第一步:打开需要读取的图片文件
fd = open(picture, O_RDONLY); //只读方式打开文件
第二步:读取图片的长,宽,每个像素占多少字节,偏移量 查看bmp格式就能知道各个数据两在文件的哪个位置
lseek(fd, 0x0A, SEEK_SET); read(fd, &offset, 4); //读取偏移量
lseek(fd, 0x12, SEEK_SET); read(fd, &w, 4); //读取位图宽度
lseek(fd, 0x16, SEEK_SET); read(fd, &h, 4); //读取位图高度
lseek(fd, 0x1c, SEEK_SET); read(fd, &bpp, 2); //读取每个像素的位数
第三步:读取显示屏相关信息
struct fb_var_screeninfo var;
struct fb_fix_screeninfo fix;
unsigned int *p = NULL;
fdp = open("/dev/fb0", O_RDWR); //如果没有fb0文件,需要创建,具体怎么创建LZ也不清楚,请自行搜索解决
ioctl(fdp, FBIOGET_VSCREENINFO, &var); //读取屏幕信息,分辨率等
ioctl(fd, FBIOGET_FSCREENINFO, &fix); //显示缓存信息(framebuff)
p = mmap(NULL, fix.smem_len, PROT_READ | PROT_WRITE, MAP_SHARED, fd, 0); //系统调用mmap()用来实现内存映射IO
第四步:读bmp数据存放到framebuffer中
struct bpp24{
unsigned char b;
unsigned char g;
unsigned char r; //三个顺序不能换,因为bmp存储就是b,g,r,b,g,r...................
};
unsigned int col;
struct bpp24 bpp24;
unsigned short bpp16;
lseek(fd, offset, SEEK_SET); //指针偏移到数据段
for(i = h-1; i>=0; i--)
{
for(j = 0; j < w; j++)
{
if(bpp == 24)
{
read(fd, &bpp24, 3);
col = 0;
col |= bpp24.r << 16;
col |= bpp24.g << 8;
col |= bpp24.b;
}
else if(bpp == 16)
{
read(fd, &bpp16, 2);
col = 0;
col |= (((bpp16 >> 11) & 0x1f) << 3) << 16;
col |= (((bpp16 >> 5) & 0x3f)<< 2) << 8;
col |= ((bpp16 & 0x1f) << 3);
}
ptr[i * var.xres + j] = col;
}
}
close(fd);
close(fdp);
第五步:编译好之后,切换到文本模式,运行程序即可