Glide源码流程详解

简单使用流程代码:

Glide.with(MaintainPostActivity.this).load(imageUrls[index]).transform(new CornersTransform(MaintainPostActivity.this)).into(check_iv1);

从第一个方法开始分析,先看一下Glide这个类时干什么用的,干了啥

public static Glide get(Context context) {
    if (glide == null) {
        synchronized (Glide.class) {
            if (glide == null) {
                Context applicationContext = context.getApplicationContext();
                List<GlideModule> modules = new ManifestParser(applicationContext).parse();

                GlideBuilder builder = new GlideBuilder(applicationContext);
                for (GlideModule module : modules) {
                    module.applyOptions(applicationContext, builder);
                }
                glide = builder.createGlide();
                for (GlideModule module : modules) {
                    module.registerComponents(applicationContext, glide);
                }
            }
        }
    }

    return glide;
}

双重判断同步单例模式

public static RequestManager with(Fragment fragment) {
    RequestManagerRetriever retriever = RequestManagerRetriever.get();
    return retriever.get(fragment);
}
public static RequestManager with(android.app.Fragment fragment) {
    RequestManagerRetriever retriever = RequestManagerRetriever.get();
    return retriever.get(fragment);
}
public static RequestManager with(FragmentActivity activity) {
    RequestManagerRetriever retriever = RequestManagerRetriever.get();
    return retriever.get(activity);
}
public static RequestManager with(Activity activity) {
    RequestManagerRetriever retriever = RequestManagerRetriever.get();
    return retriever.get(activity);
}
public static RequestManager with(Context context) {
    RequestManagerRetriever retriever = RequestManagerRetriever.get();
    return retriever.get(context);
}

这是它里面的静态方法,也是我们流程中调用的第一个方法,这个代码很简单,就时获取另一个类,然后调用另一个类的get方法返回我们后续需要的RequestManager类,看到了这么多重载方法,这些重载方法根据我们调用的上下文来区分图片请求的生命周期的,选择一个常用的Activity参数重载方法看看他是如何得到RequestManager的,上源码:

private static final RequestManagerRetriever INSTANCE = new RequestManagerRetriever();
public static RequestManagerRetriever get() {
    return INSTANCE;
}

这个类也是个单例模式,还是饿汉式单例模式,直接就在加载类的时候就直接new了一个实例,那我们来看看重要的带参数get()方法

@TargetApi(Build.VERSION_CODES.HONEYCOMB)
public RequestManager get(Activity activity) {
    if (Util.isOnBackgroundThread() || Build.VERSION.SDK_INT < Build.VERSION_CODES.HONEYCOMB) {
        return get(activity.getApplicationContext());
    } else {
        assertNotDestroyed(activity);
        android.app.FragmentManager fm = activity.getFragmentManager();
        return fragmentGet(activity, fm);
    }
}

首先判断是不是子线程,然后判断sdk版本号如果符合条件就跟应用生命周期相同,如果不符合就先判断这个活动有没有被销毁,然后得到了一个FragmentManager这个类,返回的方法很重要,一起来看一下:

@TargetApi(Build.VERSION_CODES.HONEYCOMB)
RequestManager fragmentGet(Context context, android.app.FragmentManager fm) {
    RequestManagerFragment current = getRequestManagerFragment(fm);
    RequestManager requestManager = current.getRequestManager();
    if (requestManager == null) {
        requestManager = new RequestManager(context, current.getLifecycle(), current.getRequestManagerTreeNode());
        current.setRequestManager(requestManager);
    }
    return requestManager;
}

RequestManagerFragment 时个啥
public class RequestManagerFragment extends Fragment
继承了Fragment
@Override
public void onStart() {
super.onStart();
lifecycle.onStart();
}

@Override
public void onStop() {
super.onStop();
lifecycle.onStop();
}

@Override
public void onDestroy() {
super.onDestroy();
lifecycle.onDestroy();
}
生命周期执行了RequestManager生命监听器,所以说这里用了一个小技巧,就是通过监听自定义的Fragement生命周期来达到监听RequestManage生命周期,最终返回了RequestManager
接着看,

public DrawableTypeRequest<Integer> load(Integer resourceId) {
    return (DrawableTypeRequest<Integer>) fromResource().load(resourceId);
}
public DrawableTypeRequest<String> load(String string) {
    return (DrawableTypeRequest<String>) fromString().load(string);
}

