命令模式:将一个请求封装为一个对象,从而使你可用不同的请求对客户进行参数化;对请求排队或记录请求日志,以及支持可撤销的操作
UML:
JAVA:
public class CommandTest {
public static void main(String[] args) {
Receiver r = new Receiver();
Command c = new ConcreteCommand(r);
Invoker i = new Invoker();
i.setCommand(c);
i.executeCommand();
}
}
abstract class Command{
protected Receiver receiver;
public Command(Receiver receiver) {
this.receiver = receiver;
}
public abstract void execute();
}
class ConcreteCommand extends Command{
public ConcreteCommand(Receiver receiver) {
super(receiver);
}
@Override
public void execute() {
receiver.Action();
}
}
class Invoker{
private Command command;
public void setCommand(Command command) {
this.command = command;
}
public void executeCommand(){
command.execute();
}
}
class Receiver{
public void Action(){
System.out.println("执行请求");
}
}