使用.NET访问Internet(5)

同步客户端套接字示例

下面的示例程序创建一个连接到服务器的客户端。该客户端是用同步套接字生成的,因此挂起客户端应用程序的执行,直到服务器返回响应为止。该应用程序将字符串发送到服务器,然后在控制台显示该服务器返回的字符串。

 [C#]
    
    
using System;
   
   
using System.Net;
   
   
using System.Net.Sockets;
   
   
using System.Text;
   
   
 
   
   
public class SynchronousSocketClient {
   
   
 
   
   
  public static void StartClient() {
   
   
    // Data buffer for incoming data.
   
   
    byte[] bytes = new byte[1024];
   
   
 
   
   
    // Connect to a remote device.
   
   
    try {
   
   
      // Establish the remote endpoint for the socket.
   
   
      //    The name of the
   
   
      //   remote device is "host.contoso.com".
   
   
      IPHostEntry ipHostInfo = Dns.Resolve("host.contoso.com");
   
   
      IPAddress ipAddress = ipHostInfo.AddressList[0];
   
   
      IPEndPoint remoteEP = new IPEndPoint(ipAddress,11000);
   
   
 
   
   
      // Create a TCP/IP  socket.
   
   
      Socket sender = new Socket(AddressFamily.InterNetwork, 
   
   
        SocketType.Stream, ProtocolType.Tcp );
   
   
 
   
   
      // Connect the socket to the remote endpoint. Catch any errors.
   
   
      try {
   
   
        sender.Connect(remoteEP);
   
   
 
   
   
        Console.WriteLine("Socket connected to {0}",
   
   
          sender.RemoteEndPoint.ToString());
   
   
 
   
   
        // Encode the data string into a byte array.
   
   
        byte[] msg = Encoding.ASCII.GetBytes("This is a test<EOF>");
   
   
 
   
   
        // Send the data through the  socket.
   
   
        int bytesSent = sender.Send(msg);
   
   
 
   
   
        // Receive the response from the remote device.
   
   
        int bytesRec = sender.Receive(bytes);
   
   
        Console.WriteLine("Echoed test = {0}",
   
   
          Encoding.ASCII.GetString(bytes,0,bytesRec));
   
   
 
   
   
        // Release the socket.
   
   
        sender.Shutdown(SocketShutdown.Both);
   
   
        sender.Close();
   
   
        
   
   
      } catch (ArgumentNullException ane) {
   
   
        Console.WriteLine("ArgumentNullException : {0}",ane.ToString());
   
   
      } catch (SocketException se) {
   
   
        Console.WriteLine("SocketException : {0}",se.ToString());
   
   
      } catch (Exception e) {
   
   
        Console.WriteLine("Unexpected exception : {0}", e.ToString());
   
   
      }
   
   
 
   
   
    } catch (Exception e) {
   
   
      Console.WriteLine( e.ToString());
   
   
    }
   
   
  }
   
   
  
   
   
  public static int Main(String[] args) {
   
   
    StartClient();
   
   
    return 0;
   
   
  }
   
   
}
   
   

同步服务器套接字示例

下面的示例程序创建一个接收来自客户端的连接请求的服务器。该服务器是用同步套接字生成的,因此在等待来自客户端的连接时不挂起服务器应用程序的执行。该应用程序接收来自客户端的字符串,在控制台显示该字符串,然后将该字符串回显到客户端。来自客户端的字符串必须包含字符串“<EOF>”,以发出表示消息结尾的信号。

 [C#]
    
    
using System;
   
   
using System.Net;
   
   
using System.Net.Sockets;
   
   
using System.Text;
   
   
 
   
   
public class SynchronousSocketListener {
   
   
  
   
   
  // Incoming data from the client.
   
   
  public static string data = null;
   
   
 
   
   
  public static void StartListening() {
   
   
    // Data buffer for incoming data.
   
   
    byte[] bytes = new Byte[1024];
   
   
 
   
   
    // Establish the local endpoint for the  socket.
   
   
    //  Dns.GetHostName returns the name of the 
   
   
    // host running the application.
   
   
    IPHostEntry ipHostInfo = Dns.Resolve(Dns.GetHostName());
   
   
    IPAddress ipAddress = ipHostInfo.AddressList[0];
   
   
    IPEndPoint localEndPoint = new IPEndPoint(ipAddress, 11000);
   
   
 
   
   
    // Create a TCP/IP socket.
   
