jdk源码解析七之ReentrantLock

ReentrantLock

一个可重入的互斥锁 Lock
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构造

    public ReentrantLock() {
        //默认初始化非公平的AQS
        sync = new NonfairSync();
    }


    public ReentrantLock(boolean fair) {
        //根据传入的值,选择公平还是非公平的策略
        sync = fair ? new FairSync() : new NonfairSync();
    }

lock

    public void lock() {
        //调用AQS
        sync.lock();
    }
      final void lock() {
            //更新state为1
            if (compareAndSetState(0, 1))
                //设置当前拥有独占访问权限的线程
                setExclusiveOwnerThread(Thread.currentThread());
            else
                //以独占模式获取对象,忽略中断。
                acquire(1);
        }


    public final void acquire(int arg) {
        if (//是否能成功加锁
                !tryAcquire(arg) &&
                        //阻塞获取锁
            acquireQueued(
                    //将当前线程以及独占模式等待标记,存储到尾端节点
                    addWaiter(Node.EXCLUSIVE)
                    , arg))
            //获取锁的过程中,当出现中断时,会执行到这里
            selfInterrupt();
    }

      protected final boolean tryAcquire(int acquires) {
            return nonfairTryAcquire(acquires);
        }
        final boolean nonfairTryAcquire(int acquires) {
            //获取当前线程
            final Thread current = Thread.currentThread();
            //获取同步状态的值
            int c = getState();
            //说明锁空闲
            if (c == 0) {
              //这个在tryLock调用
                if (compareAndSetState(0, acquires)) {
                    setExclusiveOwnerThread(current);
                    return true;
                }
            }
            else if (current == getExclusiveOwnerThread()) {
                //也就是这里支持重入锁
                //当前线程与当前拥有独占访问权限的线程一致
                //累加state
                int nextc = c + acquires;
                if (nextc < 0) // overflow
                    throw new Error("Maximum lock count exceeded");
                setState(nextc);
                return true;
            }
            return false;
        }
 final boolean acquireQueued(final Node node, int arg) {
        boolean failed = true;
        try {
            boolean interrupted = false;
            for (;;) {
                //返回前端节点
                final Node p = node.predecessor();
                /*如果是当前头节点且再次获取锁成功
                 */
                if (p == head && tryAcquire(arg)) {
                    //设置头结点为当前节点,以及清空当前节点的pre和thread
                    setHead(node);
                    //释放GC
                    p.next = null; // help GC
                    //标记正常执行
                    failed = false;
                    return interrupted;
                }
                //检查并修改一个节点的状态,当该节点获取锁失败时。返回true如果线程需要阻塞。
                if (shouldParkAfterFailedAcquire(p, node) &&
                        //这里执行阻塞
                    parkAndCheckInterrupt())
                    //标记已中断
                    interrupted = true;
            }
        } finally {
            if (failed)
                cancelAcquire(node);
        }
    }

unlock

    public void unlock() {
        //释放锁
        sync.release(1);
    }
    public final boolean release(int arg) {
        if (//释放锁,成功则进入
                tryRelease(arg)) {
            //获取head
            Node h = head;
            //如果head不为空,且已经执行
            if (h != null && h.waitStatus != 0)
                //释放当前节点的下一个节点
                unparkSuccessor(h);
            return true;
        }
        //释放失败
        return false;
    }
 protected final boolean tryRelease(int releases) {
            //获取目前锁次数
            int c = getState() - releases;
            //如果当前线程不是当前拥有独占访问权限的线程,说明没有获取锁的情况下unlock,抛出异常
            if (Thread.currentThread() != getExclusiveOwnerThread())
                throw new IllegalMonitorStateException();
            boolean free = false;
            //正常释放锁
            if (c == 0) {
                free = true;
                //清空当前拥有独占锁的线程
                setExclusiveOwnerThread(null);
            }
            //设置锁次数
            setState(c);
            return free;
        }
  private void unparkSuccessor(Node node) {
        /*
         * If status is negative (i.e., possibly needing signal) try
         * to clear in anticipation of signalling.  It is OK if this
         * fails or if status is changed by waiting thread.
         */
        int ws = node.waitStatus;
        //重置状态值
        if (ws < 0)
            compareAndSetWaitStatus(node, ws, 0);

        /*
         * Thread to unpark is held in successor, which is normally
         * just the next node.  But if cancelled or apparently null,
         * traverse backwards from tail to find the actual
         * non-cancelled successor.
         */
        Node s = node.next;
        //如果下一个节点为null,且状态取消了,则从尾端遍历,查找未取消的线程
        //所以当看到next字段为null时并不意味着当前节点是队列的尾部了。
        //无论如何,如果一个next字段显示为null,我们能够从队列尾向前扫描进行复核。
        if (s == null || s.waitStatus > 0) {
            s = null;
            for (Node t = tail; t != null && t != node; t = t.prev)
                if (t.waitStatus <= 0)
                    s = t;
        }
        if (s != null)
            LockSupport.unpark(s.thread);
    }

tryLock

    public boolean tryLock() {
        return sync.nonfairTryAcquire(1);
    }

newCondition

    public Condition newCondition() {
        return sync.newCondition();
    }

公平策略获取锁

        final void lock() {
            //以独占模式获取对象,忽略中断。
            acquire(1);
        }

  protected final boolean tryAcquire(int acquires) {
            //获取当前线程
            final Thread current = Thread.currentThread();
            int c = getState();
            //锁空闲
            if (c == 0) {
                //判断当前线程是否等待线程队列中的第二个线程
                //如果是说明等待最久
                if (!hasQueuedPredecessors() &&
                    compareAndSetState(0, acquires)) {
                    //设置当前拥有独占访问权限的线程
                    setExclusiveOwnerThread(current);
                    return true;
                }
            }
            else if (current == getExclusiveOwnerThread()) {
                int nextc = c + acquires;
                if (nextc < 0)
                    throw new Error("Maximum lock count exceeded");
                setState(nextc);
                return true;
            }
            return false;
        }
    public final boolean hasQueuedPredecessors() {
        // The correctness of this depends on head being initialized
        // before tail and on head.next being accurate if the current
        // thread is first in queue.
        Node t = tail; // Read fields in reverse initialization order
        Node h = head;
        Node s;
        //判断当前线程是否是等待线程节点的下一个线程
        return h != t &&
            ((s = h.next) == null || s.thread != Thread.currentThread());
    }

总结

独占锁,支持可重入,每次重入时state+1

非公平和公平获取锁的区别?

非公平获取锁的时候,不管怎么说,先去抢一波.抢不到再去抢一波,是在抢不到才会添加AQS队列等待.
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而公平锁先判断是不是等待最长的线程,如果是则去抢,否则加入队列抢.
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