c语言实现贪吃蛇小游戏

源码

/** 
 * FileName: snakec
 
 * Author:PowerKing    
 
 * Version:V1.0

 * Date:2024.6.28

 * Description:  贪吃蛇小游戏
 
 */

#include <curses.h>
#include <stdlib.h>
#include <pthread.h>
#include <unistd.h>

/*
   贪吃蛇游戏
*/

#define UP     1
#define DOWN   -1
#define LEFT   2
#define RIGHT  -2
struct Snake
{
    //蛇身子节点
    int row;
    int col;
    struct Snake *next;
};

struct Snake food;

void initFood()
{
    int x = rand()%20;
    int y = rand()%20;
    food.row = x;
    food.col = y;
}
 

struct Snake *head = NULL;
struct Snake *tail = NULL;
int key;
int dir;
void initNcurse()
{
    initscr();
    keypad(stdscr,1);
    noecho();//防止地图乱。
}

int hasSnakeNode(int i, int j)
{
    struct Snake *p;
    p = head;
     
    while(p !=NULL){
        if(p->row == i && p->col == j){
            return 1;
        }
        p = p->next;
    }
    return 0;
}

int hasFood(int i, int j)
{
    if(food.row == i && food.col ==j){
        return 1;
    }
    return 0;
}

void gamePic()
{ 
    int row;
    int col;
    //移动光标,目的,覆盖原地图位置
    move(0,0);

    for(row = 0; row < 20; row++){
        if(row == 0){
            for(col = 0; col < 20; col++){
                printw("--");
            }
            printw("\n");            
        }
        if(row >=0 && row <=19 ){
            for(col = 0; col <= 20; col++){
                if(col == 0 || col == 20){
                    printw("|");
                }else if(hasSnakeNode(row,col)){
                    printw("[]");
                }else if(hasFood(row,col)){
                    printw("##");
                }else{
                    printw("  ");
                }
            } 
            printw("\n");
        }
        
        if(row == 19){
            for(col = 0; col < 20; col++){
                printw("--");
            }   
            printw("\n");
            printw("By PowerKing,key=%d,food x = %d,y=%d\n",key,food.row,food.col);  
        }
    }
}
void addNode()
{
    struct Snake *new  = (struct Snake *)malloc(sizeof(struct Snake));
    new->next = NULL;
    switch(dir){
        case UP:
            new->row = tail->row-1;  
            new->col = tail->col;
            break;
        case DOWN:
            new->row = tail->row+1;
            new->col = tail->col;
            break;
        case LEFT:
            //左的逻辑,跟刷新速度有关,刷新够快,同一行左键已经刷新了好几个,就感官上看着正常了
            new->row = tail->row;
            new->col = tail->col-1;
            break;
        case RIGHT:
            new->row = tail->row;
            new->col = tail->col+1;
            break;
    }
    tail->next = new;
    tail = new;
}
void initSnake()
{
    struct Snake *p = NULL;
    //初始方向
    dir = RIGHT;
    //撞墙会重新开局,重新开局需要把原来的蛇给释放掉
    while(head !=NULL){
        p = head;
        head = head->next;
        free(p);
    }
    head = (struct Snake *)malloc(sizeof(struct Snake));
    head->row = 2;
    head->col = 2;
    head->next= NULL;

    tail = head;

    addNode();
    addNode();
}
void deleNode(){
    struct Snake *p;
    p = head;
    head = head->next;
    free(p);
}

int ifSnakeDie()
{
    struct Snake *p;
    p = head;

    //判断是否撞墙
    if(tail->row < 0 || tail->row == 20 ||  tail->col == 0 || tail->col == 20){
        return 1;
    }
    //判断是否自己头碰到身子
    while(p->next != NULL){
        if(p->row == tail->row && p->col == tail->col){
            return 1;
        }
        p = p->next;
    }
    return 0;
}
  
void moveSnake(){
    addNode();
    //如果吃到食物,重新生成一个食物,不必删除节点
    if(hasFood(tail->row,tail->col)){
        initFood();
    }else{
        deleNode();
    }

    //判断是否撞墙 或者撞到自己
    if(ifSnakeDie()){
        initSnake();
    }
} 
void* refreshJieMian()
{ 
    //疯狂走位
    while(1){
        moveSnake();
        gamePic();
        refresh();
        usleep(100000);    
    } 
}

void turn(int direction)
{
    if(abs(dir) != abs(direction)){
        dir = direction;
    }
}
void* changeDir()
{
    
    while(1){
        key = getch();
        switch(key){
            case KEY_DOWN:
                turn(DOWN);
                break;
            case KEY_UP:
                turn(UP);
                break;
            case KEY_LEFT:
                turn(LEFT);
                break;
            case KEY_RIGHT:
                turn(RIGHT);
                break;
        }
    }
}
int main()
{
    pthread_t t1;
    pthread_t t2;

    initNcurse();

    initSnake();
    initFood();

    gamePic();

    pthread_create(&t1,NULL,refreshJieMian,NULL);
    //两个线程之间加个时延,这样不会同时瞬间操作,造成地图紊乱信息出现。
    usleep(1000);
    pthread_create(&t2,NULL,changeDir,NULL);

    while(1);

    getch();
    endwin();
    return 0; 
}

运行

安装有gcc编译器。
执行编译命令:

gcc snake.c -o snake -lcurses -lpthread
./snake

结果截图

在这里插入图片描述

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