   
    Socket listener = new Socket(AddressFamily.InterNetwork,
   
   
      SocketType.Stream, ProtocolType.Tcp );
   
   
 
   
   
    // Bind the socket to the local endpoint and 
   
   
    // listen for incoming connections.
   
   
    try {
   
   
      listener.Bind(localEndPoint);
   
   
      listener.Listen(10);
   
   
 
   
   
      // Start listening for connections.
   
   
      while (true) {
   
   
        Console.WriteLine("Waiting for a connection...");
   
   
        // Program is suspended while waiting for an incoming connection.
   
   
        Socket handler = listener.Accept();
   
   
        data = null;
   
   
 
   
   
        // An incoming connection needs to be processed.
   
   
        while (true) {
   
   
          bytes = new byte[1024];
   
   
          int bytesRec = handler.Receive(bytes);
   
   
          data += Encoding.ASCII.GetString(bytes,0,bytesRec);
   
   
          if (data.IndexOf("<EOF>") > -1) {
   
   
            break;
   
   
          }
   
   
        }
   
   
 
   
   
        // Show the data on the console.
   
   
        Console.WriteLine( "Text received : {0}", data);
   
   
 
   
   
        // Echo the data back to the client.
   
   
        byte[] msg = Encoding.ASCII.GetBytes(data);
   
   
 
   
   
        handler.Send(msg);
   
   
        handler.Shutdown(SocketShutdown.Both);
   
   
        handler.Close();
   
   
      }
   
   
      
   
   
    } catch (Exception e) {
   
   
      Console.WriteLine(e.ToString());
   
   
    }
   
   
 
   
   
    Console.WriteLine("/nHit enter to continue...");
   
   
    Console.Read();
   
   
    
   
   
  }
   
   
 
   
   
  public static int Main(String[] args) {
   
   
    StartListening();
   
   
    return 0;
   
   
  }
   
   
}
   
   

异步客户端套接字示例

下面的示例程序创建一个连接到服务器的客户端。该客户端是用异步套接字生成的,因此在等待服务器返回响应时不挂起客户端应用程序的执行。该应用程序将字符串发送到服务器,然后在控制台显示该服务器返回的字符串。

 [C#]
    
    
using System;
   
   
using System.Net;
   
   
using System.Net.Sockets;
   
   
using System.Threading;
   
   
using System.Text;
   
   
 
   
   
// State object for receiving data from remote device.
   
   
public class StateObject {
   
   
  public Socket workSocket = null;              // Client socket.
   
   
  public const int BufferSize = 256;            // Size of receive buffer.
   
   
  public byte[] buffer = new byte[BufferSize];  // Receive buffer.
   
   
  public StringBuilder sb = new StringBuilder();// Received data string.
   
   
}
   
   
 
   
   
public class AsynchronousClient {
   
   
  // The port number for the remote device.
   
   
  private const int port = 11000;
   
   
 
   
   
  // ManualResetEvent instances signal completion.
   
   
  private static ManualResetEvent connectDone = 
   
   
    new ManualResetEvent(false);
   
   
  private static ManualResetEvent sendDone = 
   
   
    new ManualResetEvent(false);
   
   
  private static ManualResetEvent receiveDone = 
   
   
    new ManualResetEvent(false);
   
   
 
   
   
  // The response from the remote device.
   
   
  private static String response = String.Empty;
   
   
 
   
   
  private static void StartClient() {
   
   
    // Connect to a remote device.
   
   
    try {
   
   
      // Establish the remote endpoint for the socket.
   
   
      // "host.contoso.com" is the name of the
   
   
      // remote device.
   
   
      IPHostEntry ipHostInfo = Dns.Resolve("host.contoso.com");
   
   
      IPAddress ipAddress = ipHostInfo.AddressList[0];
   
   
      IPEndPoint remoteEP = new IPEndPoint(ipAddress, port);
   
   
 
   
   
      //  Create a TCP/IP  socket.
   
