三子棋的实现思路有以下几个步骤
1,首先要创建两个数组,然后初始化数组为空格;
2,打印棋盘,也就是这个3*3的二维数组;
3,玩家下棋,要进行坐标判断,然后输入,和打印;
4,电脑下棋,注意电脑随机值的范围;
5,判断谁获胜,横,列,对角线的值是否相等,判断获胜方,如果棋盘满了,且没有相等,则为平局;
代码:
game.h
#ifndef __GAME_H__
#define __GAME_H__
#include<stdio.h>
#include<string.h>
#include<time.h>
#include<stdlib.h>
#define ROW 3 //定义行
#define COL 3 //定义列
void InitBoard(char arr[ROW][COL], int row, int col);
void DisplayBoard(char arr[ROW][COL], int row, int col);
void player_move(char arr[ROW][COL], int row, int col);
void computer_move(char arr[ROW][COL], int row, int col);
char is_win(char arr[ROW][COL], int row, int col);
#endif //__GAME_H__
game.c
#define _CRT_SECURE_NO_WARNINGS 1
#include"game.h"
void InitBoard(char arr[ROW][COL], int row, int col) //棋盘的的初始化
{
/*int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
arr[i][j] = ' ';
}
}*/
memset(arr, ' ', row*col*sizeof(arr[0][0]));
}
void DisplayBoard(char arr[ROW][COL], int row, int col) //棋盘的打印
{int i = 0;
for (i = 0; i < row; i++)
{
int j = 0;
for (j = 0; j < col; j++)
{
printf(" %c ", arr[i][j]);
if (j < col - 1)
printf("|");
}
printf("\n");
if (i<row - 1)
for (j = 0; j < col; j++)
{
printf("---");
if (j < col - 1)
printf("|");
}
printf("\n");
}
}
void player_move(char arr[ROW][COL], int row, int col) //玩家下棋
{int x = 0;
int y = 0;
printf("玩家走:\n");
while (1)
{
printf("请输入坐标:");
scanf("%d%d", &x, &y);
if ((x >= 1 && x <= 3) && ((y <= 3) && (y >= 1)))
{
if (arr[x - 1][y - 1] == ' ')
{
arr[x - 1][y - 1] = 'x';
break;
}
else
{
printf("坐标已经使用\n");
}
}
else
{
printf("坐标非法!!请重新输入\n");
}
}
}
void computer_move(char arr[ROW][COL], int row, int col) //电脑下棋
{
int x = 0;
int y = 0;
printf("电脑走:\n");
while (1)
{
x = rand() % 3;
y = rand() % 3;
if (arr[x][y] == ' ')
{
arr[x][y] = 'z';
break;
}
}
}
static int is_full(char arr[ROW][COL], int row, int col) // 判断棋盘是否已满,static防止被调用,只能在who_win中使用
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
if (arr[i][j] == ' ')
return 0;
}
return 1;
}
}
void is_win(char arr[ROW][COL], int row, int col) //判断谁获胜
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
if (arr[i][0] == arr[i][1] && arr[i][2] == arr[i][1] && arr[i][1] != ' ')
return arr[i][1];
} //横向
for (j = 0; j < col; j++)
{
if (arr[0][j] == arr[1][j] && arr[1][j] == arr[2][j] && arr[1][j] != ' ')
return arr[1][j];
}// 纵向
if (arr[0][0] == arr[1][1] && arr[1][1] == arr[2][2] && arr[1][1] != ' ')
return arr[1][1];
if (arr[0][2] == arr[1][1] && arr[1][1] == arr[2][0] && arr[1][1] != ' ')
return arr[1][1];
if (is_full(arr, row, col))
{
return 'F';
}
return ' '; //游戏继续
}
test,c
#define _CRT_SECURE_NO_WARNINGS
#include<stdio.h>
#include"game.h"
void menu()
{
printf("***************\n");
printf("** 1.play **\n");
printf("** 0.exit **\n");
printf("***************\n");
}
void game()
{
char board[ROW][COL] = { 0 };
char ret = 0;
InitBoard(board, ROW, COL);
DisplayBoard(board, ROW, COL);
while (1)
{
player_move(board, ROW, COL);
ret = is_win(board, ROW, COL);
if (ret != ' ')
{
break;
}
DisplayBoard(board, ROW, COL);
computer_move(board, ROW, COL);
ret = is_win(board, ROW, COL);
if (ret != ' ')
{
break;
}
DisplayBoard(board, ROW, COL);
}
DisplayBoard(board, ROW, COL);
if (ret == 'x')
{
printf("Player Win\n");
}
else if (ret == 'z')
{
printf("Computer Win \n");
}
else if (ret == 'F')
{
printf("和棋\n");
}
}
void test()
{
int input = 0;
srand((unsigned int)time(NULL));
do
{
menu();
printf("请选择:>>");
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("输入有误,请重新输入!!!\n");
break;
}
} while (input);
}
int main()
{
test();
return 0;
}
游戏开始
玩家赢
电脑赢