AVL树-插入

一 . 性质

一棵AVL树或者是空树,或者是具有以下性质的二叉搜索树:
1 . 它的左右子树都是AVL树
2 . 左右子树高度之差(简称平衡因子)的绝对值不超过1(-1/0/1)

(下面代码的高度之差:右树高度 - 左树高度)
 

二 . 模拟实现(只实现插入insert)

1.先把二叉搜索树的插入代码补上。

区别在于多了_parent,_bf

template<class K, class V>
struct AVLTreeNode
{
	AVLTreeNode<K, V>* _left;
	AVLTreeNode<K, V>* _right;
	AVLTreeNode<K, V>* _parent;

	pair<K, V> _kv;
	int _bf; //右子树高度 - 左子树高度

	AVLTreeNode(const pair<K, V>& kv)
		:_left(nullptr)
		, _right(nullptr)
		, _parent(nullptr)
		, _kv(kv)
		, _bf(0)
	{}
};

template<class K, class V>
class AVLTree
{
	typedef AVLTreeNode<K, V> Node;
public:
	bool insert(const pair<K, V>& kv)
	{
		if (_root == nullptr)
		{
			_root = new Node(kv);
			return true;
		}

		Node* cur = _root;
		Node* parent = nullptr;
		//先找到合适位置插入
		while (cur)
		{
			if (cur->_kv.first > kv.first)
			{
				parent = cur;
				cur = cur->_left;
			}
			else if (cur->_kv.first < kv.first)
			{
				parent = cur;
				cur = cur->_right;
			}
			else
			{
				return false;
			}
		}
		//插入
		cur = new Node(kv);
		if (parent->_kv.first > kv.first)
		{
			parent->_left = cur;
			cur->_parent = parent;
		}
		else
		{
			parent->_right = cur;
			cur->_parent = parent;
		}
		//调整树,使二叉搜索树成为AVL树(从parent开始向上)

		return true;
	}
private:
    Node* _root;
}

2. 如果新增节点在左子树,父节点bf--

   在右子树,父节点bf++。

(1)更新后,父亲bf == 0,不用再向上调整

(2)父亲bf == 1 || -1,需要向上继续调整bf值

(3)父亲bf == 2 || -2,需要旋转树重新构成AVL树

		//调整树,使二叉搜索树成为AVL树(从parent开始向上)		
        //调整bf值(从parent开始向上)
		while (parent)
		{
			if (cur == parent->_left)
			{
				parent->_bf--;
			}
			else
			{
				parent->_bf++;
			}
			//
			if (parent->_bf == 0) 
				break;
			else if (parent->_bf == 1 || parent->_bf == -1)
			{
				cur = parent;
				parent = parent->_parent;
			}
			else if (parent->_bf == 2 || parent->_bf == -2)
			{
				//旋转

			}
			else
			{
				assert(false);
			}
		}

3 . 通过旋转使其成为AVL树,最后改变bf值

总共有四种情况

完整代码 

#pragma once

template<class K, class V>
struct AVLTreeNode
{
	AVLTreeNode<K, V>* _left;
	AVLTreeNode<K, V>* _right;
	AVLTreeNode<K, V>* _parent;

	pair<K, V> _kv;
	int _bf;

	AVLTreeNode(const pair<K, V>& kv)
		:_left(nullptr)
		, _right(nullptr)
		, _parent(nullptr)
		, _kv(kv)
		, _bf(0)
	{}
};

template<class K, class V>
class AVLTree
{
	typedef AVLTreeNode<K, V> Node;
public:
	bool insert(const pair<K, V>& kv)
	{
		if (_root == nullptr)
		{
			_root = new Node(kv);
			return true;
		}

		Node* cur = _root;
		Node* parent = nullptr;
		//先找到合适位置插入
		while (cur)
		{
			if (cur->_kv.first > kv.first)
			{
				parent = cur;
				cur = cur->_left;
			}
			else if (cur->_kv.first < kv.first)
			{
				parent = cur;
				cur = cur->_right;
			}
			else
			{
				return false;
			}
		}
		//插入
		cur = new Node(kv);
		if (parent->_kv.first > kv.first)
		{
			parent->_left = cur;
			cur->_parent = parent;
		}
		else
		{
			parent->_right = cur;
			cur->_parent = parent;
		}
		//调整bf值(从parent开始向上)
		while (parent)
		{
			if (cur == parent->_left)
			{
				parent->_bf--;
			}
			else
			{
				parent->_bf++;
			}
			//
			if (parent->_bf == 0) 
				break;
			else if (parent->_bf == 1 || parent->_bf == -1)
			{
				cur = parent;
				parent = parent->_parent;
			}
       //违反规则,开始旋转
			else if (parent->_bf == 2 || parent->_bf == -2)
			{
				//旋转的四种情况
				if (cur->_bf == 1 && parent->_bf == 2)
				{
					RotateL(parent);
				}
				else if (cur->_bf == -1 && parent->_bf == -2)
				{
					RotateR(parent);
				}
				else if (parent->_bf == 2 && cur->_bf == -1)
				{
					RotateRL(parent);
				}
				else if (parent->_bf == -2 && cur->_bf == 1)
				{
					RotateLR(parent);
				}

