Android消息机制分析(一)Handler

前言:本篇文章主要深入源码探讨消息机制的原理,不会细说handler的具体用法

概述

Handler是Android本身消息机制封装的上层接口,在开发中我们经常会遇到与Handler打交道的场景。其中最经典的就是在非主线程中更新UI:有时候需要在子线程中进行耗时的I/O操作,当这些操作完了之后,我们并不能直接修改UI,因为当访问UI时,ViewRoot会调用checkThread方法检查当前访问UI的线程是哪个,如果不是UI线程则会抛出异常。这时就需要Handler来“回到主线程”进行UI的更新。当然这只是Handler用法之一,本质上说Handler是用于进行线程之间的通信,只是被开发者最常用来更新UI罢了。

Android为什么选择使用Handler来更新UI

最根本的是要解决多线程并发的问题:

  1. 假设如果在一个Activity中,有多个线程去更新UI,并且都没有加锁机制,马么会产生生么样的问题?——更新界面混乱。
  2. 如果对更新UI 的操作都加锁处理的话会产生什么样子的问题?——性能下降。

对于上述问题的考虑,Android提供了一套更新UI的机制,我们只需要遵循这样的机制就好了。不用关心多线程的问题,更新UI的操作,都是在主线程的消息队列当中轮询处理的。

消息机制的结构

本篇文章主要讨论handler相关,如果读者对于其他部分有疑问或者感兴趣,可以看我后续的文章,我会发一些补充的内容。

Android消息机制主要是由以下结构组成:

  • Handler:负责发送和处理消息。
  • Message:用来携带需要的数据。
  • MessageQueue:消息队列,队列里面的内容就是Message。
  • Looper:消息轮询器,负责不停的从MessageQueue中取Message并发送给Handler处理。

下面给出一张图,帮助大家更好地理解(图片来源于网络)

消息机制关系图

开始揭开Handler的秘密

Handler的简单使用

public class MainActivity extends AppCompatActivity {

    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.activity_main);
        final MyHandler handler=new MyHandler(MainActivity.this);
        new Thread(new Runnable() {
            @Override
            public void run() {
                for (int i=0;i<10;i++){
                    handler.sendEmptyMessageDelayed(1,10000);
                }
            }
        }).start();
    }

    private static class MyHandler extends Handler{
        //对Activity的弱引用
        private final WeakReference<MainActivity> mActivity;

        public MyHandler(MainActivity activity){
            mActivity = new WeakReference<MainActivity>(activity);
        }
        @Override
        public void handleMessage(Message msg) {
            MainActivity activity=mActivity.get();
            if(activity==null){
                super.handleMessage(msg);
                return;
            }
            if (msg.what == 1) {
                Toast.makeText(activity, "更新UI", Toast.LENGTH_SHORT).show();
            }
        }
    }
}

这里大家可以看到我创建了一个静态内部类继承了Handler,一旦接收到消息就弹出一个Toast消息。而在onCreate中新建了一个线程,每隔10秒就使用handler发送一个消息,一共发送10个消息。那么接下来我们就从发送开始,紧随追寻消息的脚步,分析Handler的源码。

发送消息到哪里去

首先看看,handler.sendEmptyMessageDelayed(1,10000)到底要把消息送到哪儿去。

public final boolean sendEmptyMessageDelayed(int what, long delayMillis) {
        Message msg = Message.obtain();
        msg.what = what;
        return sendMessageDelayed(msg, delayMillis);
    }
public final boolean sendMessageDelayed(Message msg, long delayMillis)
    {
        if (delayMillis < 0) {
            delayMillis = 0;
        }
        return sendMessageAtTime(msg, SystemClock.uptimeMillis() + delayMillis);
    }
public boolean sendMessageAtTime(Message msg, long uptimeMillis) {
        MessageQueue queue = mQueue;
        if (queue == null) {
            RuntimeException e = new RuntimeException(
                    this + " sendMessageAtTime() called with no mQueue");
            Log.w("Looper", e.getMessage(), e);
            return false;
        }
        return enqueueMessage(queue, msg, uptimeMillis);
    }

可以看到经过一系列调用最终到了sendMessageAtTime方法中(handler的所有send方法最后都是要到这个方法里来的,其实post方法也是将Runable装进message的callback中,然后用send方法发送的),然后又调用了enqueueMessage方法。这时候就是消息从Handler进入了MessageQueue

private boolean enqueueMessage(MessageQueue queue, Message msg, long uptimeMillis) {
        msg.target = this;
        if (mAsynchronous) {
            msg.setAsynchronous(true);
        }
        return queue.enqueueMessage(msg, uptimeMillis);
    }

