线程和线程池的准备

线程和线程池的准备

基于Windows环境下的Microsoft Visual Studio的MSVC编译器的运行时库来实现线程池

当然也可以使用封装好的C++11的线程库,我这里并没有这样做,想着更好的手动控制线程的启动关闭等等的接口的尝试。

class ThreadFunctionBase {};
typedef int (ThreadFunctionBase::* FUNCTYPE)();//定义了一个类型别名FUNCTYPE,是ThreadFunctionBase类内的函数指针
class ThreadWorker {
public:
	ThreadWorker() :thiz(NULL),func(NULL) {}
	ThreadWorker(ThreadFunctionBase* obj, FUNCTYPE f):thiz(obj),func(f) {}
	ThreadWorker(const ThreadWorker& worker){
		thiz = worker.thiz;
		func = worker.func;
	}
	ThreadWorker& operator=(const ThreadWorker& worker){
		if (this != &worker) {
			thiz = worker.thiz;
			func = worker.func;
		}
		return *this;
	}
	int operator()(){
		if (IsValid()) {
			return (thiz->*func)();//执行函数
		}
		return -1;
	}
	bool IsValid() {
		return (thiz != NULL) && (func != NULL);
	}
private:
	ThreadFunctionBase* thiz;
	FUNCTYPE func;
};
class SyqThread {
public:
	SyqThread() { m_hThread = NULL; }
	bool Start() {
		m_bStatus = true;
		m_hThread = (HANDLE)_beginthread(&SyqThread::ThreadEntry, 0, this);//创建线程
		if (!IsValid) { m_bStatus = false; }
		return m_bStatus;
	}
	bool Stop() {
		if (m_bStatus == false) return true;
		m_bStatus = false;
		return WaitForSingleObject(m_hThread, INFINITY) == WAIT_OBJECT_0;
	}
	bool IsValid() { //true有效,false无效
		if (m_hThread == NULL || (m_hThread == INVALID_HANDLE_VALUE)) return false;
		return WaitForSingleObject(m_hThread, 0) == WAIT_TIMEOUT; 
	}
	void UpdateWorker(const ThreadWorker& worker = ThreadWorker()) {
		m_worker.store(worker);
	}
	bool IsIdle() {
		//是否是空闲
		return !m_worker.load().IsValid();
	}
	~SyqThread() { Stop(); }
private:
	static void ThreadEntry(void* arg) {//线程入口
		SyqThread* thiz = (SyqThread*)arg;
		if (thiz) {
			thiz->ThreadWork();
		}
		_endthread();
	}
	virtual void ThreadWork() {
		while (m_bStatus) {
			ThreadWorker worker = m_worker.load();
			if (worker.IsValid()) {
				int ret = worker();
				if (ret != 0) {
					CString str;
					str.Format(_T("thread found warning code : %d\r\n"), ret);
					OutputDebugString(str);
				}
				if (ret < 0) m_worker.store(ThreadWorker());
			}
			else Sleep(1);
		}
	}
private:
	HANDLE m_hThread;
	bool m_bStatus;//0fasle将要关闭,1ture正在运行
	std::atomic<ThreadWorker> m_worker;//创建一个线程安全的线程工作者
};
class ThreadPool {
public:
	ThreadPool(){}
	ThreadPool(size_t size) { m_threads.resize(size); }//初始化size个syqThread
	bool Invoke() {
		bool ret = true;
		for (size_t i = 0; i < m_threads.size(); i++) {
			if (m_threads[i].Start() == false) {
				ret = false;//如果创建失败
				break;
			}
		}//线程池要么全部启动要么全部关闭
		if (ret == false) {
			for (size_t i = 0; i < m_threads.size(); i++) {
				m_threads[i].Stop();
			}
		}
		return ret;
	}
	void Stop() {
		for (size_t i = 0; i < m_threads.size(); i++) {
			m_threads[i].Stop();
		}
	}
	int DispatchWorker(const ThreadWorker& worker) {//可以优化链表,查看size在去
		int index = -1;
		m_mtx.lock();
		for (size_t i = 0; i < m_threads.size(); i++) {
			if (m_threads[i].IsIdle())//轮询
			{
				m_threads[i].UpdateWorker(worker);//更新工作者给空闲线程
				index = i;
				break;
			}
		}
		m_mtx.unlock();
		return index;
	}

	bool CheckThreadValid(int index) {
		if (index > 0 && index < m_threads.size()) {
			return m_threads[index].IsValid();
		}
		return false;
	}

	~ThreadPool() { Stop(); m_threads.clear(); }
private:
	std::vector<SyqThread> m_threads;//
	std::mutex m_mtx;
};

TEST

class TEST : public ThreadFunctionBase
{
public:
    //基本的构造析构...(假装我实现了)
    bool test(){
        m_pool.Invoke();//线程池启动,后续要在合适的地方释放
        m_pool.DispatchWorker(ThreadWorker(this,(FUNCTYPE)&TEST::print));
    }
    int print(){ cout<<"Thread execution successful"; }
private:
    ThreadPool m_pool;
};

大致流程

  1. 创建线程要执行的函数基类ThreadFunctionBase
  2. 创建好线程工作者ThreadWorker,作为执行起来的中间者
  3. 创建好可以手动操作线程的线程类
  4. 创建好线程池。连结起来:线程—worker—函数

TODO:基于C++11的线程池实现

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