直接就一句代码返回DrawableTypeRequest,在返回的时候干了些什么事情呢?
还有就是这个load是个重载函数,根据传进来的值的类型从而干不同的事情,这里我们只分析String类型
其实这个时啥都没干就是做了一些对象初始化操作,然后在into方法的时候调用这些初始化的值,就是这样
最后分析into方法吧

@Override
public Target<GlideDrawable> into(ImageView view) {
    return super.into(view);
}

这个方法在DrawableRequestBuidle类中,返回的时一个Target对象,首先分析这个DrawableRequestBuidle这个类干了些啥这个类通篇都在说这个给我爸处理吧我不处理,我就转发一下,让我爸处理,直接就调用了super.into(),所以可以这么理解这个类就时一个打报告的儿子,真正执行逻辑的时它的父类: GenericRequestBuilder

public Target<TranscodeType> into(ImageView view) {
    Util.assertMainThread();
    if (view == null) {
        throw new IllegalArgumentException("You must pass in a non null View");
    }

    if (!isTransformationSet && view.getScaleType() != null) {
        switch (view.getScaleType()) {
            case CENTER_CROP:
                applyCenterCrop();
                break;
            case FIT_CENTER:
            case FIT_START:
            case FIT_END:
                applyFitCenter();
                break;
            //$CASES-OMITTED$
            default:
                // Do nothing.
        }
    }

    return into(glide.buildImageViewTarget(view, transcodeClass));
}

这个方法也有点奇怪,我做一些判断之后然后又调用另一个into取处理,所传入的参数时Target的实现类

public <Y extends Target<TranscodeType>> Y into(Y target) {
    Util.assertMainThread();
    if (target == null) {
        throw new IllegalArgumentException("You must pass in a non null Target");
    }
    if (!isModelSet) {
        throw new IllegalArgumentException("You must first set a model (try #load())");
    }

    Request previous = target.getRequest();

    if (previous != null) {
        previous.clear();
        requestTracker.removeRequest(previous);
        previous.recycle();
    }

    Request request = buildRequest(target);
    target.setRequest(request);
    lifecycle.addListener(target);
    requestTracker.runRequest(request);
    return target;
}

通过 Request previous = target.getRequest();我们可以知道这两个类 Request与target是绑定了的,然后解除绑定,重新创建request对象,然后重新绑定,然后添加监听事件,然后 requestTracker.runRequest(request);取执行请求:

public void runRequest(Request request) {
    requests.add(request);
    if (!isPaused) {
        request.begin();
    } else {
        pendingRequests.add(request);
    }
}

request.begin();开始执行:

public void begin() {
    startTime = LogTime.getLogTime();
    if (model == null) {
        onException(null);
        return;
    }

    status = Status.WAITING_FOR_SIZE;
    if (Util.isValidDimensions(overrideWidth, overrideHeight)) {
        onSizeReady(overrideWidth, overrideHeight);
    } else {
        target.getSize(this);
    }

    if (!isComplete() && !isFailed() && canNotifyStatusChanged()) {
        target.onLoadStarted(getPlaceholderDrawable());
    }
    if (Log.isLoggable(TAG, Log.VERBOSE)) {
        logV("finished run method in " + LogTime.getElapsedMillis(startTime));
    }
}
  onSizeReady(overrideWidth, overrideHeight);这个方法是根据大小取请求服务器
@Override
public void onSizeReady(int width, int height) {
    if (Log.isLoggable(TAG, Log.VERBOSE)) {
        logV("Got onSizeReady in " + LogTime.getElapsedMillis(startTime));
    }
    if (status != Status.WAITING_FOR_SIZE) {
        return;
    }
    status = Status.RUNNING;

    width = Math.round(sizeMultiplier * width);
    height = Math.round(sizeMultiplier * height);

    ModelLoader<A, T> modelLoader = loadProvider.getModelLoader();
    final DataFetcher<T> dataFetcher = modelLoader.getResourceFetcher(model, width, height);

    if (dataFetcher == null) {
        onException(new Exception("Failed to load model: \'" + model + "\'"));
        return;
    }
    ResourceTranscoder<Z, R> transcoder = loadProvider.getTranscoder();
    if (Log.isLoggable(TAG, Log.VERBOSE)) {
        logV("finished setup for calling load in " + LogTime.getElapsedMillis(startTime));
    }
    loadedFromMemoryCache = true;
    loadStatus = engine.load(signature, width, height, dataFetcher, loadProvider, transformation, transcoder,
            priority, isMemoryCacheable, diskCacheStrategy, this);
    loadedFromMemoryCache = resource != null;
    if (Log.isLoggable(TAG, Log.VERBOSE)) {
        logV("finished onSizeReady in " + LogTime.getElapsedMillis(startTime));
    }
}