这里很重要的一点就是用msg.target使Message与Handler绑定了,这样就使Message可以用target属性找到回家的路啦(最终Message是要送回Handler进行处理的)。

boolean enqueueMessage(Message msg, long when) {
        if (msg.target == null) {
            throw new IllegalArgumentException("Message must have a target.");
        }
        if (msg.isInUse()) {
            throw new IllegalStateException(msg + " This message is already in use.");
        }

        synchronized (this) {
        	//如果队列正在退出,那么就返回false
            if (mQuitting) {
                IllegalStateException e = new IllegalStateException(
                        msg.target + " sending message to a Handler on a dead thread");
                Log.w(TAG, e.getMessage(), e);
                msg.recycle();
                return false;
            }

            msg.markInUse();
            msg.when = when;
            Message p = mMessages;
            boolean needWake;
            if (p == null || when == 0 || when < p.when) {
                // New head, wake up the event queue if blocked.
                msg.next = p;
                mMessages = msg;
                needWake = mBlocked;
            } else {
                // Inserted within the middle of the queue.  Usually we don't have to wake
                // up the event queue unless there is a barrier at the head of the queue
                // and the message is the earliest asynchronous message in the queue.
                needWake = mBlocked && p.target == null && msg.isAsynchronous();
                Message prev;
                for (;;) {
                    prev = p;
                    p = p.next;
                    if (p == null || when < p.when) {
                        break;
                    }
                    if (needWake && p.isAsynchronous()) {
                        needWake = false;
                    }
                }
                msg.next = p; // invariant: p == prev.next
                prev.next = msg;
            }

            // We can assume mPtr != 0 because mQuitting is false.
            if (needWake) {
                nativeWake(mPtr);
            }
        }
        return true;
    }

只要消息队列不是正在退出,就会返回true,表示入队成功。好了,到这里message就已经入队了,接下来就是消息如何出队了。

消息如何再送到Handler处理

这里涉及到了looper,关于looper可以见更下面的部分

	/**
     * Run the message queue in this thread. Be sure to call
     * {@link #quit()} to end the loop.
     */
    public static void loop() {
    	//myLooper()拿到了存在ThreadLocal中的与该线程绑定的loop
        final Looper me = myLooper();
        if (me == null) {
            throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread.");
        }
        //messageQueue是作为looper的一个属性存在的,在这里拿到消息队列
        final MessageQueue queue = me.mQueue;

        // Make sure the identity of this thread is that of the local process,
        // and keep track of what that identity token actually is.
        Binder.clearCallingIdentity();
        final long ident = Binder.clearCallingIdentity();

        // Allow overriding a threshold with a system prop. e.g.
        // adb shell 'setprop log.looper.1000.main.slow 1 && stop && start'
        final int thresholdOverride =
                SystemProperties.getInt("log.looper."
                        + Process.myUid() + "."
                        + Thread.currentThread().getName()
                        + ".slow", 0);

        boolean slowDeliveryDetected = false;
		//如果有消息的话,那么就死循环从queue中取消息
        for (;;) {
            Message msg = queue.next(); // might block
            if (msg == null) {
                // No message indicates that the message queue is quitting.
                return;
            }

            // This must be in a local variable, in case a UI event sets the logger
            final Printer logging = me.mLogging;
            if (logging != null) {
                logging.println(">>>>> Dispatching to " + msg.target + " " +
                        msg.callback + ": " + msg.what);
            }

            final long traceTag = me.mTraceTag;
            long slowDispatchThresholdMs = me.mSlowDispatchThresholdMs;
            long slowDeliveryThresholdMs = me.mSlowDeliveryThresholdMs;
            if (thresholdOverride > 0) {
                slowDispatchThresholdMs = thresholdOverride;
                slowDeliveryThresholdMs = thresholdOverride;
            }
            final boolean logSlowDelivery = (slowDeliveryThresholdMs > 0) && (msg.when > 0);
            final boolean logSlowDispatch = (slowDispatchThresholdMs > 0);

            final boolean needStartTime = logSlowDelivery || logSlowDispatch;
            final boolean needEndTime = logSlowDispatch;

            if (traceTag != 0 && Trace.isTagEnabled(traceTag)) {
                Trace.traceBegin(traceTag, msg.target.getTraceName(msg));
            }