   
      Socket client = new Socket(AddressFamily.InterNetwork,
   
   
        SocketType.Stream, ProtocolType.Tcp);
   
   
 
   
   
      // Connect to the remote endpoint.
   
   
      client.BeginConnect( remoteEP, 
   
   
        new AsyncCallback(ConnectCallback), client);
   
   
      connectDone.WaitOne();
   
   
 
   
   
      // Send test data to the remote device.
   
   
      Send(client,"This is a test<EOF>");
   
   
      sendDone.WaitOne();
   
   
 
   
   
      // Receive the response from the remote device.
   
   
      Receive(client);
   
   
      receiveDone.WaitOne();
   
   
 
   
   
      // Write the response to the console.
   
   
      Console.WriteLine("Response received : {0}", response);
   
   
 
   
   
      // Release the socket.
   
   
      client.Shutdown(SocketShutdown.Both);
   
   
      client.Close();
   
   
      
   
   
    } catch (Exception e) {
   
   
      Console.WriteLine(e.ToString());
   
   
    }
   
   
  }
   
   
 
   
   
  private static void ConnectCallback(IAsyncResult ar) {
   
   
    try {
   
   
      // Retrieve the socket from the state object.
   
   
      Socket client = (Socket) ar.AsyncState;
   
   
 
   
   
      // Complete the connection.
   
   
      client.EndConnect(ar);
   
   
 
   
   
      Console.WriteLine("Socket connected to {0}",
   
   
        client.RemoteEndPoint.ToString());
   
   
 
   
   
      // Signal that the connection has been made.
   
   
      connectDone.Set();
   
   
    } catch (Exception e) {
   
   
      Console.WriteLine(e.ToString());
   
   
    }
   
   
  }
   
   
 
   
   
  private static void Receive(Socket client) {
   
   
    try {
   
   
      // Create the state object.
   
   
      StateObject state = new StateObject();
   
   
      state.workSocket = client;
   
   
 
   
   
      // Begin receiving the data from the remote device.
   
   
      client.BeginReceive( state.buffer, 0, StateObject.BufferSize, 0,
   
   
        new AsyncCallback(ReceiveCallback), state);
   
   
    } catch (Exception e) {
   
   
      Console.WriteLine(e.ToString());
   
   
    }
   
   
  }
   
   
 
   
   
  private static void ReceiveCallback( IAsyncResult ar ) {
   
   
    try {
   
   
      // Retrieve the state object and the client socket 
   
   
      // from the async state object.
   
   
      StateObject state = (StateObject) ar.AsyncState;
   
   
      Socket client = state.workSocket;
   
   
 
   
   
      // Read data from the remote device.
   
   
      int bytesRead = client.EndReceive(ar);
   
   
 
   
   
      if (bytesRead > 0) {
   
   
        // There might be more data, so store the data received so far.
   
   
      state.sb.Append(Encoding.ASCII.GetString(state.buffer,0,bytesRead));
   
   
 
   
   
        //  Get the rest of the data.
   
   
        client.BeginReceive(state.buffer,0,StateObject.BufferSize,0,
   
   
          new AsyncCallback(ReceiveCallback), state);
   
   
      } else {
   
   
        // All the data has arrived; put it in response.
   
   
        if (state.sb.Length > 1) {
   
   
          response = state.sb.ToString();
   
   
        }
   
   
        // Signal that all bytes have been received.
   
   
        receiveDone.Set();
   
   
      }
   
   
    } catch (Exception e) {
   
   
      Console.WriteLine(e.ToString());
   
   
    }
   
   
  }
   
   
 
   
   
  private static void Send(Socket client, String data) {
   
   
    // Convert the string data to byte data using ASCII encoding.
   
   
    byte[] byteData = Encoding.ASCII.GetBytes(data);
   
   
 
   
   
    // Begin sending the data to the remote device.
   
   
    client.BeginSend(byteData, 0, byteData.Length, 0,
   
   
      new AsyncCallback(SendCallback), client);
   
   
  }
   
   
 
   
   
  private static void SendCallback(IAsyncResult ar) {
   
   
    try {
   
   
      // Retrieve the socket from the state object.
   