主要分析这个方法:
loadStatus = engine.load(signature, width, height, dataFetcher, loadProvider, transformation, transcoder,
priority, isMemoryCacheable, diskCacheStrategy, this);
用一个引擎取加载数据,参数有很多,不一一解释了

public <T, Z, R> LoadStatus load(Key signature, int width, int height, DataFetcher<T> fetcher,
        DataLoadProvider<T, Z> loadProvider, Transformation<Z> transformation, ResourceTranscoder<Z, R> transcoder,
        Priority priority, boolean isMemoryCacheable, DiskCacheStrategy diskCacheStrategy, ResourceCallback cb) {
    Util.assertMainThread();
    long startTime = LogTime.getLogTime();

    final String id = fetcher.getId();
    EngineKey key = keyFactory.buildKey(id, signature, width, height, loadProvider.getCacheDecoder(),
            loadProvider.getSourceDecoder(), transformation, loadProvider.getEncoder(),
            transcoder, loadProvider.getSourceEncoder());

    EngineResource<?> cached = loadFromCache(key, isMemoryCacheable);
    if (cached != null) {
        cb.onResourceReady(cached);
        if (Log.isLoggable(TAG, Log.VERBOSE)) {
            logWithTimeAndKey("Loaded resource from cache", startTime, key);
        }
        return null;
    }

    EngineResource<?> active = loadFromActiveResources(key, isMemoryCacheable);
    if (active != null) {
        cb.onResourceReady(active);
        if (Log.isLoggable(TAG, Log.VERBOSE)) {
            logWithTimeAndKey("Loaded resource from active resources", startTime, key);
        }
        return null;
    }

    EngineJob current = jobs.get(key);
    if (current != null) {
        current.addCallback(cb);
        if (Log.isLoggable(TAG, Log.VERBOSE)) {
            logWithTimeAndKey("Added to existing load", startTime, key);
        }
        return new LoadStatus(cb, current);
    }

    EngineJob engineJob = engineJobFactory.build(key, isMemoryCacheable);
    DecodeJob<T, Z, R> decodeJob = new DecodeJob<T, Z, R>(key, width, height, fetcher, loadProvider, transformation,
            transcoder, diskCacheProvider, diskCacheStrategy, priority);
    EngineRunnable runnable = new EngineRunnable(engineJob, decodeJob, priority);
    jobs.put(key, engineJob);
    engineJob.addCallback(cb);
    engineJob.start(runnable);

    if (Log.isLoggable(TAG, Log.VERBOSE)) {
        logWithTimeAndKey("Started new load", startTime, key);
    }
    return new LoadStatus(cb, engineJob);
}

这些代码也简单,就是说第一步获取key,通过key从缓存中取数据,从软引用中取数据,然后就从硬盘,网络加载数据看
EngineJob engineJob = engineJobFactory.build(key, isMemoryCacheable);
DecodeJob<T, Z, R> decodeJob = new DecodeJob<T, Z, R>(key, width, height, fetcher, loadProvider, transformation,
transcoder, diskCacheProvider, diskCacheStrategy, priority);
EngineRunnable runnable = new EngineRunnable(engineJob, decodeJob, priority);
这三句很重要,EngineJob,DecodeJob,EngineRunnable是个啥关系弄一块去了
进去看看不就知道了:
首先是class EngineRunnable implements Runnable, Prioritized
那么直接看run方法

@Override
public void run() {
    if (isCancelled) {
        return;
    }

    Exception exception = null;
    Resource<?> resource = null;
    try {
        resource = decode();
    } catch (Exception e) {
        if (Log.isLoggable(TAG, Log.VERBOSE)) {
            Log.v(TAG, "Exception decoding", e);
        }
        exception = e;
    }

    if (isCancelled) {
        if (resource != null) {
            resource.recycle();
        }
        return;
    }

    if (resource == null) {
        onLoadFailed(exception);
    } else {
        onLoadComplete(resource);
    }
}

