iOS开发-拍照上传图片旋转90度问题的解决方案

UIImage有一个imageOrientation的属性,主要作用是控制image的绘制方向,共有以下8中方向

typedef NS_ENUM(NSInteger, UIImageOrientation) {

    UIImageOrientationUp,            // default orientation
    UIImageOrientationDown,          // 180 deg rotation
    UIImageOrientationLeft,          // 90 deg CCW
    UIImageOrientationRight,         // 90 deg CW
    UIImageOrientationUpMirrored,    // as above but image mirrored along other axis. horizontal flip
    UIImageOrientationDownMirrored,  // horizontal flip
    UIImageOrientationLeftMirrored,  // vertical flip
    UIImageOrientationRightMirrored, // vertical flip
};
+ (UIImage *)imageWithCGImage:(CGImageRef)cgImage scale:(CGFloat)scale orientation:(UIImageOrientation)orientation NS_AVAILABLE_IOS(4_0);
该方法使用一个CGImageRef创建UIImage,在创建时还可以指定方法倍数以及旋转方向。
当scale设置为1的时候,新创建的图像将和原图像尺寸一摸一样,而orientaion则可以指定新的图像的绘制方向。

官方文档解释:
imageWithCGImage方法

+ (UIImage *)imageWithRightOrientation:(UIImage *)aImage {  

    // No-op if the orientation is already correct  
    if (aImage.imageOrientation == UIImageOrientationUp)   
        return aImage;  

    // We need to calculate the proper transformation to make the image upright.  
    // We do it in 2 steps: Rotate if Left/Right/Down, and then flip if Mirrored.  
    CGAffineTransform transform = CGAffineTransformIdentity;  

    switch (aImage.imageOrientation) {  
        case UIImageOrientationDown:  
        case UIImageOrientationDownMirrored:  
            transform = CGAffineTransformTranslate(transform, aImage.size.width, aImage.size.height);  
            transform = CGAffineTransformRotate(transform, M_PI);  
            break;  

        case UIImageOrientationLeft:  
        case UIImageOrientationLeftMirrored:  
            transform = CGAffineTransformTranslate(transform, aImage.size.width, 0);  
            transform = CGAffineTransformRotate(transform, M_PI_2);  
            break;  

        case UIImageOrientationRight:  
        case UIImageOrientationRightMirrored:  
            transform = CGAffineTransformTranslate(transform, 0, aImage.size.height);  
            transform = CGAffineTransformRotate(transform, -M_PI_2);  
            break;  
        default:  
            break;  
    }  

    switch (aImage.imageOrientation) {  
        case UIImageOrientationUpMirrored:  
        case UIImageOrientationDownMirrored:  
            transform = CGAffineTransformTranslate(transform, aImage.size.width, 0);  
            transform = CGAffineTransformScale(transform, -1, 1);  
            break;  

        case UIImageOrientationLeftMirrored:  
        case UIImageOrientationRightMirrored:  
            transform = CGAffineTransformTranslate(transform, aImage.size.height, 0);  
            transform = CGAffineTransformScale(transform, -1, 1);  
            break;  
        default:  
            break;  
    }  

    // Now we draw the underlying CGImage into a new context, applying the transform  
    // calculated above.  
    CGContextRef ctx = CGBitmapContextCreate(NULL, aImage.size.width, aImage.size.height,  
                                             CGImageGetBitsPerComponent(aImage.CGImage), 0,  
                                             CGImageGetColorSpace(aImage.CGImage),  
                                             CGImageGetBitmapInfo(aImage.CGImage));  
    CGContextConcatCTM(ctx, transform);  
    switch (aImage.imageOrientation) {  
        case UIImageOrientationLeft:  
        case UIImageOrientationLeftMirrored:  
        case UIImageOrientationRight:  
        case UIImageOrientationRightMirrored:  
            // Grr...  
            CGContextDrawImage(ctx, CGRectMake(0,0,aImage.size.height,aImage.size.width), aImage.CGImage);  
            break;  

        default:  
            CGContextDrawImage(ctx, CGRectMake(0,0,aImage.size.width,aImage.size.height), aImage.CGImage);  
            break;  
    }  

    // And now we just create a new UIImage from the drawing context  
    CGImageRef cgimg = CGBitmapContextCreateImage(ctx);  
    UIImage *img = [UIImage imageWithCGImage:cgimg];  
    CGContextRelease(ctx);  
    CGImageRelease(cgimg);  
    return img;  
}  
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iOS开发上传图片可以采用以下步骤: 1.选择要上传图片,可以使用系统提供的UIImagePickerController控制器,或者使用第三方库,例如TZImagePickerController。 2.将选中的图片转换为NSData格式。 3.使用NSURLSession或AFNetworking等网络库,将图片数据上传到服务器。 以下是一个简单的上传图片的示例代码: ``` // 选择图片 UIImagePickerController *imagePicker = [[UIImagePickerController alloc] init]; imagePicker.sourceType = UIImagePickerControllerSourceTypePhotoLibrary; imagePicker.delegate = self; [self presentViewController:imagePicker animated:YES completion:nil]; // 将选中的图片转换为NSData格式 - (void)imagePickerController:(UIImagePickerController *)picker didFinishPickingMediaWithInfo:(NSDictionary<UIImagePickerControllerInfoKey,id> *)info { UIImage *selectedImage = info[UIImagePickerControllerOriginalImage]; NSData *imageData = UIImageJPEGRepresentation(selectedImage, 0.5); // 上传图片到服务器 NSURLSessionConfiguration *configuration = [NSURLSessionConfiguration defaultSessionConfiguration]; NSURLSession *session = [NSURLSession sessionWithConfiguration:configuration]; NSURL *url = [NSURL URLWithString:@"http://example.com/upload.php"]; NSMutableURLRequest *request = [NSMutableURLRequest requestWithURL:url]; request.HTTPMethod = @"POST"; NSURLSessionUploadTask *uploadTask = [session uploadTaskWithRequest:request fromData:imageData completionHandler:^(NSData * _Nullable data, NSURLResponse * _Nullable response, NSError * _Nullable error) { // 处理服务器返回的响应 }]; [uploadTask resume]; [picker dismissViewControllerAnimated:YES completion:nil]; } ``` 其中,upload.php是服务器端接收图片的脚本文件。在服务器端,可以使用PHP等语言来处理上传图片数据。

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