C语言实现扫雷
//头文件game.h
#ifndef __GAME_H__
#define __GAME_H__
#define ROWS 10
#define COLS 10
#define DEFAULT_COUNT 10
void display(char arr[ROWS + 2][COLS + 2], int rows, int cols);
void set_sweep(char arr[ROWS + 2][COLS + 2], int rows, int cols);
int get_sweep_count(char arr[ROWS + 2][COLS + 2],int x, int y);
void move_sweep(char arr[ROWS + 2][COLS + 2], int i, int j);
#endif//__GAME_H__
//函数实现文件game.c
#include<stdio.h>
#include"game.h"
void display(char arr[ROWS + 2][COLS + 2], int rows, int cols)
{
int i;
int j;
printf(" ");
for (i = 1; i <= rows; i++)
{
printf("%d ", i);
}
printf("\n");
for (i = 1; i <= rows; i++)
{
printf("%2d ", i);
for (j = 1; j <= cols; j++)
{
printf("%c ",arr[i][j]);
}
printf("\n");
}
}
void set_sweep(char arr[ROWS + 2][COLS + 2], int rows, int cols)
{
int count = DEFAULT_COUNT;
while (count)
{
int x = rand()%10+1;
int y = rand()%10+1;
if (arr[x][y] == '0')
{
arr[x][y] = '1';
count--;
}
}
}
int get_sweep_count(char arr[ROWS + 2][COLS + 2],int x, int y)
{
int z;
z = (arr[x - 1][y - 1] - '0') + (arr[x][y - 1] - '0') + (arr[x + 1][y - 1] - '0') + (arr[x + 1][y] - '0') + (arr[x + 1][y + 1] - '0') + (arr[x][y + 1] - '0') + (arr[x - 1][y + 1] - '0') + (arr[x - 1][y] - '0');
return (z);
}
void move_sweep(char sweep[ROWS + 2][COLS + 2], int i, int j)
{
int k = 0;
k++;
if (k == 1 && sweep[i][j] == '1')
{
while (sweep[i][j] == '1')
{
int x = rand() % 10 + 1;
int y = rand() % 10 + 1;
if (sweep != '1')
{
sweep[x][y] = sweep[i][j];
sweep[i][j] = '0';
}
}
}
}
//测试文件 test.c
#include<stdio.h>
#include"game.h"
#include<string.h>
#include<time.h>
#include<stdlib.h>
void menu()//菜单函数,输出可供选择的菜单
{
printf("**************************\n");
printf("***** 1.PLAY 0.EXIT *****\n");
printf("**************************\n");
}
enum Option
{
EXIT,
PLAY
};
void game()
{
char sweep[ROWS + 2][COLS + 2] = { 0 };
char show[ROWS + 2][COLS + 2] = { 0 };
int x = 0;
int y = 0;
int win = 0;
srand((unsigned int)time(NULL));
memset(sweep, '0', sizeof(char)*(ROWS + 2)*(COLS + 2));
memset(show, '*', sizeof(char)*(ROWS + 2)*(COLS + 2));
display(show, ROWS, COLS);
set_sweep(sweep, ROWS, COLS);
//display(sweep, ROWS, COLS);
while (win < (ROWS*COLS - DEFAULT_COUNT))
{
printf("请输入坐标:");
int x;
int y;
int i = 0;
int j = 0;
int tmp = 0;
int count1 = 1;
scanf_s("%d%d", &x, &y);
if (win == 0 && sweep[x][y] == '1')
{
if (sweep[x][y] == '1')
{
int i = rand() % 10 + 1;
int j = rand() % 10 + 1;
if (sweep != '1')
{
tmp = sweep[i][j];
sweep[i][j] = sweep[x][y];
sweep[x][y] = tmp;
if (sweep[x][y] != '1')
{
int ret = 0;
ret = get_sweep_count(sweep, x, y);
show[x][y] = ret + '0';
win++;
if (ret == 0)
{
if (sweep[x - 1][y - 1] != '1')
{
ret = get_sweep_count(sweep, x - 1, y - 1);
show[x - 1][y - 1] = ret + '0';
}
if (sweep[x][y - 1] != '1')
{
ret = get_sweep_count(sweep, x, y - 1);
show[x][y - 1] = ret + '0';
}
if (sweep[x + 1][y - 1] != '1')
{
ret = get_sweep_count(sweep, x + 1, y - 1);
show[x + 1][y - 1] = ret + '0';
}
if (sweep[x + 1][y] != '1')
{
ret = get_sweep_count(sweep, x + 1, y);
show[x + 1][y] = ret + '0';
}
if (sweep[x + 1][y + 1] != '1')
{
ret = get_sweep_count(sweep, x + 1, y + 1);
show[x + 1][y + 1] = ret + '0';
}
if (sweep[x][y + 1] != '1')
{
ret = get_sweep_count(sweep, x, y + 1);
show[x][y + 1] = ret + '0';
}
if (sweep[x - 1][y + 1] != '1')
{
ret = get_sweep_count(sweep, x - 1, y + 1);
show[x - 1][y + 1] = ret + '0';
}
if (sweep[x - 1][y] != '1')
{
ret = get_sweep_count(sweep, x - 1, y);
show[x - 1][y] = ret + '0';
}
}
}
}
}
}
else if (sweep[x][y] == '1')
{
printf("被炸死\n");
break;
}
else if (sweep[x][y] != '1')
{
int ret = 0;
win++;
ret = get_sweep_count(sweep, x, y);
/*printf("%d", ret);*/
show[x][y] = ret + '0';
if (ret == 0)
{
if (sweep[x - 1][y - 1] != '1')
{
ret = get_sweep_count(sweep, x - 1, y - 1);
show[x - 1][y - 1] = ret + '0';
}
if (sweep[x][y - 1] != '1')
{
ret = get_sweep_count(sweep, x, y - 1);
show[x][y - 1] = ret + '0';
}
if (sweep[x + 1][y - 1] != '1')
{
ret = get_sweep_count(sweep, x + 1, y - 1);
show[x + 1][y - 1] = ret + '0';
}
if (sweep[x + 1][y] != '1')
{
ret = get_sweep_count(sweep, x + 1, y);
show[x + 1][y] = ret + '0';
}
if (sweep[x + 1][y + 1] != '1')
{
ret = get_sweep_count(sweep, x + 1, y + 1);
show[x + 1][y + 1] = ret + '0';
}
if (sweep[x][y + 1] != '1')
{
ret = get_sweep_count(sweep, x, y + 1);
show[x][y + 1] = ret + '0';
}
if (sweep[x - 1][y + 1] != '1')
{
ret = get_sweep_count(sweep, x - 1, y + 1);
show[x - 1][y + 1] = ret + '0';
}
if (sweep[x - 1][y] != '1')
{
ret = get_sweep_count(sweep, x - 1, y);
show[x - 1][y] = ret + '0';
}
}
}
display(show, ROWS, COLS);
if (win >= (ROWS*COLS - DEFAULT_COUNT))
{
printf("排雷成功\n");
}
}
}
int main()
{
int input = 0;
do
{
menu();
printf("请选择:");
scanf_s("%d", &input);
switch (input)
{
case PLAY:
game();
break;
case EXIT:
break;
default:
printf("请重新选择:");
break;
}
} while (input);
return 0;
}