game.h
#define _CRT_SECURE_NO_WARNINGS 1
#ifndef _GAME_H__
#define _GAME_H__
#include<stdio.h>
#include<stdlib.h>
#include<string.h>
#include<time.h>
#define ROW 3
#define COL 3
void init_board(char board[ROW][COL], int row, int col);
void display_board(char board[ROW][COL], int row, int col);
void player_board(char board[ROW][COL], int row, int col);
void comp_board(char board[ROW][COL], int row, int col);
//void srand(unsigned seed);
//int rand(void);
int winner_board(char board[ROW][COL], int row, int col);
int is_full(char board[ROW][COL], int row, int col);
#endif // !_GAME_H__
game.c
#define _CRT_SECURE_NO_WARNINGS 1
#include"game.h"
void init_board(char board[ROW][COL], int row, int col)
{
memset(board, ' ', ROW*COL*sizeof (board[0][0]));
}
void display_board(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
printf(" %c | %c | %c \n", board[i][0], board[i][1], board[i][2]);
if (i != 2)
{
printf("---|---|---\n");
}
}
}
void player_board(char board[ROW][COL], int row, int col)
{
int x = 0;
int y = 0;
flag1:
printf("请输入要走的坐标:");
scanf("%d%d", &x, &y);
x = x - 1;
y = y - 1;
if ((x >= 0 && x <= 2) && (y >= 0 && y <= 2))
{
if (board[x][y] == ' ')
{
board[x][y] = '*';
}
else
{
printf("输入被占用,请重新输入:");
goto flag1;
}
}
else
{
printf("输入错误,请重新输入:");
goto flag1;
}
printf("\n");
}
void comp_board(char board[ROW][COL], int row, int col)
{
srand((unsigned)time(NULL));
while (1)
{
int x = rand() % 3;
int y = rand() % 3;
if (board[x][y] == ' ')
{
board[x][y] = '#';
break;
}
}
printf("\n");
}
int winner_board(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][1] == '*')
{
return 1;
}
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][1] == '#')
{
return 2;
}
}
for (j = 0; j < col; j++)
{
if (board[0][j] == board[1][j] && board[1][j] == board[2][j] && board[1][j] == '*')
{
return 1;
}
if (board[0][j] == board[1][j] && board[1][j] == board[2][j] && board[1][j] == '#')
{
return 2;
}
}
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] == '*')
{
return 1;
}
if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] == '*')
{
return 1;
}
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] == '#')
{
return 2;
}
if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] == '#')
{
return 2;
}
if (is_full(board, ROW, COL) == 5)
{
return 3;
}
return 0;
}
int is_full(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
if (board[i][j] == ' ')
return 4;
}
}
return 5;
}
test.c
#define _CRT_SECURE_NO_WARNINGS 1
#include"game.h"
void menu()
{
printf("##########################\n");
printf("####### 1.play #########\n");
printf("####### 2.exit #########\n");
printf("##########################\n");
}
void game()
{
char board[ROW][COL];
init_board(board, ROW, COL);
display_board(board, ROW, COL);
while (1)
{
player_board(board, ROW, COL);
display_board(board, ROW, COL);
if (winner_board(board, ROW, COL) == 1)
{
printf("玩家赢\n");
break;
}
else if (winner_board(board, ROW, COL) == 3)
{
printf("平局\n");
break;
}
comp_board(board, ROW, COL);
display_board(board, ROW, COL);
if (winner_board(board, ROW, COL) == 2)
{
printf("电脑赢\n");
break;
}
else if (winner_board(board, ROW, COL) == 3)
{
printf("平局\n");
break;
}
}
}
int main()
{
int input = 0;
menu();
do
{
printf("请选择:\n");
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 2:
printf("已退出,谢谢!\n");
break;
default:
printf("选择错误");
break;
}
} while (input);
return 0;
}