这里调用了decode()这个方法,待会分析,先看看
class EngineJob implements EngineRunnable.EngineRunnableManager
很明显这个类实现了引擎运行管理类,作用就是根据执行的情况做出一些动作比如:
private void onLoadComplete(Resource resource) {
manager.onResourceReady(resource);
}

private void onLoadFailed(Exception e) {
if (isDecodingFromCache()) {
stage = Stage.SOURCE;
manager.submitForSource(this);
} else {
manager.onException(e);
}
}
加载成功,调用 manager.onResourceReady(resource);,加载失败又调用不同方法
好了再回过头来分析 resource = decode();这个方法:

private Resource<?> decode() throws Exception {
    if (isDecodingFromCache()) {
        return decodeFromCache();
    } else {
        return decodeFromSource();
    }
}

这个就非常好理解,有缓存从缓存中取,没有进行下一步decodeFromSource():
private Resource<?> decodeFromSource() throws Exception {
return decodeJob.decodeFromSource();
}
看到没有刚刚传进来的decodeJob就是加载数据的作用:
继续跟踪:

public Resource<Z> decodeFromSource() throws Exception {
    Resource<T> decoded = decodeSource();
    return transformEncodeAndTranscode(decoded);
}

继续跟踪:

private Resource<T> decodeSource() throws Exception {
    Resource<T> decoded = null;
    try {
        long startTime = LogTime.getLogTime();
        final A data = fetcher.loadData(priority);
        if (Log.isLoggable(TAG, Log.VERBOSE)) {
            logWithTimeAndKey("Fetched data", startTime);
        }
        if (isCancelled) {
            return null;
        }
        decoded = decodeFromSourceData(data);
    } finally {
        fetcher.cleanup();
    }
    return decoded;
}

看到这一句了没 final A data = fetcher.loadData(priority);
这一句才是真正从网络加载数据的,进去看看:
但是这个时候DataFetcher fetcher;是一个接口,我们得找到它得实现类,并且知道它是在哪里赋值得来一起再来捋捋:

@Override
public void onSizeReady(int width, int height) {
    if (Log.isLoggable(TAG, Log.VERBOSE)) {
        logV("Got onSizeReady in " + LogTime.getElapsedMillis(startTime));
    }
    if (status != Status.WAITING_FOR_SIZE) {
        return;
    }
    status = Status.RUNNING;

    width = Math.round(sizeMultiplier * width);
    height = Math.round(sizeMultiplier * height);

    ModelLoader<A, T> modelLoader = loadProvider.getModelLoader();
    final DataFetcher<T> dataFetcher = modelLoader.getResourceFetcher(model, width, height);

    if (dataFetcher == null) {
        onException(new Exception("Failed to load model: \'" + model + "\'"));
        return;
    }
    ResourceTranscoder<Z, R> transcoder = loadProvider.getTranscoder();
    if (Log.isLoggable(TAG, Log.VERBOSE)) {
        logV("finished setup for calling load in " + LogTime.getElapsedMillis(startTime));
    }
    loadedFromMemoryCache = true;
    loadStatus = engine.load(signature, width, height, dataFetcher, loadProvider, transformation, transcoder,
            priority, isMemoryCacheable, diskCacheStrategy, this);
    loadedFromMemoryCache = resource != null;
    if (Log.isLoggable(TAG, Log.VERBOSE)) {
        logV("finished onSizeReady in " + LogTime.getElapsedMillis(startTime));
    }
}

private boolean canSetResource() {
    return requestCoordinator == null || requestCoordinator.canSetImage(this);
}

private boolean canNotifyStatusChanged() {
    return requestCoordinator == null || requestCoordinator.canNotifyStatusChanged(this);
}

private boolean isFirstReadyResource() {
    return requestCoordinator == null || !requestCoordinator.isAnyResourceSet();
}

private void notifyLoadSuccess() {
  if (requestCoordinator != null) {
    requestCoordinator.onRequestSuccess(this);
  }
}

看这个方法:
final DataFetcher dataFetcher = modelLoader.getResourceFetcher(model, width, height);
这就是得到dataFetcher的地方:
那么问题来了modeLoader又是哪里赋值,哪里得来的,下面就有点绕,而且有点复杂:
没关系一步一步走
ModelLoader<A, T> modelLoader = loadProvider.getModelLoader();
这一句得到了modeloder那么loadProvider又是哪里来的哪里进行了赋值
DrawableTypeRequest在这个类中有这么一个方法:
buildProvider(glide, streamModelLoader, fileDescriptorModelLoader, GifBitmapWrapper.class,
GlideDrawable.class, null)
显而易见这个方法就是产生loadProvider的进方法看看:

private static <A, Z, R> FixedLoadProvider<A, ImageVideoWrapper, Z, R> buildProvider(Glide glide,
        ModelLoader<A, InputStream> streamModelLoader,
        ModelLoader<A, ParcelFileDescriptor> fileDescriptorModelLoader, Class<Z> resourceClass,
        Class<R> transcodedClass,
        ResourceTranscoder<Z, R> transcoder) {
    if (streamModelLoader == null && fileDescriptorModelLoader == null) {
        return null;
    }

    if (transcoder == null) {
        transcoder = glide.buildTranscoder(resourceClass, transcodedClass);
    }
    DataLoadProvider<ImageVideoWrapper, Z> dataLoadProvider = glide.buildDataProvider(ImageVideoWrapper.class,
            resourceClass);
    ImageVideoModelLoader<A> modelLoader = new ImageVideoModelLoader<A>(streamModelLoader,
            fileDescriptorModelLoader);
    return new FixedLoadProvider<A, ImageVideoWrapper, Z, R>(modelLoader, transcoder, dataLoadProvider);
}

直接就返回了FixedLoadProvider,但是我们看到了,这个LoadProvider构造方法中居然有modeLoader,一个提供Provider的类居然需要Modeloader,也就是说最后提供的Modeloader就是传进去的 ImageVideoModelLoader,
mageVideoModelLoader modelLoader = new ImageVideoModelLoader(streamModelLoader,fileDescriptorModelLoader);
这个就更奇怪了自己是一个modelLoader,再生成的时候居然还要传入一个streamModelLoader,那我们就直接看这个streamModelLoader:
ModelLoader<Uri, InputStream> genericStreamLoader = Glide.buildStreamModelLoader(Uri.class, context);
Glide生成了这个streamModelLoader进入源代码看看:

public synchronized <T, Y> ModelLoader<T, Y> buildModelLoader(Class<T> modelClass, Class<Y> resourceClass) {
    ModelLoader<T, Y> result = getCachedLoader(modelClass, resourceClass);
    if (result != null) {
        // We've already tried to create a model loader and can't with the currently registered set of factories,
        // but we can't use null to demonstrate that failure because model loaders that haven't been requested
        // yet will be null in the cache. To avoid this, we use a special signal model loader.
        if (NULL_MODEL_LOADER.equals(result)) {
            return null;
        } else {
            return result;
        }
    }

    final ModelLoaderFactory<T, Y> factory = getFactory(modelClass, resourceClass);
    if (factory != null) {
        result = factory.build(context, this);
        cacheModelLoader(modelClass, resourceClass, result);
    } else {
        // We can't generate a model loader for the given arguments with the currently registered set of factories.
        cacheNullLoader(modelClass, resourceClass);
    }
    return result;
}

从缓存中取如果取到了就直接返回如果没有通过传入参数得到得到一个工厂通过控场生成一个ModelLoader,然后放入到缓存里面,最后返回ModelLoder,这里可能你还不知道最后到底这个ModelLoader的实现类是哪个呀,好那么我们再来看看这么一段代码
Glide中有这么一段代码:

StreamBitmapDataLoadProvider streamBitmapLoadProvider =
        new StreamBitmapDataLoadProvider(bitmapPool, decodeFormat);
dataLoadProviderRegistry.register(InputStream.class, Bitmap.class, streamBitmapLoadProvider);

FileDescriptorBitmapDataLoadProvider fileDescriptorLoadProvider =
        new FileDescriptorBitmapDataLoadProvider(bitmapPool, decodeFormat);
dataLoadProviderRegistry.register(ParcelFileDescriptor.class, Bitmap.class, fileDescriptorLoadProvider);

ImageVideoDataLoadProvider imageVideoDataLoadProvider =
        new ImageVideoDataLoadProvider(streamBitmapLoadProvider, fileDescriptorLoadProvider);
dataLoadProviderRegistry.register(ImageVideoWrapper.class, Bitmap.class, imageVideoDataLoadProvider);