				break;
			}
			else
			{
				assert(false);
			}
		}
		return true;
	}

	void RotateL(Node* parent)//右右:左单旋
	{
		Node* subR = parent->_right;
		Node* subRL = subR->_left;

		parent->_right = subRL;
		subR->_left = parent;

		Node* pp = parent->_parent;
		//subR->_parent = pp;

		parent->_parent = subR;

		if (subRL != nullptr) subRL->_parent = parent;

		if (_root == parent)
		{
			_root = subR;
			subR->_parent = nullptr;
		}
		else
		{
			if (pp->_left == parent)
				pp->_left = subR;
			else
				pp->_right = subR;
			subR->_parent = pp;
		}
		parent->_bf = subR->_bf = 0;
	}

	void RotateR(Node* parent)//左左:右单旋
	{
		Node* subL = parent->_left;
		Node* subLR = subL->_right;

		parent->_left = subLR;
		if (subLR != nullptr) subLR->_parent = parent;

		Node* pp = parent->_parent;

		subL->_right = parent;
		parent->_parent = subL;


		if (_root == parent)
		{
			_root = subL;
			subL->_parent = nullptr;
		}
		else
		{
			if (pp->_left == parent)
				pp->_left = subL;
			else
				pp->_right = subL;
			subL->_parent = pp;
		}
		parent->_bf = subL->_bf = 0;
	}

	void RotateRL(Node* parent)//右+左
	{
		Node* subR = parent->_right;
		Node* subRL = subR->_left;
		int bf = subRL->_bf;

		RotateR(parent->_right);
		RotateL(parent);
		//修改bf
		if (bf == 0)//subRL自己是新增的
		{
			parent->_bf = subR->_bf = subRL->_bf = 0;
		}
		else if (bf == -1)//左子树下insert
		{
			parent->_bf = 0;
			subRL->_bf = 0;
			subR->_bf = 1;
		}
		else if (bf == 1)//右子树下insert
		{
			parent->_bf = -1;
			subRL->_bf = 0;
			subR->_bf = 0;
		}
		else
		{
			assert(false);
		}
	}

	void RotateLR(Node* parent)//左+右
	{
		Node* subL = parent->_left;
		Node* subLR = subL->_right;
		int bf = subLR->_bf;

		RotateL(parent->_left);
		RotateR(parent);

		if (bf == 0)
		{
			parent->_bf = 0;
			subLR->_bf = 0;
			subL->_bf = 0;
		}
		else if (bf == -1)//b下
		{
			parent->_bf = 1;
			subLR->_bf = 0;
			subL->_bf = 0;
		}
		else if (bf == 1)
		{
			parent->_bf = 0;
			subLR->_bf = 0;
			subL->_bf = -1;
		}
		else
		{
			assert(false);
		}
	}
	//用来判断树是否是AVL树
	bool isbalance()
	{
		return _isbalance(_root);
	}
	bool _isbalance(Node* root)
	{
		if (root == nullptr) return true;

		int leftH = _height(root->_left);
		int rightH = _height(root->_right);

		if (rightH - leftH != root->_bf)
		{
			cout << root->_kv.first << "平衡因子error" << endl;
			return false;
		}

		return abs(rightH - leftH) < 2
			&& _isbalance(root->_left) \
			&& _isbalance(root->_right);
	}
	int _height(Node* root)
	{
		if (root == nullptr) return 0;

		int leftH = _height(root->_left);
		int rightH = _height(root->_right);

		return leftH > rightH ? leftH + 1 : rightH + 1;
	}

	void Inorder()
	{
		_Inorder(_root);
		cout << endl;
	}
	void _Inorder(Node* root)
	{
		if (root == nullptr) return;

		_Inorder(root->_left);
		cout << root->_kv.first << "(" << root->_bf << ")" << "_";
		_Inorder(root->_right);
	}

private:
	Node* _root = nullptr;
};

 

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