一、项目概述
- 通过C语言实现简易的三子棋游戏。
二、代码文件构成
共需要3个程序文件以实现通讯录的程序构架
文件名称 | 文件功能(职责) |
---|---|
game.h | 游戏相关内容的声明 |
test.c | 测试游戏的相关逻辑和功能 |
game.c | 游戏内容的具体设计 |
三、游戏程序设计
game.h
#pragma once
//头文件的包含
#include<stdio.h>
#include<stdlib.h>
#include<time.h>
//符号定义
#define ROW 3
#define COL 3
//函数的声明
初始化棋盘的函数
void InitBoard(char board[ROW][COL], int row, int col);
打印棋盘的函数
void DisplayBoard(char board[ROW][COL], int row, int col);
玩家下棋的函数
void PlayerMove(char board[ROW][COL], int row, int col);
电脑下棋的函数
void ComputerMove(char board[ROW][COL], int row, int col);
//判断结果
//1.玩家赢------*;
//2.电脑赢------#;
//3.平局--------Q;
//4.游戏继续----C。
//判断是否有输赢
char IsWin(char board[ROW][COL], int row, int col);
test.c
#define _CRT_SECURE_NO_WARNINGS 1
#include"game.h"
void menu()
{
printf("************************\n");
printf("******** 1.Play ********\n");
printf("******** 2.Exit ********\n");
printf("************************\n");
}
void game()
{
//存储数据--二维数组
char board[ROW][COL];
//初始化棋盘--初始化空格
InitBoard(board, ROW, COL);
//打印一下棋盘--本质是打印数组的内容
DisplayBoard(board, ROW, COL);
char ret = 0;//接受游戏状态
while (1)
{
//玩家下棋
PlayerMove(board, ROW, COL);
DisplayBoard(board, ROW, COL);
//判断玩家输赢
ret = IsWin(board, ROW, COL);
if (ret != 'C')
break;
//电脑下棋
ComputerMove(board, ROW, COL);
DisplayBoard(board, ROW, COL);
//判断电脑输赢
ret = IsWin(board, ROW, COL);
if (ret != 'C')
break;
}
if (ret == '*')
{
printf("玩家赢了!!!!!\n");
}
else if (ret == '#')
{
printf("电脑赢了!!!!!\n");
}
else
{
printf("平局!!\n");
}
DisplayBoard(board, ROW, COL);
}
int main()
{
int input = 0;
srand((unsigned int)time(NULL));
do
{
menu();
printf("请选择:>");
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("选择错误,请重新选择\n");
break;
}
} while (input);
return 0;
}
game.c
#define _CRT_SECURE_NO_WARNINGS 1
#include"game.h"
void InitBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for(j = 0;j < col; j++)
{
board[i][j]=' ';
}
}
}
void DisplayBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
int j = 0;
for(j = 0; j < col; j++)
{
printf(" %c ", board[i][j]);
if (j < col - 1)
printf("|");
}
printf("\n");
if (i < row - 1)
{
int j = 0;
for(j = 0; j < col; j++)
{
printf("---");
if (j < col - 1)
printf("|");
}
printf("\n");
}
}
}
void PlayerMove(char board[ROW][COL], int row, int col)
{
int x = 0;
int y = 0;
printf("玩家走:>\n");
while (1)
{
printf("请输入下棋的坐标:>");
scanf("%d %d", &x, &y);
//判断坐标的合法性
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
//下棋
//判断坐标是否被占用
if (board[x - 1][y - 1] == ' ')
{
board[x - 1][y - 1] = '*';
break;
}
else
{
printf("坐标被占用,请重新输入!\n");
}
}
else
{
printf("坐标错误,请重新输入!\n");
}
}
}
void ComputerMove(char board[ROW][COL], int row, int col)
{
printf("电脑走:>\n");
while (1)
{
int x = rand() % row;
int y = rand() % col;
//判断坐标是否被占用
if (board[x][y] == ' ')
{
board[x][y] = '#';
break;
}
}
}
int IsFull(char board[ROW][COL], int row, int col)
{
int j = 0;
int i = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
if (board[i][j] == ' ')
{
return 0;//棋盘没满
}
}
}
return 1;//棋盘满了
}
char IsWin(char board[ROW][COL], int row, int col)
{
int i = 0;
//判断三行
for (i = 0; i < col; i++)
{
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][1] != ' ')
{
return board[i][1];
}
}
//判断三列
for (i = 0; i < col; i++)
{
if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[1][i] != ' ')
{
return board[1][i];
}
}
//判断对角线
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ')
{
return board[1][1];
}
if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ' ')
{
return board[1][1];
}
//判断平局
//如果棋盘满了返回1,不满返回0
int ret = IsFull(board, row, col);
if (ret == 1)
{
return 'Q';
}
//继续
return 'C';
}
四、程序运行展示
—— writing by Pan Qifan(潘琦藩) ——