GifDrawableLoadProvider gifDrawableLoadProvider =
        new GifDrawableLoadProvider(context, bitmapPool);
dataLoadProviderRegistry.register(InputStream.class, GifDrawable.class, gifDrawableLoadProvider);

dataLoadProviderRegistry.register(ImageVideoWrapper.class, GifBitmapWrapper.class,
        new ImageVideoGifDrawableLoadProvider(imageVideoDataLoadProvider, gifDrawableLoadProvider, bitmapPool));

dataLoadProviderRegistry.register(InputStream.class, File.class, new StreamFileDataLoadProvider());

register(File.class, ParcelFileDescriptor.class, new FileDescriptorFileLoader.Factory());
register(File.class, InputStream.class, new StreamFileLoader.Factory());
register(int.class, ParcelFileDescriptor.class, new FileDescriptorResourceLoader.Factory());
register(int.class, InputStream.class, new StreamResourceLoader.Factory());
register(Integer.class, ParcelFileDescriptor.class, new FileDescriptorResourceLoader.Factory());
register(Integer.class, InputStream.class, new StreamResourceLoader.Factory());
register(String.class, ParcelFileDescriptor.class, new FileDescriptorStringLoader.Factory());
register(String.class, InputStream.class, new StreamStringLoader.Factory());
register(Uri.class, ParcelFileDescriptor.class, new FileDescriptorUriLoader.Factory());
register(Uri.class, InputStream.class, new StreamUriLoader.Factory());
register(URL.class, InputStream.class, new StreamUrlLoader.Factory());
register(GlideUrl.class, InputStream.class, new HttpUrlGlideUrlLoader.Factory());
register(byte[].class, InputStream.class, new StreamByteArrayLoader.Factory());

transcoderRegistry.register(Bitmap.class, GlideBitmapDrawable.class,
        new GlideBitmapDrawableTranscoder(context.getResources(), bitmapPool));
transcoderRegistry.register(GifBitmapWrapper.class, GlideDrawable.class,
        new GifBitmapWrapperDrawableTranscoder(
                new GlideBitmapDrawableTranscoder(context.getResources(), bitmapPool)));

你猜的不错这个注册就是将我们实现了ModelLoader的实现类注册到缓存,比如我们传入的参数是String.class与Inputstring.class那么我们获取到的就是new StreamStringLoader.Factory()进入实现类看看:
public class StreamStringLoader extends StringLoader implements StreamModelLoader||public interface StreamModelLoader extends ModelLoader<T, InputStream>
这是这个类的定义:很明显吧,是ModelLoader的实现类:

public static class Factory implements ModelLoaderFactory<String, InputStream> {
    @Override
    public ModelLoader<String, InputStream> build(Context context, GenericLoaderFactory factories) {
        return new StreamStringLoader(factories.buildModelLoader(Uri.class, InputStream.class));
    }

    @Override
    public void teardown() {
        // Do nothing.
    }
}

public StreamStringLoader(Context context) {
    this(Glide.buildStreamModelLoader(Uri.class, context));
}

public StreamStringLoader(ModelLoader<Uri, InputStream> uriLoader) {
    super(uriLoader);
}

看到这个类build方法new一个new StreamStringLoader(factories.buildModelLoader(Uri.class, InputStream.class));
很奇怪吧,居然传入的是另一个ModelLoader,那么它传入的又是哪个ModelLoader呢根据这个你就知道了Uri.class, InputStream.class
register(Uri.class, InputStream.class, new StreamUriLoader.Factory());
不多就是 StreamUriLoader看看这个类的源码:

public static class Factory implements ModelLoaderFactory<Uri, InputStream> {

    @Override
    public ModelLoader<Uri, InputStream> build(Context context, GenericLoaderFactory factories) {
        return new StreamUriLoader(context, factories.buildModelLoader(GlideUrl.class, InputStream.class));
    }

    @Override
    public void teardown() {
        // Do nothing.
    }
}

还是同样的手法传入的是另一个类:
register(GlideUrl.class, InputStream.class, new HttpUrlGlideUrlLoader.Factory());
传入的就是HttpUrlGlideUrlLoader,在进入到这个类看看

public static class Factory implements ModelLoaderFactory<GlideUrl, InputStream> {
    private final ModelCache<GlideUrl, GlideUrl> modelCache = new ModelCache<GlideUrl, GlideUrl>(500);

    @Override
    public ModelLoader<GlideUrl, InputStream> build(Context context, GenericLoaderFactory factories) {
        return new HttpUrlGlideUrlLoader(modelCache);
    }

    @Override
    public void teardown() {
        // Do nothing.
    }
}

这个类就不一样了首先先创建一个500的缓存然后build中new HttpUrlGlideUrlLoader(modelCache)传入缓存,进源码看看

@Override
public DataFetcher<InputStream> getResourceFetcher(GlideUrl model, int width, int height) {
    // GlideUrls memoize parsed URLs so caching them saves a few object instantiations and time spent parsing urls.
    GlideUrl url = model;
    if (modelCache != null) {
        url = modelCache.get(model, 0, 0);
        if (url == null) {
            modelCache.put(model, 0, 0, model);
            url = model;
        }
    }
    return new HttpUrlFetcher(url);
}

