三子棋

三子棋的实现思路有以下几个步骤

           1,首先要创建两个数组,然后初始化数组为空格;

           2,打印棋盘,也就是这个3*3的二维数组;

           3,玩家下棋,要进行坐标判断,然后输入,和打印;

           4,电脑下棋,注意电脑随机值的范围;

           5,判断谁获胜,横,列,对角线的值是否相等,判断获胜方,如果棋盘满了,且没有相等,则为平局;

代码:

game.h

#ifndef __GAME_H__  
#define __GAME_H__   


#include<stdio.h>  
#include<string.h>  
#include<time.h>  
#include<stdlib.h>  


#define ROW 3   //定义行  
#define COL 3   //定义列  




void InitBoard(char arr[ROW][COL], int row, int col);
void DisplayBoard(char arr[ROW][COL], int row, int col);
void player_move(char arr[ROW][COL], int row, int col);
void computer_move(char arr[ROW][COL], int row, int col);
char is_win(char arr[ROW][COL], int row, int col);


#endif //__GAME_H__  


game.c

#define _CRT_SECURE_NO_WARNINGS 1 


#include"game.h"  


void InitBoard(char arr[ROW][COL], int row, int col)  //棋盘的的初始化  
{
/*int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
arr[i][j] = ' ';
}
}*/
memset(arr, ' ', row*col*sizeof(arr[0][0]));
}


void DisplayBoard(char arr[ROW][COL], int row, int col) //棋盘的打印  

{
int i = 0;
for (i = 0; i < row; i++)
{
int j = 0;
for (j = 0; j < col; j++)
{
printf(" %c ", arr[i][j]);
if (j < col - 1)
printf("|");
}
printf("\n");
if (i<row - 1)
for (j = 0; j < col; j++)
{
printf("---");
if (j < col - 1)
printf("|");
}
printf("\n");
}

}


void player_move(char arr[ROW][COL], int row, int col)  //玩家下棋  

{
int x = 0;
int y = 0;
printf("玩家走:\n");
while (1)
{
printf("请输入坐标:");
scanf("%d%d", &x, &y);
if ((x >= 1 && x <= 3) && ((y <= 3) && (y >= 1)))
{
if (arr[x - 1][y - 1] == ' ')
{
arr[x - 1][y - 1] = 'x';
break;
}
else
{
printf("坐标已经使用\n");
}


}
else
{
printf("坐标非法!!请重新输入\n");
}
}
}
void computer_move(char arr[ROW][COL], int row, int col)   //电脑下棋  
{
int x = 0;
int y = 0;
printf("电脑走:\n");
while (1)
{
x = rand() % 3;
y = rand() % 3;
if (arr[x][y] == ' ')
{
arr[x][y] = 'z';
break;
}
}


}


static int is_full(char arr[ROW][COL], int row, int col)  // 判断棋盘是否已满,static防止被调用,只能在who_win中使用  
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
if (arr[i][j] == ' ')
return 0;
}
return 1;
}
}
void  is_win(char arr[ROW][COL], int row, int col) //判断谁获胜  
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
if (arr[i][0] == arr[i][1] && arr[i][2] == arr[i][1] && arr[i][1] != ' ')
return arr[i][1];
} //横向  
for (j = 0; j < col; j++)
{
if (arr[0][j] == arr[1][j] && arr[1][j] == arr[2][j] && arr[1][j] != ' ')
return arr[1][j];
}// 纵向  
if (arr[0][0] == arr[1][1] && arr[1][1] == arr[2][2] && arr[1][1] != ' ')
return arr[1][1];
if (arr[0][2] == arr[1][1] && arr[1][1] == arr[2][0] && arr[1][1] != ' ')
return arr[1][1];
if (is_full(arr, row, col))
{
return 'F';
}
return ' '; //游戏继续  

}


test,c

#define _CRT_SECURE_NO_WARNINGS  


#include<stdio.h>  
#include"game.h"  


void menu()
{
printf("***************\n");
printf("**    1.play    **\n");
printf("**    0.exit     **\n");
printf("***************\n");


}
void game()
{
char board[ROW][COL] = { 0 };
char ret = 0;
InitBoard(board, ROW, COL);
DisplayBoard(board, ROW, COL);


while (1)
{
player_move(board, ROW, COL);
ret = is_win(board, ROW, COL);
if (ret != ' ')
{
break;
}
DisplayBoard(board, ROW, COL);
computer_move(board, ROW, COL);
ret = is_win(board, ROW, COL);
if (ret != ' ')
{
break;
}
DisplayBoard(board, ROW, COL);


