根据鼠标按下和抬起画圆
p0点鼠标按下点,当做圆的中心
p1点鼠标抬起点
而P0,P1的得到,具体由OnLButtonUp()和OnLButtonDown来实现
由p0和p1可以得到圆的半径r
采用八分法画圆
void DrawCircle(CDC *pDC, CPoint p0, CPoint p1, COLORREF clr)
{
int q=(p0.x-p1.x)*(p0.x-p1.x)+(p0.y-p1.y)*(p0.y-p1.y);
int r=(int)sqrt(q);
int k=r/1.4;
float d=1.25-r;
int x=0,y=r;
while(x!=k){
if (d<0)
d+=2*x+3;
else
{
d+=2*(x-y)+5;
y-=1;
}
pDC->SetPixel(p0.x+x,p0.y+y,clr);
pDC->SetPixel(p0.x+x,p0.y-y,clr);
pDC->SetPixel(p0.x-x,p0.y+y,clr);
pDC->SetPixel(p0.x-x,p0.y-y,clr);
pDC->SetPixel(p0.x+y,p0.y-x,clr);
pDC->SetPixel(p0.x+y,p0.y+x,clr);
pDC->SetPixel(p0.x-y,p0.y+x,clr);
pDC->SetPixel(p0.x-y,p0.y-x,clr);
x=x+1;
}
}