源码里面有这个方法这个方法就是返回我们上次分析到的数据 HttpUrlFetcher(url)

public class HttpUrlFetcher implements DataFetcher<InputStream> {
    private static final String TAG = "HttpUrlFetcher";
    private static final int MAXIMUM_REDIRECTS = 5;
    private static final HttpUrlConnectionFactory DEFAULT_CONNECTION_FACTORY = new DefaultHttpUrlConnectionFactory();

    private final GlideUrl glideUrl;
    private final HttpUrlConnectionFactory connectionFactory;

    private HttpURLConnection urlConnection;
    private InputStream stream;
    private volatile boolean isCancelled;

    public HttpUrlFetcher(GlideUrl glideUrl) {
        this(glideUrl, DEFAULT_CONNECTION_FACTORY);
    }

    // Visible for testing.
    HttpUrlFetcher(GlideUrl glideUrl, HttpUrlConnectionFactory connectionFactory) {
        this.glideUrl = glideUrl;
        this.connectionFactory = connectionFactory;
    }

    @Override
    public InputStream loadData(Priority priority) throws Exception {
        return loadDataWithRedirects(glideUrl.toURL(), 0 /*redirects*/, null /*lastUrl*/, glideUrl.getHeaders());
    }

    private InputStream loadDataWithRedirects(URL url, int redirects, URL lastUrl, Map<String, String> headers)
            throws IOException {
        if (redirects >= MAXIMUM_REDIRECTS) {
            throw new IOException("Too many (> " + MAXIMUM_REDIRECTS + ") redirects!");
        } else {
            // Comparing the URLs using .equals performs additional network I/O and is generally broken.
            // See http://michaelscharf.blogspot.com/2006/11/javaneturlequals-and-hashcode-make.html.
            try {
                if (lastUrl != null && url.toURI().equals(lastUrl.toURI())) {
                    throw new IOException("In re-direct loop");
                }
            } catch (URISyntaxException e) {
                // Do nothing, this is best effort.
            }
        }
        urlConnection = connectionFactory.build(url);
        for (Map.Entry<String, String> headerEntry : headers.entrySet()) {
          urlConnection.addRequestProperty(headerEntry.getKey(), headerEntry.getValue());
        }
        urlConnection.setConnectTimeout(2500);
        urlConnection.setReadTimeout(2500);
        urlConnection.setUseCaches(false);
        urlConnection.setDoInput(true);

        // Connect explicitly to avoid errors in decoders if connection fails.
        urlConnection.connect();
        if (isCancelled) {
            return null;
        }
        final int statusCode = urlConnection.getResponseCode();
        if (statusCode / 100 == 2) {
            return getStreamForSuccessfulRequest(urlConnection);
        } else if (statusCode / 100 == 3) {
            String redirectUrlString = urlConnection.getHeaderField("Location");
            if (TextUtils.isEmpty(redirectUrlString)) {
                throw new IOException("Received empty or null redirect url");
            }
            URL redirectUrl = new URL(url, redirectUrlString);
            return loadDataWithRedirects(redirectUrl, redirects + 1, url, headers);
        } else {
            if (statusCode == -1) {
                throw new IOException("Unable to retrieve response code from HttpUrlConnection.");
            }
            throw new IOException("Request failed " + statusCode + ": " + urlConnection.getResponseMessage());
        }
    }

    private InputStream getStreamForSuccessfulRequest(HttpURLConnection urlConnection)
            throws IOException {
        if (TextUtils.isEmpty(urlConnection.getContentEncoding())) {
            int contentLength = urlConnection.getContentLength();
            stream = ContentLengthInputStream.obtain(urlConnection.getInputStream(), contentLength);
        } else {
            if (Log.isLoggable(TAG, Log.DEBUG)) {
                Log.d(TAG, "Got non empty content encoding: " + urlConnection.getContentEncoding());
            }
            stream = urlConnection.getInputStream();
        }
        return stream;
    }

    @Override
    public void cleanup() {
        if (stream != null) {
            try {
                stream.close();
            } catch (IOException e) {
                // Ignore
            }
        }
        if (urlConnection != null) {
            urlConnection.disconnect();
        }
    }

    @Override
    public String getId() {
        return glideUrl.getCacheKey();
    }

