2021-07-29————贪吃蛇代码!哈哈,好玩极了

#include<stdio.h>#include<conio.h>#include<windows.h>#include<time.h>#define framex 5#define framey 5#define wide 20#define high 20int i,j,a[2];void gotoxy(HANDLE hout,int x,int y){
COORD pos;
pos.X=x;
pos.Y=y;
SetConsoleCursorPosition(hout,pos);
}//游戏封面void cover (HANDLE hout){
gotoxy(hout,framex+wide,framey);
printf(“欢迎使用贪吃蛇游戏1.2”);
gotoxy(hout,framex+wide,framey+5);
printf(“开始游戏前请关闭中文输入法”);
gotoxy(hout,framex+wide2,framey+20);
printf( “游戏制作者:你”);
gotoxy(hout,framex+wide
2,framey+22);
printf(“制作时间:2016年12月”);
char a;
a=getchar();
system(“cls”);
} struct Snake{
int x[100];
int y[100];
int speed;
int length;
int count;
};struct Food{
int x;
int y;
}; void makeframe(struct Snake snake){
HANDLE hout=GetStdHandle(STD_OUTPUT_HANDLE);
gotoxy(hout,framex+wide2+5,framey);
printf( " 贪吃蛇游戏");
gotoxy(hout,framex+wide
2+5,framey+3);
printf(“使用方向键或wasd移动”);
gotoxy(hout,framex+wide2+5,framey+5);
printf(“长按方向键可加速”);
gotoxy(hout,framex+wide
2+5,framey+7);
printf(“按任意键暂停,方向键继续”);
for(i=0;i<wide2+1;i++){
gotoxy(hout,framex+i,framey);
printf("
");
}
for(i=0;i<wide2+2;i++){
gotoxy(hout,framex+i,framey+high);
printf("
");
}
for(i=0;i<high;i++){
gotoxy(hout,framex,framey+i);
printf("");
}
for(i=0;i<high;i++){
gotoxy(hout,framex+wide
2+1,framey+i);
printf("");
}
}void infor(HANDLE hout,struct Snake
snake){
gotoxy(hout,framex+wide2+5,framey+15);
printf(“当前速度:%d”,-snake->speed+500);
gotoxy(hout,framex+wide
2+5,framey+17);
printf(“当前得分:%d”,snake->count);
gotoxy(hout,framex+wide*2+5,framey+19);
printf(“当前长度:%d”,snake->length);
} void initsnake(struct Snake *snake){
snake->x[0]=framex+2;
snake->y[0]=framey+high/2;
snake->count=0;
snake->length=3;
snake->speed=400;
for(i=1;ilength;i++){
snake->x[i]=snake->x[i-1]+1;
snake->y[i]=snake->y[i-1];
}
}void printsnake(HANDLE hout ,struct Snake *snake){
for(i=0;ilength;i++){
gotoxy(hout,snake->x[i],snake->y[i]);
if(isnake->length-1)
printf(“我”);
else if(i
0)
printf(“是”);
else
printf(“你”);
}
}void movesnake(HANDLE hout,struct Snake snake){
gotoxy(hout,snake->x[0],snake->y[0]);
printf(" ");
for(i=1;ilength;i++){
snake->x[i-1]=snake->x[i];
snake->y[i-1]=snake->y[i];
}
}void printfood (HANDLE hout,struct Snake snake,struct Food food){
srand((unsigned)time(NULL));
while(1){
food->x=rand()%(wide-2)+1;
food->y=rand()%(high-2)+1;
if(food->x0&&food->y0)
continue;
food->x=2
food->x+framex;
food->y+=framey;
for(i=0;ilength;i++){
if(food->xsnake->x[i]&&food->ysnake->y[i])
break;
}
if(i==snake->length){
gotoxy(hout,food->x,food->y);
printf(“食”);
break;
}
}

} void eatfood(HANDLE hout,struct Snake * snake,struct Food food){
if(snake->x[snake->length-1]==food->x&&snake->y[snake->length-1]food->y){
snake->length++;
for(i=snake->length-1;i>0;i–){
snake->x[i]=snake->x[i-1];
snake->y[i]=snake->y[i-1];
}
snake->x[0]=a[0];
snake->y[0]=a[1];
printfood(hout,snake,food);
snake->count++;
if(snake->count%3
0)
snake->speed-=50;
}
}int ifdead(struct Snake
snake){
if(snake->x[snake->length-1]==framex)
return 0;
//如果碰到右边界 返回0;
if(snake->x[snake->length-1]==framex+wide*2)
return 0;
//如果碰到上边界 返回0;
if(snake->y[snake->length-1]==framey)
return 0;
//如果碰到下边界 返回0;
if(snake->y[snake->length-1]==framey+high)
return 0;
//如果碰到自己身体 返回0;
for(i=0; ilength-1; i++)
if( snake->x[snake->length-1]==snake->x[i] && snake->y[snake->length-1]==snake->y[i] )
return 0;
return 1;
} int main(){
unsigned char ch =77;
HANDLE hout = GetStdHandle(STD_OUTPUT_HANDLE);
cover(hout);
struct Snake s, *snake=&s;
struct Food f, *food=&f;
makeframe(*snake);
initsnake(snake);
printfood(hout,snake,food);
Sleep(500);
while(1){
infor(hout,snake);
a[0]=snake->x[0];
a[1]=snake->y[0];
j=0;
if(kbhit()){
ch=getch();
if(kbhit()){
Sleep(20);
j=1;
}
}
switch(ch){
case’W’:
case ‘w’ :
case 72:{
movesnake(hout,snake);
snake->y[snake->length-1]-=1;
break;
}
case’S’:
case ‘s’:
case 80:{
movesnake(hout,snake);
snake->y[snake->length-1]+=1;
break;
}
case’A’:
case ‘a’:
case 75:{
movesnake(hout,snake);
snake->x[snake->length-1]-=2;
break;
}
//向右移动
case’D’:
case ‘d’:
case 77:{
movesnake(hout,snake);
//蛇头横坐标加二
snake->x[snake->length-1]+=2;
break;
}
}

    eatfood(hout,snake,food);
    printsnake(hout,snake);
    //如果判断蛇死亡,跳出循环 
    if(ifdead(snake)==0||ch==27||snake->speed==0){
        gotoxy(hout,framex+wide/2,framey-2);
        if(snake->speed==0)
            printf("恭喜你通关了!!!");
        else
            printf("糟糕 T_T");
        break;
    }

    if(j==0)
    //如果没有长按,蛇滞留的时间为 
        Sleep(snake->speed);
    //如果长按,蛇滞留的时间为 20ms,即加速 
    else 
        Sleep(20);
}
//跳出循环时 ,滞留死亡场景一段时间
Sleep(3000);
//清屏 
system("cls");
//显示结束界面 
if(snake->speed==0) 
    printf("\n\n\n\n\n\t\t\t哈哈,你赢了\n\n\t\t\t你得到了满分:24\n\n\n");
else 
    printf("\n\n\n\n\n\t\t\t哈哈,你输了\n\n\t\t\t你的最终得分是:%d\n\n\n",snake->count); 
Sleep(3000);

return 0;
}

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