本人使用的是VS 2022
创建两个源文件(test.c game.c),一个头文件(game.h)
具体操作如下:(以两数相加的函数举例)
1.构建大体的游戏框架
2.在game()函数里实现扫雷游戏(9*9的格子(可更改),10颗雷(可更改))
(1)创建两个11*11的二维数组 (2)初始化数组 (3)打印扫雷的格子
(4)在mine里布置雷:通过随机数随机布置10颗雷
(5)玩游戏
具体的代码如下:
test.c
#define _CRT_SECURE_NO_WARNINGS 1
#include"game.h"
void menu()
{
printf("************\n");
printf("** 1.Play **\n");
printf("** 0.Exit **\n");
printf("************\n");
}
void game()
{
//创建11*11的二维数组
char show[ROWS][COLS] = { 0 };
char mine[ROWS][COLS] = { 0 };
//初始化数组
Initboard(show, ROWS, COLS, '*');
Initboard(mine, ROWS, COLS, '0');
//打印9*9的格子
Displayboard(show, ROW, COL);
//Displayboard(mine, ROW, COL);
//布置雷
Setmine(mine, ROW, COL);
Displayboard(mine, ROW, COL);
//玩游戏
Playgame(show, mine, ROW, COL);
}
void test()
{
int input = 0;
srand((unsigned int)time(NULL));
do
{
menu();
printf("请选择:");
scanf_s("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("选择错误,请重新选择:");
break;
}
} while (input);
}
int main()
{
test();
return 0;
}
game.c
#define _CRT_SECURE_NO_WARNINGS 1
#include"game.h"
void Initboard(char board[ROWS][COLS], int rows, int cols, char set)
{
int i = 0;
int j = 0;
for (i = 0; i < rows; i++)
{
for (j = 0; j < cols; j++)
{
board[i][j] = set;
}
}
}
void Displayboard(char board[ROWS][COLS], int row, int col)
{
int i = 0;
for (i = 0; i <= row; i++)
{
printf("%d ", i);
}
printf("\n");
int j = 0;
for (i = 1; i <= row; i++)
{
printf("%d ", i);
for (j = 1; j <= col; j++)
{
printf("%c ", board[i][j]);
}
printf("\n");
}
printf("\n");
}
void Setmine(char mine[ROWS][COLS], int row, int col)
{
int count = EASY;
while (count)
{
int x = rand() % 9 + 1;
int y = rand() % 9 + 1;
if (mine[x][y] == '0')
{
mine[x][y] = '1';
count--;
}
}
}
int Count(char mine[ROWS][COLS], int x, int y)
{
return mine[x - 1][y - 1] +
mine[x - 1][y] +
mine[x - 1][y + 1] +
mine[x][y - 1] +
mine[x][y + 1] +
mine[x + 1][y - 1] +
mine[x + 1][y] +
mine[x + 1][y + 1] - 8 * '0';
}
void Playgame(char show[ROWS][COLS], char mine[ROWS][COLS], int rows, int cols)
{
int count = ROW * COL - EASY;
while (count)
{
int x = 0;
int y = 0;
printf("请选择坐标:");
scanf_s("%d %d", &x, &y);
if (show[x][y] == '*')
{
if (mine[x][y] != '1')
{
show[x][y] = Count(mine, x, y) + '0';
Displayboard(show, ROW, COL);
count--;
}
else
{
printf("踩雷了,游戏失败\n");
break;
}
}
else
{
printf("此坐标已排查,请重新选择\n");
}
}
if (count == 0)
{
printf("游戏获胜\n");
}
}
add.h
#pragma once
#define ROW 9
#define COL 9
#define ROWS ROW+2
#define COLS COL+2
#define EASY 10
#include<stdio.h>
#include<time.h>
#include<stdlib.h>
void Initboard(char board[ROWS][COLS], int rows, int cols, char set);
void Displayboard(char board[ROWS][COLS], int row, int col);
void Setmine(char mine[ROWS][COLS], int row, int col);
void Playgame(char show[ROWS][COLS], char mine[ROWS][COLS], int rows, int cols);