C#完整的通信代码(点对点,点对多,同步,异步,UDP,TCP),多多宜善。

C# code
namespace UDPServer
{
    class Program
    {
        static void Main(string[] args)
        {
            int recv;
            byte[] data = new byte[1024]; 

            //构建TCP 服务器

            //得到本机IP,设置TCP端口号         
            IPEndPoint ipep = new IPEndPoint(IPAddress.Any , 8001);
            Socket newsock = new Socket(AddressFamily.InterNetwork, SocketType.Dgram , ProtocolType.Udp);

            //绑定网络地址
            newsock.Bind(ipep);

            Console.WriteLine("This is a Server, host name is {0}",Dns.GetHostName());

            //等待客户机连接
            Console.WriteLine("Waiting for a client...");

            //得到客户机IP
            IPEndPoint sender = new IPEndPoint(IPAddress.Any, 0);
            EndPoint Remote = (EndPoint)(sender);
            recv = newsock.ReceiveFrom(data, ref Remote);
            Console .WriteLine ("Message received from {0}: ", Remote.ToString ());
            Console .WriteLine (Encoding .ASCII .GetString (data ,0,recv ));

            //客户机连接成功后,发送欢迎信息
            string welcome = "Welcome ! ";

            //字符串与字节数组相互转换
            data  = Encoding .ASCII .GetBytes (welcome );

            //发送信息
            newsock .SendTo (data ,data.Length ,SocketFlags .None ,Remote );
            while (true )
            {
                data =new byte [1024];
                //发送接受信息
                recv =newsock.ReceiveFrom(data ,ref Remote);
                Console .WriteLine (Encoding .ASCII .GetString (data ,0,recv));
                newsock .SendTo (data ,recv ,SocketFlags .None ,Remote );
            }
        }

        }
    }

C# code
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Net;
using System.Net.Sockets;

namespace UDPClient
{
    class Program
    {
        static void Main(string[] args)
        {
            byte[] data = new byte[1024];
            string input ,stringData;

            //构建TCP 服务器

            Console.WriteLine("This is a Client, host name is {0}", Dns.GetHostName());

            //设置服务IP,设置TCP端口号
            IPEndPoint ipep = new IPEndPoint(IPAddress .Parse ("127.0.0.1") , 8001);

            //定义网络类型,数据连接类型和网络协议UDP
            Socket server = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);

            string welcome = "Hello! ";
            data = Encoding.ASCII.GetBytes(welcome);
            server.SendTo(data, data.Length, SocketFlags.None, ipep);
            IPEndPoint sender = new IPEndPoint(IPAddress.Any, 0);
            EndPoint Remote = (EndPoint)sender;

            data = new byte[1024];
            int recv = server.ReceiveFrom(data, ref Remote);
            Console.WriteLine("Message received from {0}: ", Remote.ToString());
            Console.WriteLine(Encoding .ASCII .GetString (data,0,recv));
            while (true)
            {
                input = Console .ReadLine ();
                if (input =="exit")
                    break ;
                server .SendTo (Encoding .ASCII .GetBytes (input ),Remote );
                data = new byte [1024];
                recv = server.ReceiveFrom(data, ref Remote);
                stringData = Encoding.ASCII.GetString(data, 0, recv);
                Console.WriteLine(stringData);
            }
            Console .WriteLine ("Stopping Client.");
            server .Close ();
        }

        }
    }

 


看看这个

 


C# code

//"开始"按钮事件 

  private void button1_Click(object sender, System.EventArgs e) { 

   //取得预保存的文件名 

   string fileName=textBox3.Text.Trim(); 

   //远程主机 

   string hostName=textBox1.Text.Trim(); 

   //端口 

   int port=Int32.Parse(textBox2.Text.Trim()); 

   //得到主机信息 

   IPHostEntry ipInfo=Dns.GetHostByName(hostName); 

   //取得IPAddress[] 

   IPAddress[] ipAddr=ipInfo.AddressList; 

   //得到ip 

   IPAddress ip=ipAddr[0]; 

   //组合出远程终结点 

   IPEndPoint hostEP=new IPEndPoint(ip,port); 

   //创建Socket 实例 

   Socket socket=new Socket(AddressFamily.InterNetwork,SocketType.Stream,ProtocolType.Tcp); 

   try 

   { 

   //尝试连接 

   socket.Connect(hostEP); 

   } 

   catch(Exception se) 

   { 

   MessageBox.Show("连接错误"+se.Message,"提示信息 

   ,MessageBoxButtons.RetryCancel,MessageBoxIcon.Information); 

  } 

  //发送给远程主机的请求内容串 

  string sendStr="GET / HTTP/1.1/r/nHost: " + hostName + 

  "/r/nConnection: Close/r/n/r/n"; 

   //创建bytes字节数组以转换发送串 

   byte[] bytesSendStr=new byte[1024]; 