   
      Socket client = (Socket) ar.AsyncState;
   
   
 
   
   
      // Complete sending the data to the remote device.
   
   
      int bytesSent = client.EndSend(ar);
   
   
      Console.WriteLine("Sent {0} bytes to server.", bytesSent);
   
   
 
   
   
      // Signal that all bytes have been sent.
   
   
      sendDone.Set();
   
   
    } catch (Exception e) {
   
   
      Console.WriteLine(e.ToString());
   
   
    }
   
   
  }
   
   
  
   
   
  public static int Main(String[] args) {
   
   
    StartClient();
   
   
    return 0;
   
   
  }
   
   
}
   
   

异步服务器套接字示例

下面的示例程序创建一个接收来自客户端的连接请求的服务器。该服务器是用异步套接字生成的,因此在等待来自客户端的连接时不挂起服务器应用程序的执行。该应用程序接收来自客户端的字符串,在控制台显示该字符串,然后将该字符串回显到客户端。来自客户端的字符串必须包含字符串“<EOF>”,以发出表示消息结尾的信号。

 [C#]
    
    
using System;
   
   
using System.Net;
   
   
using System.Net.Sockets;
   
   
using System.Text;
   
   
using System.Threading;
   
   
 
   
   
// State object for reading client data asynchronously
   
   
public class StateObject {
   
   
   public Socket workSocket = null;       // Client  socket.
   
   
   public const int BufferSize = 1024;       // Size of receive buffer.
   
   
   public byte[] buffer = new byte[BufferSize]; // Receive buffer.
   
   
   public StringBuilder sb = new StringBuilder();  // Received data string.
   
   
}
   
   
 
   
   
public class AsynchronousSocketListener {
   
   
   
   
   
   // Incoming data from client.
   
   
   public static string data = null;
   
   
 
   
   
   // Thread signal.
   
   
   public static ManualResetEvent allDone = new ManualResetEvent(false);
   
   
 
   
   
   public AsynchronousSocketListener() {
   
   
   }
   
   
 
   
   
   public static void StartListening() {
   
   
      // Data buffer for incoming data.
   
   
      byte[] bytes = new Byte[1024];
   
   
 
   
   
      // Establish the local endpoint for the  socket.
   
   
      //   The DNS name of the computer
   
   
      //  running the listener is "host.contoso.com".
   
   
      IPHostEntry ipHostInfo = Dns.Resolve(Dns.GetHostName());
   
   
      IPAddress ipAddress = ipHostInfo.AddressList[0];
   
   
      IPEndPoint localEndPoint = new IPEndPoint(ipAddress, 11000);
   
   
 
   
   
      // Create a TCP/IP  socket.
   
   
      Socket listener = new Socket(AddressFamily.InterNetwork,
   
   
         SocketType.Stream, ProtocolType.Tcp );
   
   
 
   
   
      // Bind the  socket to the local endpoint and listen for incoming connections.
   
   
      try {
   
   
         listener.Bind(localEndPoint);
   
   
         listener.Listen(100);
   
   
 
   
   
         while (true) {
   
   
            // Set the event to  nonsignaled state.
   
   
            allDone.Reset();
   
   
 
   
   
            // Start  an asynchronous socket to listen for connections.
   
   
            Console.WriteLine("Waiting for a connection...");
   
   
            listener.BeginAccept( 
   
   
               new AsyncCallback(AcceptCallback),
   
   
               listener );
   
   
 
   
   
            // Wait until a connection is made before continuing.
   
   
            allDone.WaitOne();
   
   
         }
   
   
 
   
   
      } catch (Exception e) {
   
   
         Console.WriteLine(e.ToString());
   
   
      }
   
   
 
   
   
      Console.WriteLine("/nHit enter to continue...");
   
   
      Console.Read();
   
   
      
   
   
   }
   
   
 
   
   
   public static void AcceptCallback(IAsyncResult ar) {
   
   
      // Signal the main thread to continue.
   
   
      allDone.Set();
   
   
 
   
   
      // Get the socket that handles the client request.
   
   
      Socket listener = (Socket) ar.AsyncState;
   
   
      Socket handler = listener.EndAccept(ar);
   
   
 
   
   
      // Create the state object.
   
   
      StateObject state = new StateObject();
   
   
      state.workSocket = handler;
   
   
      handler.BeginReceive( state.buffer, 0, StateObject.BufferSize, 0,
   
   
         new AsyncCallback(ReadCallback), state);
   
   
   }
   
   
 
   
   
   public static void ReadCallback(IAsyncResult ar) {
   
   
      String content = String.Empty;
   
   
      
   
   
      // Retrieve the state object and the handler socket
   
   
      // from the async state object.
   
