用C++写一个UDP发送和接收程序

发送程序Sender.cpp:
#include <stdio.h>
#include <string>
#include <iostream>
#include <winsock.h>
using namespace std;
//创建新的套接字之前需要调用一个引入Ws2_32.dll库的函数,否则服务器和客户端连接不上
#pragma comment(lib,"ws2_32.lib")
struct test {
 string str;
};
struct UdpHeartPack {
    char UDPData[16] ;
};
int main(int argc, char* argv[])
{
 struct UdpHeartPack udpPack;
 static int UDP_PORT = 7001;
 udpPack.UDPData[0] = 'h';
 udpPack.UDPData[1] = 'e';
 udpPack.UDPData[2] = 'l';
 udpPack.UDPData[3] = 'l';
 udpPack.UDPData[4] = 'o';
 udpPack.UDPData[5] = ' ';
 udpPack.UDPData[6] = 'w';
 udpPack.UDPData[7] = 'o';
 udpPack.UDPData[8] = 'r';
 udpPack.UDPData[9] = 'l';
 udpPack.UDPData[10] = 'd';
 udpPack.UDPData[11] = '\0';
 char *pPack = (char *) &udpPack;
 WSADATA wsaData;                                    //指向WinSocket信息结构的指针
 SOCKET sockListener;                                //创建套接字
 SOCKADDR_IN saUdpServ;                              //指向通信对象的结构体指针                          
 BOOL fBroadcast = TRUE;                             //用于setsockopt(),表示允许
 char sendBuff[800];                                 //缓冲区存放发送的数据
 int ncount=0;                                       //用于显示消息数目
 //*************************** 第一步初始化Winsock   *****************************//
 if(WSAStartup(MAKEWORD( 1, 1 ), &wsaData )!=0)     //进行WinSocket的初始化
 {
  printf("Can't initiates windows socket!Program stop.\n");//初始化失败返回-1
  return -1;
 }
 //********************   第二步建立一个数据报类型的UDP套接字  ******************//
 sockListener=socket(PF_INET,SOCK_DGRAM,0);     
 //       setsockopt函数用于设置套接口选项
 //       采用广播形式须将第三个参数设置为SO_BROADCAST
 setsockopt ( sockListener,SOL_SOCKET,SO_BROADCAST, (CHAR *)&fBroadcast, sizeof (BOOL) );
 //  参数设置,注意要将IP地址设为INADDR_BROADCAST,表示发送广播UDP数据报
 saUdpServ.sin_family = AF_INET;
 saUdpServ.sin_addr.s_addr = htonl ( INADDR_BROADCAST );
 saUdpServ.sin_port = htons (UDP_PORT);               //发送用的端口,可以根据需要更改
 
 while(1)                                         //循环发送数据
 {
  Sleep(1000);
  sprintf(sendBuff,"Message %d is: ok",ncount++);    //将ncount的值放入字符串senBuff中
  //**********************  第三步使用sendto函数进行通信    *************************// 
  sendto ( sockListener,/*sendBuff*/pPack, lstrlen (sendBuff)/*sizeof(udpPack)*/, 0, (SOCKADDR *) &saUdpServ, sizeof (SOCKADDR_IN));
  printf("%s\n",sendBuff);                    //将要广播的数据串输出
 } 
 //*********************   第四步关闭socket  ***************************************//
 closesocket(sockListener);         //关闭监听socket
 WSACleanup();
 return 0;
}
 
const static int    BUFFER_LENGTH = 12;
 