            final long dispatchStart = needStartTime ? SystemClock.uptimeMillis() : 0;
            final long dispatchEnd;
            try {
            	//重点,就是在这里将消息重新发回消息绑定的handler进行处理
                msg.target.dispatchMessage(msg);
                dispatchEnd = needEndTime ? SystemClock.uptimeMillis() : 0;
            } finally {
                if (traceTag != 0) {
                    Trace.traceEnd(traceTag);
                }
            }
            if (logSlowDelivery) {
                if (slowDeliveryDetected) {
                    if ((dispatchStart - msg.when) <= 10) {
                        Slog.w(TAG, "Drained");
                        slowDeliveryDetected = false;
                    }
                } else {
                    if (showSlowLog(slowDeliveryThresholdMs, msg.when, dispatchStart, "delivery",
                            msg)) {
                        // Once we write a slow delivery log, suppress until the queue drains.
                        slowDeliveryDetected = true;
                    }
                }
            }
            if (logSlowDispatch) {
                showSlowLog(slowDispatchThresholdMs, dispatchStart, dispatchEnd, "dispatch", msg);
            }

            if (logging != null) {
                logging.println("<<<<< Finished to " + msg.target + " " + msg.callback);
            }

            // Make sure that during the course of dispatching the
            // identity of the thread wasn't corrupted.
            final long newIdent = Binder.clearCallingIdentity();
            if (ident != newIdent) {
                Log.wtf(TAG, "Thread identity changed from 0x"
                        + Long.toHexString(ident) + " to 0x"
                        + Long.toHexString(newIdent) + " while dispatching to "
                        + msg.target.getClass().getName() + " "
                        + msg.callback + " what=" + msg.what);
            }

            msg.recycleUnchecked();
        }
    }

上面这段代码的逻辑并不难,我也注释了主要的逻辑。message被looper不断地从队列中取出,并通过msg.target.dispatchMessage(msg)方法,把message又交给了target属性绑定的handler进行处理。

/**
     * Handle system messages here.
     */
    public void dispatchMessage(Message msg) {
        if (msg.callback != null) {
            handleCallback(msg);
        } else {
            if (mCallback != null) {
                if (mCallback.handleMessage(msg)) {
                    return;
                }
            }
            handleMessage(msg);
        }
    }

这个方法比较重要,我们逐条来看。

if (msg.callback != null) {
	handleCallback(msg);

这里的callback其实就是一个Runable,是handler.post()(handler有两种传递消息的方法,一种是sendMeaage,另一种就是post)方法的参数传进来的,handleCallback(msg)其实就是执行这个Runable。

if (mCallback != null) {
	if (mCallback.handleMessage(msg)) {
		return;
	}
}

这个mCallback是什么呢?,其实mCallback就是handler自己本身的callback,是可以在创建handler时给的public Handler(Callback callback) {this(callback, false);}

handleMessage(msg);

最后如果前面的条件都不满足,才轮到handlerMessage处理message。

终于,我们的message历经千难万险又回到了handler的怀抱。

但是现在疑问又来了,looper是在什么时候创建,又是在哪里调用了loop()方法呢?

Looper消息轮询

	public Handler() {this(null, false);}
	/**
     * Use the {@link Looper} for the current thread with the specified callback interface
     * and set whether the handler should be asynchronous.
     *
     * Handlers are synchronous by default unless this constructor is used to make
     * one that is strictly asynchronous.
     *
     * Asynchronous messages represent interrupts or events that do not require global ordering
     * with respect to synchronous messages.  Asynchronous messages are not subject to
     * the synchronization barriers introduced by {@link MessageQueue#enqueueSyncBarrier(long)}.
     *
     * @param callback The callback interface in which to handle messages, or null.
     * @param async If true, the handler calls {@link Message#setAsynchronous(boolean)} for
     * each {@link Message} that is sent to it or {@link Runnable} that is posted to it.
     *
     * @hide
     */
    public Handler(Callback callback, boolean async) {
        if (FIND_POTENTIAL_LEAKS) {
            final Class<? extends Handler> klass = getClass();
            if ((klass.isAnonymousClass() || klass.isMemberClass() || klass.isLocalClass()) &&
                    (klass.getModifiers() & Modifier.STATIC) == 0) {
                Log.w(TAG, "The following Handler class should be static or leaks might occur: " +
                    klass.getCanonicalName());
            }
        }

        mLooper = Looper.myLooper();
        if (mLooper == null) {
            throw new RuntimeException(
                "Can't create handler inside thread " + Thread.currentThread()
                        + " that has not called Looper.prepare()");
        }
        mQueue = mLooper.mQueue;
        mCallback = callback;
        mAsynchronous = async;
    }

我们创建Handler时使用的是无参的构造器,无参构造器会调用上面的有参构造器。构造器里无非是一些属性的赋值,但mLooper的赋值很关键,Looper.mylooper()就是直接从ThreadLocal中取得当前线程的looper(ThreadLocal解释见下方)。我们可以看到,如果mLooper的值为null就会直接异常。从异常信息我们中发现handler必须创建在已经调用过Looper.prepare()的线程中。我们来看一下这个方法:

/** Initialize the current thread as a looper.
      * This gives you a chance to create handlers that then reference
      * this looper, before actually starting the loop. Be sure to call
      * {@link #loop()} after calling this method, and end it by calling
      * {@link #quit()}.
      */
    public static void prepare() {
        prepare(true);
    }

    private static void prepare(boolean quitAllowed) {
        if (sThreadLocal.get() != null) {
            throw new RuntimeException("Only one Looper may be created per thread");
        }
        sThreadLocal.set(new Looper(quitAllowed));
    }

从这个方法中我们可以知道,每个线程有且只能拥有至多1个looper。这个looper存储在每个线程的ThreadLoacal中。

ThreadLocal是一种很好的多线程编程工具,如果要在多线程中维护一个变量,那么ThreadLocal会为每个线程中的该变量独立地维护一个值,每一个值都是独立的,与其他线程中的该值无关。就相当于自己和平行世界的自己的关系(捂脸,有点中二)。我会在后续的文章中更详细的讲到ThreadLocal。

问题又来了,那么我好像没有用过这个方法啊?其实这个方法已经在创建主线程时系统就已经帮我们调用了,接下来看一看ActivityThread的main方法

public static void main(String[] args) {
        Trace.traceBegin(Trace.TRACE_TAG_ACTIVITY_MANAGER, "ActivityThreadMain");

        // CloseGuard defaults to true and can be quite spammy.  We
        // disable it here, but selectively enable it later (via
        // StrictMode) on debug builds, but using DropBox, not logs.
        CloseGuard.setEnabled(false);

        Environment.initForCurrentUser();

        // Set the reporter for event logging in libcore
        EventLogger.setReporter(new EventLoggingReporter());

        // Make sure TrustedCertificateStore looks in the right place for CA certificates
        final File configDir = Environment.getUserConfigDirectory(UserHandle.myUserId());
        TrustedCertificateStore.setDefaultUserDirectory(configDir);

        Process.setArgV0("<pre-initialized>");

        Looper.prepareMainLooper();

        // Find the value for {@link #PROC_START_SEQ_IDENT} if provided on the command line.
        // It will be in the format "seq=114"
        long startSeq = 0;
        if (args != null) {
            for (int i = args.length - 1; i >= 0; --i) {
                if (args[i] != null && args[i].startsWith(PROC_START_SEQ_IDENT)) {
                    startSeq = Long.parseLong(
                            args[i].substring(PROC_START_SEQ_IDENT.length()));
                }
            }
        }
        ActivityThread thread = new ActivityThread();
        thread.attach(false, startSeq);

        if (sMainThreadHandler == null) {
            sMainThreadHandler = thread.getHandler();
        }

        if (false) {
            Looper.myLooper().setMessageLogging(new
                    LogPrinter(Log.DEBUG, "ActivityThread"));
        }

        // End of event ActivityThreadMain.
        Trace.traceEnd(Trace.TRACE_TAG_ACTIVITY_MANAGER);
        Looper.loop();

        throw new RuntimeException("Main thread loop unexpectedly exited");
    }

这里调用了Looper.prepareMainLooper(),并且直接调用了Looper.loop()开始了轮询。下面是具体的方法

/**
     * Initialize the current thread as a looper, marking it as an
     * application's main looper. The main looper for your application
     * is created by the Android environment, so you should never need
     * to call this function yourself.  See also: {@link #prepare()}
     */
    public static void prepareMainLooper() {
        prepare(false);
        synchronized (Looper.class) {
            if (sMainLooper != null) {
                throw new IllegalStateException("The main Looper has already been prepared.");
            }
            sMainLooper = myLooper();
        }
    }

非主线程中使用新建的handler时,就需要自己手动执行Looper.prepare()Looper.loop()这两个方法。

那么到这里,handler就算是解析完成了,皆大欢喜,皆大欢喜。

总结

Handler创建在主线程中(也可以是其他线程),所以其他线程用handler发送的message都会回到主线程中进行处理,所以可以更新UI。

小知识点

  • 一个Looper对象可以有多个handler对象,并不会冲突,毕竟都是轮询的
  • Handler有时会导致内存泄露,因为如果handler中还有信息未处理,那么当activity关闭时是无法被GC回收的。解决方案如下:
    1. 如我最上面的简单使用,使用static,就不会隐式持有activity,如果要使用activity,那就增加一个对activity的弱引用。
    2. finish时移除handler,removeCallbacks()
    3. 关闭时,停掉后台
  • Handler这样的消息机制,就是典型的消费者-生产者模式的实现。
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