AudioFlinger简介
Android AudioFlinger 是Android音频系统的两大服务之一,另一个服务是AudioPolicyService,这两大服务都在系统启动时有MediaSever加载,加载的代码位于:frameworks/base/media/mediaserver/main_mediaserver.cpp。
int main(int argc, char** argv)
{
signal(SIGPIPE, SIG_IGN);
char value[PROPERTY_VALUE_MAX];
..........
sp<ProcessState> proc(ProcessState::self());
sp<IServiceManager> sm = defaultServiceManager();
ALOGI("ServiceManager: %p", sm.get());
AudioFlinger::instantiate();
MediaPlayerService::instantiate();
CameraService::instantiate();
AudioPolicyService::instantiate();
registerExtensions();
ProcessState::self()->startThreadPool();
IPCThreadState::self()->joinThreadPool();
}
}
AudioFlinger::instantiate()的实现
instantiate()函数调用位于:framework/base/native/include/binder.h
template<typename SERVICE>
class BinderService
{
public:
static status_t publish(bool allowIsolated = false) {
sp<IServiceManager> sm(defaultServiceManager());
return sm->addService(
String16(SERVICE::getServiceName()),
new SERVICE(), allowIsolated);
}
........
static void instantiate() { publish(); }
........
}
刚看到此段源码时候有点疑惑,为什么是调用BinderService类的instantiate()方法的?后来找了AudioFlinger的类定义,发现是继承关系。
class AudioFlinger :
public BinderService<AudioFlinger>,
public BnAudioFlinger
{
friend class BinderService<AudioFlinger>; // for AudioFlinger()
public:
static const char* getServiceName() ANDROID_API { return "media.audio_flinger"; }
virtual status_t dump(int fd, const Vector<String16>& args);
........
}
BinderService 设计为模版类,并由AudioFlinger继承。回头看下BinderService 的static status_t publish(bool allowIsolated = false)方法。
sm->addService(
String16(SERVICE::getServiceName()),
new SERVICE(), allowIsolated);
BinderService 兑换后
sm->addService(
String16("media.audio_flinger"),
new AudioFlinger(), allowIsolated);
因此 AudioFlinger::instantiate(); 可以总结为:
- 调用父类BinderService的instantiate()函数。
- 调用父类BinderService的publish()函数,真正的创建了AudioFlinger实例,并添加到servicemanager的服务列表中。