   
      StateObject state = (StateObject) ar.AsyncState;
   
   
      Socket handler = state.workSocket;
   
   
 
   
   
      // Read data from the client socket. 
   
   
      int bytesRead = handler.EndReceive(ar);
   
   
 
   
   
      if (bytesRead > 0) {
   
   
         // There  might be more data, so store  the data received so far.
   
   
         state.sb.Append(Encoding.ASCII.GetString(
   
   
            state.buffer,0,bytesRead));
   
   
 
   
   
         // Check for end-of-file tag. If  it is not there, read 
   
   
         // more data.
   
   
         content = state.sb.ToString();
   
   
         if (content.IndexOf("<EOF>") > -1) {
   
   
            // All the data has been read from the 
   
   
            // client. Display it on the console.
   
   
            Console.WriteLine("Read {0} bytes from socket. /n Data : {1}",
   
   
               content.Length, content );
   
   
            // Echo the data back to the client.
   
   
            Send(handler, content);
   
   
         } else {
   
   
            // Not all data received. Get more.
   
   
            handler.BeginReceive(state.buffer, 0, StateObject.BufferSize, 0,
   
   
            new AsyncCallback(ReadCallback), state);
   
   
         }
   
   
      }
   
   
   }
   
   
   
   
   
   private static void Send(Socket handler, String data) {
   
   
      // Convert the string data to byte data using ASCII encoding.
   
   
      byte[] byteData = Encoding.ASCII.GetBytes(data);
   
   
 
   
   
      // Begin sending the data to the remote device.
   
   
      handler.BeginSend(byteData, 0, byteData.Length, 0,
   
   
         new AsyncCallback(SendCallback), handler);
   
   
   }
   
   
 
   
   
   private static void SendCallback(IAsyncResult ar) {
   
   
      try {
   
   
         // Retrieve the socket from the state object.
   
   
         Socket handler = (Socket) ar.AsyncState;
   
   
 
   
   
         // Complete sending the data to the remote device.
   
   
         int bytesSent = handler.EndSend(ar);
   
   
         Console.WriteLine("Sent {0} bytes to client.", bytesSent);
   
   
 
   
   
         handler.Shutdown(SocketShutdown.Both);
   
   
         handler.Close();
   
   
 
   
   
      } catch (Exception e) {
   
   
         Console.WriteLine(e.ToString());
   
   
      }
   
   
   }
   
   
 
   
   
 
   
   
   public static int Main(String[] args) {
   
   
      StartListening();
   
   
      return 0;
   
   
   }
   
   
}
   
   

使用 Net 类的最佳做法

下列建议将帮助您最有效地使用 System.Net 中包含的类:

  • 尽可能使用 WebRequest 和 WebResponse 而不是类型转换为子代类。使用 WebRequestWebResponse 的应用程序可以利用新的 Internet 协议,而不需要进行大范围的代码更改。
  • 当使用 System.Net 类编写运行在服务器上的 ASP.NET 应用程序时,从性能的角度来看,使用 GetResponse 和 GetResponseStream 的异步方法通常更好。
  • Internet 资源打开的连接数可能对网络性能和吞吐量有显著的影响。默认情况下,System.Net 对每个主机的每个应用程序使用两个连接。设置应用程序的 ServicePoint 中的 ConnectionLimit 属性可为特定主机增加此数目。设置 ServicePointManager.DefaultPersistentConnectionLimit 属性可为所有主机增加此默认值。
  • 当编写套接字级别的协议时,请尽可能尝试使用 TCPClient 或 UDPClient,而不是直接向 Socket 中写。这两个客户端类封装 TCP 和 UDP 套接字的创建,而不需要您处理连接的细节。
  • 当访问要求凭据的站点时,请使用 CredentialCache 类创建凭据的缓存而不要对每个请求都提供它们。CredentialCache 类搜索缓存以查找要提供给请求的适当凭据,从而使您不必根据统一资源定位器来创建和提供凭据。

总结

    上面是VS.NET中.NET访问Internet的一些基本概念和代码示例(包括访问Internet的各种方法和步骤),给大家参考一下。有任何建议请MAIL我 paulni@citiz.net

 

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