
if (cheats[nub] === a) {//对照表cheats判断输入是否相等
if (nub === 11) {//按下最后一个键时激活作弊模式
swc = 1;//打开开关
mike.changeIntervalTime("[0,36]1000");//写入激活后需要进行哪些改变
document.getElementById("lnrMod").style.display = "block";//显示作弊信息
}
} else cheatMike.endImmediately();//与表不符合,立即结束连击
}
这样就可以在网页上埋一个彩蛋了,如果是游戏的话就是作弊码(手动滑稽)
完整代码
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>作弊模式</title>
<style>
html, body {
height: 100%;
width: 100%;
margin: 0;
background-color: #181a1b;
color: aliceblue;
}
.nom {
font-size: 50px;
transition-duration: 100ms;
}
</style>
</head>
<body>
<div style="position: absolute;left: 50%;top: 50%;transform: translateY(-100%) translateX(-50%)">
<h1 id="title" style="text-align: center">第1关</h1>
<h2 id="lnrMod" style="display: none; color: #ec971f;text-align: center">(老年人模式)</h2>
<div id="game-pane"></div>
</div>
<script src="../JS/mick.js"></script>
<script>
//作弊模式
let cheatMike = new Mick(12, "", "[0,12]cheatMod", "[0,12]1000");
let cheats = ["↑", "↑", "↓", "↓", "←", "→", "←", "→", "b", "a", "b", "a"];
let swc = 0;
function cheatMod() {
if (swc === 1) return;
let a = getKey();//获取按键值
let nub = cheatMike.getTimes() - 1;//获取连击等级
if (cheats[nub] === a) {//对照表cheats
if (nub === 11) {//按下最后一个键时激活作弊模式
swc = 1;
mike.changeIntervalTime("[0,36]1000");
document.getElementById("lnrMod").style.display = "block";
}
} else cheatMike.endImmediately();//与表不符合,立即结束连击
}
//游戏源码
let level = 6;
let intime = 300;
document.onkeydown = function (ev) {
mike.activate();
cheatMike.activate();
};
window.onload = function () {
alert("游戏玩不过?试试魂斗罗秘籍");
startNewGame();
};
let mike = new Mick(36);
mike.changePreFunc("[0," + level + "]clc");
mike.changeEndFunc("clr(" + level + ")");
mike.changeIntervalTime("[0," + level + "]" + intime);
let list = ["↑", "↓", "←", "→"];
let gameList = new Array(level);
function clc() {
let a = getKey();
let nub = mike.getTimes() - 1;
if (gameList[nub] === a) {
document.getElementById("div" + nub).style.color = "red";
if (nub + 1 === level) {
if (level === 35) {
if (swc === 1) alert("你已经玩老年人模式翻版了!");
if (swc === 0) alert("你已经玩翻版了!收下我的膝盖");
return;
}
setTimeout(function () {
mike.endImmediately();
level++;
intime -= 4;
if (swc !== 1) mike.changeIntervalTime("[0," + level + "]" + intime);
mike.changePreFunc("[" + (level - 1) + "]clc");
mike.changeEndFunc("clr(" + level + ")");
startNewGame();
document.getElementById("title").innerHTML = "第" + (level - 5) + "关";
}, 100);
}
} else {
mike.endImmediately();
clr(nub);
}
}
function getKey() {
if (event.key === "ArrowUp") return "↑";
if (event.key === "ArrowDown") return "↓";
if (event.key === "ArrowLeft") return "←";
if (event.key === "ArrowRight") return "→";
return event.key;
}
function clr(nub) {
for (let i = 0; i < nub; i++) document.getElementById("div" + i).style.color = "aliceblue";
}
function startNewGame() {
document.getElementById("game-pane").innerHTML = "";
for (let i = 0; i < level; i++) {
let v = Math.floor(Math.random() * 4);
gameList[i] = list[v];
let tmp = document.createElement("label");
tmp.id = "div" + i;
tmp.className = "nom";
tmp.innerHTML = gameList[i];
document.getElementById("game-pane").appendChild(tmp);
}
}
</script>
</body>
</html>