    @Override
    public void cancel() {
        // TODO: we should consider disconnecting the url connection here, but we can't do so directly because cancel is
        // often called on the main thread.
        isCancelled = true;
    }

    interface HttpUrlConnectionFactory {
        HttpURLConnection build(URL url) throws IOException;
    }

    private static class DefaultHttpUrlConnectionFactory implements HttpUrlConnectionFactory {
        @Override
        public HttpURLConnection build(URL url) throws IOException {
            return (HttpURLConnection) url.openConnection();
        }
    }
}

代码量也不多,但是我们是不是已经熟悉的代码:
HttpURLConnection
urlConnection.connect();
对这里就是网络请求了
这个就是我们这里需要的loadStatus = engine.load(signature, width, height, dataFetcher, loadProvider, transformation, transcoder,
priority, isMemoryCacheable, diskCacheStrategy, this);
这里需要的网络请求dataFetcher
进这个方法看看怎么用这个的

public <T, Z, R> LoadStatus load(Key signature, int width, int height, DataFetcher<T> fetcher,
        DataLoadProvider<T, Z> loadProvider, Transformation<Z> transformation, ResourceTranscoder<Z, R> transcoder,
        Priority priority, boolean isMemoryCacheable, DiskCacheStrategy diskCacheStrategy, ResourceCallback cb) {
    Util.assertMainThread();
    long startTime = LogTime.getLogTime();

    final String id = fetcher.getId();
    EngineKey key = keyFactory.buildKey(id, signature, width, height, loadProvider.getCacheDecoder(),
            loadProvider.getSourceDecoder(), transformation, loadProvider.getEncoder(),
            transcoder, loadProvider.getSourceEncoder());

    EngineResource<?> cached = loadFromCache(key, isMemoryCacheable);
    if (cached != null) {
        cb.onResourceReady(cached);
        if (Log.isLoggable(TAG, Log.VERBOSE)) {
            logWithTimeAndKey("Loaded resource from cache", startTime, key);
        }
        return null;
    }

    EngineResource<?> active = loadFromActiveResources(key, isMemoryCacheable);
    if (active != null) {
        cb.onResourceReady(active);
        if (Log.isLoggable(TAG, Log.VERBOSE)) {
            logWithTimeAndKey("Loaded resource from active resources", startTime, key);
        }
        return null;
    }

    EngineJob current = jobs.get(key);
    if (current != null) {
        current.addCallback(cb);
        if (Log.isLoggable(TAG, Log.VERBOSE)) {
            logWithTimeAndKey("Added to existing load", startTime, key);
        }
        return new LoadStatus(cb, current);
    }

    EngineJob engineJob = engineJobFactory.build(key, isMemoryCacheable);
    DecodeJob<T, Z, R> decodeJob = new DecodeJob<T, Z, R>(key, width, height, fetcher, loadProvider, transformation,
            transcoder, diskCacheProvider, diskCacheStrategy, priority);
    EngineRunnable runnable = new EngineRunnable(engineJob, decodeJob, priority);
    jobs.put(key, engineJob);
    engineJob.addCallback(cb);
    engineJob.start(runnable);

    if (Log.isLoggable(TAG, Log.VERBOSE)) {
        logWithTimeAndKey("Started new load", startTime, key);
    }
    return new LoadStatus(cb, engineJob);
}

EngineJob engineJob = engineJobFactory.build(key, isMemoryCacheable);
DecodeJob<T, Z, R> decodeJob = new DecodeJob<T, Z, R>(key, width, height, fetcher, loadProvider, transformation,
transcoder, diskCacheProvider, diskCacheStrategy, priority);
EngineRunnable runnable = new EngineRunnable(engineJob, decodeJob, priority);
在DecodeJob中有这样一个方法

private Resource<T> decodeSource() throws Exception {
    Resource<T> decoded = null;
    try {
        long startTime = LogTime.getLogTime();
        final A data = fetcher.loadData(priority);
        if (Log.isLoggable(TAG, Log.VERBOSE)) {
            logWithTimeAndKey("Fetched data", startTime);
        }
        if (isCancelled) {
            return null;
        }
        decoded = decodeFromSourceData(data);
    } finally {
        fetcher.cleanup();
    }
    return decoded;
}

不错这个方法就是获取数据
decoded = decodeFromSourceData(data);
这一句大概就是进行后续缓存,转码,现实之类的操作了,到此glide源码流程就到这里了,太累了

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