Leetcode 36. Valid Sudoku (Easy) (cpp)

Leetcode 36. Valid Sudoku (Easy) (cpp)

Tag: Hash Table

Difficulty: Easy


/*

36. Valid Sudoku (Easy)

Determine if a Sudoku is valid, according to: Sudoku Puzzles - The Rules.

The Sudoku board could be partially filled, where empty cells are filled with the character '.'.


A partially filled sudoku which is valid.

Note:
A valid Sudoku board (partially filled) is not necessarily solvable. Only the filled cells need to be validated.

*/
class Solution {
public:
	bool isValidSudoku(vector<vector<char>>& board) {
		for (int i = 0; i < 9; i++) {
			unordered_map<char, bool> mapping1;
			unordered_map<char, bool> mapping2;
			unordered_map<char, bool> mapping3;
			for (int j = 0; j < 9; j++) {
				if (board[i][j] != '.') {
					if (mapping1[board[i][j]] == true) {
                        return false;
                    } else {
                        mapping1[board[i][j]] = true;
                    }                
                }
                if (board[j][i] != '.') {
                    if (mapping2[board[j][i]] == true) {
                        return false;
                    } else {
                        mapping2[board[j][i]] = true;
                    }
                }
                if (board[i / 3 * 3 + j / 3][i % 3 * 3 + j % 3] != '.') {
                    if (mapping3[board[i / 3 * 3 + j / 3][i % 3 * 3 + j % 3]] == true) {
                        return false;
                    } else {
                        mapping3[board[i / 3 * 3 + j / 3][i % 3 * 3 + j % 3]] = true;
                    }
                }
            }
        }
        return true;
    }
};
class Solution {
public:
	bool isValidSudoku(vector<vector<char>>& board) {
		int mapping1[9][9] = {0};
		int mapping2[9][9] = {0};
		int mapping3[9][9] = {0};
		for (int i = 0; i < 9; i++) {
			for (int j = 0; j < 9; j++) {
				if (board[i][j] != '.') {
					int num = board[i][j] - '0' - 1, k = i / 3 * 3 + j / 3;
					if (mapping1[i][num] || mapping2[j][num] || mapping3[k][num]) {
                        return false;
                    }
					mapping1[i][num] = mapping2[j][num] = mapping3[k][num] = 1;
				}
			}
		}
		return true;
	}
};


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