   //将发送内容字符串转换成字节byte数组 

   bytesSendStr=Encoding.ASCII.GetBytes(sendStr); 

  try 

  { 

  //向主机发送请求 

  socket.Send(bytesSendStr,bytesSendStr.Length,0); 

  } 

  catch(Exception ce) 

   { 

   MessageBox.Show("发送错误:"+ce.Message,"提示信息 

   ,MessageBoxButtons.RetryCancel,MessageBoxIcon.Information); 

   } 

   //声明接收返回内容的字符串 

   string recvStr=""; 

   //声明字节数组,一次接收数据的长度为1024字节 

   byte[] recvBytes=new byte[1024]; 

   //返回实际接收内容的字节数 

   int bytes=0; 

  //循环读取,直到接收完所有数据 

  while(true) 

  { 

  bytes=socket.Receive(recvBytes,recvBytes.Length,0); 

  //读取完成后退出循环 

  if(bytes〈=0) 

  break; 

  //将读取的字节数转换为字符串 

  recvStr+=Encoding.ASCII.GetString(recvBytes,0,bytes); 

  } 

  //将所读取的字符串转换为字节数组 

  byte[] content=Encoding.ASCII.GetBytes(recvStr); 

   try 

   { 

   //创建文件流对象实例 

   FileStream fs=new FileStream(fileName,FileMode.OpenOrCreate,FileAccess.ReadWrite); 

  //写入文件 

  fs.Write(content,0,content.Length); 

  } 

  catch(Exception fe) 

   { 

   MessageBox.Show("文件创建/写入错误:"+fe.Message,"提示信息",MessageBoxButtons.RetryCancel,MessageBoxIcon.Information); 

   } 

   //禁用Socket 

   socket.Shutdown(SocketShutdown.Both); 

   //关闭Socket 

   socket.Close(); 

   } 

   } 



过来学习的。。。。。。。。。。。。。。。。。。。。。。

 


C# code

TCPClient
TCPClient 类提供了一种使用 TCP 协议连接到某个端点的简化方法。它还通过 NetworkStream 对象展现在连接过程中读取或写入的数据。请参见下面从 QuickStart 文档中摘录的日期/时间客户机示例。

使用 C# 编写
using System;
using System.Net;
using System.Net.Sockets;
using System.IO;
using System.Text;
class Client
{
public static void Main(String[] args)
{
TCPClient tcpc = new TCPClient();
Byte[] read = new Byte[32];
if (args.Length != 1)
{
Console.WriteLine(“请在命令行中指定服务器名称”);
return;
}
String server = args[0];
// 验证服务器是否存在
if (DNS.GetHostByName(server) == null)
{
Console.WriteLine(“找不到服务器:” + 服务器);
return;
}
// 尝试连接到服务器
if (tcpc.Connect(server, 13) == -1)
{
Console.WriteLine(“无法连接到服务器:” + 服务器);
return;
}
// 获取流
Stream s = tcpc.GetStream();
// 读取流并将它转换为 ASCII 码形式
int bytes = s.Read(read, 0, read.Length);
String Time = Encoding.ASCII.GetString(read);
// 显示数据
Console.WriteLine(“已接收到的” + 字节 + “字节”);
Console.WriteLine(“当前日期和时间是:” + 时间);
tcpc.Close();
}
}

TCPListener
TCPListener 类便于在来自某个客户机的 TCP 连接的特定套接字上进行侦听的工作。请参见下面包括在 QuickStart 文档中的日期/时间服务器示例。

使用 C# 编写
using System;
using System.Net;
using System.Net.Sockets;
using System.Text;
class Server
{
public static void Main()
{
DateTime now;
String strDateLine;
Encoding ASCII = Encoding.ASCII;
// 在端口 13 进行侦听
TCPListener tcpl = new TCPListener(13);
tcpl.Start();
Console.WriteLine(“正在等待客户进行连接”);
Console.WriteLine(“请按 Ctrl+c 退出...”);
while (true)
{
// 接收会阻塞,直到有人连接上
Socket s = tcpl.Accept();
// 获取当前的日期和时间并将它连接成一个字符串
now = DateTime.Now;
strDateLine = now.ToShortDateString() + " " +
now.ToLongTimeString();
// 将该字符串转换成一个字节数组并发送它
Byte[] byteDateLine =
ASCII.GetBytes(strDateLine.ToCharArray());
s.Send(byteDateLine, byteDateLine.Length, 0);
Console.WriteLine(“发送” + strDateLine);
}
}
}



#region "Download: File transfer FROM ftp server"
  /// <summary>
  /// Copy a file from FTP server to local
  /// </summary>
  /// <param name="sourceFilename">Target filename, if required</param>
  /// <param name="localFilename">Full path of the local file</param>
  /// <returns></returns>
  /// <remarks>Target can be blank (use same filename), or just a filename
  /// (assumes current directory) or a full path and filename</remarks>
  public bool Download(string sourceFilename, string localFilename, bool PermitOverwrite)
 

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