接收端程序Receiver.cpp:
#include <stdio.h>
#include<winsock.h>
#include <conio.h>
//创建新的套接字之前需要调用一个引入Ws2_32.dll库的函数,否则服务器和客户端连接不上
#pragma comment(lib,"ws2_32.lib") 
int main(int argc, char* argv[])
{
 WSADATA wsaData;                                   //指向WinSocket信息结构的指针
 SOCKET sockListener;
 SOCKADDR_IN sin,saClient;                          //设置两个地址,sin用来绑定
                                                    //saClient用来从广播地址接收消息
 char cRecvBuff[800];                               //定义接收缓冲区
 int nSize,nbSize;
 int iAddrLen=sizeof(saClient);
 if(WSAStartup(MAKEWORD( 1, 1 ), &wsaData )!=0)           //进行WinSocket的初始化
 {
         printf("Can't initiates windows socket!Program stop.\n");//初始化失败返回-1
         return -1;
 }
 sockListener=socket(AF_INET, SOCK_DGRAM,0);
 sin.sin_family = AF_INET;
 sin.sin_port = htons(7001);             //发送端使用的发送端口,可以根据需要更改
 sin.sin_addr.s_addr = htonl(INADDR_ANY);
 if(bind( sockListener, (SOCKADDR FAR *)&sin, sizeof(sin))!=0)
 {
  printf("Can't bind socket to local port!Program stop.\n");//初始化失败返回-1
  return -1;
 }
 while(1)
 {  
  nSize = sizeof ( SOCKADDR_IN );
  if((nbSize=recvfrom (sockListener,cRecvBuff,800,0,
   (SOCKADDR FAR *) &saClient,&nSize))==SOCKET_ERROR) //若接收失败则提示错误
  {
   printf("Recive Error");
   break;
  }
  cRecvBuff[nbSize] = '\0';                              //字符串终止
  printf("%s\n",cRecvBuff);                              //显示所接收到的字符串
  
  
 }
 return 0;
}
 
运行结果如下:
用C++写一个UDP发送和接收程序 - 小妮子 - 午夜阳光
















以下是一个简单的UDP通信程序,包括了客户端和服务端的代码: 服务端: ```c++ #include <iostream> #include <cstring> #include <cstdlib> #include <unistd.h> #include <arpa/inet.h> #include <sys/socket.h> using namespace std; const int BUF_SIZE = 1024; int main(int argc, char* argv[]) { if(argc != 2) { cout<<"Usage: "<<argv[0]<<" <port>"<<endl; exit(1); } int serv_sock = socket(AF_INET, SOCK_DGRAM, 0); sockaddr_in serv_addr; memset(&serv_addr, 0, sizeof(serv_addr)); serv_addr.sin_family = AF_INET; serv_addr.sin_addr.s_addr = htonl(INADDR_ANY); serv_addr.sin_port = htons(atoi(argv[1])); bind(serv_sock, (sockaddr*)&serv_addr, sizeof(serv_addr)); sockaddr_in clnt_addr; socklen_t clnt_addr_len = sizeof(clnt_addr); char buffer[BUF_SIZE]; while(true) { int str_len = recvfrom(serv_sock, buffer, BUF_SIZE, 0, (sockaddr*)&clnt_addr, &clnt_addr_len); sendto(serv_sock, buffer, str_len, 0, (sockaddr*)&clnt_addr, clnt_addr_len); } close(serv_sock); return 0; } ``` 客户端: ```c++ #include <iostream> #include <cstring> #include <cstdlib> #include <unistd.h> #include <arpa/inet.h> #include <sys/socket.h> using namespace std; const int BUF_SIZE = 1024; int main(int argc, char* argv[]) { if(argc != 3) { cout<<"Usage: "<<argv[0]<<" <IP> <port>"<<endl; exit(1); } int clnt_sock = socket(AF_INET, SOCK_DGRAM, 0); sockaddr_in serv_addr; memset(&serv_addr, 0, sizeof(serv_addr)); serv_addr.sin_family = AF_INET; serv_addr.sin_addr.s_addr = inet_addr(argv[1]); serv_addr.sin_port = htons(atoi(argv[2])); while(true) { char message[BUF_SIZE]; cout<<"Enter message to send: "; cin>>message; sendto(clnt_sock, message, strlen(message), 0, (sockaddr*)&serv_addr, sizeof(serv_addr)); sockaddr_in from_addr; socklen_t from_addr_len = sizeof(from_addr); char buffer[BUF_SIZE]; int str_len = recvfrom(clnt_sock, buffer, BUF_SIZE, 0, (sockaddr*)&from_addr, &from_addr_len); buffer[str_len] = 0; cout<<"Message from server: "<<buffer<<endl; } close(clnt_sock); return 0; } ``` 这个程序简单地实现了一个服务端和客户端之间的UDP通信。服务端接收来自客户端的消息,然后将其原封不动地发送回客户端。客户端循环地读取用户输入并将其发送到服务端,然后等待来自服务端的响应。
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