}
DisplayBoard(board, ROW, COL);
if (ret == 'x')
{
printf("Player Win\n");
}
else if (ret == 'z')
{
printf("Computer Win \n");
}
else if (ret == 'F')
{
printf("和棋\n");
}
}


void test()
{
int input = 0;
srand((unsigned int)time(NULL));
do
{
menu();
printf("请选择:>>");
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("输入有误,请重新输入!!!\n");
break;
}
} while (input);
}
int main()
{
test();
return 0;

}

游戏开始


玩家赢


电脑赢


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三子棋是一种简单的棋类游戏,下面是一个简单的使用C语言编写的三子棋游戏程序: ``` #include<stdio.h> #include<stdlib.h> #include<time.h> #define ROW 3 #define COL 3 void Menu() { printf("*****************************\n"); printf("**********三子棋游戏**********\n"); printf("*****************************\n"); } void Init(char board[ROW][COL], int row, int col) { int i = 0; int j = 0; for (i = 0; i < row; i++) { for (j = 0; j < col; j++) { board[i][j] = ' '; } } } void Display(char board[ROW][COL], int row, int col) { int i = 0; int j = 0; for (i = 0; i < row; i++) { for (j = 0; j < col; j++) { printf(" %c ", board[i][j]); if (j != col - 1) { printf("|"); } } printf("\n"); if (i != row - 1) { printf("---|---|---\n"); } } } void PlayerMove(char board[ROW][COL], int row, int col) { int x = 0; int y = 0; while (1) { printf("请输入您要下的位置:"); scanf_s("%d%d", &x, &y); if (x >= 1 && x <= row && y >= 1 && y <= col) { if (board[x - 1][y - 1] == ' ') { board[x - 1][y - 1] = '*'; break; } else { printf("该位置已经有棋子,请重新输入!\n"); } } else { printf("您输入的位置不合法,请重新输入!\n"); } } } void ComputerMove(char board[ROW][COL], int row, int col) { int x = 0; int y = 0; while (1) { x = rand() % row; y = rand() % col; if (board[x][y] == ' ') { board[x][y] = '#'; break; } } } char IsWin(char board[ROW][COL], int row, int col) { int i = 0; for (i = 0; i < row; i++) { if (board[i][0] != ' ' && board[i][0] == board[i][1] && board[i][1] == board[i][2]) { return board[i][0]; } } for (i = 0; i < col; i++) { if (board[0][i] != ' ' && board[0][i] == board[1][i] && board[1][i] == board[2][i]) { return board[0][i]; } } if (board[0][0] != ' ' && board[0][0] == board[1][1] && board[1][1] == board[2][2]) { return board[0][0]; } if (board[0][2] != ' ' && board[0][2] == board[1][1] && board[1][1] == board[2][0]) { return board[0][2]; } if (IsFull(board, row, col)) { return 'Q'; } return 'C'; } int IsFull(char board[ROW][COL], int row, int col) { int i = 0; int j = 0; for (i = 0; i < row; i++) { for (j = 0; j < col; j++) { if (board[i][j] == ' ') { return 0; } } } return 1; } void Game() { char board[ROW][COL] = { 0 }; char result = 0; srand((unsigned int)time(NULL)); Init(board, ROW, COL); Display(board, ROW, COL); while (1) { PlayerMove(board, ROW, COL); Display(board, ROW, COL); result = IsWin(board, ROW, COL); if (result != 'C') { break; } ComputerMove(board, ROW, COL); Display(board, ROW, COL); result = IsWin(board, ROW, COL); if (result != 'C') { break; } } if (result == '*') { printf("恭喜您,您赢了!\n"); } else if (result == '#') { printf("很遗憾,电脑赢了!\n"); } else { printf("平局!\n"); } } int main() { int input = 0; do { Menu(); printf("请选择:"); scanf_s("%d", &input); switch (input) { case 1: Game(); break; case 0: printf("退出游戏!\n"); break; default: printf("选择错误,请重新输入!\n"); break; } } while (input); return 0; } ``` 这个程序中,使用了一个二维数组来表示棋盘,其中'*'表示玩家下的棋子,'#'表示电脑下的棋子。程序中实现了玩家下棋、电脑下棋、判断胜负等功能。
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